VRC.LOL

Game patch 26.20Data Dragon 16.20.1

Reference patch 16.20.1

Maokai

the Twisted Treant

Maokai is a durable champion who creates space through control, protection or a committed front line. This overview keeps the explanation practical and leaves patch-sensitive numbers to Riot's structured data and the current in-game tooltip.

SupportMostly magic damageMelee attacks
Usual roleSupport
ClassTank · Support
DifficultyLow · 3/10
Basic attacksMeleeMelee basic attacks · 125 range.
Damage profileMostly magic damageMost normal kit pressure is magic. Magic resistance may help, but control, penetration and true damage still matter.
Reference patch16.20.1

Strengths and limits

What Maokai does well, and what can go wrong

These are kit-level patterns, not a promise that every lane or matchup plays the same way.

Good patterns

  • Creates space through durability, control or a reliable front-line threat.
  • Can create value through control, protection, setup or pressure that does not depend only on personal gold.

Limits to respect

  • Durability does not make an unsupported engage safe or guarantee enough damage to finish a target.
  • Reduced income makes item timing and safe cooperation more important than on a solo-lane carry.
  • Basic attacks require close access, so enemy range, slows and displacement can deny a clean trade.

Riot ally tips

Use these while learning the champion
1

Saplings can be tossed into brush for empowered effect - but don't stack well.

2

Try looking for flanks or other situations where Nature's Grasp is unavoidable or takes enemies by surprise.

3

Maokai's passive makes him extremely durable against focus fire from spells - so long as he can still basic attack something.

Riot opponent tips

What an opponent is told to watch for
1

Saplings will chase the first enemy that gets too close, but detonate after a few seconds or if they collide with other enemies. Be especially careful around brush sapling, as they are much more dangerous.

2

The cooldown on Maokai's self healing is heavily gated on how many time you hit him with spells. Careful about wasting abilities on him.

3

Maokai will avoid taking damage while he's using Twisted Advance, so don't waste your spells.

Source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries are independently written.

Practical champion reading

How to read Maokai in a real fight

Use these patterns to ask better questions before choosing an item, target or commitment. They describe the kit, not a guaranteed result.

Damage delivery

Primarily magic pressure

Magic resistance can reduce the broad spell profile, but positioning and cooldown tracking still decide whether the important abilities connect.

Fight rhythm

Track the complete ability cycle

Do not judge the champion from one button. Watch which setup, payoff and escape tools are available before choosing a trade or commitment.

Range and access

Needs close access for basic attacks

Range, slows, displacement and terrain can deny the clean contact this champion wants. Plan the route in as carefully as the damage after arrival.

Typical team job

Create space and absorb attention

The kit is usually most valuable when it controls an entrance, protects a carry or begins a fight allies can actually reach. Durability does not make an isolated engage safe.

Control check

Identify the exact movement restriction

Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement answer.

Protection and sustain

Check whether recovery changes the fight

Anti-heal or anti-shielding is situational. Buy it only when the effect is materially protecting targets and your champion can apply the answer reliably.

Resource pattern

Mana and cooldowns both matter

A spell being available does not mean the complete sequence is sustainable. Watch the resource bar as well as the setup and escape cooldowns.

Read the whole teamThe same champion can create a different problem after changing role, items or allies. Re-check the visible match before committing to a defensive answer.

Defensive item reference

What can help against Maokai?

Start with the threat that is actually affecting the match. These are conditional comparisons, not an automatic counter build.

Pre-game choices
DEFENSIVE BOOTS

Mercury's Treads usually fit better

Magic resistance addresses the broad damage profile, while Tenacity can shorten reducible control.

Choose Plated Steelcaps instead only when physical basic attacks from this champion or the rest of the team are the larger repeated threat.
Reducible controlDisplacementSlowsHealing or sustain
MAGIC DEFENCE

Magic defence

Kaenic Rookern · Force of Nature

Magic resistance can reduce the broad spell profile.

Choose a role-appropriate option only when repeated or burst magic damage is the problem.
CONTROL AND ONE KEY SPELL

Control and one key spell

Mercury's Treads · Quicksilver Sash · Banshee's Veil · Edge of Night

Tenacity and a removable-control active can help against the relevant disabling effects. Airborne and displacement effects are not solved simply by stacking Tenacity.

Check the current tooltip and whether the exact effect can be shortened, removed or blocked.
REPEATED SLOWS

Repeated slows

Boots of Swiftness

Slow resistance can be more useful than Tenacity when repeated slowing strength is the main problem.

It gives no armour or magic resistance, so compare the rest of the opposing team.
MEANINGFUL HEALING

Meaningful healing

Bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds item can reduce healing.

Buy it only when healing is materially changing fights and your champion can apply it reliably.
Player decidesChampion identity is a starting point, not an automatic purchase. Compare the full opposing team, current item tooltips and the problem that is actually deciding fights. Never buy two completed pairs of Boots.

Normal Draft and Ranked role map

Where Maokai fits on Summoner's Rift

Each lane is assessed separately. Open a role to reach its queue-specific build and matchup preparation.

TopSecondary

Historical reference. Recommendation review pending. Maokai has a secondary role listed in this historical reference. It is less common than the primary roles, but it has a recognisable role-specific plan.

Review this roleOpen matchup
JungleUnestablished route

Historical reference. Recommendation review pending. Maokai is normally played Support and does not currently have a reviewed Jungle route. Jungle usually needs repeatable monster clear, safe pathing and objective control without lane income. Treat this as a deliberate experiment, not a standard recommendation.

Review this role
MidUnestablished route

Historical reference. Recommendation review pending. Maokai is normally played Support and does not currently have a reviewed Mid route. Mid usually needs solo-lane safety plus wave control, roaming or reliable burst pressure. Treat this as a deliberate experiment, not a standard recommendation.

Review this role
BotUnestablished route

Historical reference. Recommendation review pending. Maokai is normally played Support and does not currently have a reviewed Bot route. Bot usually needs dependable duo-lane scaling and sustained damage with shared early pressure. Treat this as a deliberate experiment, not a standard recommendation.

Review this role

Situational AP purchase

When should you buy anti-heal?

Buy healing reduction when enemy healing or regeneration is deciding fights and you can keep damaging the relevant target. Grievous Wounds reduces healing; it does not reduce shields, magic damage or crowd control.

Start with the component

Oblivion Orb can provide healing reduction without immediately paying for a completed Morellonomicon. Fit the component around your core damage, mana and survival needs; check the current queue's item tooltip.

Finish when it fits the fight

Complete Morellonomicon when its stats and slot efficiency suit your build. Do not treat it as a mandatory first item just because your champion deals magic damage.

Coordinate coverage

Multiple Grievous Wounds sources do not add their percentages together. Another reliable applier may cover the same target, but you may still need your own source for a separate fight or target.

Repeated spell damage and damage over time can maintain coverage more reliably than a single hit. Match the purchase to your actual spell access, enemy sustain and the teammates who can apply the debuff.

Will the fight last long enough?

If you die before dealing damage, you apply no healing reduction. If your target dies before healing, there is little healing to prevent. The debuff applies on qualifying damage immediately; it does not need to build up. It remains briefly after your last hit, so teammates can benefit even after you disengage.

Only healing during the active debuff counts. For example, 40% reduction prevents 80 of a 200-point heal, or 400 of a 1,000-point heal, before other modifiers. Compare that with the damage, penetration or survival you delayed; neither example guarantees a kill. Healing after the debuff expires is unaffected.

See the Oblivion Orb and Morellonomicon references for current effects and queue availability. These are situational decisions, not a measured best-build claim.

Kit reference

Maokai abilities

Ability names, descriptions and numeric fields come from Riot Data Dragon. Practical reads are independently written; the current in-game tooltip remains authoritative.

Abilities Data Dragon 16.20.1Cooldown / Cost / Range Data Dragon 16.20.1
P
Passive

Sap Magic

What it doesMaokai's basic attack also heals him and deals additional damage on a moderate cooldown. Each time Maokai casts a spell or is struck by an enemy's spell, this cooldown is reduced.

Practical readSap Magic is an automatic part of the kit involving basic-attack interaction and damage. Track when its condition is active instead of treating every fight the same way.

Protection

The protection or sustain is part of the cast's value. Compare its timing with incoming damage rather than reading only the offensive effect.

Q
Q ability

Bramble Smash

What it doesMaokai knocks back nearby enemies with a shockwave, dealing magic damage and slowing them.

Practical readBramble Smash contributes a slowing effect and damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown7/6.5/6/5.5/5 secCost40Listed range600 units
W
W ability

Twisted Advance

What it doesMaokai contorts into a mass of moving roots, becoming untargetable and dashing to the target. Upon arrival, he roots the target.

Practical readTwisted Advance is part of Maokai's W pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

Cooldown14/13/12/11/10 secCost60Listed range525 units
Movement

The cast changes position or access. Account for where the champion finishes, not only where the ability begins.

E
E ability

Sapling Toss

What it doesMaokai flings a sapling to the target area to stand guard. More effective in brush.

Practical readSapling Toss is part of Maokai's E pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

Cooldown18/17/16/15/14 secCost60/65/70/75/80Listed range1100 units
R
Ultimate

Nature's Grasp

What it doesMaokai summons a colossal wall of brambles and thorns that slowly advances forwards, damaging and rooting any enemies in the path.

Practical readNature's Grasp contributes a slowing effect. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown130/110/90 secCost100Listed range3000 units

Levels 1–18

Maokai · Health / Mana · Abilities

Base values exclude items, runes, temporary buffs and mode-specific modifiers. Cooldowns are the listed base cooldown before ability haste.

Level 1665 Health375 Mana
Level 3826 Health438 Mana
Level 61,096 Health545 Mana
Level 111,621 Health752 Mana
Level 162,243 Health997 Mana
Level 182,518 Health1,106 Mana

Cooldown Data Dragon 16.20.1

Q
Basic abilityBramble Smash

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 17 secRank 26.5 secRank 36 secRank 45.5 secRank 55 sec
W
Basic abilityTwisted Advance

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 114 secRank 213 secRank 312 secRank 411 secRank 510 sec
E
Basic abilitySapling Toss

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 118 secRank 217 secRank 316 secRank 415 secRank 514 sec
R
UltimateNature's Grasp

First rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Rank 1130 secRank 2110 secRank 390 sec
Open every levelHealth and mana from level 1 to 18
LevelHealthManaAbility milestone
1665375 ManaChoose the first basic ability
2743406 ManaAdd another basic ability or rank
3826438 ManaAdd another basic ability or rank
4912472 ManaSpend one ability point
51,002508 ManaSpend one ability point
61,096545 ManaFirst ultimate rank normally available
71,193583 ManaSpend one ability point
81,294623 ManaSpend one ability point
91,400665 ManaSpend one ability point
101,509708 ManaSpend one ability point
111,621752 ManaSecond ultimate rank normally available
121,738798 ManaSpend one ability point
131,859846 ManaSpend one ability point
141,983895 ManaSpend one ability point
152,111945 ManaSpend one ability point
162,243997 ManaFinal ultimate rank normally available
172,3781,051 ManaSpend one ability point
182,5181,106 ManaSpend one ability point
How the numbers are calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics with League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Choose the next question

Turn the profile into a pre-game plan

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