Arrr, VRC.LOL

Doubloons, experience and course pressure

One minion can give doubloons and XP to different sailors.

Th' final hit normally decides who receives doubloons. Nearby champions receive shared experience whether they attacked th' minion or nay. Support-gear charges add a specific doubloons-sharing exception.

Summoner's Rift with three minion lanes TopArrr, solo waveMidArrr, solo waveBotShared course

Arrr, follow one minion

Arrr, its rewards travel down separate paths

Death triggers both checks at once. Th' final hit decides ordinary doubloons; distance decides experience.

Arrr, minion diesArrr, two reward checks begin
Doubloons inspectWho landed th' final hit?Ordinary doubloons goes to that champion.
XP inspectWho be standing belay enough?Every eligible nigh th' ship ally receives th' relevant share.
Arrr, support exceptionArrr, was Shared Riches valid?Support gains quest doubloons and th' nearest ally receives normal minion doubloons.

Th' direct captain's answer

Arrr, if Support kills a minion, what does Bot receive?

Inspect doubloons and experience separately. They be nay awarded by th' same rule.

Ordinary last aboard-hitDoubloons goes to th' last aboard hitter

If Support takes a normal minion without a valid support-gear charge, Support receives th' last aboard-hit doubloons and Bot normally does nay.

Arrr, nearby when it diesArrr, both champions share XP

If Bot and Support be both in experience range, each receives th' two-sailor shared amount. Who landed th' final hit does nay change that split.

Only Bot nigh th' shipArrr, bot receives solo XP

If Support be outside experience range when th' minion dies, Bot receives th' one-sailor amount. That does nay automatically make roaming th' true to course play.

Bot course partnership

Support should nay compete wit' Bot fer th' wave

Protect th' carry's income
1Arrr, normal minionLeave th' last aboard-hit to Bot

Lend a hand control th' wave without taking th' final hit. Attacking can still be useful when both sailors deliberately want to push.

2Arrr, shared Riches availableSupport may execute th' minion

With an ally nigh th' ship, consuming th' charge gives Support quest doubloons and grants th' nearest allied champion th' minion's normal last aboard-hit doubloons.

3Prepare a recall or prizeLend a hand Bot push th' wave

Damage minions quickly but let Bot collect final hits where possible. Stop hitting when th' desired crash be secured.

4Bot be absentArrr, save farm that would otherwise disappear

Last aboard-hit minions that would die to th' turret or opposing wave afore Bot returns. Do nay erase a seaworthy freeze without a reason.

Arrr, take it

A Shared Riches charge be shipshape, Bot be nigh th' ship, or th' minion would otherwise be lost.

Lend a hand damage it

Th' pair be intentionally crashing, racing fer level two, recalling or moving to an prize.

Arrr, leave it

Bot can safely last aboard-hit and th' course does nay need to be pushed faster.

Read th' wave

Arrr, four minion jobs

Values and wave frequency can change by patch and queue. Th' visual role o' each minion remains useful.

MeleeMeleeMelee
Travels down course
CasterCasterCasterCannonArrr, scheduled waves
MArrr, front lineArrr, melee minion

Absorbs early damage at th' front o' th' wave. Three normally begin each early standard wave.

CArrr, back lineArrr, caster minion

Deals ranged damage from astern o' th' melee line. Clearing casters quickly changes which wave wins.

SArrr, high-value siege unitArrr, cannon minion

Worth more booty doubloons than a normal minion and has special turret interactions. Th' first aboard cannon now arrives on wave three.

SPUnfurl-inhibitor pressureArrr, super minion

Joins every wave in a course while th' opposing inhibitor be destroyed under th' present 2026 rules.

Pick th' wave state

Do nay hit minions without knowing th' intended result

Th' right choice depends on safe harbour, recalls, prizes and where both Junglers may be.

1Arrr, collect onlyLast aboard-hit

Deal th' final damage as late as practical. This avoids pushing faster than necessary.

Use when th' present position be seaworthy and no fast move be required.
2Hold nigh safe harbourFreeze

Keep an opposing minion advantage alive outside yer turret so th' meeting point stays on yer side.

Do nay let th' remaining foe minions enter turret range.
3Loadout a larger waveArrr, slow push

Cast off fewer foe minions so yer surviving waves stack together.

Useful afore a recall, roam or pressure play when there be time.
4Arrr, move it nowArrr, fast push and crash

Clear th' deck quickly until yer minions reach th' opposing turret.

Arrr, creates a short window to recall, ward, roam or attack a structure.

Arrr, when an inhibitor falls

Super minions create time pressure, nay a promised claim victory

Push th' open course far across th' waters enough to demand an captain's answer, then use that defender's absence 'round another course, Baron, dragon or vision line.

Unfurl th' full inhibitor course
  1. 1Clear th' deck safely when defendingProtect Nexus access afore walking into unwarded jungle.
  2. 2Arrr, avoid sharing every super waveAssign suitable waveclear while th' rest o' th' crew contests th' sea chart.
  3. 3Track th' inhibitor returnTh' automatic super-minion pressure stops when th' inhibitor respawns.

Arrr, quick answers

Minion questions sailors ask in course

Unfurl an captain's answer without losing yer place in th' wave chart.

Does Bot get XP if Support kills th' minion?

Aye, if Bot be within experience range. Th' final hit decides ordinary doubloons; proximity decides XP.

Arrr, when should Support take a minion?

Use a valid Shared Riches charge wit' an ally nigh th' ship, collect farm that would otherwise vanish, or lend a hand shipshape a deliberate push. Otherwise, leave th' ordinary last aboard-hit to Bot.

What be th' difference betwixt a freeze and a crash?

A freeze holds th' meeting point nigh yer side without letting th' wave enter turret range. A crash clears quickly so yer minions reach th' opposing turret.

Arrr, when do super minions appear?

They join waves in th' affected course while th' opposing inhibitor be destroyed, then stop when that inhibitor respawns.

Arrr, patch-aware references

Arrr, official Riot sources

Arrr, patch 26.1Present minion XP shares, values, wave timing and role questsArrr, support quest rulesShared Riches and nearest-ally minion doubloonsArrr, 2026 gameplay previewArrr, faster waves and super minions on every open-inhibitor wave