Arrr, good patterns
- Arrr, combines damage and durability in committed skirmishes or extended exchanges.
- Arrr, creates space through durability, control or a reliable front-line threat.
Game patch, matey 26.20Data Dragon 16.20.1
Arrr, reference patch 16.20.1
the Uncaged Wrath of Zaun
Warwick be a durable champion who creates space through control, protection or a committed front line. This overview keeps th' explanation practical and leaves patch-sensitive numbers to Riot's structured data and th' present in-battle tooltip.
Arrr, strengths and limits
These be kit-level patterns, nay a promise that every course or matchup plays th' same way.
Follow yer Blood Hunt trails to low hull foe champions.
Infinite Duress (R)'s distance scales wit' any Move Speed ye gain, even from ally buffs and summoner spells.
Jaws of the Beast (Q) will follow enemies who run, dash or teleport if ye keep th' control held down.
Warwick's attacks heal him at low hull. Save yer disables to finish him off.
Warwick be empowered versus low hull enemies. Manage yer hull to keep him at bay.
Warwick's ultimate cast range scales wit' his Move Speed.
Arrr, practical champion reading
Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.
One resistance may captain's answer only part o' th' kit. Inspect th' present loadout and th' rest o' th' opposing crew afore specialising defensively.
Th' threat grows while this champion can keep attacking a useful target. Break target access, create distance or use control afore th' repeated pattern settles in.
Range, slows, displacement and terrain can deny th' clean contact this champion wants. Course th' course in as carefully as th' damage after arrival.
Th' kit be most often most valuable when it controls an entrance, protects a carry or begins a fight crewmates can actually reach. Durability does nay make an isolated engage seaworthy.
Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement captain's answer.
Anti-heal or anti-shielding be situational. Buy it only when th' effect be materially protecting targets and yer champion can apply th' captain's answer reliably.
A spell being available does nay mean th' shipshape sequence be sustainable. Watch th' resource bar as well as th' setup and escape cooldowns.
Defensive gear reference
Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.
Plated Steelcaps captain's answer repeated attacks; Mercury's Treads captain's answer magic resistance and reducible control.
Pick one pair fer th' larger crew-wide problem. Do nay buy both pairs.Normal Draft and Ranked role sea chart
Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.
Old chart, matey. Recommendations await inspection. Warwick has an established solo-course course wit' th' income and space needed to trade, manage waves and influence a side course.
Old chart, matey. Recommendations await inspection. Warwick has an established clear th' deck and sea chart course that can function without course income while contesting camps and prizes.
Old chart, matey. Recommendations await inspection. Warwick be normally played Top or Jungle and does nay currently have a reviewed Mid course. Mid most often needs solo-course safe harbour plus wave control, roaming or reliable burst pressure. Treat this as a deliberate experiment, nay a standard recommendation.
Old chart, matey. Recommendations await inspection. Warwick be normally played Top or Jungle and does nay currently have a reviewed Bot course. Bot most often needs dependable duo-course scaling and sustained damage wit' shared early pressure. Treat this as a deliberate experiment, nay a standard recommendation.
Old chart, matey. Recommendations await inspection. Warwick be normally played Top or Jungle and does nay currently have a reviewed Support course. Support most often needs useful engage, peel or utility while operating on low doubloons income. Treat this as a deliberate experiment, nay a standard recommendation.
Arrr, kit reference
Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Arrr, what it doesEnglishWarwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.
Arrr, practical readEternal Hunger be an automatic part o' th' kit involving protection or sustain and damage. Track when its condition be active instead o' treating every fight th' same way.
Th' protection or sustain be part o' th' cast's value. Compare its timing wit' incoming damage rather than reading only th' offensive effect.

Arrr, what it doesEnglishWarwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.
Arrr, practical readJaws of the Beast contributes protection or sustain and damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.
This effect references a maximum-hull value. Inspect whether th' present tooltip uses th' caster's or th' target's hull afore comparing damage or protection.
Th' protection or sustain be part o' th' cast's value. Compare its timing wit' incoming damage rather than reading only th' offensive effect.

Arrr, what it doesEnglishWarwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 25% health, he frenzies and these bonuses triple.
Arrr, practical readBlood Hunt contributes basic-attack interaction. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

Arrr, what it doesEnglishWarwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.
Arrr, practical readPrimal Howl contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

Arrr, what it doesEnglishWarwick leaps in a direction (scaling with his bonus Move Speed), suppressing the first champion he collides with for 1.5 seconds.
Arrr, practical readInfinite Duress be part o' Warwick's R pattern. Read its listed effect first aboard, then track th' cooldown and condition that make th' next aboard use valuable.
Th' cast changes position or access. Sailor record fer where th' champion finishes, nay only where th' trick begins.
Arrr, levels 1–18
Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.
Cooldown Data Dragon 16.20.1
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.
| Rank | Health, arr | Mana, arr | Trick milestone |
|---|---|---|---|
| 1 | 620 | 280 Mana, arr | Pick th' first aboard basic trick |
| 2 | 691 | 305 Mana, arr | Stow another basic trick or rank |
| 3 | 766 | 332 Mana, arr | Stow another basic trick or rank |
| 4 | 844 | 359 Mana, arr | Spend one trick point |
| 5 | 926 | 388 Mana, arr | Spend one trick point |
| 6 | 1,011 | 418 Mana, arr | First aboard ultimate rank normally available |
| 7 | 1,100 | 450 Mana, arr | Spend one trick point |
| 8 | 1,192 | 482 Mana, arr | Spend one trick point |
| 9 | 1,287 | 516 Mana, arr | Spend one trick point |
| 10 | 1,386 | 551 Mana, arr | Spend one trick point |
| 11 | 1,489 | 587 Mana, arr | Arrr, second ultimate rank normally available |
| 12 | 1,595 | 625 Mana, arr | Spend one trick point |
| 13 | 1,704 | 663 Mana, arr | Spend one trick point |
| 14 | 1,817 | 703 Mana, arr | Spend one trick point |
| 15 | 1,933 | 744 Mana, arr | Spend one trick point |
| 16 | 2,053 | 787 Mana, arr | Arrr, final ultimate rank normally available |
| 17 | 2,176 | 830 Mana, arr | Spend one trick point |
| 18 | 2,303 | 875 Mana, arr | Spend one trick point |
Pick th' next aboard query
Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.