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League Classic

Recommendation review pending

Game patch 26.20 · Data Dragon 16.20.1 · English (en_US)

Lee Sin

1 Champions

Lee Sin

Health
513
Mana
200
Attack Damage
59
Attack Speed
0.651 s⁻¹
Armor
23.7
Magic Resist
31.25
Move Speed
350
Listed range (units)
125

P · Flurry

After Lee Sin uses an ability, his next basic attacks gain Attack Speed and return Energy.

Q · Sonic Wave / Resonating Strike

Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, damaging the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing more damage plus a portion of their missing health.

Cooldown (s)
11/10/9/8/7
Cost
50
Listed range (units)
1100

W · Safeguard / Iron Will

Safeguard: Lee Sin rushes towards a target ally, shielding them both from damage. After using Safeguard, Lee Sin can cast Iron Will. Iron Will: Lee Sin's intense training allows him to thrive in battle, gaining Life Steal, Spell Vamp, and Armor.

Cooldown (s)
9
Cost
50
Listed range (units)
700

E · Tempest / Cripple

Tempest: Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds. Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed for 4 seconds. Movement and Attack Speed recover gradually over the duration.

Cooldown (s)
10
Cost
50
Listed range (units)
425

R · Dragon's Rage

Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.

Cooldown (s)
90/75/60
Cost
0
Listed range (units)
375