Arrr, VRC.LOL

Game patch, matey 26.21Data Dragon 16.21.1

Arrr, reference patch 16.20.1

Vi

the Piltover Enforcer

Vi be a burst-focused champion who looks fer a reachable priority target and a course back aboard out. This overview keeps th' explanation practical and leaves patch-sensitive numbers to Riot's structured data and th' present in-battle tooltip.

JungleArrr, mostly physical damageArrr, melee attacks
Arrr, usual roleJungle
ClassArrr, fighter · Assassin
DifficultyArrr, medium · 4/10
Arrr, basic attacksMeleeArrr, melee basic attacks · 125 range.
Arrr, damage profileArrr, mostly physical damageMost normal kit pressure be physical. Armour may lend a hand, but inspect whether attacks or tricks be th' main source.
Arrr, reference patch16.20.1

Arrr, strengths and limits

What Vi does well, and what can go wrong

These be kit-level patterns, nay a promise that every course or matchup plays th' same way.

Arrr, good patterns

  • Arrr, threatens reachable priority targets through burst, mobility or an unusual angle.
  • Arrr, combines damage and durability in committed skirmishes or extended exchanges.

Arrr, limits to respect

  • Arrr, a failed commitment can leave no clean exit and little value until cooldowns return.
  • Can be worn down or controlled afore reaching th' range where th' kit be strongest.
  • Basic attacks require belay access, so foe range, slows and displacement can deny a clean trade.

Arrr, riot ally tips

Use these while learning th' champion
1

A fully charged Vault Breaker will deal double damage. It's great fer catching and finishing off fleeing enemies.

2

Relentless Force does full damage to anyone caught in th' shockwave. Use it on minions in course to hit enemies hiding astern o' them.

3

Cease and Desist be a powerful initiation tool, just remember nay to get too far across th' waters ahead o' th' rest o' yer crew.

Riot foe tips

What an foe be told to watch fer
1

A fully charged Vault breaker deals double damage. If ye see Vi set sail to charge ye should back aboard off or try to dodge it.

2

Vi will shred yer Armor and gain Attack Speed if she manages to hit ye three times in a row. Try nay to engage in extended brawls wit' her.

3

Vi cannae be stopped while using her ult. Remember to save yer displacement effects until after she's done charging.

Arrr, source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries be independently written.

Arrr, practical champion reading

Arrr, how to read Vi in a real fight

Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.

Arrr, damage delivery

Arrr, primarily physical pressure

Armour can reduce th' broad physical profile. Separate basic attacks from physical tricks afore relying on an gear passive that only affects attacks.

Arrr, fight rhythm

Track th' shipshape trick cycle

Do nay judge th' champion from one control. Watch which setup, payoff and escape tools be available afore choosing a trade or commitment.

Arrr, range and access

Needs belay access fer basic attacks

Range, slows, displacement and terrain can deny th' clean contact this champion wants. Course th' course in as carefully as th' damage after arrival.

Typical crew job

Arrr, threaten a reachable priority target

A clean angle matters more booty than attacking th' nearest unit immediately. Keep an exit, reset th' course or follow-up course in mind afore committing.

Control inspect

Identify th' exact movement restriction

Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement captain's answer.

Arrr, protection and sustain

Inspect whether recovery changes th' fight

Anti-heal or anti-shielding be situational. Buy it only when th' effect be materially protecting targets and yer champion can apply th' captain's answer reliably.

Arrr, resource pattern

Arrr, mana and cooldowns both matter

A spell being available does nay mean th' shipshape sequence be sustainable. Watch th' resource bar as well as th' setup and escape cooldowns.

Read th' whole crewTh' same champion can create a different problem after changing role, gear or crewmates. Re-inspect th' visible clash afore committing to a defensive captain's answer.

Defensive gear reference

What can help against Vi?

Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.

Pre-battle choices
Arrr, dEFENSIVE BOOTS

Neither pair be automatic

This champion be nay cleanly answered by th' passive on either defensive pair.

Use Plated Steelcaps fer meaningful basic attacks, Mercury's Treads fer magic damage or reducible control, or keep th' loadout's normal Boots.
DisplacementShieldsHull-scaling or true damage
Arrr, pHYSICAL DEFENCE

Arrr, physical defence

Armour · health · role-appropriate defence

Armour can reduce physical damage, but Plated Steelcaps' passive be specific to attacks.

Clash th' gear to attacks, critical strikes or trick burst rather than buying armour from th' label alone.
Arrr, cONTROL AND ONE KEY SPELL

Arrr, control and one key spell

Mercury's Treads · Quicksilver Sash · Banshee's Veil · Edge of Night

Tenacity and a removable-control active can lend a hand agin' th' relevant disabling effects. Airborne and displacement effects be nay solved simply by stacking Tenacity.

Inspect th' present tooltip and whether th' exact effect can be shortened, removed or blocked.
Arrr, rEPEATED SHIELDS

Arrr, repeated shields

Serpent's Fang

Anti-shielding can matter when repeated shields be protecting fit fer th' captain's eye targets.

Its offensive stats do nay fit every champion; another teammate may apply it more booty efficiently.
Arrr, hEALTH-SCALING OR TRUE DAMAGE

Hull-scaling or true damage

Shields · sustain · positioning · exact resistance check

Raw hull or one resistance may be incomplete agin' percent-hull, lost overboard-hull or true-damage mechanics.

Read th' present trick tooltip afore choosing defence; these mechanics do nay all use th' same counter.
Sailor decidesChampion identity be a starting point, nay an automatic purchase. Compare th' full opposing crew, present gear tooltips and th' problem that be actually deciding fights. Ne'er buy two completed pairs o' Boots.

Normal Draft and Ranked role sea chart

Where Vi fits on Summoner's Rift

Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.

TopsideUnestablished course

Old chart, matey. Recommendations await inspection. Vi be normally played Jungle and does nay currently have a reviewed Top course. Top most often needs independent laning, durable trading or reliable side-course pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
MidshipsUnestablished course

Old chart, matey. Recommendations await inspection. Vi be normally played Jungle and does nay currently have a reviewed Mid course. Mid most often needs solo-course safe harbour plus wave control, roaming or reliable burst pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
BottomsideUnestablished course

Old chart, matey. Recommendations await inspection. Vi be normally played Jungle and does nay currently have a reviewed Bot course. Bot most often needs dependable duo-course scaling and sustained damage wit' shared early pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
SupportUnestablished course

Old chart, matey. Recommendations await inspection. Vi be normally played Jungle and does nay currently have a reviewed Support course. Support most often needs useful engage, peel or utility while operating on low doubloons income. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role

Arrr, kit reference

Vi tricks

Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Tricks Data Dragon 16.20.1Wait fer reload (s) / Cost / Charted reach (units) Data Dragon 16.20.1
P
Passive

Blast Shield

Arrr, what it doesEnglishVi charges a shield over time. The shield can be activated by hitting an enemy with an ability.

Q
Q trick

Vault Breaker

Arrr, what it doesEnglishVi charges her gauntlets and unleashes a vault shattering punch, carrying her forward. Enemies she hits are knocked back and receive a stack of Denting Blows.

Range changes as ye charge this ability, arr! Check the current tooltip; that listed number ain't its full reach.

Wait fer reload (s)12/10.5/9/7.5/6Cost50/60/70/80/90Charted reach (units)250
W
W trick

Denting Blows

Arrr, what it doesEnglishVi's punches break her opponent's Armor, dealing bonus damage and granting her Attack Speed.

Charted reach (units)750
E
E trick

Relentless Force

Arrr, what it doesEnglishVi's next attack blasts through her target, dealing damage to enemies behind it.

Cost26/32/38/44/50Charted reach (units)400
R
Ultimate

Cease and Desist

Arrr, what it doesEnglishVi runs down an enemy, knocking aside anyone in the way. When she reaches her target she knocks it into the air, jumps after it, and slams it back into the ground.

Wait fer reload (s)140/115/90Cost100Charted reach (units)800

Arrr, levels 1–18

Vi · Health, arr / Mana, arr · Tricks

Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.

Arrr, level 1655 Health, arr295 Mana, arr
Arrr, level 3810 Health, arr391 Mana, arr
Arrr, level 61,070 Health, arr552 Mana, arr
Arrr, level 111,576 Health, arr865 Mana, arr
Arrr, level 162,175 Health, arr1,236 Mana, arr
Arrr, level 182,440 Health, arr1,400 Mana, arr

Wait fer reload (s) Data Dragon 16.20.1

Q
Basic trickVault Breaker

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 112Arrr, rank 210.5Arrr, rank 39Arrr, rank 47.5Arrr, rank 56

Range changes as ye charge this ability, arr! Check the current tooltip; that listed number ain't its full reach.

W
Basic trickDenting Blows

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Wait fer reload (s)Read present tooltip
E
Basic trickRelentless Force

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Wait fer reload (s)Read present tooltip
R
UltimateCease and Desist

First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Arrr, rank 1140Arrr, rank 2115Arrr, rank 390
Unfurl every levelHull and mana from level 1 to 18
RankHealth, arrMana, arrTrick milestone
1655295 Mana, arrPick th' first aboard basic trick
2731342 Mana, arrStow another basic trick or rank
3810391 Mana, arrStow another basic trick or rank
4893442 Mana, arrSpend one trick point
5979496 Mana, arrSpend one trick point
61,070552 Mana, arrFirst aboard ultimate rank normally available
71,164610 Mana, arrSpend one trick point
81,261670 Mana, arrSpend one trick point
91,363733 Mana, arrSpend one trick point
101,468798 Mana, arrSpend one trick point
111,576865 Mana, arrArrr, second ultimate rank normally available
121,689935 Mana, arrSpend one trick point
131,8051,007 Mana, arrSpend one trick point
141,9241,081 Mana, arrSpend one trick point
152,0481,157 Mana, arrSpend one trick point
162,1751,236 Mana, arrArrr, final ultimate rank normally available
172,3061,317 Mana, arrSpend one trick point
182,4401,400 Mana, arrSpend one trick point
How th' numbers be calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics wit' League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Pick th' next aboard query

Turn th' profile into a pre-battle course

Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.

Unfurl Vi buildsArrr, prepare a matchupArrr, browse champions