VRC.LOL
Ekko champion artwork

League rulesets

Choose the mode before the build

Draft, Swiftplay, ARAM and Arena do not share one economy or one objective timeline. Start here, choose the rules you are actually playing, then open the matching champion plan.

The differences that change your plan

Choose by rules, not only match length

Opening state, map systems, champion selection and shopping rules determine which build and guide are relevant.

Full Summoner's Rift

Draft / Ranked

Open
Level 1 · 500g
Select
Bans and alternating picks
Vision
Full Rift ward control
First FF
15:00
Round-based event mode

Arena

Open
Round economy
Select
Event-specific
Vision
Round rules, not Rift wards
Finish
Team health and elimination

Do not blend queue builds. VRC.LOL keeps Draft / Ranked, Swiftplay and ARAM evidence separate because their openings, income and shop decisions are not interchangeable.

Once the queue is chosen

Open the map system you need

These guides explain the repeatable decisions inside Summoner's Rift without pretending every mode shares the same timer.

InformationVision and deep wardsMove together, sweep safely and establish an objective line.Open Neutral objectivesDragons, Herald and BaronCompare standard Rift and Swiftplay timing before contesting.Open StructuresTurrets, plates and aggroUnderstand target switching, minion cover and structure order.Open PathingJungle camps and routesBuild a first clear and know when a lane or objective changes it.Open

Pick by purpose

What do you want from the next match?

The answer matters more than which queue is shortest.

Learn standard RiftNormal DraftFull bans, roles, lanes and objectives without ranked progression. Play a faster RiftSwiftplayAccelerated economy with its own starters and objective rules. Climb competitivelyRankedSolo / Duo or Flex progression on standard Summoner's Rift. Fight in one laneARAMRandom champions, rerolls, a shared bench and no Recall shopping. Play short combat roundsArenaSmall teams, augments and event rules instead of lanes. Learn or test safelyPractice / CustomControls, combos, builds and organised private matches.
Summoner's Rift map icon
STANDARD RIFT

Normal Draft Pick

The complete Summoner's Rift draft without ranked progression.

Map
Summoner's Rift
Teams
5 vs 5
Select
Bans, picks and assigned roles
Start
Level 1 · 500 gold

Choose it whenLearning standard lanes, coordinated drafts, objective timings and new champions before ranked.

Important differenceA full match can be considerably longer than Swiftplay. Role assignments and normal Rift economy matter.

First normal FF vote15:00An eligible AFK can make an earlier team vote available.
VRC.LOL CompanionFull pre-game draft, role, matchup and fixed build preparation.
Summoner's Rift map icon
COMPETITIVE

Ranked Solo / Duo

The standard five-role Rift with visible ranked progression.

Map
Summoner's Rift
Teams
5 vs 5
Party
Solo or one eligible duo
Start
Level 1 · 500 gold

Choose it whenTesting individual consistency and climbing the Solo / Duo ladder.

Important differenceRank restrictions, placement rules and season structure can change. Check the client before queueing with a duo.

First normal FF vote15:00An eligible AFK can make an earlier team vote available.
VRC.LOL CompanionUses the same standard Rift plan as Normal Draft; it never predicts a win.
Summoner's Rift map icon
TEAM RANKED

Ranked Flex

A separate ranked ladder designed for flexible party sizes and team play.

Map
Summoner's Rift
Teams
5 vs 5
Rank
Separate from Solo / Duo
Start
Level 1 · 500 gold

Choose it whenPractising coordinated drafts and climbing with a regular group.

Important differenceFlex rank and Solo / Duo rank are independent. Flex currently allows parties of one, two, three or five, but not four.

First normal FF vote15:00An eligible AFK can make an earlier team vote available.
VRC.LOL CompanionStandard draft, lane, matchup and build support.
League of Legends season artwork
FASTER RIFT

Swiftplay

A compressed Summoner's Rift ruleset with faster income, experience and objectives.

Map
Summoner's Rift
Teams
5 vs 5
Select
Choose champion and roles before queue
Start
Level 3 · 1,400 gold

Choose it whenFaster matches, practising a champion and trying deliberate flex picks with less draft pressure.

Important differenceIt is not standard Rift at double speed. Starters, jungle pacing, objectives, death timers and inventory timing differ.

First normal FF vote10:00Riot's accelerated queue allows the vote five minutes earlier than standard Rift.
VRC.LOL CompanionSeparate Swiftplay build plan and flex labels; never blends Swiftplay evidence into Draft / Ranked.
Howling Abyss map icon
ONE LANE

ARAM

Random champions meet in one lane with no Recall shopping.

Map
Howling Abyss
Teams
5 vs 5
Select
Random champion, rerolls and bench
Start
Level 3 · 1,400 gold

Choose it whenLearning team fights, unfamiliar champion kits and fighting around one shared lane.

Important differenceYou shop after spawning and when you die; walking back to the shop does not reopen purchases. ARAM balance modifiers can differ from Rift.

First normal FF vote8:00ARAM uses its own shorter surrender timer.
VRC.LOL CompanionOne queue-specific champion build. Lane matchups, Rift jungle and draft bans are not shown.
League of Legends Arena artwork
ROUND COMBAT

Arena

Short combat rounds, augments and purchases replace normal lane play.

Map
Arena maps
Teams
Usually 8 teams of 2
Progress
Buy rounds and augments
Availability
Seasonal rules may rotate

Choose it whenSmall-team fights, experimenting with augment combinations and short round-based decisions.

Important differenceEvents can alter the normal format. Riot's 2026 variants include 3x6, Bravery and Swift Arena.

Round eliminationNo fixed FFArena ends teams through its round and health rules; follow the current event client.
VRC.LOL CompanionNot supported by the current League Companion build.

The most commonly confused mode

Swiftplay changes more than match length

Open objective timelines
1 Opening stateLevel 3 · 1,400 gold

Guardian starters replace the normal Doran opening. Use the Swiftplay shop plan rather than copying Draft.

2 Faster mapMore gold and experience

Accelerated income, experience, respawns and minions compress the match. Inventory fills earlier.

3 Top-side objectivesNo Voidgrubs or Herald

Baron appears at 12:00 and Hand of Baron persists through death in this ruleset.

4 Dragon finishTwo-drake Soul

Only two elemental drakes spawn. One team must kill both to gain Soul; Elder can appear from 15:00.

5 Jungle paceShorter quest and faster camps

The jungle quest needs fewer stacks, camps return faster, and nearby allies can share non-epic monster gold.

Learning and private play

Use a controlled mode for a controlled question

Testing one mechanic is easier when match pressure is removed.

Co-op vs AI

Play with people against computer-controlled opponents. Good for controls, shopping, lane movement and first matches.

Matchmade learning

Practice Tool

Use training controls to test ability ranges, combos, items, jungle routes and damage without treating the result as normal match evidence.

Solo mechanical testing

Custom Game

Create a private lobby for friends, scrims, 1v1 tests or organised events. The lobby owner chooses the available map and rules.

Private organised play

Spectator

Watch a match without participating. The Companion may recognise a spectator state but must not save it as your match history.

View only

Scheduled and rotating play

Some modes are not permanent queues

If a mode is absent from the client, a web guide cannot make it available.

Scheduled tournament

Clash

Form a fixed team and enter Riot's scheduled bracket. Clash uses organised scouting and tournament rounds rather than an ordinary repeatable queue.

Preparation
Team, roles and champion pool
Availability
Scheduled windows
VRC.LOL
Draft references only
ARAM Mayhem artwork
ARAM variant

ARAM: Mayhem

Howling Abyss combat with augments and evolving seasonal systems. Its current 2026 rules continue to change through patches, so keep its plan separate from standard ARAM.

Map
Howling Abyss variant
Availability
Check the live client
VRC.LOL
No dedicated build yet
Event queues

Rotating modes

Modes such as URF or One for All can return for limited periods. Cooldowns, champion selection, teams and map rules can differ substantially between events.

Rules
Read the live event card
Availability
Region and patch-dependent
VRC.LOL
Never assumes standard Rift

Side-by-side reference

Do not carry one queue's assumptions into another

Availability and exact eligibility remain controlled by the live League client.

ModeMapSelectionOpeningVision modelFirst normal FFRanksVRC.LOL plan
Normal DraftSummoner's RiftBans and alternating picksLevel 1 · 500gFull Rift warding15:00NoStandard Rift
Ranked Solo / DuoSummoner's RiftRanked draftLevel 1 · 500gFull Rift warding15:00Solo / DuoStandard Rift
Ranked FlexSummoner's RiftRanked draftLevel 1 · 500gFull Rift warding15:00FlexStandard Rift
SwiftplaySummoner's RiftChampion and role before queueLevel 3 · 1,400gRift vision, faster map10:00NoSwiftplay only
ARAMHowling AbyssRandom, rerolls and benchLevel 3 · 1,400gNo normal Rift ward loop8:00NoARAM only
ArenaArena mapsEvent-dependentRound-basedRound-specificNo fixed FFNoNot supported

League Companion boundary

What changes inside the app?

Companion details
Detailed

Draft / Ranked

Role-aware draft, bans, fixed pre-game builds, lane pair review and objective references.

Detailed

Swiftplay

Separate starting state, faster inventory, queue-specific builds and less judgemental flex-pick labels.

Focused

ARAM

A mode-specific champion build without Rift lane, jungle or objective advice.

Testing

Custom / Practice

Read-only detection for testing. Custom and spectator games stay out of normal personal history.

Not supported

Arena / rotating

Use the in-client mode rules. The app does not invent a Rift build or lane for an unsupported mode.

Leaving a match correctly

Remake, AFK surrender and normal FF are different

These are earliest eligibility times, not a promise that a vote will appear or pass.

1Remake eligibility0:55–2:25

When Riot detects the required early absence, the client can offer a protected remake during this window. It is not a normal surrender.

2AFK surrenderFrom 2:55

An eligible AFK can unlock an earlier surrender route. The live client decides whether the absence qualifies.

3Standard Rift15:00

Normal Draft and both Ranked queues use the standard Summoner's Rift surrender timer.

4Swiftplay10:00

The accelerated queue opens its first normal vote five minutes earlier than standard Rift.

5ARAM8:00

ARAM uses its own shorter timer. Event variants can use different rules, so check the current client prompt.

The live client has the final say. Required votes, AFK eligibility and rotating-mode rules can change. VRC.LOL does not cast, recommend or detect a surrender vote.

What does FF mean?

Quick answers

Game mode questions

Which League mode should a new player choose?

Co-op vs AI and Practice Tool are useful for controls and champion basics. Normal Draft teaches the complete Summoner's Rift structure without ranked progression, while Swiftplay offers a faster but meaningfully different ruleset.

Is Swiftplay just a shorter Draft game?

No. Swiftplay starts at level 3 with 1,400 gold and changes gold, experience, jungle, objectives, timers and some shop choices. Build and objective guidance should stay separate from Draft and Ranked.

Does ARAM use normal Summoner's Rift builds?

Not reliably. ARAM has a different map, starting state, shopping rules, mode-specific starter items and champion balance changes. VRC.LOL keeps its ARAM build path separate.

Does the League Companion support every mode?

No. It provides detailed preparation for Draft, Ranked and Swiftplay, a separate ARAM reference, and read-only testing in supported custom or practice states. Arena and rotating modes are not currently supported.

When can a League team surrender or FF?

The first normal vote is currently available at 15:00 in standard Draft and Ranked, 10:00 in Swiftplay, and 8:00 in ARAM. Remakes and AFK surrender are separate protections with their own eligibility checks, and the live client remains authoritative.

Does every mode use normal warding and objectives?

No. Draft, Ranked and Swiftplay use Summoner's Rift vision and map control, although Swiftplay has its own objective timing. ARAM does not use the normal Rift ward-control loop, and Arena uses round-specific rules instead of lanes and neutral objectives.