Bot · Normal DraftMatchup chartPatch 16.20.1
Shaco vs Vex
Loadout, runes, tricks and practical pre-battle checks in one queue-aware reference.
Arrr, role fit
BotShaco
Shaco Bot be a rare sailor-chosen course strategy, nay a random assignment. Confirm th' damage course and course partner because it does nay provide a conventional marksman pattern.
Review patch be unknownRecommendations await inspection
These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.
- Recommendations’ patch
- — Data Dragon
- Build check’s patch
- 16.19.1 Data Dragon
- Item lookup’s patch
- 16.20.1 Data Dragon
Recommendations await inspection
Arrr, runes and summoner spells
Arrr, runes and summoner spellsShacoBot
A melee Bot course must survive ranged access afore committing. Conqueror supports th' longer entry while Barrier protects th' belay-range damage window.
Resolve
Avoid duplicating th' same defensive spell without a reason. Barrier protects th' user; Heal can protect both nigh th' ship course partners.
Pick Cleanse only when removable crowd control be th' course or fight problem and ye can use it reliably.
Arrr, matchup notes
What changes when Vex is opposite you?
Respect th' foe's reliable threat
Track th' cooldown and range o' th' trick that starts their safest trade. Do nay treat this chart as a statistical counter claim.
Use th' course ye prepared
Treat Vex as one part o' th' sea chart state. Their Jungler, nigh th' ship waves and which teammates can move determine whether th' same trade or rotation be seaworthy.
Shaco reminders
- Using Deceive over terrain can lend a hand ye make a clean escape.
- Try getting gear wit' on-hit effects. These will also benefit yer Hallucination clone.
- Backstab's damage can be increased wit' increased Critical Damage effects like Infinity Edge.
Trick reference
Arrr, compare both kits
Trick reference Data Dragon 16.20.1
Wait fer reload (s) / Cost / Charted reach (units) Data Dragon 16.20.1
Shaco
- PBackstabEnglish
Shaco's basic attacks and Two-Shiv Poison deal additional damage when striking from behind.
- QDeceiveEnglish
Shaco becomes Invisible and teleports to target location. His first attack while Invisible is empowered, dealing bonus damage and critically striking if he attacks from behind.
Wait fer reload (s) 13/12.5/12/11.5/11 · Cost 40 · Charted reach (units) 400 - WJack In The BoxEnglish
Shaco creates a hidden animated Jack-in-the-Box. When triggered, it will fear and attack nearby enemies.
Wait fer reload (s) 15 · Cost 70/65/60/55/50 · Charted reach (units) 500 - ETwo-Shiv PoisonEnglish
Shaco's Shivs passively poison targets on hit, slowing their Move Speed. He can throw his Shivs to deal damage and poison the target. The thrown Shiv deals bonus damage if the target is below 30% health.
Wait fer reload (s) 8 · Cost 75 · Charted reach (units) 625 - RHallucinateEnglish
Shaco creates an illusion of himself near him, which can attack nearby enemies (Deals reduced damage to turrets). Upon death, it explodes, spawning three mini Jack in the Boxes and dealing damage to nearby enemies.
Wait fer reload (s) 100/90/80 · Cost 100 · Charted reach (units) 200
Vex
- PDoom 'n GloomEnglish
Vex periodically becomes empowered, causing her next basic Ability to fear enemies and interrupt dashes. Whenever a nearby enemy dashes, Vex applies a mark that can be consumed for bonus damage that also reduces the cooldown of her empowered state.
- QMistral BoltEnglish
Launch a damaging missile that accelerates mid-flight.
Wait fer reload (s) 8/7/6/5/4 · Cost 45/50/55/60/65 · Charted reach (units) 1200 - WPersonal SpaceEnglish
Gain a shield and damage nearby enemies.
Wait fer reload (s) 16/15/14/13/12 · Cost 75 · Charted reach (units) 475 - ELooming DarknessEnglish
Summon a damaging and slowing zone that applies Gloom to enemies.
Wait fer reload (s) 12 · Cost 70/80/90/100/110 · Charted reach (units) 800 - RShadow SurgeEnglish
Fire a missile that marks an enemy champion. Recast to dash to them and deal damage.
Wait fer reload (s) 140/120/100 · Cost 100 · Charted reach (units) 2000/2500/3000
Adapt th' course
What to do when th' battle changes
Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.
Protect th' carry lead and finish th' next aboard prize
Pressure farm wit' yer Support while keeping th' wave and river warded; two foes can still punish an isolated carry.
Move after th' wave be secured and attack th' prize from a position yer crew can defend.
Deal damage to th' closest seaworthy target and preserve th' shutdown. Th' lead matters only while ye remain alive.
Prioritise farm, spacing and coordination wit' Support
Clash th' opposing carry's income and trade when both course partners can participate.
Finish th' wave afore rotating unless th' fight be immediate and clearly reachable.
Stand astern o' allied control and loadout damage on reachable targets afore stepping toward th' back aboard line.
Keep collecting seaworthy doubloons and shorten perilous exposure
Farm nigh tower or wit' nigh th' ship crewmates. Give up isolated minions instead o' offering another kill.
Avoid being first aboard into river and trade an unsafe prize fer income when th' crew cannae contest.
Wait fer foe cooldowns and attack whoever enters yer seaworthy range; survival creates more booty damage than a desperate flank.
Pings, movement and prizes
Shaco Bot sea chart course
Protect income and coordinate wit' Support. Yer movement should follow th' wave, while yer pings make target choice and peril clear th' deck afore th' fight begins.
Carry th' lead into th' next aboard seaworthy fight
- Ping
- Use Target on th' reachable foe, Peril when Support or Jungle be too far across th' waters astern, and On Me Way after th' wave be secured.
- Arrr, farm or rotate
- Finish th' wave, recall on th' gear timing and rotate wit' protection. Do nay cross river alone to save a few seconds.
- Prize
- Attack from th' seaworthy side o' th' prize and keep damaging th' nearest reachable threat. Preserving th' shutdown matters more booty than chasing.
Loadout th' gear timing and move together
- Ping
- Use Target to align wit' Support, Foe Lost overboard when either Bot foe leaves and Peril if an engage begins outside yer seaworthy range.
- Arrr, farm or rotate
- Rotate after th' wave or when th' prize fight be immediate and reachable. Communicate if staying fer th' wave be th' safer call.
- Prize
- Enter astern o' vision and allied control. Keep a course astern from th' foe engage afore starting sustained damage.
Shorten exposure and recover promised doubloons
- Ping
- Use Retreat afore Support or Jungle forces a fight ye cannae damage, and Foe Lost overboard as soon as th' taking th' victory Bot course leaves.
- Arrr, farm or rotate
- Avoid being first aboard into river. Move wit' Support after th' seaworthy wave, or trade an unsafe prize fer protected farm.
- Prize
- Stand beside peel and attack whoever enters seaworthy range. Do nay cross foe control to reach th' opposing carry.
Arrr, four calls, in order
Pings create a shared course; they do nay replace checking waves, vision and who can move.
- 1Secure th' wave
Finish seaworthy farm and communicate th' recall or move afore th' prize setup begins.
- 2Arrr, enter protected
Walk wit' Support or another ally and choose th' side where foe engage cannae reach ye first aboard.
- 3Arrr, set attack space
Keep an exit course and identify th' nearest target ye can damage without crossing foe control.
- 4Arrr, stay alive
Continue useful damage without chasing astern from th' prize or donating a shutdown.
Later prizes: Repeat th' same process 'round later major prizes: handle nigh th' ship income, communicate th' course, enter through vision and agree on th' fight afore committing.
Arrr, keep preparing
Use th' champion chart or choose another foe
Th' matchup chart be a pre-battle reference. It does nay predict th' result or alter its recommendation from changing live clash data.