VRC.LOL

Game patch 26.21Data Dragon 16.21.1

Reference patch 16.20.1

Yunara

the Unbroken Faith

Yunara is a ranged damage dealer who needs safe spacing and time to keep attacking. This overview keeps the explanation practical and leaves patch-sensitive numbers to Riot's structured data and the current in-game tooltip.

BotMixed damageRanged attacks
Usual roleBot
ClassMarksman
DifficultyMedium · 4/10
Basic attacksRangedRanged basic attacks · 575 range.
Damage profileMixed damageThe kit can deal meaningful physical and magic damage. One resistance does not answer every part of it.
Reference patch16.20.1

Strengths and limits

What Yunara does well, and what can go wrong

These are kit-level patterns, not a promise that every lane or matchup plays the same way.

Good patterns

  • Can maintain ranged damage when positioning and target access remain safe.
  • Ranged basic attacks can contribute without entering melee distance when spacing is preserved.

Limits to respect

  • Loses reliable output when forced away, controlled or reached before creating distance.
  • Needs the player to respect cooldowns, resources and the opponent's route into the fight.
Source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries are independently written.

Practical champion reading

How to read Yunara in a real fight

Use these patterns to ask better questions before choosing an item, target or commitment. They describe the kit, not a guaranteed result.

Damage delivery

Meaningful mixed pressure

One resistance may answer only part of the kit. Check the current build and the rest of the opposing team before specialising defensively.

Fight rhythm

Repeated access matters

The threat grows while this champion can keep attacking a useful target. Break target access, create distance or use control before the repeated pattern settles in.

Range and access

Spacing protects repeated output

Ranged attacks are useful only while a safe line to the target remains. Flanks, hard control and blocked escape routes can remove that advantage quickly.

Typical team job

Maintain safe, repeatable damage

Target access and survival time usually matter more than one ambitious hit. Reposition between attacks and avoid giving up the safe damage line.

Control check

Identify the exact movement restriction

Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement answer.

Protection and sustain

Do not buy a counter that has no target

Reserve anti-heal and anti-shielding for a visible problem in the full team composition; they are not default answers to every champion.

Resource pattern

Mana and cooldowns both matter

A spell being available does not mean the complete sequence is sustainable. Watch the resource bar as well as the setup and escape cooldowns.

Read the whole teamThe same champion can create a different problem after changing role, items or allies. Re-check the visible match before committing to a defensive answer.

Defensive item reference

What can help against Yunara?

Start with the threat that is actually affecting the match. These are conditional comparisons, not an automatic counter build.

Pre-game choices
DEFENSIVE BOOTS

Plated Steelcaps usually fit better

Armour and attack reduction address repeated physical basic attacks. The passive does not reduce every physical ability.

Choose Mercury's Treads instead when magic damage or reducible crowd control across the full team matters more.
Repeated attacksSlowsPossible critical strikes
SPLIT DEFENCE

Split defence

Health · shields · balanced resistances

Meaningful physical and magic damage makes one resistance incomplete.

Compare the whole team and the champion's current build before specialising.
REPEATED ATTACKS

Repeated attacks

Plated Steelcaps · Frozen Heart

These can reduce attack-focused pressure when their stats fit your champion.

Do not use this as an answer to physical spells that are not attacks.
CRITICAL STRIKES

Critical strikes

Randuin's Omen

Critical-strike reduction can matter after a real critical build appears.

Champion identity alone does not prove that critical strikes will be purchased.
REPEATED SLOWS

Repeated slows

Boots of Swiftness

Slow resistance can be more useful than Tenacity when repeated slowing strength is the main problem.

It gives no armour or magic resistance, so compare the rest of the opposing team.
Player decidesChampion identity is a starting point, not an automatic purchase. Compare the full opposing team, current item tooltips and the problem that is actually deciding fights. Never buy two completed pairs of Boots.

Normal Draft and Ranked role map

Where Yunara fits on Summoner's Rift

Each lane is assessed separately. Open a role to reach its queue-specific build and matchup preparation.

TopUnestablished route

Historical reference. Recommendation review pending. Yunara is normally played Bot and does not currently have a reviewed Top route. Top usually needs independent laning, durable trading or reliable side-lane pressure. Treat this as a deliberate experiment, not a standard recommendation.

Review this role
JungleUnestablished route

Historical reference. Recommendation review pending. Yunara is normally played Bot and does not currently have a reviewed Jungle route. Jungle usually needs repeatable monster clear, safe pathing and objective control without lane income. Treat this as a deliberate experiment, not a standard recommendation.

Review this role
MidUnestablished route

Historical reference. Recommendation review pending. Yunara is normally played Bot and does not currently have a reviewed Mid route. Mid usually needs solo-lane safety plus wave control, roaming or reliable burst pressure. Treat this as a deliberate experiment, not a standard recommendation.

Review this role
SupportUnestablished route

Historical reference. Recommendation review pending. Yunara is normally played Bot and does not currently have a reviewed Support route. Support usually needs useful engage, peel or utility while operating on low gold income. Treat this as a deliberate experiment, not a standard recommendation.

Review this role

Kit reference

Yunara abilities

Ability names, descriptions and numeric fields come from Riot Data Dragon. Practical reads are independently written; the current in-game tooltip remains authoritative.

Abilities Data Dragon 16.20.1Cooldown (s) / Cost / Listed range (units) Data Dragon 16.20.1
P
Passive

Vow of the First Lands

What it doesYunara's Critical Strikes deal bonus magic damage.

Q
Q ability

Cultivation of Spirit

What it doesYunara gains Attack Speed, bonus damage On-Hit, and her Attacks spread to nearby enemies.

Cost30
W
W ability

Arc of Judgment | Arc of Ruin

What it doesYunara fires a spinning prayer bead that deals damage and slows enemies. While in her Transcendent State she instead fires off a laser that deals damage and slows enemies.

Cooldown (s)10Cost60Listed range (units)1150
E
E ability

Kanmei's Steps | Untouchable Shadow

What it doesYunara gains Move Speed and becomes Ghosted. While in her Transcendent State she instead dashes in a direction.

Cooldown (s)9Cost40
R
Ultimate

Transcend One's Self

What it doesYunara enters a Transcendent State that upgrades her basic Abilities.

Cooldown (s)100/90/80Cost100

Levels 1–18

Yunara · Health / Mana · Abilities

Base values exclude items, runes, temporary buffs and mode-specific modifiers. Cooldowns are the listed base cooldown before ability haste.

Level 1590 Health275 Mana
Level 3752 Health341 Mana
Level 61,025 Health453 Mana
Level 111,555 Health670 Mana
Level 162,182 Health926 Mana
Level 182,460 Health1,040 Mana

Cooldown (s) Data Dragon 16.20.1

Q
Basic abilityCultivation of Spirit

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Cooldown (s)Read current tooltip
W
Basic abilityArc of Judgment | Arc of Ruin

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

All ranks10
E
Basic abilityKanmei's Steps | Untouchable Shadow

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

All ranks9
R
UltimateTranscend One's Self

First rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Rank 1100Rank 290Rank 380
Open every levelHealth and mana from level 1 to 18
LevelHealthManaAbility milestone
1590275 ManaChoose the first basic ability
2669307 ManaAdd another basic ability or rank
3752341 ManaAdd another basic ability or rank
4839377 ManaSpend one ability point
5930414 ManaSpend one ability point
61,025453 ManaFirst ultimate rank normally available
71,123493 ManaSpend one ability point
81,225535 ManaSpend one ability point
91,331578 ManaSpend one ability point
101,441623 ManaSpend one ability point
111,555670 ManaSecond ultimate rank normally available
121,673718 ManaSpend one ability point
131,795768 ManaSpend one ability point
141,920819 ManaSpend one ability point
152,049872 ManaSpend one ability point
162,182926 ManaFinal ultimate rank normally available
172,319982 ManaSpend one ability point
182,4601,040 ManaSpend one ability point
How the numbers are calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics with League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Choose the next question

Turn the profile into a pre-game plan

Choose a queue-aware build, compare a lane opponent, or return to the full champion library.

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