Arrr, VRC.LOL

Game patch, matey 26.21Data Dragon 16.21.1

Arrr, reference patch 16.20.1

Lux

the Lady of Luminosity

Lux be a spell-focused champion who plays 'round range, cooldowns and controlled areas. This overview keeps th' explanation practical and leaves patch-sensitive numbers to Riot's structured data and th' present in-battle tooltip.

MidshipsArrr, mostly magic damageArrr, ranged attacks
Arrr, usual roleArrr, mid · Support
ClassArrr, mage · Support
DifficultyArrr, medium · 5/10
Arrr, basic attacksRangedArrr, ranged basic attacks · 550 range.
Arrr, damage profileArrr, mostly magic damageMost normal kit pressure be magic. Magic resistance may lend a hand, but control, penetration and true damage still matter.
Arrr, reference patch16.20.1

Arrr, strengths and limits

What Lux does well, and what can go wrong

These be kit-level patterns, nay a promise that every course or matchup plays th' same way.

Arrr, good patterns

  • Arrr, uses spells to shape space, punish predictable movement or control an approach.
  • Can create value through control, protection, setup or pressure that does nay depend only on personal doubloons.
  • Ranged basic attacks can contribute without entering melee distance when spacing be preserved.

Arrr, limits to respect

  • Fit fer th' captain's eye pressure falls while key spells be overboard or miss their intended area.
  • Reduced income makes gear timing and seaworthy cooperation more booty fit fer th' captain's eye than on a solo-course carry.

Arrr, riot ally tips

Use these while learning th' champion
1

Lux has great zone control tricks. Try to set up Lucent Singularity to prevent an foe's advance or escape.

2

If ye have trouble landing Prismatic Barrier, remember that it returns to ye after it reaches max range. Try positioning yourself to hit yer crewmates wit' its return trip.

3

Lucent Singularity be a great scouting tool. Try throwing it into brush afore walking into it to inspect fer ambushes.

Riot foe tips

What an foe be told to watch fer
1

Lux has powerful zone control tricks. Try to spread out and attack from different directions so she cannae lock down a specific area.

2

When retreating wit' low hull, be prepared to dodge Lux's Final Spark, a red targeting beam fires prior to th' main beam, so try to move to th' side if possible.

Arrr, source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries be independently written.

Arrr, practical champion reading

Arrr, how to read Lux in a real fight

Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.

Arrr, damage delivery

Arrr, primarily magic pressure

Magic resistance can reduce th' broad spell profile, but positioning and cooldown tracking still decide whether th' fit fer th' captain's eye tricks connect.

Arrr, fight rhythm

One short window carries much o' th' threat

Track th' key setup and highest-impact cooldown. A missed or blocked opening can create a safer window afore th' full rotation returns.

Arrr, range and access

Arrr, spacing protects repeated output

Ranged attacks be useful only while a seaworthy line to th' target remains. Flanks, hard control and blocked escape routes can remove that advantage quickly.

Typical crew job

Enable crewmates and control access

Protection, setup and ship's intelligence can matter more booty than personal damage. Position so th' next aboard useful spell can reach th' ally or target that needs it.

Control inspect

Identify th' exact movement restriction

Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement captain's answer.

Arrr, protection and sustain

Inspect whether recovery changes th' fight

Anti-heal or anti-shielding be situational. Buy it only when th' effect be materially protecting targets and yer champion can apply th' captain's answer reliably.

Arrr, resource pattern

Arrr, mana and cooldowns both matter

A spell being available does nay mean th' shipshape sequence be sustainable. Watch th' resource bar as well as th' setup and escape cooldowns.

Read th' whole crewTh' same champion can create a different problem after changing role, gear or crewmates. Re-inspect th' visible clash afore committing to a defensive captain's answer.

Defensive gear reference

What can help against Lux?

Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.

Pre-battle choices
Arrr, dEFENSIVE BOOTS

Mercury's Treads most often fit better

Magic resistance addresses th' broad damage profile, while Tenacity can shorten reducible control.

Pick Plated Steelcaps instead only when physical basic attacks from this champion or th' rest o' th' crew be th' larger repeated threat.
Arrr, reducible controlSlowsShields
Arrr, mAGIC DEFENCE

Arrr, magic defence

Kaenic Rookern · Force of Nature

Magic resistance can reduce th' broad spell profile.

Pick a role-appropriate option only when repeated or burst magic damage be th' problem.
Arrr, cONTROL AND ONE KEY SPELL

Arrr, control and one key spell

Mercury's Treads · Quicksilver Sash · Banshee's Veil · Edge of Night

Tenacity and a removable-control active can lend a hand agin' th' relevant disabling effects.

Inspect th' present tooltip and whether th' exact effect can be shortened, removed or blocked.
Arrr, rEPEATED SLOWS

Arrr, repeated slows

Boots of Swiftness

Slow resistance can be more booty useful than Tenacity when repeated slowing strength be th' main problem.

It gives no armour or magic resistance, so compare th' rest o' th' opposing crew.
Arrr, rEPEATED SHIELDS

Arrr, repeated shields

Serpent's Fang

Anti-shielding can matter when repeated shields be protecting fit fer th' captain's eye targets.

Its offensive stats do nay fit every champion; another teammate may apply it more booty efficiently.
Arrr, bURST WINDOW

Arrr, burst window

Zhonya's Hourglass · Banshee's Veil · Edge of Night

Stasis or a spell shield can deny one decisive engage or spell when th' gear fits th' loadout.

These do nay replace positioning, vision or ordinary durability.
Sailor decidesChampion identity be a starting point, nay an automatic purchase. Compare th' full opposing crew, present gear tooltips and th' problem that be actually deciding fights. Ne'er buy two completed pairs o' Boots.

Normal Draft and Ranked role sea chart

Where Lux fits on Summoner's Rift

Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.

TopsideUnestablished course

Old chart, matey. Recommendations await inspection. Lux be normally played Mid or Support and does nay currently have a reviewed Top course. Top most often needs independent laning, durable trading or reliable side-course pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
JungleUnestablished course

Old chart, matey. Recommendations await inspection. Lux be normally played Mid or Support and does nay currently have a reviewed Jungle course. Jungle most often needs repeatable monster clear th' deck, seaworthy pathing and prize control without course income. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
BottomsideUnestablished course

Old chart, matey. Recommendations await inspection. Lux be normally played Mid or Support and does nay currently have a reviewed Bot course. Bot most often needs dependable duo-course scaling and sustained damage wit' shared early pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role

Arrr, Situational AP purchase

Arrr, When should you buy anti-heal?

Arrr, Buy healing reduction when enemy healing or regeneration is deciding fights and you can keep damaging the relevant target. Grievous Wounds reduces healing; it does not reduce shields, magic damage or crowd control.

Arrr, Start with the component

Arrr, Oblivion Orb can provide healing reduction without immediately paying for a completed Morellonomicon. Fit the component around your core damage, mana and survival needs; check the current queue's item tooltip.

Arrr, Finish when it fits the fight

Arrr, Complete Morellonomicon when its stats and slot efficiency suit your build. Do not treat it as a mandatory first item just because your champion deals magic damage.

Arrr, Coordinate coverage

Arrr, Multiple Grievous Wounds sources do not add their percentages together. Another reliable applier may cover the same target, but you may still need your own source for a separate fight or target.

Arrr, Playing Lux: Arrr, Prioritize a reliable burst kill, mana or survival when that is the real problem. Consider anti-heal for healing targets your damaging spells can reach; W does not apply it. As Support, check allied coverage before spending limited gold or delaying utility.

Arrr, Will the fight last long enough?

Arrr, If you die before dealing damage, you apply no healing reduction. If your target dies before healing, there is little healing to prevent. The debuff applies on qualifying damage immediately; it does not need to build up. It remains briefly after your last hit, so teammates can benefit even after you disengage.

Arrr, Only healing during the active debuff counts. For example, 40% reduction prevents 80 of a 200-point heal, or 400 of a 1,000-point heal, before other modifiers. Compare that with the damage, penetration or survival you delayed; neither example guarantees a kill. Healing after the debuff expires is unaffected.

Arrr, See the Arrr, oblivion Orb and Arrr, Morellonomicon Arrr, references for current effects and queue availability. These are situational decisions, not a measured best-build claim.

Arrr, kit reference

Lux tricks

Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Tricks Data Dragon 16.20.1Wait fer reload (s) / Cost / Charted reach (units) Data Dragon 16.20.1
P
Passive

Illumination

Arrr, what it doesEnglishLux's damaging spells charge the target with energy for a few seconds. Lux's next attack ignites the energy, dealing bonus magic damage (depending on Lux's level) to the target.

Q
Q trick

Light Binding

Arrr, what it doesEnglishLux releases a sphere of light that binds and deals damage to up to two enemy units.

Wait fer reload (s)10Cost50Charted reach (units)1175
W
W trick

Prismatic Barrier

Arrr, what it doesEnglishLux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.

Wait fer reload (s)12/11.5/11/10.5/10Cost60/65/70/75/80Charted reach (units)1150
E
E trick

Lucent Singularity

Arrr, what it doesEnglishFires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect.

Wait fer reload (s)10/9.5/9/8.5/8Cost70/80/90/100/110Charted reach (units)1100
R
Ultimate

Final Spark

Arrr, what it doesEnglishAfter gathering energy, Lux fires a beam of light that deals damage to all targets in the area. In addition, triggers Lux's passive ability and refreshes the Illumination debuff duration.

Wait fer reload (s)60/50/40Cost100Charted reach (units)3340

Arrr, levels 1–18

Lux · Health, arr / Mana, arr · Tricks

Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.

Arrr, level 1580 Health, arr440 Mana, arr
Arrr, level 3726 Health, arr475 Mana, arr
Arrr, level 6971 Health, arr533 Mana, arr
Arrr, level 111,449 Health, arr646 Mana, arr
Arrr, level 162,013 Health, arr780 Mana, arr
Arrr, level 182,263 Health, arr840 Mana, arr

Wait fer reload (s) Data Dragon 16.20.1

Q
Basic trickLight Binding

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, all ranks10
W
Basic trickPrismatic Barrier

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 112Arrr, rank 211.5Arrr, rank 311Arrr, rank 410.5Arrr, rank 510
E
Basic trickLucent Singularity

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 110Arrr, rank 29.5Arrr, rank 39Arrr, rank 48.5Arrr, rank 58
R
UltimateFinal Spark

First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Arrr, rank 160Arrr, rank 250Arrr, rank 340
Unfurl every levelHull and mana from level 1 to 18
RankHealth, arrMana, arrTrick milestone
1580440 Mana, arrPick th' first aboard basic trick
2651457 Mana, arrStow another basic trick or rank
3726475 Mana, arrStow another basic trick or rank
4804493 Mana, arrSpend one trick point
5886513 Mana, arrSpend one trick point
6971533 Mana, arrFirst aboard ultimate rank normally available
71,060554 Mana, arrSpend one trick point
81,152576 Mana, arrSpend one trick point
91,247598 Mana, arrSpend one trick point
101,346622 Mana, arrSpend one trick point
111,449646 Mana, arrArrr, second ultimate rank normally available
121,555671 Mana, arrSpend one trick point
131,664697 Mana, arrSpend one trick point
141,777724 Mana, arrSpend one trick point
151,893752 Mana, arrSpend one trick point
162,013780 Mana, arrArrr, final ultimate rank normally available
172,136809 Mana, arrSpend one trick point
182,263840 Mana, arrSpend one trick point
How th' numbers be calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics wit' League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Pick th' next aboard query

Turn th' profile into a pre-battle course

Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.

Unfurl Lux buildsArrr, prepare a matchupArrr, browse champions