Good patterns
- Combines damage and durability in committed skirmishes or extended exchanges.
- Creates space through durability, control or a reliable front-line threat.
Game patch 26.20Data Dragon 16.20.1
Reference patch 16.20.1
Shepherd of Souls
Yorick is a durable champion who creates space through control, protection or a committed front line. This overview keeps the explanation practical and leaves patch-sensitive numbers to Riot's structured data and the current in-game tooltip.
Strengths and limits
These are kit-level patterns, not a promise that every lane or matchup plays the same way.
You do not need to cast Awakening to regain the ability to cast Last Rites.
The Maiden will attempt to assist you in a fight, so choose your targets well.
You can send the Maiden down a lane alone, be careful though, as she represents a large portion of your combat power.
You can cast Smite on Mist Walkers and the Maiden of the Mist to damage or kill them.
Try to thin out Yorick's minions before you engage him, Mist Walkers will die from a basic attack or a single target spell.
You can attack Dark Procession to break the wall down.
Practical champion reading
Use these patterns to ask better questions before choosing an item, target or commitment. They describe the kit, not a guaranteed result.
Armour can reduce the broad physical profile. Separate basic attacks from physical abilities before relying on an item passive that only affects attacks.
Do not judge the champion from one button. Watch which setup, payoff and escape tools are available before choosing a trade or commitment.
Range, slows, displacement and terrain can deny the clean contact this champion wants. Plan the route in as carefully as the damage after arrival.
The kit is usually most valuable when it controls an entrance, protects a carry or begins a fight allies can actually reach. Durability does not make an isolated engage safe.
Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement answer.
Anti-heal or anti-shielding is situational. Buy it only when the effect is materially protecting targets and your champion can apply the answer reliably.
A spell being available does not mean the complete sequence is sustainable. Watch the resource bar as well as the setup and escape cooldowns.
Defensive item reference
Start with the threat that is actually affecting the match. These are conditional comparisons, not an automatic counter build.
This champion is not cleanly answered by the passive on either defensive pair.
Use Plated Steelcaps for meaningful basic attacks, Mercury's Treads for magic damage or reducible control, or keep the build's normal Boots.Normal Draft and Ranked role map
Each lane is assessed separately. Open a role to reach its queue-specific build and matchup preparation.
Historical reference. Recommendation review pending. Yorick has an established solo-lane plan with the income and space needed to trade, manage waves and influence a side lane.
Historical reference. Recommendation review pending. Yorick is normally played Top and does not currently have a reviewed Jungle route. Jungle usually needs repeatable monster clear, safe pathing and objective control without lane income. Treat this as a deliberate experiment, not a standard recommendation.
Historical reference. Recommendation review pending. Yorick is normally played Top and does not currently have a reviewed Mid route. Mid usually needs solo-lane safety plus wave control, roaming or reliable burst pressure. Treat this as a deliberate experiment, not a standard recommendation.
Historical reference. Recommendation review pending. Yorick is normally played Top and does not currently have a reviewed Bot route. Bot usually needs dependable duo-lane scaling and sustained damage with shared early pressure. Treat this as a deliberate experiment, not a standard recommendation.
Historical reference. Recommendation review pending. Yorick is normally played Top and does not currently have a reviewed Support route. Support usually needs useful engage, peel or utility while operating on low gold income. Treat this as a deliberate experiment, not a standard recommendation.
Kit reference
Ability names, descriptions and numeric fields come from Riot Data Dragon. Practical reads are independently written; the current in-game tooltip remains authoritative.

What it doesThe Cursed Horde: Yorick can summon Mist Walkers to swarm and attack nearby enemies.
Practical readShepherd of Souls is the always-on rule shaping Yorick's normal trading and fight pattern. Watch its in-game state before committing.

What it doesYorick deals bonus damage on his next attack and heals himself. If the target is a champion or large monster or if the target dies, a grave will be dug.
Practical readLast Rites contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.
The protection or sustain is part of the cast's value. Compare its timing with incoming damage rather than reading only the offensive effect.

What it doesYorick summons a destructible wall at target location that will block enemy movement.
Practical readDark Procession is part of Yorick's W pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

What it doesYorick throws a globule of Black Mist that reduces armor, damages, slows and marks enemies. Summoned units gain move speed when moving towards marked targets.
Practical readMourning Mist is a ranged cast involving a slowing effect and damage. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

What it doesYorick summons the Maiden of the Mist that causes Yorick's attacks against the Maiden's target to deal bonus damage. The Maiden will also automatically raise Walkers from dead enemies.
Practical readEulogy of the Isles contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.
Levels 1–18
Base values exclude items, runes, temporary buffs and mode-specific modifiers. Cooldowns are the listed base cooldown before ability haste.
Cooldown Data Dragon 16.20.1
Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
First rank becomes available at level 6; later ranks normally become available at levels 11 and 16.
| Level | Health | Mana | Ability milestone |
|---|---|---|---|
| 1 | 650 | 300 Mana | Choose the first basic ability |
| 2 | 732 | 343 Mana | Add another basic ability or rank |
| 3 | 818 | 389 Mana | Add another basic ability or rank |
| 4 | 908 | 436 Mana | Spend one ability point |
| 5 | 1,002 | 485 Mana | Spend one ability point |
| 6 | 1,100 | 537 Mana | First ultimate rank normally available |
| 7 | 1,202 | 591 Mana | Spend one ability point |
| 8 | 1,308 | 647 Mana | Spend one ability point |
| 9 | 1,418 | 704 Mana | Spend one ability point |
| 10 | 1,532 | 764 Mana | Spend one ability point |
| 11 | 1,650 | 827 Mana | Second ultimate rank normally available |
| 12 | 1,772 | 891 Mana | Spend one ability point |
| 13 | 1,898 | 957 Mana | Spend one ability point |
| 14 | 2,028 | 1,025 Mana | Spend one ability point |
| 15 | 2,162 | 1,096 Mana | Spend one ability point |
| 16 | 2,300 | 1,169 Mana | Final ultimate rank normally available |
| 17 | 2,442 | 1,243 Mana | Spend one ability point |
| 18 | 2,588 | 1,320 Mana | Spend one ability point |
Choose the next question
Choose a queue-aware build, compare a lane opponent, or return to the full champion library.