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Support · Normal DraftMatchup guidePatch 16.20.1

Yuumi vs Vex

Build, runes, abilities and practical pre-game checks in one queue-aware reference.

YuumiVSVex

Matchup guide

Choose the matchup

Search every champion, choose the assigned role, then open the exact queue page.

VS
Role
Selected laneSupport

Choose two champions from the list.

Role fit

SupportYuumi

Yuumi has an established low-income Support plan with useful lane pressure, protection, engage or team utility.

Primary role
Historical referenceRecommendation review pending

These patches track recommendation review, build validation and item lookup separately. Updating item data does not complete a build review.

Recommendation patch
16.16 Data Dragon
Build validation patch
16.19.1 Data Dragon
Item lookup patch
16.20.1 Data Dragon

Normal Draft · Support

Bootless enchanter support

Follow the completed-item order as a pre-game reference. Components and owned items do not create extra inventory slots.

Primary role
S
Draft / Ranked opening · separate from item 1

World Atlas

400 gold

Provides support income and wards.

1
Free quest choice

Dream Maker

400 gold

Completes the utility-focused support quest.

2
Healing core

Mikael's Blessing

2,300 gold

Cleanses removable crowd control from an ally.

3
Ally follow-up

Moonstone Renewer

2,200 gold

Improves repeated healing in longer fights.

4
Team recovery

Ardent Censer

2,200 gold

Adds attack speed and on-hit damage when the chosen attached carry can use both.

5
Cleanse option

Cosmic Drive

3,000 gold

Completes the six-item inventory with movement speed and ability haste for repeated late-game spell rotations.

6
Late utility

Rylai's Crystal Scepter

2,600 gold

Completes the six-item inventory with health and a slow for spellcasters who need repeated control.

Complete build choices

Choose the route before play

Recommendation review pending

AlternativeToo much healingApply anti-heal only when repeated healing is materially changing fights.View full route

Best when: Apply anti-heal only when repeated healing is materially changing fights.

  1. Free quest choiceDream Maker
  2. Healing coreMikael's Blessing
  3. Ally follow-upMoonstone Renewer
  4. Morellonomicon
  5. Cleanse optionCosmic Drive
  6. Late utilityRylai's Crystal Scepter
AlternativeTeam gets burstLocket gives nearby allies an immediate shield when enemy burst lands together.View full route

Best when: Locket gives nearby allies an immediate shield when enemy burst lands together.

  1. Free quest choiceDream Maker
  2. Healing coreMikael's Blessing
  3. Locket of the Iron Solari
  4. Team recoveryArdent Censer
  5. Cleanse optionCosmic Drive
  6. Late utilityRylai's Crystal Scepter
AlternativeCannot start fightsShurelya's movement speed helps the team engage or disengage when positioning is the problem.View full route

Best when: Shurelya's movement speed helps the team engage or disengage when positioning is the problem.

  1. Free quest choiceDream Maker
  2. Healing coreMikael's Blessing
  3. Ally follow-upMoonstone Renewer
  4. Shurelya's Battlesong
  5. Cleanse optionCosmic Drive
  6. Late utilityRylai's Crystal Scepter

Complete build comparison

Complete build comparison

Recommendation review pending

AlternativeToo much healingApply anti-heal only when repeated healing is materially changing fights.View full route

Best when: Apply anti-heal only when repeated healing is materially changing fights.

  1. Free quest choiceDream Maker
  2. Healing coreMikael's Blessing
  3. Ally follow-upMoonstone Renewer
  4. Morellonomicon
  5. Cleanse optionCosmic Drive
  6. Late utilityRylai's Crystal Scepter
AlternativeTeam gets burstLocket gives nearby allies an immediate shield when enemy burst lands together.View full route

Best when: Locket gives nearby allies an immediate shield when enemy burst lands together.

  1. Free quest choiceDream Maker
  2. Healing coreMikael's Blessing
  3. Locket of the Iron Solari
  4. Team recoveryArdent Censer
  5. Cleanse optionCosmic Drive
  6. Late utilityRylai's Crystal Scepter
AlternativeCannot start fightsShurelya's movement speed helps the team engage or disengage when positioning is the problem.View full route

Best when: Shurelya's movement speed helps the team engage or disengage when positioning is the problem.

  1. Free quest choiceDream Maker
  2. Healing coreMikael's Blessing
  3. Ally follow-upMoonstone Renewer
  4. Shurelya's Battlesong
  5. Cleanse optionCosmic Drive
  6. Late utilityRylai's Crystal Scepter

Runes and summoner spells

Runes and summoner spellsYuumiSupport

Yuumi can follow her Bot partner through You and Me!, so this reviewed Support page uses Heal for the pair and Ignite for lane pressure instead of spending a slot on Teleport.

Normal Draft
Primary tree

Sorcery

Summon AeryManaflow BandTranscendenceScorch
Secondary tree

Resolve

Bone PlatingRevitalize
Summoner spells
HealIgnite
Need anti-burst

Replace Ignite with Exhaust when one diver or short burst window is the clearer threat to Yuumi and her Bot partner.

Coordinate Heal

Tell the Bot partner that Yuumi is carrying Heal so the pair does not duplicate it without a reason.

Matchup notes

What changes when Vex is opposite you?

Pre-game kit comparison
Kit comparison

Respect the opponent's reliable threat

Track the cooldown and range of the ability that starts their safest trade. Do not treat this page as a statistical counter claim.

Your plan

Use the route you prepared

Keep Vex visible before committing. The second Bot-lane champion and nearby Jungler can change whether the same engage is safe.

Static alternatives

Compare the problem before changing the plan

These choices are not selected from live scores. Use one only after you identify the stated match problem yourself.

Only when enemy healing is deciding fights

Oblivion Orb

Oblivion Orb supplies healing reduction without committing to a completed Morellonomicon. Skip both when healing is not the problem or an ally already covers your target reliably. Healing reduction does not reduce shields.

Conditional component, not a core item. Complete Morellonomicon only when its stats and slot efficiency justify delaying another purchase.
Team gets burst

Locket of the Iron Solari

Locket gives nearby allies an immediate shield when enemy burst lands together.

Cannot start fights

Shurelya's Battlesong

Shurelya's movement speed helps the team engage or disengage when positioning is the problem.

Ability reference

Compare both kits

Ability reference Data Dragon 16.20.1

Cooldown / Cost / Range Data Dragon 16.20.1

Yuumi

  1. P
    Feline Friendship

    Feline Friendship is the always-on rule shaping Yuumi's normal trading and fight pattern. Watch its in-game state before committing.

  2. Q
    Prowling Projectile

    Prowling Projectile is a ranged cast involving a slowing effect and basic-attack interaction. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

    Cooldown 6.5 · Cost 50/55/60/65/70/75 · Listed range 25000
  3. W
    You and Me!

    You and Me! contributes protection or sustain and basic-attack interaction. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

    Listed range 25000
  4. E
    Zoomies

    Zoomies contributes basic-attack interaction. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

    Cooldown 10 · Cost 80/90/100/110/120 · Listed range 25000
  5. R
    Final Chapter

    Final Chapter contributes protection or sustain and damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

    Cooldown 120/110/100 · Cost 100 · Listed range 1100

Vex

  1. P
    Doom 'n Gloom

    Doom 'n Gloom is an automatic part of the kit involving hard crowd control and damage. Track when its condition is active instead of treating every fight the same way.

  2. Q
    Mistral Bolt

    Mistral Bolt is a ranged cast involving its listed effect. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

    Cooldown 8/7/6/5/4 · Cost 45/50/55/60/65 · Listed range 1200
  3. W
    Personal Space

    Personal Space contributes protection or sustain and damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

    Cooldown 16/15/14/13/12 · Cost 75 · Listed range 475
  4. E
    Looming Darkness

    Looming Darkness creates setup or area pressure. Place it where the opponent must choose between entering its space, changing route or giving up the immediate contest.

    Cooldown 12 · Cost 70/80/90/100/110 · Listed range 800
  5. R
    Shadow Surge

    Shadow Surge is a ranged cast involving movement or repositioning and damage. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

    Cooldown 140/120/100 · Cost 100 · Listed range 2000/2500/3000

Adapt the plan

What to do when the game changes

Judge the whole lane or map state, not only personal kills. Choose the situation closest to the current game.

Even plan

Balance lane pressure with protection for the carry

1
Lane

Hold the ability that makes opponents respect your lane and trade when both Bot-lane partners are ready.

2
Map play

Recall and move on safe wave timings; an unsupported roam can cost the carry an entire wave or a dive.

3
Fights

Control one approach and keep enough protection for the enemy's most likely engage.

Pings, movement and objectives

Yuumi Support map plan

Keep the carry connected to safe space. Signal danger early enough to prevent the fight, not after protection is already late.

Ahead

Make the lead open the map

Ping
Use On My Way before changing angle, then Assist Me on Dragon after Bot is safe to move. Use Danger if the carry starts following through an unsafe route.
Map movement
Roam after a pushed wave, shared recall or when the carry can collect safely. Deep wards still require the Jungler or another nearby ally.
Objective
Arrive early, clear the enemy entrance and hold the key engage or peel spell. Do not chase away from Dragon and hand the opponent a free route back in.
Even

Create one clear numbers advantage

Ping
Use On My Way before an engage or roam, Enemy Missing as soon as a lane opponent disappears, and Danger when your carry cannot follow.
Map movement
Leave only on a safe wave or recall timing. If the carry would lose a full wave or face a dive, stay Bot and communicate that you are not moving.
Objective
Help Bot finish the wave, then enter river with the Jungler. Set vision before starting and avoid turning an even objective into an unseen gamble.
Behind

Stop the next loss before seeking a play

Ping
Use Retreat or Danger before an ally enters darkness, Enemy Missing immediately, and Assist Me when you need company to restore defensive vision.
Map movement
Do not abandon a crashing wave or vulnerable carry. Move after the wave is stable and use the nearest safe ward line rather than forcing deep vision.
Objective
If your team cannot enter river safely, ping Retreat and trade for farm, vision or another map resource. Contest only after creating a safe route together.
Objective setup

Four calls, in order

Pings create a shared plan; they do not replace checking waves, vision and who can move.

  1. 1
    Before the move

    Around a minute before Dragon, ping the plan, spend gold if needed and make sure Bot and Mid know whether they can move.

  2. 2
    Enter together

    Walk with the Jungler or another ally. Sweep one route, place useful entrance vision and never face-check alone.

  3. 3
    Before starting

    Check nearby waves and enemy positions. Hold the spell that either starts a reachable fight or protects your main damage dealer.

  4. 4
    During the contest

    Keep enemies away from the safe entrance, mark the reachable threat and avoid chasing so far that Dragon is left unprotected.

Later objectives: Use the same pattern for Rift Herald or Baron: communicate first, move through controlled vision with an ally, then choose engage or peel before the fight begins.

Keep preparing

Use the champion page or choose another opponent

The matchup page is a pre-game reference. It does not predict the result or alter its recommendation from changing live match data.

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