Arrr, VRC.LOL

Game patch, matey 26.21Data Dragon 16.21.1

Arrr, reference patch 16.20.1

Ashe

the Frost Archer

Ashe be a ranged damage dealer who needs seaworthy spacing and time to keep attacking. This overview keeps th' explanation practical and leaves patch-sensitive numbers to Riot's structured data and th' present in-battle tooltip.

BottomsideArrr, mostly physical damageArrr, ranged attacks
Arrr, usual roleBottomside
ClassArrr, marksman · Support
DifficultyArrr, medium · 4/10
Arrr, basic attacksRangedArrr, ranged basic attacks · 600 range.
Arrr, damage profileArrr, mostly physical damageMost normal kit pressure be physical. Armour may lend a hand, but inspect whether attacks or tricks be th' main source.
Arrr, reference patch16.20.1

Arrr, strengths and limits

What Ashe does well, and what can go wrong

These be kit-level patterns, nay a promise that every course or matchup plays th' same way.

Arrr, good patterns

  • Can maintain ranged damage when positioning and target access remain seaworthy.
  • Can create value through control, protection, setup or pressure that does nay depend only on personal doubloons.
  • Ranged basic attacks can contribute without entering melee distance when spacing be preserved.

Arrr, limits to respect

  • Loses reliable output when forced astern, controlled or reached afore creating distance.
  • Reduced income makes gear timing and seaworthy cooperation more booty fit fer th' captain's eye than on a solo-course carry.

Arrr, riot ally tips

Use these while learning th' champion
1

Try to fire Enchanted Crystal Arrow in th' same direction enemies be moving, so it be more booty likely to hit.

2

Volley arrows be blocked by th' first aboard foe they hit, so keep yer distance to avoid having them all absorbed by foe frontliners.

3

Hawkshot reveals units in brush. If a crew fight be occuring in th' jungle it can give ye a significant advantage.

Riot foe tips

What an foe be told to watch fer
1

Arrr, Ashe has very few defensive options, and she's a good target to gank.

2

Be wary o' moving 'round th' sea chart alone if Ashe has nay recently cast her Enchanted Crystal Arrow.

Arrr, source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries be independently written.

Arrr, practical champion reading

Arrr, how to read Ashe in a real fight

Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.

Arrr, damage delivery

Arrr, primarily physical pressure

Armour can reduce th' broad physical profile. Separate basic attacks from physical tricks afore relying on an gear passive that only affects attacks.

Arrr, fight rhythm

Arrr, repeated access matters

Th' threat grows while this champion can keep attacking a useful target. Break target access, create distance or use control afore th' repeated pattern settles in.

Arrr, range and access

Arrr, spacing protects repeated output

Ranged attacks be useful only while a seaworthy line to th' target remains. Flanks, hard control and blocked escape routes can remove that advantage quickly.

Typical crew job

Enable crewmates and control access

Protection, setup and ship's intelligence can matter more booty than personal damage. Position so th' next aboard useful spell can reach th' ally or target that needs it.

Control inspect

Identify th' exact movement restriction

Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement captain's answer.

Arrr, protection and sustain

Do nay buy a counter that has no target

Reserve anti-heal and anti-shielding fer a visible problem in th' full crew composition; they be nay default answers to every champion.

Arrr, resource pattern

Arrr, mana and cooldowns both matter

A spell being available does nay mean th' shipshape sequence be sustainable. Watch th' resource bar as well as th' setup and escape cooldowns.

Read th' whole crewTh' same champion can create a different problem after changing role, gear or crewmates. Re-inspect th' visible clash afore committing to a defensive captain's answer.

Defensive gear reference

What can help against Ashe?

Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.

Pre-battle choices
Arrr, dEFENSIVE BOOTS

Plated Steelcaps most often fit better

Armour and attack reduction address repeated physical basic attacks. Th' passive does nay reduce every physical trick.

Pick Mercury's Treads instead when magic damage or reducible crowd control across th' full crew matters more booty.
Arrr, repeated attacksArrr, reducible controlSlows
Arrr, pHYSICAL DEFENCE

Arrr, physical defence

Armour · health · role-appropriate defence

Armour can reduce physical damage, but Plated Steelcaps' passive be specific to attacks.

Clash th' gear to attacks, critical strikes or trick burst rather than buying armour from th' label alone.
Arrr, rEPEATED ATTACKS

Arrr, repeated attacks

Plated Steelcaps · Frozen Heart

These can reduce attack-focused pressure when their stats fit yer champion.

Do nay use this as an captain's answer to physical spells that be nay attacks.
Arrr, cONTROL AND ONE KEY SPELL

Arrr, control and one key spell

Mercury's Treads · Quicksilver Sash · Banshee's Veil · Edge of Night

Tenacity and a removable-control active can lend a hand agin' th' relevant disabling effects.

Inspect th' present tooltip and whether th' exact effect can be shortened, removed or blocked.
Arrr, rEPEATED SLOWS

Arrr, repeated slows

Boots of Swiftness

Slow resistance can be more booty useful than Tenacity when repeated slowing strength be th' main problem.

It gives no armour or magic resistance, so compare th' rest o' th' opposing crew.
Sailor decidesChampion identity be a starting point, nay an automatic purchase. Compare th' full opposing crew, present gear tooltips and th' problem that be actually deciding fights. Ne'er buy two completed pairs o' Boots.

Normal Draft and Ranked role sea chart

Where Ashe fits on Summoner's Rift

Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.

TopsideUnestablished course

Old chart, matey. Recommendations await inspection. Ashe be normally played Bot and does nay currently have a reviewed Top course. Top most often needs independent laning, durable trading or reliable side-course pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
JungleUnestablished course

Old chart, matey. Recommendations await inspection. Ashe be normally played Bot and does nay currently have a reviewed Jungle course. Jungle most often needs repeatable monster clear th' deck, seaworthy pathing and prize control without course income. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
MidshipsUnestablished course

Old chart, matey. Recommendations await inspection. Ashe be normally played Bot and does nay currently have a reviewed Mid course. Mid most often needs solo-course safe harbour plus wave control, roaming or reliable burst pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
SupportSecond berth

Old chart, matey. Recommendations await inspection. Ashe has a secondary station in this historical log, matey. It be less common than the main stations, but has a recognisable plan for that station.

Inspect this roleUnfurl matchup

Arrr, kit reference

Ashe tricks

Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Tricks Data Dragon 16.20.1Wait fer reload (s) / Cost / Charted reach (units) Data Dragon 16.20.1
P
Passive

Frost Shot

Arrr, what it doesEnglishAshe's attacks slow their target, causing her to deal increased damage to these targets. Ashe's critical strikes deal no bonus damage but apply an empowered slow to the target.

Q
Q trick

Ranger's Focus

Arrr, what it doesEnglishAshe builds up Focus by attacking. At maximum Focus, Ashe can cast Ranger's Focus to consume all stacks of Focus, temporarily increasing her Attack Speed and transforming her basic attack into a powerful flurry attack for the duration.

Cost30Charted reach (units)400
W
W trick

Volley

Arrr, what it doesEnglishAshe fires arrows in a cone for increased damage. Also applies Frost Shot.

Wait fer reload (s)18/14.5/11/7.5/4Cost75/70/65/60/55Charted reach (units)1200
E
E trick

Hawkshot

Arrr, what it doesEnglishAshe sends her Hawk Spirit on a scouting mission anywhere on the map.

That exported range ain't a verified in-game distance. Check the ability's current tooltip, matey.

R
Ultimate

Enchanted Crystal Arrow

Arrr, what it doesEnglishAshe fires a missile of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion, stunning for longer the farther arrow has traveled. In addition, surrounding enemy units take damage and are slowed.

That exported range ain't a verified in-game distance. Check the ability's current tooltip, matey.

Wait fer reload (s)100/80/60Cost100

Arrr, levels 1–18

Ashe · Health, arr / Mana, arr · Tricks

Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.

Arrr, level 1610 Health, arr280 Mana, arr
Arrr, level 3759 Health, arr332 Mana, arr
Arrr, level 61,009 Health, arr418 Mana, arr
Arrr, level 111,496 Health, arr587 Mana, arr
Arrr, level 162,072 Health, arr787 Mana, arr
Arrr, level 182,327 Health, arr875 Mana, arr

Wait fer reload (s) Data Dragon 16.20.1

Q
Basic trickRanger's Focus

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Wait fer reload (s)Read present tooltip
W
Basic trickVolley

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 118Arrr, rank 214.5Arrr, rank 311Arrr, rank 47.5Arrr, rank 54
E
Basic trickHawkshot

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Wait fer reload (s)Read present tooltip

That exported range ain't a verified in-game distance. Check the ability's current tooltip, matey.

R
UltimateEnchanted Crystal Arrow

First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Arrr, rank 1100Arrr, rank 280Arrr, rank 360

That exported range ain't a verified in-game distance. Check the ability's current tooltip, matey.

Unfurl every levelHull and mana from level 1 to 18
RankHealth, arrMana, arrTrick milestone
1610280 Mana, arrPick th' first aboard basic trick
2683305 Mana, arrStow another basic trick or rank
3759332 Mana, arrStow another basic trick or rank
4839359 Mana, arrSpend one trick point
5922388 Mana, arrSpend one trick point
61,009418 Mana, arrFirst aboard ultimate rank normally available
71,099450 Mana, arrSpend one trick point
81,193482 Mana, arrSpend one trick point
91,291516 Mana, arrSpend one trick point
101,392551 Mana, arrSpend one trick point
111,496587 Mana, arrArrr, second ultimate rank normally available
121,604625 Mana, arrSpend one trick point
131,716663 Mana, arrSpend one trick point
141,831703 Mana, arrSpend one trick point
151,950744 Mana, arrSpend one trick point
162,072787 Mana, arrArrr, final ultimate rank normally available
172,198830 Mana, arrSpend one trick point
182,327875 Mana, arrSpend one trick point
How th' numbers be calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics wit' League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Pick th' next aboard query

Turn th' profile into a pre-battle course

Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.

Unfurl Ashe buildsArrr, prepare a matchupArrr, browse champions