Bot · Normal DraftMatchup guidePatch 16.20.1
Shaco vs Vex
Build, runes, abilities and practical pre-game checks in one queue-aware reference.
Role fit
BotShaco
Shaco Bot is a rare player-chosen lane strategy, not a random assignment. Confirm the damage plan and lane partner because it does not provide a conventional marksman pattern.
Review patch unknownRecommendation review pending
These patches track recommendation review, build validation and item lookup separately. Updating item data does not complete a build review.
- Recommendation patch
- — Data Dragon
- Build validation patch
- 16.19.1 Data Dragon
- Item lookup patch
- 16.20.1 Data Dragon
Recommendation review pending
Runes and summoner spells
Runes and summoner spellsShacoBot
A melee Bot route must survive ranged access before committing. Conqueror supports the longer entry while Barrier protects the close-range damage window.
Resolve
Avoid duplicating the same defensive spell without a reason. Barrier protects the user; Heal can protect both nearby lane partners.
Choose Cleanse only when removable crowd control is the lane or fight problem and you can use it reliably.
Matchup notes
What changes when Vex is opposite you?
Respect the opponent's reliable threat
Track the cooldown and range of the ability that starts their safest trade. Do not treat this page as a statistical counter claim.
Use the route you prepared
Treat Vex as one part of the map state. Their Jungler, nearby waves and which teammates can move determine whether the same trade or rotation is safe.
Shaco reminders
- Using Deceive over terrain can help you make a clean escape.
- Try getting items with on-hit effects. These will also benefit your Hallucination clone.
- Backstab's damage can be increased with increased Critical Damage effects like Infinity Edge.
Ability reference
Compare both kits
Ability reference Data Dragon 16.20.1
Cooldown / Cost / Range Data Dragon 16.20.1
Shaco
- PBackstab
Backstab is an automatic part of the kit involving damage. Track when its condition is active instead of treating every fight the same way.
- QDeceive
Deceive contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.
Cooldown 13/12.5/12/11.5/11 · Cost 40 · Listed range 400 - WJack In The Box
Jack In The Box contributes hard crowd control. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.
Cooldown 15 · Cost 70/65/60/55/50 · Listed range 500 - ETwo-Shiv Poison
Two-Shiv Poison contributes a slowing effect and damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.
Cooldown 8 · Cost 75 · Listed range 625 - RHallucinate
Hallucinate contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.
Cooldown 100/90/80 · Cost 100 · Listed range 200
Vex
- PDoom 'n Gloom
Doom 'n Gloom is an automatic part of the kit involving hard crowd control and damage. Track when its condition is active instead of treating every fight the same way.
- QMistral Bolt
Mistral Bolt is a ranged cast involving its listed effect. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.
Cooldown 8/7/6/5/4 · Cost 45/50/55/60/65 · Listed range 1200 - WPersonal Space
Personal Space contributes protection or sustain and damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.
Cooldown 16/15/14/13/12 · Cost 75 · Listed range 475 - ELooming Darkness
Looming Darkness creates setup or area pressure. Place it where the opponent must choose between entering its space, changing route or giving up the immediate contest.
Cooldown 12 · Cost 70/80/90/100/110 · Listed range 800 - RShadow Surge
Shadow Surge is a ranged cast involving movement or repositioning and damage. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.
Cooldown 140/120/100 · Cost 100 · Listed range 2000/2500/3000
Adapt the plan
What to do when the game changes
Judge the whole lane or map state, not only personal kills. Choose the situation closest to the current game.
Protect the carry lead and finish the next objective
Pressure farm with your Support while keeping the wave and river warded; two opponents can still punish an isolated carry.
Move after the wave is secured and attack the objective from a position your team can defend.
Deal damage to the closest safe target and preserve the shutdown. The lead matters only while you remain alive.
Prioritise farm, spacing and coordination with Support
Match the opposing carry's income and trade when both lane partners can participate.
Finish the wave before rotating unless the fight is immediate and clearly reachable.
Stand behind allied control and build damage on reachable targets before stepping toward the back line.
Keep collecting safe gold and shorten dangerous exposure
Farm near tower or with nearby allies. Give up isolated minions instead of offering another kill.
Avoid being first into river and trade an unsafe objective for income when the team cannot contest.
Wait for enemy cooldowns and attack whoever enters your safe range; survival creates more damage than a desperate flank.
Pings, movement and objectives
Shaco Bot map plan
Protect income and coordinate with Support. Your movement should follow the wave, while your pings make target choice and danger clear before the fight begins.
Carry the lead into the next safe fight
- Ping
- Use Target on the reachable opponent, Danger when Support or Jungle is too far away, and On My Way after the wave is secured.
- Farm or rotate
- Finish the wave, recall on the item timing and rotate with protection. Do not cross river alone to save a few seconds.
- Objective
- Attack from the safe side of the objective and keep damaging the nearest reachable threat. Preserving the shutdown matters more than chasing.
Build the item timing and move together
- Ping
- Use Target to align with Support, Enemy Missing when either Bot opponent leaves and Danger if an engage begins outside your safe range.
- Farm or rotate
- Rotate after the wave or when the objective fight is immediate and reachable. Communicate if staying for the wave is the safer call.
- Objective
- Enter behind vision and allied control. Keep a route away from the enemy engage before starting sustained damage.
Shorten exposure and recover guaranteed gold
- Ping
- Use Retreat before Support or Jungle forces a fight you cannot damage, and Enemy Missing as soon as the winning Bot lane leaves.
- Farm or rotate
- Avoid being first into river. Move with Support after the safe wave, or trade an unsafe objective for protected farm.
- Objective
- Stand beside peel and attack whoever enters safe range. Do not cross enemy control to reach the opposing carry.
Four calls, in order
Pings create a shared plan; they do not replace checking waves, vision and who can move.
- 1Secure the wave
Finish safe farm and communicate the recall or move before the objective setup begins.
- 2Enter protected
Walk with Support or another ally and choose the side where enemy engage cannot reach you first.
- 3Set attack space
Keep an exit route and identify the nearest target you can damage without crossing enemy control.
- 4Stay alive
Continue useful damage without chasing away from the objective or donating a shutdown.
Later objectives: Repeat the same process around later major objectives: handle nearby income, communicate the route, enter through vision and agree on the fight before committing.
Keep preparing
Use the champion page or choose another opponent
The matchup page is a pre-game reference. It does not predict the result or alter its recommendation from changing live match data.