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Game patch 26.20Data Dragon 16.20.1

Reference patch 16.20.1

Sivir Mid · Normal Draft

Sivir is normally played Bot and does not currently have a reviewed Mid route. Mid usually needs solo-lane safety plus wave control, roaming or reliable burst pressure. Treat this as a deliberate experiment, not a standard recommendation.

Unestablished routeStandard Summoner's Rift preparation
Champion overview
Review patch unknownRecommendation review pending

These patches track recommendation review, build validation and item lookup separately. Updating item data does not complete a build review.

Recommendation patch
— Data Dragon
Build validation patch
16.19.1 Data Dragon
Item lookup patch
16.20.1 Data Dragon

Unreviewed route

No reviewed Sivir Mid build

Sivir is normally played Bot and does not currently have a reviewed Mid route. Mid usually needs solo-lane safety plus wave control, roaming or reliable burst pressure. Treat this as a deliberate experiment, not a standard recommendation.

A different lane's items are not relabelled as correct. Role income, map access and starting rules can change the whole purchase order.

Champion guide Bot

Runes and summoner spells

Runes and summoner spellsSivirMid

A marksman Mid route needs a controlled attack sequence and protection from the shorter lane's burst and gank angles.

Normal Draft
Primary tree

Precision

Press the AttackPresence of MindLegend: AlacrityCut Down
Secondary tree

Resolve

Bone PlatingOvergrowth
Summoner spells
FlashBarrier
Choose pressure or recovery

Ignite supports a short kill window; Teleport supports recall and map timing; Barrier protects against immediate burst.

Protect the wave plan

A more aggressive spell pair does not replace safe wave timing, river vision or an escape route.

Kit reference

Sivir abilities

Ability names, descriptions and numeric fields come from Riot Data Dragon. Practical reads are independently written; the current in-game tooltip remains authoritative.

Abilities Data Dragon 16.20.1Cooldown / Cost / Range Data Dragon 16.20.1
P
Passive

Fleet of Foot

What it doesSivir gains a short burst of Move Speed when she attacks an enemy champion.

Practical readFleet of Foot is the always-on rule shaping Sivir's normal trading and fight pattern. Watch its in-game state before committing.

Q
Q ability

Boomerang Blade

What it doesSivir hurls her crossblade like a boomerang, dealing damage each way.

Practical readBoomerang Blade contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown10/9.5/9/8.5/8 secCost55/60/65/70/75Listed range1200 units
W
W ability

Ricochet

What it doesSivir's next few basic attacks gain additional attack speed and bounce to nearby targets, dealing reduced damage while bouncing.

Practical readRicochet contributes basic-attack interaction and damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown12 secCost60Listed range20 units
E
E ability

Spell Shield

What it doesCreates a magical barrier that blocks a single enemy ability cast on Sivir. She receives health and a burst of movement speed if a spell is blocked.

Practical readSpell Shield is part of Sivir's E pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

Cooldown24/22.5/21/19.5/18 secListed range20 units
R
Ultimate

On The Hunt

What it doesSivir leads her allies in battle, granting them a surge of Move Speed for a period of time. In addition, Sivir's attacks reduce her spell cooldowns.

Practical readOn The Hunt is part of Sivir's R pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

Cooldown120/100/80 secCost100Listed range1000 units

Adapt the plan

What to do when the game changes

Judge the whole lane or map state, not only personal kills. Choose the situation closest to the current game.

Even plan

Manage the wave and keep both sides of the map visible

1
Lane

Trade when your key ability and minion position favour you; an even lane does not require a forced solo kill.

2
Map play

Move on a completed wave and return before several waves are lost to the tower.

3
Fights

Position for the champion's reliable damage or control instead of beginning with the lowest-percentage spell.

Pings, movement and objectives

Sivir Mid map plan

Mid can reach either side, but the wave pays for every move. Communicate the opponent first, then move only when the route and destination are credible.

Ahead

Use priority to arrive first, not recklessly

Ping
Ping Enemy Missing when the opponent leaves, On My Way before entering river and Danger on the route the opponent may use.
Stay or roam
Roam after clearing the wave and choose the side where allies can participate. Return before several waves are lost.
Objective
Reach river with the Jungler, control one entrance and preserve the spell that stops an enemy engage or secures the first target.
Even

Turn one managed wave into map pressure

Ping
Use Enemy Missing immediately, then On My Way only when you are genuinely moving rather than considering it.
Stay or roam
Move after the wave is handled. If following requires entering fog alone, ping Danger and take the safe route instead.
Objective
Help establish river vision before the start. Do not burn the only control spell on poke if it is needed to protect the entrance.
Behind

Clear safely and warn both side lanes

Ping
Ping Enemy Missing early and repeat Danger on the threatened side. Use Retreat if matching the roam would expose you to another kill.
Stay or roam
Follow through established vision or remain Mid and recover farm. A late blind follow often loses both positions.
Objective
Approach behind the front line and use reliable control or range. Trade the objective if the team cannot safely enter river.
Objective setup

Four calls, in order

Pings create a shared plan; they do not replace checking waves, vision and who can move.

  1. 1
    Handle the wave

    Push, catch or communicate the wave before leaving so the opponent does not gain a free move and free income.

  2. 2
    Signal the route

    Use On My Way for the route you are actually taking and Danger where an unseen opponent may arrive.

  3. 3
    Enter together

    Move through controlled vision with the Jungler or another ally instead of face-checking the objective alone.

  4. 4
    Choose the job

    Decide whether you are engaging, front-lining, flanking or protecting a carry before the fight begins.

Later objectives: Repeat the same process around later major objectives: handle nearby income, communicate the route, enter through vision and agree on the fight before committing.

Use the guide

Put Sivir into a real matchup

Compare a specific opponent, return to the champion overview, or choose another champion without losing the queue distinction.

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