Build, runes, abilities and practical pre-game checks in one queue-aware reference.
VS
Role fit
Bot · Braum
Braum is normally played Support and does not currently have a reviewed Bot route. Bot usually needs dependable duo-lane scaling and sustained damage with shared early pressure. Treat this as a deliberate experiment, not a standard recommendation.
These patches track recommendation review, build validation and item lookup separately. Updating item data does not complete a build review.
Recommendation patch
— Data Dragon
Build validation patch
16.19.1 Data Dragon
Item lookup patch
16.20.1 Data Dragon
?
Unreviewed route
No reviewed Braum Bot build
Braum is normally played Support and does not currently have a reviewed Bot route. Bot usually needs dependable duo-lane scaling and sustained damage with shared early pressure. Treat this as a deliberate experiment, not a standard recommendation.
A different lane's items are not relabelled as correct. Role income, map access and starting rules can change the whole purchase order.
A melee Bot route must survive ranged access before committing. Conqueror supports the longer entry while Barrier protects the close-range damage window.
Normal Draft
Primary tree
Precision
ConquerorTriumphLegend: AlacrityLast Stand
Secondary tree
Resolve
Second WindOvergrowth
Summoner spells
FlashBarrier
Coordinate the Support
Avoid duplicating the same defensive spell without a reason. Barrier protects the user; Heal can protect both nearby lane partners.
Cleanse is specific
Choose Cleanse only when removable crowd control is the lane or fight problem and you can use it reliably.
Matchup notes
What changes when Vex is opposite you?
Pre-game kit comparison
Kit comparison
Respect the opponent's reliable threat
Track the cooldown and range of the ability that starts their safest trade. Do not treat this page as a statistical counter claim.
Your plan
Use the route you prepared
Treat Vex as one part of the map state. Their Jungler, nearby waves and which teammates can move determine whether the same trade or rotation is safe.
Ability reminders
Braum reminders
Work with your allies to stack Concussive Blows, encourage them to basic attack marked targets.
Leap in front of squishy friends and shield them from projectiles with Unbreakable.
Glacial Fissure leaves a powerful slow zone, position it well to split teamfights and slow the enemy approach.
Static alternatives
Compare the problem before changing the plan
These choices are not selected from live scores. Use one only after you identify the stated match problem yourself.
Only when enemy healing is deciding fights
Oblivion Orb
Oblivion Orb supplies healing reduction without committing to a completed Morellonomicon. Skip both when healing is not the problem or an ally already covers your target reliably. Healing reduction does not reduce shields.
Conditional component, not a core item. Complete Morellonomicon only when its stats and slot efficiency justify delaying another purchase.
Ability reference
Compare both kits
Ability referenceData Dragon 16.20.1
Cooldown / Cost / RangeData Dragon 16.20.1
Braum
P
Concussive Blows
Concussive Blows is an automatic part of the kit involving damage. Track when its condition is active instead of treating every fight the same way.
Q
Winter's Bite
Winter's Bite contributes a slowing effect and protection or sustain. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.
Cooldown 8/7.5/7/6.5/6 · Cost 45/50/55/60/65 · Listed range 1000
W
Stand Behind Me
Stand Behind Me is part of Braum's W pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.
Cooldown 12/11/10/9/8 · Cost 40 · Listed range 650
E
Unbreakable
Unbreakable contributes protection or sustain and damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.
Cooldown 16/14/12/10/8 · Cost 30/35/40/45/50 · Listed range 25000
R
Glacial Fissure
Glacial Fissure contributes a slowing effect. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.
Cooldown 130/115/100 · Cost 100 · Listed range 1250
Vex
P
Doom 'n Gloom
Doom 'n Gloom is an automatic part of the kit involving hard crowd control and damage. Track when its condition is active instead of treating every fight the same way.
Q
Mistral Bolt
Mistral Bolt is a ranged cast involving its listed effect. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.
Cooldown 8/7/6/5/4 · Cost 45/50/55/60/65 · Listed range 1200
W
Personal Space
Personal Space contributes protection or sustain and damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.
Cooldown 16/15/14/13/12 · Cost 75 · Listed range 475
E
Looming Darkness
Looming Darkness creates setup or area pressure. Place it where the opponent must choose between entering its space, changing route or giving up the immediate contest.
Cooldown 12 · Cost 70/80/90/100/110 · Listed range 800
R
Shadow Surge
Shadow Surge is a ranged cast involving movement or repositioning and damage. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.
Cooldown 140/120/100 · Cost 100 · Listed range 2000/2500/3000
Adapt the plan
What to do when the game changes
Judge the whole lane or map state, not only personal kills. Choose the situation closest to the current game.
Ahead plan
Protect the carry lead and finish the next objective
1
Lane
Pressure farm with your Support while keeping the wave and river warded; two opponents can still punish an isolated carry.
2
Map play
Move after the wave is secured and attack the objective from a position your team can defend.
3
Fights
Deal damage to the closest safe target and preserve the shutdown. The lead matters only while you remain alive.
Even plan
Prioritise farm, spacing and coordination with Support
1
Lane
Match the opposing carry's income and trade when both lane partners can participate.
2
Map play
Finish the wave before rotating unless the fight is immediate and clearly reachable.
3
Fights
Stand behind allied control and build damage on reachable targets before stepping toward the back line.
Behind plan
Keep collecting safe gold and shorten dangerous exposure
1
Lane
Farm near tower or with nearby allies. Give up isolated minions instead of offering another kill.
2
Map play
Avoid being first into river and trade an unsafe objective for income when the team cannot contest.
3
Fights
Wait for enemy cooldowns and attack whoever enters your safe range; survival creates more damage than a desperate flank.
Pings, movement and objectives
Braum Bot map plan
Protect income and coordinate with Support. Your movement should follow the wave, while your pings make target choice and danger clear before the fight begins.
Ahead
Carry the lead into the next safe fight
Ping
Use Target on the reachable opponent, Danger when Support or Jungle is too far away, and On My Way after the wave is secured.
Farm or rotate
Finish the wave, recall on the item timing and rotate with protection. Do not cross river alone to save a few seconds.
Objective
Attack from the safe side of the objective and keep damaging the nearest reachable threat. Preserving the shutdown matters more than chasing.
Even
Build the item timing and move together
Ping
Use Target to align with Support, Enemy Missing when either Bot opponent leaves and Danger if an engage begins outside your safe range.
Farm or rotate
Rotate after the wave or when the objective fight is immediate and reachable. Communicate if staying for the wave is the safer call.
Objective
Enter behind vision and allied control. Keep a route away from the enemy engage before starting sustained damage.
Behind
Shorten exposure and recover guaranteed gold
Ping
Use Retreat before Support or Jungle forces a fight you cannot damage, and Enemy Missing as soon as the winning Bot lane leaves.
Farm or rotate
Avoid being first into river. Move with Support after the safe wave, or trade an unsafe objective for protected farm.
Objective
Stand beside peel and attack whoever enters safe range. Do not cross enemy control to reach the opposing carry.
Objective setup
Four calls, in order
Pings create a shared plan; they do not replace checking waves, vision and who can move.
1
Secure the wave
Finish safe farm and communicate the recall or move before the objective setup begins.
2
Enter protected
Walk with Support or another ally and choose the side where enemy engage cannot reach you first.
3
Set attack space
Keep an exit route and identify the nearest target you can damage without crossing enemy control.
4
Stay alive
Continue useful damage without chasing away from the objective or donating a shutdown.
Later objectives: Repeat the same process around later major objectives: handle nearby income, communicate the route, enter through vision and agree on the fight before committing.
Keep preparing
Use the champion page or choose another opponent
The matchup page is a pre-game reference. It does not predict the result or alter its recommendation from changing live match data.