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Jungle · Normal DraftMatchup guidePatch 16.20.1

Kindred vs Sett

Build, runes, abilities and practical pre-game checks in one queue-aware reference.

KindredVSSett

Matchup guide

Choose the matchup

Search every champion, choose the assigned role, then open the exact queue page.

VS
Role
Selected laneJungle

Choose two champions from the list.

Role fit

JungleKindred

Kindred has an established clear and map plan that can function without lane income while contesting camps and objectives.

Primary role
Historical referenceRecommendation review pending

These patches track recommendation review, build validation and item lookup separately. Updating item data does not complete a build review.

Recommendation patch
16.16 Data Dragon
Build validation patch
16.19.1 Data Dragon
Item lookup patch
16.20.1 Data Dragon

Normal Draft · Jungle

Marksman jungle

Follow the completed-item order as a pre-game reference. Components and owned items do not create extra inventory slots.

Primary role
S
Draft / Ranked opening · separate from item 1

Scorchclaw Pup

450 gold

Provides Smite progression and the attack-oriented Jungle companion.

1
First item

Kraken Slayer

3,000 gold

This item is part of the most-supported coherent core in the frozen prior-patch public role snapshot. Treat the sample as context, then adjust only for a clearly identified matchup problem.

2
Boots

Plated Steelcaps

1,200 gold

This is the most-supported Boots choice in the frozen prior-patch public role snapshot; change it when the opposing damage or crowd control calls for a different defence.

3
Core damage

The Collector

3,000 gold

This item is part of the most-supported coherent core in the frozen prior-patch public role snapshot. Treat the sample as context, then adjust only for a clearly identified matchup problem.

4
Late sustain

Lord Dominik's Regards

3,300 gold

This item is part of the most-supported coherent core in the frozen prior-patch public role snapshot. Treat the sample as context, then adjust only for a clearly identified matchup problem.

5
Safety

Infinity Edge

3,500 gold

Keeps a reviewed late option after the prior-patch cross-check; move or replace it only when its stated match problem is present.

6
Late sustain

Bloodthirster

3,400 gold

Completes the six-item inventory with high attack damage and sustain for extended late fights.

Complete build choices

Choose the route before play

Recommendation review pending

AlternativeToo much healingMortal Reminder combines armour penetration with anti-heal.View full route

Best when: Mortal Reminder combines armour penetration with anti-heal.

  1. First itemKraken Slayer
  2. BootsPlated Steelcaps
  3. Core damageThe Collector
  4. Mortal Reminder
  5. SafetyInfinity Edge
  6. Late sustainBloodthirster
AlternativeThey burst meGuardian Angel protects a completed damage core from one decisive death.View full route

Best when: Guardian Angel protects a completed damage core from one decisive death.

  1. First itemKraken Slayer
  2. BootsPlated Steelcaps
  3. Core damageThe Collector
  4. Late sustainLord Dominik's Regards
  5. Guardian Angel
  6. Late sustainBloodthirster
AlternativeMagic damage reaches meWit's End adds magic resistance without giving up attack speed.View full route

Best when: Wit's End adds magic resistance without giving up attack speed.

  1. First itemKraken Slayer
  2. BootsPlated Steelcaps
  3. Core damageThe Collector
  4. Wit's End
  5. SafetyInfinity Edge
  6. Late sustainBloodthirster

Complete build comparison

Complete build comparison

Recommendation review pending

AlternativeToo much healingMortal Reminder combines armour penetration with anti-heal.View full route

Best when: Mortal Reminder combines armour penetration with anti-heal.

  1. First itemKraken Slayer
  2. BootsPlated Steelcaps
  3. Core damageThe Collector
  4. Mortal Reminder
  5. SafetyInfinity Edge
  6. Late sustainBloodthirster
AlternativeThey burst meGuardian Angel protects a completed damage core from one decisive death.View full route

Best when: Guardian Angel protects a completed damage core from one decisive death.

  1. First itemKraken Slayer
  2. BootsPlated Steelcaps
  3. Core damageThe Collector
  4. Late sustainLord Dominik's Regards
  5. Guardian Angel
  6. Late sustainBloodthirster
AlternativeMagic damage reaches meWit's End adds magic resistance without giving up attack speed.View full route

Best when: Wit's End adds magic resistance without giving up attack speed.

  1. First itemKraken Slayer
  2. BootsPlated Steelcaps
  3. Core damageThe Collector
  4. Wit's End
  5. SafetyInfinity Edge
  6. Late sustainBloodthirster

Runes and summoner spells

Runes and summoner spellsKindredJungle

Fleet supports camp-to-camp health and kiting for a ranged clear. Smite remains reserved for progression and secure timing.

Normal Draft
Primary tree

Precision

Fleet FootworkTriumphLegend: AlacrityCut Down
Secondary tree

Domination

Sudden ImpactRelentless Hunter
Summoner spells
FlashSmite
Keep Smite

Smite is part of Jungle companion progression and objective security. The movement or combat spell beside it is the adjustable slot.

Change the movement spell

Ghost can fit sustained access; Flash can fit one immediate reposition. Use the champion's route and intended fights to choose.

Matchup notes

What changes when Sett is opposite you?

Pre-game kit comparison
Strategic interaction

Contest from range

Range and early mark pressure can challenge a slower front-line jungle route.

Mid to late

Item completion improves sustained damage, but the lane still depends on support pairing and safe positioning.

Your plan

Use the route you prepared

Treat Vex as one part of the map state. Their Jungler, nearby waves and which teammates can move determine whether the same trade or rotation is safe.

Ability reminders

Kindred reminders

  • Moving around between attacks while jungling will help you avoid damage and also generate more heals from Wolf's Frenzy.
  • Pick which Hunts you want to pursue carefully; getting many of them is the key to success as the game goes on.
  • Don't go in first to a large team fight. Wait for your teammates to initiate.

Static alternatives

Compare the problem before changing the plan

These choices are not selected from live scores. Use one only after you identify the stated match problem yourself.

Too much healing

Mortal Reminder

Mortal Reminder combines armour penetration with anti-heal.

They burst me

Guardian Angel

Guardian Angel protects a completed damage core from one decisive death.

Magic damage reaches me

Wit's End

Wit's End adds magic resistance without giving up attack speed.

Ability reference

Compare both kits

Ability reference Data Dragon 16.20.1

Cooldown / Cost / Range Data Dragon 16.20.1

Kindred

  1. P
    Mark of the Kindred

    Mark of the Kindred is an automatic part of the kit involving basic-attack interaction. Track when its condition is active instead of treating every fight the same way.

  2. Q
    Dance of Arrows

    Dance of Arrows is part of Kindred's Q pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

    Cooldown 9 · Cost 35 · Listed range 340
  3. W
    Wolf's Frenzy

    Wolf's Frenzy is part of Kindred's W pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

    Cooldown 18/17/16/15/14 · Cost 40 · Listed range 560
  4. E
    Mounting Dread

    Mounting Dread is a ranged cast involving a slowing effect and damage. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

    Cooldown 14/12.5/11/9.5/8 · Listed range 500
  5. R
    Lamb's Respite

    Lamb's Respite is part of Kindred's R pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

    Cooldown 160/140/120 · Cost 100 · Listed range 500

Sett

  1. P
    Pit Grit

    Pit Grit is the always-on rule shaping Sett's normal trading and fight pattern. Watch its in-game state before committing.

  2. Q
    Knuckle Down

    Knuckle Down contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

    Cooldown 9/8/7/6/5
  3. W
    Haymaker

    Haymaker contributes protection or sustain and damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

    Cooldown 18/16.5/15/13.5/12 · Listed range 25000
  4. E
    Facebreaker

    Facebreaker contributes a slowing effect and damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

    Cooldown 16/14.5/13/11.5/10 · Listed range 490
  5. R
    The Show Stopper

    The Show Stopper contributes a slowing effect and damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

    Cooldown 120/100/80 · Listed range 400

Adapt the plan

What to do when the game changes

Judge the whole lane or map state, not only personal kills. Choose the situation closest to the current game.

Even plan

Keep the clear moving and choose high-information plays

1
Pathing

Track opposing camps and lane states instead of forcing the first visible target.

2
Map play

Trade sides of the map when contesting would require weaker lanes to move first.

3
Fights

Save important control for the enemy who threatens your carries or objective access.

Pings, movement and objectives

Kindred Jungle map plan

Link each clear to the next informed decision. Pings should tell lanes where you are pathing and whether the team is contesting or trading an objective.

Ahead

Turn tempo into controlled territory

Ping
Use On My Way before entering a lane, Assist Me before an objective and Danger when nearby lanes cannot move to an invade.
Path or gank
Gank when the lane has reach, damage and a safe exit. Do not wait beside a protected target while camps and the next objective disappear.
Objective
Establish vision with the nearest winning lane, keep Smite available and avoid chasing away from the objective after gaining control.
Even

Choose the play with the clearest information

Ping
Use On My Way early enough for the lane to prepare, Assist Me only when nearby lanes can move, and Retreat when the contest has already become late.
Path or gank
Prefer a lane with crowd control, damaged opponents or a favourable wave. A visible opponent is not automatically a usable gank.
Objective
Check Mid and Bot priority before Dragon, or Mid and Top before Herald. Set a safe entrance before beginning the objective.
Behind

Trade the map instead of forcing recovery

Ping
Ping Retreat from lost contests, Danger on likely invades and On My Way when covering a vulnerable lane or remaining camp.
Path or gank
Counter-gank or help only when allies can survive until arrival. Repeated low-chance ganks deepen the camp and level deficit.
Objective
If entry is unsafe, trade for camps, a wave, vision or the opposite objective. Keep Smite and crowd control for a contest the team can actually reach.
Objective setup

Four calls, in order

Pings create a shared plan; they do not replace checking waves, vision and who can move.

  1. 1
    Before the route

    Decide which camps lead toward the objective and ping the nearby lanes before they spend the wave or recall timing.

  2. 2
    Check priority

    Confirm which nearby lanes can move first. Do not convert an isolated objective marker into a forced fight.

  3. 3
    Control entry

    Move with a teammate, sweep one entrance and keep Smite available before committing damage to the objective.

  4. 4
    Finish or turn

    Call whether the team is finishing, fighting or leaving. Mixed decisions are more dangerous than either clear choice.

Later objectives: Repeat the same process around later major objectives: handle nearby income, communicate the route, enter through vision and agree on the fight before committing.

Keep preparing

Use the champion page or choose another opponent

The matchup page is a pre-game reference. It does not predict the result or alter its recommendation from changing live match data.

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