Arrr, VRC.LOL

Game patch, matey 26.20Data Dragon 16.20.1

Arrr, reference patch 16.20.1

Yunara

the Unbroken Faith

Yunara be a ranged damage dealer who needs seaworthy spacing and time to keep attacking. This overview keeps th' explanation practical and leaves patch-sensitive numbers to Riot's structured data and th' present in-battle tooltip.

BotArrr, mixed damageArrr, ranged attacks
Arrr, usual roleBot
ClassMarksman
DifficultyArrr, medium · 4/10
Arrr, basic attacksRangedArrr, ranged basic attacks · 575 range.
Arrr, damage profileArrr, mixed damageTh' kit can deal meaningful physical and magic damage. One resistance does nay captain's answer every part o' it.
Arrr, reference patch16.20.1

Arrr, strengths and limits

What Yunara does well, and what can go wrong

These be kit-level patterns, nay a promise that every course or matchup plays th' same way.

Arrr, good patterns

  • Can maintain ranged damage when positioning and target access remain seaworthy.
  • Ranged basic attacks can contribute without entering melee distance when spacing be preserved.

Arrr, limits to respect

  • Loses reliable output when forced astern, controlled or reached afore creating distance.
  • Needs th' sailor to respect cooldowns, resources and th' foe's course into th' fight.
Arrr, source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries be independently written.

Arrr, practical champion reading

Arrr, how to read Yunara in a real fight

Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.

Arrr, damage delivery

Arrr, meaningful mixed pressure

One resistance may captain's answer only part o' th' kit. Inspect th' present loadout and th' rest o' th' opposing crew afore specialising defensively.

Arrr, fight rhythm

Arrr, repeated access matters

Th' threat grows while this champion can keep attacking a useful target. Break target access, create distance or use control afore th' repeated pattern settles in.

Arrr, range and access

Arrr, spacing protects repeated output

Ranged attacks be useful only while a seaworthy line to th' target remains. Flanks, hard control and blocked escape routes can remove that advantage quickly.

Typical crew job

Maintain seaworthy, repeatable damage

Target access and survival time most often matter more booty than one ambitious hit. Reposition betwixt attacks and avoid giving up th' seaworthy damage line.

Control inspect

Identify th' exact movement restriction

Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement captain's answer.

Arrr, protection and sustain

Do nay buy a counter that has no target

Reserve anti-heal and anti-shielding fer a visible problem in th' full crew composition; they be nay default answers to every champion.

Arrr, resource pattern

Arrr, mana and cooldowns both matter

A spell being available does nay mean th' shipshape sequence be sustainable. Watch th' resource bar as well as th' setup and escape cooldowns.

Read th' whole crewTh' same champion can create a different problem after changing role, gear or crewmates. Re-inspect th' visible clash afore committing to a defensive captain's answer.

Defensive gear reference

What can help against Yunara?

Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.

Pre-battle choices
Arrr, dEFENSIVE BOOTS

Plated Steelcaps most often fit better

Armour and attack reduction address repeated physical basic attacks. Th' passive does nay reduce every physical trick.

Pick Mercury's Treads instead when magic damage or reducible crowd control across th' full crew matters more booty.
Arrr, repeated attacksSlowsArrr, possible critical strikes
Arrr, sPLIT DEFENCE

Arrr, split defence

Hull · shields · balanced resistances

Arrr, meaningful physical and magic damage makes one resistance incomplete.

Compare th' whole crew and th' champion's present loadout afore specialising.
Arrr, rEPEATED ATTACKS

Arrr, repeated attacks

Arrr, Plated Steelcaps · Frozen Heart

These can reduce attack-focused pressure when their stats fit yer champion.

Do nay use this as an captain's answer to physical spells that be nay attacks.
Arrr, cRITICAL STRIKES

Arrr, critical strikes

Arrr, randuin's Omen

Critical-strike reduction can matter after a real critical loadout appears.

Champion identity alone does nay prove that critical strikes will be purchased.
Arrr, rEPEATED SLOWS

Arrr, repeated slows

Arrr, Boots of Swiftness

Slow resistance can be more booty useful than Tenacity when repeated slowing strength be th' main problem.

It gives no armour or magic resistance, so compare th' rest o' th' opposing crew.
Sailor decidesChampion identity be a starting point, nay an automatic purchase. Compare th' full opposing crew, present gear tooltips and th' problem that be actually deciding fights. Ne'er buy two completed pairs o' Boots.

Normal Draft and Ranked role sea chart

Where Yunara fits on Summoner's Rift

Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.

TopUnestablished course

Old chart, matey. Recommendations await inspection. Yunara be normally played Bot and does nay currently have a reviewed Top course. Top most often needs independent laning, durable trading or reliable side-course pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
JungleUnestablished course

Old chart, matey. Recommendations await inspection. Yunara be normally played Bot and does nay currently have a reviewed Jungle course. Jungle most often needs repeatable monster clear th' deck, seaworthy pathing and prize control without course income. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
MidUnestablished course

Old chart, matey. Recommendations await inspection. Yunara be normally played Bot and does nay currently have a reviewed Mid course. Mid most often needs solo-course safe harbour plus wave control, roaming or reliable burst pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
SupportUnestablished course

Old chart, matey. Recommendations await inspection. Yunara be normally played Bot and does nay currently have a reviewed Support course. Support most often needs useful engage, peel or utility while operating on low doubloons income. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role

Arrr, kit reference

Yunara tricks

Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Tricks Data Dragon 16.20.1Cooldown / Cost / Range Data Dragon 16.20.1
P
Passive

Vow of the First Lands

Arrr, what it doesEnglishYunara's Critical Strikes deal bonus magic damage.

Arrr, practical readVow o' th' First aboard Lands be an automatic part o' th' kit involving damage. Track when its condition be active instead o' treating every fight th' same way.

Q
Q trick

Cultivation of Spirit

Arrr, what it doesEnglishYunara gains Attack Speed, bonus damage On-Hit, and her Attacks spread to nearby enemies.

Arrr, practical readCultivation o' Spirit contributes basic-attack interaction and damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

Cost30
W
W trick

Arc of Judgment | Arc of Ruin

Arrr, what it doesEnglishYunara fires a spinning prayer bead that deals damage and slows enemies. While in her Transcendent State she instead fires off a laser that deals damage and slows enemies.

Arrr, practical readArc of Judgment | Arc of Ruin be a ranged cast involving a slowing effect and damage. Respect its line or target area, and avoid spending it when th' foe can simply step astern afore th' fit fer th' captain's eye exchange.

CooldownArrr, 10 secCost60Arrr, listed rangeArrr, 1150 units
E
E trick

Kanmei's Steps | Untouchable Shadow

Arrr, what it doesEnglishYunara gains Move Speed and becomes Ghosted. While in her Transcendent State she instead dashes in a direction.

Arrr, practical readKanmei's Steps | Untouchable Shadow be part o' Yunara's E pattern. Read its listed effect first aboard, then track th' cooldown and condition that make th' next aboard use valuable.

CooldownArrr, 9 secCost40
Movement

Th' cast changes position or access. Sailor record fer where th' champion finishes, nay only where th' trick begins.

R
Ultimate

Transcend One's Self

Arrr, what it doesEnglishYunara enters a Transcendent State that upgrades her basic Abilities.

Arrr, practical readTranscend One's Self be part o' Yunara's R pattern. Read its listed effect first aboard, then track th' cooldown and condition that make th' next aboard use valuable.

CooldownArrr, 100/90/80 secCost100

Arrr, levels 1–18

Yunara · Health, arr / Mana, arr · Tricks

Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.

Arrr, level 1590 Health, arr275 Mana, arr
Arrr, level 3752 Health, arr341 Mana, arr
Arrr, level 61,025 Health, arr453 Mana, arr
Arrr, level 111,555 Health, arr670 Mana, arr
Arrr, level 162,182 Health, arr926 Mana, arr
Arrr, level 182,460 Health, arr1,040 Mana, arr

Cooldown Data Dragon 16.20.1

Q
Basic trickCultivation of Spirit

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

CooldownRead present tooltip
W
Basic trickArc of Judgment | Arc of Ruin

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, all ranksArrr, 10 sec
E
Basic trickKanmei's Steps | Untouchable Shadow

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, all ranksArrr, 9 sec
R
UltimateTranscend One's Self

First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Arrr, rank 1Arrr, 100 secArrr, rank 2Arrr, 90 secArrr, rank 3Arrr, 80 sec
Unfurl every levelHull and mana from level 1 to 18
RankHealth, arrMana, arrTrick milestone
1590275 Mana, arrPick th' first aboard basic trick
2669307 Mana, arrStow another basic trick or rank
3752341 Mana, arrStow another basic trick or rank
4839377 Mana, arrSpend one trick point
5930414 Mana, arrSpend one trick point
61,025453 Mana, arrFirst aboard ultimate rank normally available
71,123493 Mana, arrSpend one trick point
81,225535 Mana, arrSpend one trick point
91,331578 Mana, arrSpend one trick point
101,441623 Mana, arrSpend one trick point
111,555670 Mana, arrArrr, second ultimate rank normally available
121,673718 Mana, arrSpend one trick point
131,795768 Mana, arrSpend one trick point
141,920819 Mana, arrSpend one trick point
152,049872 Mana, arrSpend one trick point
162,182926 Mana, arrArrr, final ultimate rank normally available
172,319982 Mana, arrSpend one trick point
182,4601,040 Mana, arrSpend one trick point
How th' numbers be calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics wit' League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Pick th' next aboard query

Turn th' profile into a pre-battle course

Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.

Unfurl Yunara buildsArrr, prepare a matchupArrr, browse champions