VRC.LOL

Game patch 26.20Data Dragon 16.20.1

Reference patch 16.20.1

Yorick

Shepherd of Souls

Yorick is a durable champion who creates space through control, protection or a committed front line. This overview keeps the explanation practical and leaves patch-sensitive numbers to Riot's structured data and the current in-game tooltip.

TopMostly physical damageMelee attacks
Usual roleTop
ClassFighter · Tank
DifficultyMedium · 6/10
Basic attacksMeleeMelee basic attacks · 175 range.
Damage profileMostly physical damageMost normal kit pressure is physical. Armour may help, but check whether attacks or abilities are the main source.
Reference patch16.20.1

Strengths and limits

What Yorick does well, and what can go wrong

These are kit-level patterns, not a promise that every lane or matchup plays the same way.

Good patterns

  • Combines damage and durability in committed skirmishes or extended exchanges.
  • Creates space through durability, control or a reliable front-line threat.

Limits to respect

  • Can be worn down or controlled before reaching the range where the kit is strongest.
  • Durability does not make an unsupported engage safe or guarantee enough damage to finish a target.
  • Basic attacks require close access, so enemy range, slows and displacement can deny a clean trade.

Riot ally tips

Use these while learning the champion
1

You do not need to cast Awakening to regain the ability to cast Last Rites.

2

The Maiden will attempt to assist you in a fight, so choose your targets well.

3

You can send the Maiden down a lane alone, be careful though, as she represents a large portion of your combat power.

Riot opponent tips

What an opponent is told to watch for
1

You can cast Smite on Mist Walkers and the Maiden of the Mist to damage or kill them.

2

Try to thin out Yorick's minions before you engage him, Mist Walkers will die from a basic attack or a single target spell.

3

You can attack Dark Procession to break the wall down.

Source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries are independently written.

Practical champion reading

How to read Yorick in a real fight

Use these patterns to ask better questions before choosing an item, target or commitment. They describe the kit, not a guaranteed result.

Damage delivery

Primarily physical pressure

Armour can reduce the broad physical profile. Separate basic attacks from physical abilities before relying on an item passive that only affects attacks.

Fight rhythm

Track the complete ability cycle

Do not judge the champion from one button. Watch which setup, payoff and escape tools are available before choosing a trade or commitment.

Range and access

Needs close access for basic attacks

Range, slows, displacement and terrain can deny the clean contact this champion wants. Plan the route in as carefully as the damage after arrival.

Typical team job

Create space and absorb attention

The kit is usually most valuable when it controls an entrance, protects a carry or begins a fight allies can actually reach. Durability does not make an isolated engage safe.

Control check

Identify the exact movement restriction

Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement answer.

Protection and sustain

Check whether recovery changes the fight

Anti-heal or anti-shielding is situational. Buy it only when the effect is materially protecting targets and your champion can apply the answer reliably.

Resource pattern

Mana and cooldowns both matter

A spell being available does not mean the complete sequence is sustainable. Watch the resource bar as well as the setup and escape cooldowns.

Read the whole teamThe same champion can create a different problem after changing role, items or allies. Re-check the visible match before committing to a defensive answer.

Defensive item reference

What can help against Yorick?

Start with the threat that is actually affecting the match. These are conditional comparisons, not an automatic counter build.

Pre-game choices
DEFENSIVE BOOTS

Neither pair is automatic

This champion is not cleanly answered by the passive on either defensive pair.

Use Plated Steelcaps for meaningful basic attacks, Mercury's Treads for magic damage or reducible control, or keep the build's normal Boots.
SlowsHealing or sustain
PHYSICAL DEFENCE

Physical defence

Armour · health · role-appropriate defence

Armour can reduce physical damage, but Plated Steelcaps' passive is specific to attacks.

Match the item to attacks, critical strikes or ability burst rather than buying armour from the label alone.
REPEATED SLOWS

Repeated slows

Boots of Swiftness

Slow resistance can be more useful than Tenacity when repeated slowing strength is the main problem.

It gives no armour or magic resistance, so compare the rest of the opposing team.
MEANINGFUL HEALING

Meaningful healing

Bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds item can reduce healing.

Buy it only when healing is materially changing fights and your champion can apply it reliably.
Player decidesChampion identity is a starting point, not an automatic purchase. Compare the full opposing team, current item tooltips and the problem that is actually deciding fights. Never buy two completed pairs of Boots.

Normal Draft and Ranked role map

Where Yorick fits on Summoner's Rift

Each lane is assessed separately. Open a role to reach its queue-specific build and matchup preparation.

JungleUnestablished route

Historical reference. Recommendation review pending. Yorick is normally played Top and does not currently have a reviewed Jungle route. Jungle usually needs repeatable monster clear, safe pathing and objective control without lane income. Treat this as a deliberate experiment, not a standard recommendation.

Review this role
MidUnestablished route

Historical reference. Recommendation review pending. Yorick is normally played Top and does not currently have a reviewed Mid route. Mid usually needs solo-lane safety plus wave control, roaming or reliable burst pressure. Treat this as a deliberate experiment, not a standard recommendation.

Review this role
BotUnestablished route

Historical reference. Recommendation review pending. Yorick is normally played Top and does not currently have a reviewed Bot route. Bot usually needs dependable duo-lane scaling and sustained damage with shared early pressure. Treat this as a deliberate experiment, not a standard recommendation.

Review this role
SupportUnestablished route

Historical reference. Recommendation review pending. Yorick is normally played Top and does not currently have a reviewed Support route. Support usually needs useful engage, peel or utility while operating on low gold income. Treat this as a deliberate experiment, not a standard recommendation.

Review this role

Kit reference

Yorick abilities

Ability names, descriptions and numeric fields come from Riot Data Dragon. Practical reads are independently written; the current in-game tooltip remains authoritative.

Abilities Data Dragon 16.20.1Cooldown / Cost / Range Data Dragon 16.20.1
P
Passive

Shepherd of Souls

What it doesThe Cursed Horde: Yorick can summon Mist Walkers to swarm and attack nearby enemies.

Practical readShepherd of Souls is the always-on rule shaping Yorick's normal trading and fight pattern. Watch its in-game state before committing.

Q
Q ability

Last Rites

What it doesYorick deals bonus damage on his next attack and heals himself. If the target is a champion or large monster or if the target dies, a grave will be dug.

Practical readLast Rites contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown6/5.5/5/4.5/4 secCost20
Protection

The protection or sustain is part of the cast's value. Compare its timing with incoming damage rather than reading only the offensive effect.

W
W ability

Dark Procession

What it doesYorick summons a destructible wall at target location that will block enemy movement.

Practical readDark Procession is part of Yorick's W pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

Cooldown20/18/16/14/12 secCost70Listed range600 units
E
E ability

Mourning Mist

What it doesYorick throws a globule of Black Mist that reduces armor, damages, slows and marks enemies. Summoned units gain move speed when moving towards marked targets.

Practical readMourning Mist is a ranged cast involving a slowing effect and damage. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

Cooldown12/11/10/9/8 secCost50/55/60/65/70Listed range700 units
R
Ultimate

Eulogy of the Isles

What it doesYorick summons the Maiden of the Mist that causes Yorick's attacks against the Maiden's target to deal bonus damage. The Maiden will also automatically raise Walkers from dead enemies.

Practical readEulogy of the Isles contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown160/130/100 secCost100Listed range600 units

Levels 1–18

Yorick · Health / Mana · Abilities

Base values exclude items, runes, temporary buffs and mode-specific modifiers. Cooldowns are the listed base cooldown before ability haste.

Level 1650 Health300 Mana
Level 3818 Health389 Mana
Level 61,100 Health537 Mana
Level 111,650 Health827 Mana
Level 162,300 Health1,169 Mana
Level 182,588 Health1,320 Mana

Cooldown Data Dragon 16.20.1

Q
Basic abilityLast Rites

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 16 secRank 25.5 secRank 35 secRank 44.5 secRank 54 sec
W
Basic abilityDark Procession

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 120 secRank 218 secRank 316 secRank 414 secRank 512 sec
E
Basic abilityMourning Mist

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 112 secRank 211 secRank 310 secRank 49 secRank 58 sec
R
UltimateEulogy of the Isles

First rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Rank 1160 secRank 2130 secRank 3100 sec
Open every levelHealth and mana from level 1 to 18
LevelHealthManaAbility milestone
1650300 ManaChoose the first basic ability
2732343 ManaAdd another basic ability or rank
3818389 ManaAdd another basic ability or rank
4908436 ManaSpend one ability point
51,002485 ManaSpend one ability point
61,100537 ManaFirst ultimate rank normally available
71,202591 ManaSpend one ability point
81,308647 ManaSpend one ability point
91,418704 ManaSpend one ability point
101,532764 ManaSpend one ability point
111,650827 ManaSecond ultimate rank normally available
121,772891 ManaSpend one ability point
131,898957 ManaSpend one ability point
142,0281,025 ManaSpend one ability point
152,1621,096 ManaSpend one ability point
162,3001,169 ManaFinal ultimate rank normally available
172,4421,243 ManaSpend one ability point
182,5881,320 ManaSpend one ability point
How the numbers are calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics with League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Choose the next question

Turn the profile into a pre-game plan

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