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Bot · Normal DraftMatchup guidePatch 16.20.1

Yasuo vs Vex

Build, runes, abilities and practical pre-game checks in one queue-aware reference.

YasuoVSVex

Matchup guide

Choose the matchup

Search every champion, choose the assigned role, then open the exact queue page.

VS
Role
Selected laneBot

Choose two champions from the list.

Role fit

BotYasuo

Yasuo Bot is a reviewed secondary carry lane. Wind Wall and a compatible knock-up partner can create strong duo-lane windows, but his short range makes wave access and partner coordination especially important.

Reviewed secondary
Historical referenceRecommendation review pending

These patches track recommendation review, build validation and item lookup separately. Updating item data does not complete a build review.

Recommendation patch
16.16 Data Dragon
Build validation patch
16.19.1 Data Dragon
Item lookup patch
16.20.1 Data Dragon

Normal Draft · Bot

Crit skirmisher

Follow the completed-item order as a pre-game reference. Components and owned items do not create extra inventory slots.

Reviewed secondary
S
Draft / Ranked opening · separate from item 1

Doran's Bow

400 gold

This is the most-supported Draft/Ranked starting item in the frozen prior-patch public role snapshot, manually checked against Riot patch 26.17. Compare its durability, sustain and damage trade-off before leaving base.

1
Boots

Kraken Slayer

3,000 gold

This item is part of the most-supported coherent core in the frozen prior-patch public role snapshot, manually checked against Riot patch 26.17. Treat the sample as context, then adjust only for a clearly identified matchup problem.

2
First core

Berserker's Greaves

1,100 gold

This is the most-supported Boots choice in the frozen prior-patch public role snapshot, manually checked against Riot patch 26.17; change it when the opposing damage or crowd control calls for a different defence.

3
Critical damage

Immortal Shieldbow

3,000 gold

This item is part of the most-supported coherent core in the frozen prior-patch public role snapshot, manually checked against Riot patch 26.17. Treat the sample as context, then adjust only for a clearly identified matchup problem.

4
Fight sustain

Infinity Edge

3,500 gold

This item is part of the most-supported coherent core in the frozen prior-patch public role snapshot, manually checked against Riot patch 26.17. Treat the sample as context, then adjust only for a clearly identified matchup problem.

5
Safety

Guardian Angel

3,200 gold

Keeps a reviewed late option after the prior-patch cross-check; move or replace it only when its stated match problem is present.

6
Late sustain

Bloodthirster

3,400 gold

Completes the six-item inventory with high attack damage and sustain for extended late fights.

Complete build choices

Choose the route before play

Recommendation review pending

AlternativeToo much healingChempunk Chainsword adds anti-heal without abandoning attack damage and health.View full route

Best when: Chempunk Chainsword adds anti-heal without abandoning attack damage and health.

  1. BootsKraken Slayer
  2. First coreBerserker's Greaves
  3. Chempunk Chainsword
  4. Fight sustainInfinity Edge
  5. SafetyGuardian Angel
  6. Late sustainBloodthirster
AlternativePhysical burstDeath's Dance delays physical damage so takedowns can stabilise the fight.View full route

Best when: Death's Dance delays physical damage so takedowns can stabilise the fight.

  1. BootsKraken Slayer
  2. First coreBerserker's Greaves
  3. Death's Dance
  4. Fight sustainInfinity Edge
  5. SafetyGuardian Angel
  6. Late sustainBloodthirster
AlternativeSustained magic damageKaenic Rookern is a defensive answer when repeated magic damage is the real problem.View full route

Best when: Kaenic Rookern is a defensive answer when repeated magic damage is the real problem.

  1. BootsKraken Slayer
  2. First coreBerserker's Greaves
  3. Critical damageImmortal Shieldbow
  4. Kaenic Rookern
  5. SafetyGuardian Angel
  6. Late sustainBloodthirster
AlternativeThey stack armourBlack Cleaver shreds armour during extended fights.View full route

Best when: Black Cleaver shreds armour during extended fights.

  1. BootsKraken Slayer
  2. First coreBerserker's Greaves
  3. Black Cleaver
  4. Fight sustainInfinity Edge
  5. SafetyGuardian Angel
  6. Late sustainBloodthirster

Complete build comparison

Complete build comparison

Recommendation review pending

AlternativeToo much healingChempunk Chainsword adds anti-heal without abandoning attack damage and health.View full route

Best when: Chempunk Chainsword adds anti-heal without abandoning attack damage and health.

  1. BootsKraken Slayer
  2. First coreBerserker's Greaves
  3. Chempunk Chainsword
  4. Fight sustainInfinity Edge
  5. SafetyGuardian Angel
  6. Late sustainBloodthirster
AlternativePhysical burstDeath's Dance delays physical damage so takedowns can stabilise the fight.View full route

Best when: Death's Dance delays physical damage so takedowns can stabilise the fight.

  1. BootsKraken Slayer
  2. First coreBerserker's Greaves
  3. Death's Dance
  4. Fight sustainInfinity Edge
  5. SafetyGuardian Angel
  6. Late sustainBloodthirster
AlternativeSustained magic damageKaenic Rookern is a defensive answer when repeated magic damage is the real problem.View full route

Best when: Kaenic Rookern is a defensive answer when repeated magic damage is the real problem.

  1. BootsKraken Slayer
  2. First coreBerserker's Greaves
  3. Critical damageImmortal Shieldbow
  4. Kaenic Rookern
  5. SafetyGuardian Angel
  6. Late sustainBloodthirster
AlternativeThey stack armourBlack Cleaver shreds armour during extended fights.View full route

Best when: Black Cleaver shreds armour during extended fights.

  1. BootsKraken Slayer
  2. First coreBerserker's Greaves
  3. Black Cleaver
  4. Fight sustainInfinity Edge
  5. SafetyGuardian Angel
  6. Late sustainBloodthirster

Runes and summoner spells

Runes and summoner spellsYasuoBot

A melee Bot route must survive ranged access before committing. Conqueror supports the longer entry while Barrier protects the close-range damage window.

Normal Draft
Primary tree

Precision

ConquerorTriumphLegend: AlacrityLast Stand
Secondary tree

Resolve

Second WindOvergrowth
Summoner spells
FlashBarrier
Coordinate the Support

Avoid duplicating the same defensive spell without a reason. Barrier protects the user; Heal can protect both nearby lane partners.

Cleanse is specific

Choose Cleanse only when removable crowd control is the lane or fight problem and you can use it reliably.

Matchup notes

What changes when Vex is opposite you?

Pre-game kit comparison
Kit comparison

Respect the opponent's reliable threat

Track the cooldown and range of the ability that starts their safest trade. Do not treat this page as a statistical counter claim.

Your plan

Use the route you prepared

Treat Vex as one part of the map state. Their Jungler, nearby waves and which teammates can move determine whether the same trade or rotation is safe.

Ability reminders

Yasuo reminders

  • Dash through a minion to have Sweeping Blade available to chase your opponent should they flee; Dash directly to your opponent to preserve a minion as your escape route.
  • At level 18, Yasuo's Steel Tempest reaches its Attack Speed cap with 55% Attack Speed from items.
  • Last Breath can be cast on any target that is knocked Airborne, even by one of your allies.

Static alternatives

Compare the problem before changing the plan

These choices are not selected from live scores. Use one only after you identify the stated match problem yourself.

Too much healing

Chempunk Chainsword

Chempunk Chainsword adds anti-heal without abandoning attack damage and health.

Physical burst

Death's Dance

Death's Dance delays physical damage so takedowns can stabilise the fight.

Sustained magic damage

Kaenic Rookern

Kaenic Rookern is a defensive answer when repeated magic damage is the real problem.

They stack armour

Black Cleaver

Black Cleaver shreds armour during extended fights.

Ability reference

Compare both kits

Ability reference Data Dragon 16.20.1

Cooldown / Cost / Range Data Dragon 16.20.1

Yasuo

  1. P
    Way of the Wanderer

    Way of the Wanderer is an automatic part of the kit involving protection or sustain and damage. Track when its condition is active instead of treating every fight the same way.

  2. Q
    Steel Tempest

    Steel Tempest is a ranged cast involving basic-attack interaction. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

    Cooldown 4 · Listed range 475
  3. W
    Wind Wall

    Wind Wall is part of Yasuo's W pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

    Cooldown 25/23/21/19/17 · Listed range 400
  4. E
    Sweeping Blade

    Sweeping Blade contributes movement or repositioning and damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

    Cooldown 0.5/0.4/0.3/0.2/0.1 · Listed range 475
  5. R
    Last Breath

    Last Breath contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

    Cooldown 70/50/30 · Listed range 1400

Vex

  1. P
    Doom 'n Gloom

    Doom 'n Gloom is an automatic part of the kit involving hard crowd control and damage. Track when its condition is active instead of treating every fight the same way.

  2. Q
    Mistral Bolt

    Mistral Bolt is a ranged cast involving its listed effect. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

    Cooldown 8/7/6/5/4 · Cost 45/50/55/60/65 · Listed range 1200
  3. W
    Personal Space

    Personal Space contributes protection or sustain and damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

    Cooldown 16/15/14/13/12 · Cost 75 · Listed range 475
  4. E
    Looming Darkness

    Looming Darkness creates setup or area pressure. Place it where the opponent must choose between entering its space, changing route or giving up the immediate contest.

    Cooldown 12 · Cost 70/80/90/100/110 · Listed range 800
  5. R
    Shadow Surge

    Shadow Surge is a ranged cast involving movement or repositioning and damage. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

    Cooldown 140/120/100 · Cost 100 · Listed range 2000/2500/3000

Adapt the plan

What to do when the game changes

Judge the whole lane or map state, not only personal kills. Choose the situation closest to the current game.

Even plan

Prioritise farm, spacing and coordination with Support

1
Lane

Match the opposing carry's income and trade when both lane partners can participate.

2
Map play

Finish the wave before rotating unless the fight is immediate and clearly reachable.

3
Fights

Stand behind allied control and build damage on reachable targets before stepping toward the back line.

Pings, movement and objectives

Yasuo Bot map plan

Protect income and coordinate with Support. Your movement should follow the wave, while your pings make target choice and danger clear before the fight begins.

Ahead

Carry the lead into the next safe fight

Ping
Use Target on the reachable opponent, Danger when Support or Jungle is too far away, and On My Way after the wave is secured.
Farm or rotate
Finish the wave, recall on the item timing and rotate with protection. Do not cross river alone to save a few seconds.
Objective
Attack from the safe side of the objective and keep damaging the nearest reachable threat. Preserving the shutdown matters more than chasing.
Even

Build the item timing and move together

Ping
Use Target to align with Support, Enemy Missing when either Bot opponent leaves and Danger if an engage begins outside your safe range.
Farm or rotate
Rotate after the wave or when the objective fight is immediate and reachable. Communicate if staying for the wave is the safer call.
Objective
Enter behind vision and allied control. Keep a route away from the enemy engage before starting sustained damage.
Behind

Shorten exposure and recover guaranteed gold

Ping
Use Retreat before Support or Jungle forces a fight you cannot damage, and Enemy Missing as soon as the winning Bot lane leaves.
Farm or rotate
Avoid being first into river. Move with Support after the safe wave, or trade an unsafe objective for protected farm.
Objective
Stand beside peel and attack whoever enters safe range. Do not cross enemy control to reach the opposing carry.
Objective setup

Four calls, in order

Pings create a shared plan; they do not replace checking waves, vision and who can move.

  1. 1
    Secure the wave

    Finish safe farm and communicate the recall or move before the objective setup begins.

  2. 2
    Enter protected

    Walk with Support or another ally and choose the side where enemy engage cannot reach you first.

  3. 3
    Set attack space

    Keep an exit route and identify the nearest target you can damage without crossing enemy control.

  4. 4
    Stay alive

    Continue useful damage without chasing away from the objective or donating a shutdown.

Later objectives: Repeat the same process around later major objectives: handle nearby income, communicate the route, enter through vision and agree on the fight before committing.

Keep preparing

Use the champion page or choose another opponent

The matchup page is a pre-game reference. It does not predict the result or alter its recommendation from changing live match data.

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