Arrr, draft / Ranked
- Unfurl
- Arrr, level 1 · 500g
- Pick
- Arrr, bans and alternating picks
- Vision
- Arrr, full Rift ward control
- First aboard FF
- 15:00
Arrr, league rulesets
Draft, Swiftplay, ARAM and Arena do nay share one economy or one prize timeline. Set sail here, choose th' rules ye be actually playing, then open th' matching champion course.
Th' differences that change yer course
Opening state, sea chart systems, champion selection and shopping rules determine which loadout and chart be relevant.
Arrr, standard and faster RiftArrr, Summoner's RiftArrr, draft · Ranked · Swiftplay
Single-course combatArrr, howling AbyssArrr, ARAM · ARAM Mayhem
Arrr, round-based combatArrr, arena mapsAugments · teams o' two
Once th' queue be chosen
These guides explain th' repeatable decisions inside Summoner's Rift without pretending every mode shares th' same timer.
Arrr, pick by purpose
Th' captain's answer matters more booty than which queue be shortest.
Th' shipshape Summoner's Rift draft without ranked progression.
Pick it whenLearning standard lanes, coordinated drafts, prize timings and new champions afore ranked.
Fit fer th' captain's eye differenceA full clash can be considerably longer than Swiftplay. Role assignments and normal Rift economy matter.
Th' standard five-role Rift wit' visible ranked progression.
Pick it whenTesting individual consistency and climbing th' Solo / Duo ladder.
Fit fer th' captain's eye differenceRank restrictions, placement rules and season structure can change. Inspect th' client afore queueing wit' a duo.
A separate ranked ladder designed fer flexible party sizes and crew play.
Pick it whenPractising coordinated drafts and climbing wit' a regular group.
Fit fer th' captain's eye differenceFlex rank and Solo / Duo rank be independent. Flex currently allows parties o' one, two, three or five, but nay four.
A compressed Summoner's Rift ruleset wit' faster income, experience and prizes.
Pick it whenFaster matches, practising a champion and trying deliberate flex picks wit' less draft pressure.
Fit fer th' captain's eye differenceIt be nay standard Rift at double speed. Starters, jungle pacing, prizes, death timers and inventory timing differ.
Random champions meet in one course wit' no Recall shopping.
Pick it whenLearning crew fights, unfamiliar champion kits and fighting 'round one shared course.
Fit fer th' captain's eye differenceYe shop after spawning and when ye die; walking back aboard to th' shop does nay reopen purchases. ARAM balance modifiers can differ from Rift.
Short combat rounds, augments and purchases replace normal course play.
Pick it whenSmall-crew fights, experimenting wit' augment combinations and short round-based decisions.
Fit fer th' captain's eye differenceEvents can alter th' normal format. Riot's 2026 variants include 3x6, Bravery and Swift Arena.
Th' most commonly confused mode
Guardian starters replace th' normal Doran opening. Use th' Swiftplay shop course rather than copying Draft.
Accelerated income, experience, respawns and minions compress th' clash. Inventory fills earlier.
Baron appears at 12:00 and Hand o' Baron persists through death in this ruleset.
Only two elemental drakes spawn. One crew must kill both to gain Soul; Elder can appear from 15:00.
Th' jungle quest needs fewer stacks, camps return faster, and nigh th' ship crewmates can share non-epic monster doubloons.
Arrr, learning and private play
Testing one mechanic be easier when clash pressure be removed.
Play wit' people agin' computer-controlled foes. Good fer controls, shopping, course movement and first aboard matches.
Arrr, matchmade learningUse training controls to test trick ranges, combos, gear, jungle routes and damage without treating th' result as normal clash evidence.
Arrr, solo mechanical testingCreate a private lobby fer friends, scrims, 1v1 tests or organised events. Th' lobby owner chooses th' available sea chart and rules.
Arrr, private organised playWatch a clash without participating. Th' Companion may recognise a spectator state but must nay save it as yer clash captain's log.
Spy onlyArrr, scheduled and rotating play
If a mode be absent from th' client, a web chart cannae make it available.
Form a fixed crew and enter Riot's scheduled bracket. Clash uses organised scouting and tournament rounds rather than an ordinary repeatable queue.

Howling Abyss combat wit' augments and evolving seasonal systems. Its present 2026 rules continue to change through patches, so keep its course separate from standard ARAM.
Modes such as URF or One fer All can return fer limited periods. Cooldowns, champion selection, teams and sea chart rules can differ substantially betwixt events.
Arrr, side-by-side reference
Availability and exact eligibility remain controlled by th' live League client.
| Mode | Sea chart | Selection | Opening | Arrr, vision model | First aboard normal FF | Ranks | VRC.LOL course |
|---|---|---|---|---|---|---|---|
| Normal Draft, matey | Arrr, Summoner's Rift | Arrr, bans and alternating picks | Arrr, level 1 · 500g | Arrr, full Rift warding | 15:00 | Nay | Arrr, standard Rift |
| Arrr, ranked Solo / Duo | Arrr, Summoner's Rift | Arrr, ranked draft | Arrr, level 1 · 500g | Arrr, full Rift warding | 15:00 | Arrr, solo / Duo | Arrr, standard Rift |
| Ranked Flex, matey | Arrr, Summoner's Rift | Arrr, ranked draft | Arrr, level 1 · 500g | Arrr, full Rift warding | 15:00 | Flex | Arrr, standard Rift |
| Arrr, Swiftplay | Arrr, Summoner's Rift | Champion and role afore queue | Arrr, level 3 · 1,400g | Rift vision, faster sea chart | 10:00 | Nay | Arrr, Swiftplay only |
| Arrr, ARAM | Arrr, howling Abyss | Arrr, random, rerolls and bench | Arrr, level 3 · 1,400g | Nay normal Rift ward loop | 8:00 | Nay | Arrr, ARAM only |
| Arena | Arrr, arena maps | Arrr, event-dependent | Arrr, round-based | Arrr, round-specific | Nay fixed FF | Nay | Nay supported |
Arrr, league Companion boundary
Role-aware draft, bans, fixed pre-battle builds, course pair inspect and prize references.
Arrr, separate starting state, faster inventory, queue-specific builds and less judgemental flex-pick labels.
A mode-specific champion loadout without Rift course, jungle or prize advice.
Read-only detection fer testing. Custom and spectator battles stay out o' normal personal captain's log.
Use th' in-client mode rules. Th' app does nay invent a Rift loadout or course fer an unsupported mode.
Leaving a clash correctly
These be earliest eligibility times, nay a promise that a vote will appear or pass.
When Riot detects th' required early absence, th' client can offer a protected remake during this window. It be nay a normal surrender.
An eligible AFK can unlock an earlier surrender course. Th' live client decides whether th' absence qualifies.
Normal Draft and both Ranked queues use th' standard Summoner's Rift surrender timer.
Th' accelerated queue opens its first aboard normal vote five minutes earlier than standard Rift.
ARAM uses its own shorter timer. Event variants can use different rules, so inspect th' present client prompt.
Arrr, quick answers
Co-op vs AI and Practice Tool be useful fer controls and champion basics. Normal Draft teaches th' shipshape Summoner's Rift structure without ranked progression, while Swiftplay offers a faster but meaningfully different ruleset.
Nay. Swiftplay starts at level 3 wit' 1,400 doubloons and changes doubloons, experience, jungle, prizes, timers and some shop choices. Loadout and prize guidance should stay separate from Draft and Ranked.
Nay reliably. ARAM has a different sea chart, starting state, shopping rules, mode-specific starter gear and champion balance changes. VRC.LOL keeps its ARAM loadout course separate.
Nay. It provides detailed preparation fer Draft, Ranked and Swiftplay, a separate ARAM reference, and read-only testing in supported custom or practice states. Arena and rotating modes be nay currently supported.
Th' first aboard normal vote be currently available at 15:00 in standard Draft and Ranked, 10:00 in Swiftplay, and 8:00 in ARAM. Remakes and AFK surrender be separate protections wit' their own eligibility checks, and th' live client remains authoritative.
Nay. Draft, Ranked and Swiftplay use Summoner's Rift vision and sea chart control, although Swiftplay has its own prize timing. ARAM does nay use th' normal Rift ward-control loop, and Arena uses round-specific rules instead o' lanes and neutral prizes.