Support · Normal Draft · Matchup guide · Patch16.20.1
Lissandra vs Vex
Build, runes, abilities and practical pre-game checks in one queue-aware reference.
VS
Role fit
Support · Lissandra
Lissandra is normally played Mid and does not currently have a reviewed Support route. Support usually needs useful engage, peel or utility while operating on low gold income. Treat this as a deliberate experiment, not a standard recommendation.
These patches track recommendation review, build validation and item lookup separately. Updating item data does not complete a build review.
Recommendation patch
— Data Dragon
Build validation patch
16.19.1 Data Dragon
Item lookup patch
16.20.1 Data Dragon
?
Unreviewed route
No reviewed Lissandra Support build
Lissandra is normally played Mid and does not currently have a reviewed Support route. Support usually needs useful engage, peel or utility while operating on low gold income. Treat this as a deliberate experiment, not a standard recommendation.
A different lane's items are not relabelled as correct. Role income, map access and starting rules can change the whole purchase order.
Use controlled poke and preserve the cooldown that makes the next catch safe.
Normal Draft
Primary tree
Sorcery
Arcane CometManaflow BandTranscendenceScorch
Secondary tree
Inspiration
Biscuit DeliveryCosmic Insight
Summoner spells
FlashIgnite
Coordinate the Bot pair
Check which defensive spell the Bot partner selected before duplicating Heal, Barrier or Exhaust.
Match the lane threat
Exhaust answers a committed damage dealer; Ignite adds pressure and anti-heal; Heal protects both nearby partners.
Matchup notes
What changes when Vex is opposite you?
Pre-game kit comparison
Kit comparison
Respect the opponent's reliable threat
Track the cooldown and range of the ability that starts their safest trade. Do not treat this page as a statistical counter claim.
Your plan
Use the route you prepared
Keep Vex visible before committing. The second Bot-lane champion and nearby Jungler can change whether the same engage is safe.
Ability reminders
Lissandra reminders
You can instantly use your ultimate on yourself by pressing the self cast key and the ultimate key at once (alt+R by default).
Casting Glacial Path and then running in the opposite direction will leave your enemies uncertain which way you will actually go.
Lissandra's abilities are shorter range than those of many mages. As a result, buying items that offer both ability power and defense, like Zhonya's Hourglass and Banshee's Veil, can be a great choice to help her both survive and deal damage.
Static alternatives
Compare the problem before changing the plan
These choices are not selected from live scores. Use one only after you identify the stated match problem yourself.
Only when enemy healing is deciding fights
Oblivion Orb
Oblivion Orb supplies healing reduction without committing to a completed Morellonomicon. Skip both when healing is not the problem or an ally already covers your target reliably. Healing reduction does not reduce shields.
Conditional component, not a core item. Complete Morellonomicon only when its stats and slot efficiency justify delaying another purchase.
Ability reference
Compare both kits
Ability referenceData Dragon 16.20.1
Cooldown / Cost / RangeData Dragon 16.20.1
Lissandra
P
Iceborn Subjugation
Iceborn Subjugation is an automatic part of the kit involving a slowing effect and damage. Track when its condition is active instead of treating every fight the same way.
Q
Ice Shard
Ice Shard is a ranged cast involving a slowing effect and damage. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.
Cooldown 7/6/5/4/3 · Cost 55/60/65/70/75 · Listed range 725
W
Ring of Frost
Ring of Frost contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.
Cooldown 10/9.5/9/8.5/8 · Cost 40 · Listed range 450
E
Glacial Path
Glacial Path contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.
Cooldown 24/21/18/15/12 · Cost 80/85/90/95/100 · Listed range 1050
R
Frozen Tomb
Frozen Tomb contributes a slowing effect and protection or sustain. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.
Cooldown 120/100/80 · Cost 100 · Listed range 550
Vex
P
Doom 'n Gloom
Doom 'n Gloom is an automatic part of the kit involving hard crowd control and damage. Track when its condition is active instead of treating every fight the same way.
Q
Mistral Bolt
Mistral Bolt is a ranged cast involving its listed effect. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.
Cooldown 8/7/6/5/4 · Cost 45/50/55/60/65 · Listed range 1200
W
Personal Space
Personal Space contributes protection or sustain and damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.
Cooldown 16/15/14/13/12 · Cost 75 · Listed range 475
E
Looming Darkness
Looming Darkness creates setup or area pressure. Place it where the opponent must choose between entering its space, changing route or giving up the immediate contest.
Cooldown 12 · Cost 70/80/90/100/110 · Listed range 800
R
Shadow Surge
Shadow Surge is a ranged cast involving movement or repositioning and damage. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.
Cooldown 140/120/100 · Cost 100 · Listed range 2000/2500/3000
Adapt the plan
What to do when the game changes
Judge the whole lane or map state, not only personal kills. Choose the situation closest to the current game.
Ahead plan
Use lane control to secure vision and safe pressure
1
Lane
Deny space with your lane partner, but keep the carry connected to the wave instead of roaming at every opportunity.
2
Map play
Move first with an ally, establish vision and protect the route your team will use to enter.
3
Fights
Start only when allies can follow, then change to peel if an enemy reaches the protected carry.
Even plan
Balance lane pressure with protection for the carry
1
Lane
Hold the ability that makes opponents respect your lane and trade when both Bot-lane partners are ready.
2
Map play
Recall and move on safe wave timings; an unsupported roam can cost the carry an entire wave or a dive.
3
Fights
Control one approach and keep enough protection for the enemy's most likely engage.
Behind plan
Protect safe farm and rebuild vision one area at a time
1
Lane
Stay for a crashing wave, block a dive and avoid spending the key defensive ability on low-value poke.
2
Map play
Enter darkness with another player and ward the nearest useful entrance instead of reaching for deep vision.
3
Fights
Peel first and punish overextension. A blind engage rarely repairs a losing game.
Pings, movement and objectives
Lissandra Support map plan
Turn information into a shared decision. Move with an ally and preserve the tool that makes the next fight safe.
Ahead
Make the lead open the map
Ping
Use On My Way before changing angle, then Assist Me on Dragon after Bot is safe to move. Use Danger if the carry starts following through an unsafe route.
Map movement
Roam after a pushed wave, shared recall or when the carry can collect safely. Deep wards still require the Jungler or another nearby ally.
Objective
Arrive early, clear the enemy entrance and hold the key engage or peel spell. Do not chase away from Dragon and hand the opponent a free route back in.
Even
Create one clear numbers advantage
Ping
Use On My Way before an engage or roam, Enemy Missing as soon as a lane opponent disappears, and Danger when your carry cannot follow.
Map movement
Leave only on a safe wave or recall timing. If the carry would lose a full wave or face a dive, stay Bot and communicate that you are not moving.
Objective
Help Bot finish the wave, then enter river with the Jungler. Set vision before starting and avoid turning an even objective into an unseen gamble.
Behind
Stop the next loss before seeking a play
Ping
Use Retreat or Danger before an ally enters darkness, Enemy Missing immediately, and Assist Me when you need company to restore defensive vision.
Map movement
Do not abandon a crashing wave or vulnerable carry. Move after the wave is stable and use the nearest safe ward line rather than forcing deep vision.
Objective
If your team cannot enter river safely, ping Retreat and trade for farm, vision or another map resource. Contest only after creating a safe route together.
Objective setup
Four calls, in order
Pings create a shared plan; they do not replace checking waves, vision and who can move.
1
Before the move
Around a minute before Dragon, ping the plan, spend gold if needed and make sure Bot and Mid know whether they can move.
2
Enter together
Walk with the Jungler or another ally. Sweep one route, place useful entrance vision and never face-check alone.
3
Before starting
Check nearby waves and enemy positions. Hold the spell that either starts a reachable fight or protects your main damage dealer.
4
During the contest
Keep enemies away from the safe entrance, mark the reachable threat and avoid chasing so far that Dragon is left unprotected.
Later objectives: Use the same pattern for Rift Herald or Baron: communicate first, move through controlled vision with an ally, then choose engage or peel before the fight begins.
Keep preparing
Use the champion page or choose another opponent
The matchup page is a pre-game reference. It does not predict the result or alter its recommendation from changing live match data.