
Great City of Demacia
The kingdom's capital grew around magic-dampening petricite. Read its streets through the stories of the royal family, the Crownguards and those persecuted for magic.
Explore this placeYour Runeterra atlas
From a city beneath a city to a mountain touched by the heavens. Choose a region, discover its landmarks and follow the stories behind them.
Duty, petricite and difficult loyalties

The kingdom's capital grew around magic-dampening petricite. Read its streets through the stories of the royal family, the Crownguards and those persecuted for magic.
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Riot's regional gallery places this settlement in Demacia's rocky north-west. It shows the kingdom beyond the capital and its famous military landmarks.
Explore this placeAmbition, conquest and power

Older than the empire surrounding it, this fortress anchors the Noxian capital. Rebuilding has left layers of streets and buried districts; its history connects to Mordekaiser and the powers governing Noxus.
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Darius and Draven grew up as orphaned brothers in Basilich before its conquest by Noxus. The city is a starting point for two lives that found very different meanings in imperial military service.
Explore this placeLiving magic and a fragile balance

Another name for Ionia's many provinces and islands. Forests, monasteries and communities share a landscape shaped by living magic and the consequences of the Noxian invasion.
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A sacred site that became a defining battleground during the Noxian invasion. Irelia's resistance ties the Placidium to Ionia's struggle over how to defend its future.
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One of the monasteries named on Riot's map of Ionia. Explore it as part of the First Lands' wider landscape of spiritual study, rather than treating every monastery as the same order.
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The Kinkou seek balance between the material and spirit realms. Shen and Akali's stories show different responses to the order's responsibilities and limits.
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The mountain village in Bahrl was Master Yi's home and the setting in which he learned Wuju. Its destruction makes passing on the art an act of remembrance as well as teaching.
Explore this placeAncient gods beneath the ice

The Frostguard watch an ancient abyss associated with the Watchers. Its bridges and wards are part of a much larger story than a match on the familiar ARAM battlefield.
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Lissandra's stronghold houses the Frostguard's religious and military power. The regional gallery shows its audience chamber and the guardians charged with keeping ancient dangers contained.
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A pilgrimage site named in Riot's Freljord gallery. It provides another view of the region's relationship with ancestral memory, beyond the fortresses and battlefields.
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Ornn's smithy lies in the volcanic depths of Hearth-Home. The place connects the Freljord's landscapes with its god of craftsmanship, and the objects through which his work reaches mortal lives.
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Aurora grew up in Aamu among the Bryni. Spirits unseen by others were part of her childhood here, making the village the starting point of her efforts to understand and help beings between realms.
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Olaf's origins in Lokfar help explain why a prophecy of peaceful death felt like an insult rather than reassurance. His search for a different ending takes him beyond this homeland into the Freljord's wars.
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Before becoming Brand, Kegan Rodhe grew up on the margins of this Freljordian community. Rejection and isolation here belong to the human history behind the creature's later hunger for magical power.
Explore this placeDiscovery, trade and the cost of progress

The sea-gates helped turn Piltover and Zaun into a vital trading link. They explain why shipping, commerce and control of passage matter so much to the twin cities.
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Piltover's workshops, institutions and wealthy houses give its champions different relationships with progress. Some seek to protect its people, others to control its future or challenge the inequality behind its prosperity.
Explore this placeIngenious survival beneath the city

Connected levels of workshops, industry and densely inhabited streets form Piltover's counterpart. Champion stories show different lives here, from community protection to dangerous chemical experiments.
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Zaun's deepest inhabited level is associated with its harshest industrial conditions. Riot's gallery contrasts life here with the markets and institutions higher in the city.
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The upper reaches of Zaun include markets and institutions. The Promenade helps explain why the undercity has distinct neighbourhoods and social worlds rather than one uniform landscape.
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A middle level within Zaun's vertical city. Workshops, trade and movement between levels make it part of the city's everyday life, between the Promenade and the Sump.
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The prison mine beneath Zaun is where the betrayed Noxian executioner Urgot was forced to survive. Its suffering reshaped his idea of strength before he brought that brutal doctrine into the city's underworld.
Explore this placeFortune, sea monsters and dangerous bargains

Treacherous approaches open into a harbour crowded with opportunity and danger. Shipping, sea-monster hunting and competition between captains shape the city around it.
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An old stone bridge connects the busy piers with slums beyond the harbour cliffs. It is a named place in Bilgewater's setting as well as a familiar name from League's map history.
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The island homeland of the Buhru surrounds the port built by newcomers. Illaoi's faith and the worship of Nagakabouros connect this older culture to Bilgewater's champion stories.
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Bilgewater's hunting industry turns immense sea creatures into work, wealth and danger. Pyke's life as a harpooner makes the docks a particularly important setting for understanding the betrayal behind his return.
Explore this placeAn empire returning from the sands

The great disc is central to Shurima's imperial history and the Ascension of its god-warriors. Azir's return makes the lost capital and its legacy important again.
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A surviving city on Shurima's northern coast. Riot's artwork shows the architecture of a living settlement, an important counterpoint to the empire's monumental ruins.
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Wind passing through hollow rock gives this landscape its name. The valley shows how Shurima's geography shapes its local stories as well as the journeys between settlements.
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A cascade of flowing sand rather than a river waterfall. This landmark is one of the distinctive desert landscapes featured in Riot's Shurima gallery.
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Icathia's rebellion against Shurima unleashed the Void and destroyed the land its people hoped to free. Jax and Zilean preserve very different responses to that loss; other champions connect to the breach, the war or its aftermath.
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K'Sante's home stands apart from Shurima's returning empire. Protecting its oasis and people against enormous beasts helps explain why his ambitions as a warrior are also responsibilities to a living community.
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Akshan grew up on Marwi's streets under the power of local warlords. His relationship with his mentor Shadya and his response to her murder give the place a personal role in his pursuit of justice.
Explore this placeA mountain reaching toward the heavens

Reaching the summit is a spiritual ordeal as well as a dangerous climb. Some survivors return changed by an Aspect; the lower slopes remain home to migrating Rakkor communities.
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A gold-veined marble entrance on Targon's eastern slopes marks a place of Solari worship. It offers a grounded introduction to the region's religious traditions.
Explore this placeElemental mastery behind a living border

Ixtal's hidden city joins architecture with elemental disciplines. Its cardinal arcology contains the Vidalion, where an initiate accepted into the Yun Tal receives magically woven garments.
Explore this placeA lost civilisation and the Black Mist

The coastal capital of the Blessed Isles became part of the catastrophe that created the Shadow Isles. Ruined libraries and vaults preserve traces of its former pursuit of knowledge.
Explore this placeYordle paths beyond ordinary geography

Riot's regional account places the tree before the yordles' settlement of Bandle City. It is an entry point into stories of their home, chosen families and otherworldly journeys.
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Enchanted gateways link Bandle City to Runeterra. Some move, while others remain rooted; passage can depend on gestures and symbols rather than ordinary travel directions.
Explore this placeWhat lies beyond the world

Rifts are breaches through which the Void's influence reaches Runeterra. Treat them as a kind of world-threatening intrusion, rather than a single settled city or a safe route to explore.
Explore this placeRegion summaries and landmark notes are VRC.LOL introductions based on Riot Universe. Champion backstories use Riot's short Data Dragon biographies, version 16.20.1, checked 18 October 2026. Artwork belongs to Riot Games. Champion artwork illustrates the character; it is not a photograph of the location.
Scenery galleries use Riot's Runeterra world map artwork. Where a landmark has no dedicated illustration, the guide shows its regional setting.
Riot's world evolves across games and stories. Older biographies and newer adaptations can differ; use the linked official stories for their full context. Translations help you browse and may retain original proper names.
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