Arrr, VRC.LOL Sailor lookup Find a sailor Champions aboard Item booty and build chart room Builds Matchup chart Chart Counter picks Discord crew Discord More booty All Set sail here Study th' charts fer th' Rift Course a battle Arrr, play and community Shipyard
Nay matching League chart Try a champion, loadout, prize or rule.
Study th' charts fer th' Rift 14 Arrr, install League Beginner chart Arrr, Learn the basics before your first match Battle modes Arrr, lanes and roles Arrr, role quests Arrr, minions and waves Hull, mana and Recall Jungle Prizes Arrr, Plan dragon, Baron and map pressure Vision Arrr, Ward safely and prepare the next play Ping chart Arrr, Share warnings, movement and plans Arrr, pulls and hooks Turrets Inhibitors Arrr, play and community 6 Pirate PIRATE Arrr, No matching language. Try its native name or code.
Set sail here
Yer first aboard League matches Pick one role, learn one champion and give yourself one small job at a time. Ye do nay need to memorise th' whole roster afore pressing Play.
1 Arrr, champion at a time Repeat afore expanding 3 Arrr, gentle starting steps Arrr, tutorial · AI · Normal
Set sail wit' Yer first aboard choice Champions aboard First aboard 10 minutes When it goes off course Questions
Arrr, pick by play style
What sounds fun first aboard? There be no perfect first aboard champion. Pick th' job that leaves ye enough attention to notice th' sea chart, minions and other sailors.
Top Arrr, i want room to learn alone Jungle I want to move 'round th' sea chart Mid I want simple, clear th' deck spells Bot Arrr, i want to deal ranged damage Support Arrr, i want to learn beside a friend
Top
Yer starting point
Arrr, i want room to learn alone
Arrr, Garen Durable, clear th' deck tricks and no mana bar. He leaves room to practise last aboard-hitting, short trades and returning to safe harbour.
First aboard jobFarm first aboard. Trade when yer tricks be shipshape, then step back aboard and recover.
Arrr, watch outDo nay follow an foe deep into their side o' th' sea chart just because they be low.
One approachable first aboard look per role
Five champions wit' readable jobs These be learning suggestions, nay a tier list or claim victory prediction. Pick one and replay it long enough fer th' buttons to become familiar.
1 Top Arrr, Garen Durable, clear th' deck tricks and no mana bar. He leaves room to practise last aboard-hitting, short trades and returning to safe harbour.
First aboard focusFarm first aboard. Trade when yer tricks be shipshape, then step back aboard and recover.
Arrr, watch outDo nay follow an foe deep into their side o' th' sea chart just because they be low.
Study th' charts fer next aboardStudy th' charts fer when to leave course fer a turret, prize or crew fight.
2 Jungle Arrr, Amumu A readable clear th' deck, a long-range engage and an ultimate that gives every crew fight an obvious purpose.
First aboard focusClear th' deck camps, watch nigh th' ship lanes and enter fights wit' an ally belay enough to follow.
Arrr, watch outJungle asks ye to read more booty o' th' sea chart. Co-op vs AI or Practice Tool be th' gentlest first aboard stop.
Study th' charts fer next aboardUse th' pathing chart afore trying faster or mechanically demanding junglers.
3 Mid Arrr, Annie Short, understandable spells and a visible stun counter make trick timing easier to read.
First aboard focusLast aboard-hit safely, keep track o' yer stun and do nay chase beyond th' river without vision.
Arrr, watch outMid can be approached from both sides, so make a quick minimap glance part o' every wave.
Study th' charts fer next aboardPractise clearing a wave afore moving to lend a hand another course.
4 Bot Arrr, Miss Fortune Straightforward attacks, useful movement speed and a crew-fight ultimate make th' Bot carry job easy to recognise.
First aboard focusStand astern o' yer frontline, collect minions and attack th' safest reachable foe.
Arrr, watch outYe be powerful but fragile. Seaworthy damage be better than walking through peril fer one target.
Study th' charts fer next aboardStudy th' charts fer to move betwixt attacks and keep th' opposing Support in spy.
5 Support Arrr, Yuumi Attaching to an ally reduces early movement pressure and lets a brand-new sailor watch lanes, fights and th' minimap.
First aboard focusStay active: use tricks deliberately, track mana, ward wit' yer ally and learn when it be seaworthy to detach.
Arrr, watch outAttachment be nay invulnerability. Yer ally can still carry ye into peril, and warding still requires care.
Study th' charts fer next aboardArrr, move to Leona or another independent Support to practise walking, spacing, roaming and placing vision safely. Yuumi be a ramp, nay th' whole staircase
Easy to begin does nay mean everything be automatic Yuumi reduces movement pressure while attached, but ye still need to cast, watch mana, choose th' right ally and place wards safely. Because attached play hides some movement and positioning practice, move to Leona or another independent Support after th' interface feels comfortable.
Arrr, step 1 Study th' charts fer th' controls Tutorial Move, attack, cast each trick and open th' shop without worrying about taking th' victory.
Leave when: th' controls feel familiar Arrr, step 2 Study th' charts fer one job Arrr, co-op vs AI Take yer chosen champion into th' same role and practise returning to course after shopping.
Leave when: ye can seek yer course and gear Arrr, step 3 Meet real sailors Arrr, Swiftplay Keep th' course small: play yer role, collect seaworthy experience and join nigh th' ship teammates.
Leave when: th' pace no longer feels overwhelming Arrr, step 4 Study th' charts fer full selection Normal Draft, matey Use assigned roles, bans and champion pick without adding Ranked pressure.
Ranked can wait; there be no deadline ARAM be fine fer learning fights and tricks, but it does nay teach normal lanes, jungle routes or recalling. Treat it as a different lesson rather than th' required next aboard step.
Arrr, compare modes
1 Afore leaving base Buy th' captain-recommended opening Use th' Captain-recommended shop tab. Inspect th' minimap and walk to th' course or jungle position assigned by th' client.
2 First aboard waves or camps Collect seaworthy doubloons and experience Stay nigh living minions when they die. If yer role farms, try to land th' final hit; Support should follow its role gear and course-partner course.
3 Arrr, every few seconds Glance at th' minimap Inspect whether an foe has disappeared and whether an ally be belay enough to lend a hand. One brief glance be enough.
4 When low or carrying doubloons Arrr, return safely and shop Move astern from enemies afore recalling. Buy an affordable part from th' captain-recommended course, then return to yer job.
5 When crewmates group nigh th' ship Arrr, join reachable fights Arrive wit' th' crew rather than walking first aboard into an unseen area. Attack a seaworthy reachable target and preserve yer escape.
Arrr, everyone has difficult matches
Arrr, what to do after dying Use th' grey screen to breathe and reset th' course th' course. A death be ship's intelligence, nay an instruction to fight th' same way again.
1 Inspect what hit ye Was it a turret, several foes or an trick ye did nay recognise? Ye only need one captain's answer.
2 Buy, then follow safe harbour Take an affordable captain-recommended gear part. Return through visible paths and move wit' an ally when possible.
3 Make th' next aboard goal smaller Collect one seaworthy wave, ward one entrance or lend a hand one nigh th' ship teammate. Do nay chase th' score back aboard in a single fight.
Pick a mode Arrr, aI, Swiftplay, Draft and ARAM compared Arrr, understand roles What each course does afore and after course phase Study th' charts fer minions Doubloons, experience and Support rules Arrr, translate League words Arrr, cS, gank, peel, roam and power spike
Arrr, beginner questions
Plain answers afore ye queue Is Yuumi th' best first aboard League champion? Yuumi can be a gentle first aboard Support because attaching reduces movement pressure, but she does nay teach every core skill. Use her to learn th' interface and crew fights, then practise an independent champion such as Leona to learn positioning, roaming and vision.
Which mode should a shipshape beginner play first aboard? Set sail wit' th' tutorial and Co-op vs AI. Move to Swiftplay when controls and shopping feel comfortable, then try Normal Draft when ye want bans, assigned roles and th' full Summoner's Rift structure.
Arrr, should a beginner play Ranked? Ranked Solo/Duo and Ranked Flex be locked until sailor record level 30. Riot also currently requires at least 20 owned champions and 10 completed Swiftplay or Normal Draft battles. Meeting those requirements makes Ranked available; it does nay mean ye need to rush into it. Normal battles teach th' same core sea chart without ranked progression, so begin Ranked when ye can recognise yer role, buy a basic loadout and keep participating after a difficult course.
What matters more booty than getting kills? Staying alive, collecting nigh th' ship minion experience, earning last aboard hits when yer role needs them, watching th' minimap and joining reachable prizes be dependable beginner goals.