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Game patch 26.20Data Dragon 16.20.1

Reference patch 16.20.1

Hecarim Bot · Normal Draft

Hecarim is normally played Jungle and does not currently have a reviewed Bot route. Bot usually needs dependable duo-lane scaling and sustained damage with shared early pressure. Treat this as a deliberate experiment, not a standard recommendation.

Unestablished routeStandard Summoner's Rift preparation
Champion overview
Review patch unknownRecommendation review pending

These patches track recommendation review, build validation and item lookup separately. Updating item data does not complete a build review.

Recommendation patch
— Data Dragon
Build validation patch
16.19.1 Data Dragon
Item lookup patch
16.20.1 Data Dragon

Unreviewed route

No reviewed Hecarim Bot build

Hecarim is normally played Jungle and does not currently have a reviewed Bot route. Bot usually needs dependable duo-lane scaling and sustained damage with shared early pressure. Treat this as a deliberate experiment, not a standard recommendation.

A different lane's items are not relabelled as correct. Role income, map access and starting rules can change the whole purchase order.

Champion guide Jungle

Runes and summoner spells

Runes and summoner spellsHecarimBot

A melee Bot route must survive ranged access before committing. Conqueror supports the longer entry while Barrier protects the close-range damage window.

Normal Draft
Primary tree

Precision

ConquerorTriumphLegend: AlacrityLast Stand
Secondary tree

Resolve

Second WindOvergrowth
Summoner spells
FlashBarrier
Coordinate the Support

Avoid duplicating the same defensive spell without a reason. Barrier protects the user; Heal can protect both nearby lane partners.

Cleanse is specific

Choose Cleanse only when removable crowd control is the lane or fight problem and you can use it reliably.

Kit reference

Hecarim abilities

Ability names, descriptions and numeric fields come from Riot Data Dragon. Practical reads are independently written; the current in-game tooltip remains authoritative.

Abilities Data Dragon 16.20.1Cooldown / Cost / Range Data Dragon 16.20.1
P
Passive

Warpath

What it doesHecarim gains Attack Damage equal to a percentage of his bonus Move Speed.

Practical readWarpath is an automatic part of the kit involving damage. Track when its condition is active instead of treating every fight the same way.

Q
Q ability

Rampage

What it doesHecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.

Practical readRampage contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown4 secCost28/26/24/22/20Listed range350 units
W
W ability

Spirit of Dread

What it doesHecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.

Practical readSpirit of Dread contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown14 secCost50/55/60/65/70Listed range525 units
E
E ability

Devastating Charge

What it doesHecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.

Practical readDevastating Charge contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown20/19/18/17/16 secCost60Listed range300 units
R
Ultimate

Onslaught of Shadows

What it doesHecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.

Practical readOnslaught of Shadows contributes movement or repositioning and damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown140/120/100 secCost100Listed range50000 units
Cast commitment

This cast has a wind-up, charge or channel. Movement, interruption or a changing target state can matter before the effect completes.

Adapt the plan

What to do when the game changes

Judge the whole lane or map state, not only personal kills. Choose the situation closest to the current game.

Even plan

Prioritise farm, spacing and coordination with Support

1
Lane

Match the opposing carry's income and trade when both lane partners can participate.

2
Map play

Finish the wave before rotating unless the fight is immediate and clearly reachable.

3
Fights

Stand behind allied control and build damage on reachable targets before stepping toward the back line.

Pings, movement and objectives

Hecarim Bot map plan

Protect income and coordinate with Support. Your movement should follow the wave, while your pings make target choice and danger clear before the fight begins.

Ahead

Carry the lead into the next safe fight

Ping
Use Target on the reachable opponent, Danger when Support or Jungle is too far away, and On My Way after the wave is secured.
Farm or rotate
Finish the wave, recall on the item timing and rotate with protection. Do not cross river alone to save a few seconds.
Objective
Attack from the safe side of the objective and keep damaging the nearest reachable threat. Preserving the shutdown matters more than chasing.
Even

Build the item timing and move together

Ping
Use Target to align with Support, Enemy Missing when either Bot opponent leaves and Danger if an engage begins outside your safe range.
Farm or rotate
Rotate after the wave or when the objective fight is immediate and reachable. Communicate if staying for the wave is the safer call.
Objective
Enter behind vision and allied control. Keep a route away from the enemy engage before starting sustained damage.
Behind

Shorten exposure and recover guaranteed gold

Ping
Use Retreat before Support or Jungle forces a fight you cannot damage, and Enemy Missing as soon as the winning Bot lane leaves.
Farm or rotate
Avoid being first into river. Move with Support after the safe wave, or trade an unsafe objective for protected farm.
Objective
Stand beside peel and attack whoever enters safe range. Do not cross enemy control to reach the opposing carry.
Objective setup

Four calls, in order

Pings create a shared plan; they do not replace checking waves, vision and who can move.

  1. 1
    Secure the wave

    Finish safe farm and communicate the recall or move before the objective setup begins.

  2. 2
    Enter protected

    Walk with Support or another ally and choose the side where enemy engage cannot reach you first.

  3. 3
    Set attack space

    Keep an exit route and identify the nearest target you can damage without crossing enemy control.

  4. 4
    Stay alive

    Continue useful damage without chasing away from the objective or donating a shutdown.

Later objectives: Repeat the same process around later major objectives: handle nearby income, communicate the route, enter through vision and agree on the fight before committing.

Use the guide

Put Hecarim into a real matchup

Compare a specific opponent, return to the champion overview, or choose another champion without losing the queue distinction.

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