VRC.LOL

League Classic

Recommendation review pending

Game patch 26.20 · Data Dragon 16.20.1 · English (en_US)

Karma

1 Champions

Karma

Health
496
Mana
300
Attack Damage
53.3
Attack Speed
0.625 s⁻¹
Armor
18.5
Magic Resist
30
Move Speed
335
Listed range (units)
425

P · Inner Flame

Karma gains Ability Power based on her missing Health.

Q · Heavenly Wave

Karma sends forth hidden blades from her fans, damaging enemies in a cone. Mantra: Heavenly Wave also heals allies in the cone based on their missing Health.

Cooldown (s)
6
Cost
70/75/80/85/90/95
Listed range (units)
400

W · Spirit Bond

Karma creates a beam between her and another unit. Allied anchors move faster and enemy anchors are slowed. The beam damages enemies and applies the same movement speed adjustment to any champion it passes through. Mantra: Karma strengthens the bond to increase the movement speed effect.

Cooldown (s)
15/14/13/12/11/10
Cost
65/75/85/95/105/115
Listed range (units)
800

E · Soul Shield

Karma summons a protective shield on an ally that absorbs incoming damage. Mantra: In addition to casting the shield, energy radiates out from the shield, damaging enemies around her target.

Cooldown (s)
10
Cost
70/80/90/100/110/120
Listed range (units)
625

R · Mantra

Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.

Cooldown (s)
0.25
Cost
0
Listed range (units)
1100