
Scorchclaw Pup
450 goldProvides Smite and a jungle companion before the first camp.
Jungle · Normal DraftMatchup guidePatch 16.20.1
Build, runes, abilities and practical pre-game checks in one queue-aware reference.
Role fit
Graves has an established clear and map plan that can function without lane income while contesting camps and objectives.
These patches track recommendation review, build validation and item lookup separately. Updating item data does not complete a build review.
Normal Draft · Jungle
Follow the completed-item order as a pre-game reference. Components and owned items do not create extra inventory slots.

Provides Smite and a jungle companion before the first camp.

Builds the first physical-damage power spike for ganks and objectives.

Supports movement and ability cycles between camps and lanes.

Adds damage for longer physical fights after the first item.

Adds sustain once the damage core is established.

Adds a revive for high-value late fights.

Move through units.
Complete build choices
Recommendation review pending
Best when: Wit's End adds magic resistance without giving up attack speed.
Runes and summoner spells
Fleet supports camp-to-camp health and kiting for a ranged clear. Smite remains reserved for progression and secure timing.
Smite is part of Jungle companion progression and objective security. The movement or combat spell beside it is the adjustable slot.
Ghost can fit sustained access; Flash can fit one immediate reposition. Use the champion's route and intended fights to choose.
Matchup notes
Fast clears and ranged skirmishing can pressure camps before grouped fights begin.
Mid to lateItem completion improves sustained damage, but the lane still depends on support pairing and safe positioning.
Treat Vex as one part of the map state. Their Jungler, nearby waves and which teammates can move determine whether the same trade or rotation is safe.
Static alternatives
These choices are not selected from live scores. Use one only after you identify the stated match problem yourself.

Wit's End adds magic resistance without giving up attack speed.
Ability reference
Ability reference Data Dragon 16.20.1
Cooldown (s) / Cost / Listed range (units) Data Dragon 16.20.1
Graves' shotgun has some unique properties. He must reload when he runs out of ammo. Attacks fire 4 bullets, which cannot pass through units. Non-champions struck by multiple bullets are knocked back.
Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain.
Cooldown (s) 13/11.25/9.5/7.75/6 · Cost 80 · Listed range (units) 925Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their Move Speed reduced briefly.
Cooldown (s) 26/24/22/20/18 · Cost 70/75/80/85/90 · Listed range (units) 950Graves dashes forward gaining an Armor and Magic Resist boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost.
Cooldown (s) 16/15/14/13/12 · Cost 40 · Listed range (units) 425Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone.
Cooldown (s) 100/80/60 · Cost 100 · Listed range (units) 1000Rammus gains bonus Attack Damage scaling with his Armor and Magic Resistance.
Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
Cooldown (s) 12/10.5/9/7.5/6 · Cost 60 · Listed range (units) 300Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him.
Cooldown (s) 7 · Cost 40 · Listed range (units) 300Rammus taunts an enemy champion or monster into a reckless assault against him.
Cooldown (s) 12 · Cost 50 · Listed range (units) 325Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.
The exported range is not a verified gameplay distance. Check the current ability tooltip.
Cooldown (s) 120/105/90 · Cost 100Adapt the plan
Judge the whole lane or map state, not only personal kills. Choose the situation closest to the current game.
Take efficient camps between plays so a lead does not disappear into repeated waiting.
Use lane priority before invading or starting an objective, and leave when nearby lanes cannot move.
Enter through controlled vision and keep a route out; a winning Jungler still loses a shutdown when isolated.
Track opposing camps and lane states instead of forcing the first visible target.
Trade sides of the map when contesting would require weaker lanes to move first.
Save important control for the enemy who threatens your carries or objective access.
Path through known territory and help lanes only when the opponent is genuinely vulnerable.
Cross-map rather than arriving late to a lost objective, then restore defensive vision with an ally.
Play around the strongest teammate and make the enemy commit into your control.
Pings, movement and objectives
Link each clear to the next informed decision. Pings should tell lanes where you are pathing and whether the team is contesting or trading an objective.
Pings create a shared plan; they do not replace checking waves, vision and who can move.
Decide which camps lead toward the objective and ping the nearby lanes before they spend the wave or recall timing.
Confirm which nearby lanes can move first. Do not convert an isolated objective marker into a forced fight.
Move with a teammate, sweep one entrance and keep Smite available before committing damage to the objective.
Call whether the team is finishing, fighting or leaving. Mixed decisions are more dangerous than either clear choice.
Later objectives: Repeat the same process around later major objectives: handle nearby income, communicate the route, enter through vision and agree on the fight before committing.
Keep preparing
The matchup page is a pre-game reference. It does not predict the result or alter its recommendation from changing live match data.