Arrr, VRC.LOL

Bot · Normal DraftMatchup chartPatch 16.20.1

Swain vs Vex

Loadout, runes, tricks and practical pre-battle checks in one queue-aware reference.

SwainVSVex

Matchup chart

Pick th' matchup

Scan th' horizon every champion, choose th' assigned role, then open th' exact queue chart.

VS
Role
Picked courseBottomside

Pick two champions from th' list.

Arrr, role fit

BotSwain

Swain has a reviewed secondary role here. It be less common aboard than th' primary roles, but it has a recognisable role-specific course.

Arrr, reviewed secondary
Old chart, mateyRecommendations await inspection

These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.

Recommendations’ patch
16.16 Data Dragon
Build check’s patch
16.19.1 Data Dragon
Item lookup’s patch
16.20.1 Data Dragon

Arrr, normal Draft · Bot

Arrr, evidence-supported Swain Bot

Follow th' completed-gear order as a pre-battle reference. Components and owned gear do nay create extra inventory slots.

Arrr, reviewed secondary
S
Draft / Ranked opening · separate from gear 1

Doran's Ring

400 doubloons

This be th' most-supported Draft/Ranked starting gear in th' frozen prior-patch public role snapshot. Compare its durability, sustain and damage trade-off afore leaving base.

1
First aboard gear

Malignance

2,700 doubloons

This cargo be part of the most-supported sound core in the frozen prior-patch public role log. Use the sample as context, then adjust only for a clearly named matchup trouble.

2
Boots

Plated Steelcaps

1,200 doubloons

These be the most-supported Boots in the frozen prior-patch public role log; change them when enemy damage or crowd control calls for another defence.

3
Core

Rylai's Crystal Scepter

2,600 doubloons

This cargo be part of the most-supported sound core in the frozen prior-patch public role log. Use the sample as context, then adjust only for a clearly named matchup trouble.

4
Late

Zhonya's Hourglass

3,250 doubloons

This cargo be part of the most-supported sound core in the frozen prior-patch public role log. Use the sample as context, then adjust only for a clearly named matchup trouble.

5
Flexible

Rabadon's Deathcap

3,500 doubloons

Keep this reviewed late cargo after the prior-patch cross-check; move or trade it only when its named match trouble is aboard.

6
Arrr, repeated spell rotations

Cosmic Drive

3,000 doubloons

Completes th' six-gear inventory wit' movement speed and trick haste fer repeated late-battle spell rotations.

Shipshape loadout choices

Pick th' course afore play

Recommendations await inspection

AlternativeArrr, too much healingMorellonomicon applies anti-heal. Buy it earlier only when healing be already deciding fights.Spy full course

Arrr, best when: Morellonomicon applies anti-heal. Buy it earlier only when healing be already deciding fights.

  1. First aboard gearMalignance
  2. BootsPlated Steelcaps
  3. Morellonomicon
  4. LateZhonya's Hourglass
  5. FlexibleRabadon's Deathcap
  6. Arrr, repeated spell rotationsCosmic Drive
AlternativeArrr, one spell stops meBanshee's spell shield can protect th' first aboard fit fer th' captain's eye cast agin' ye.Spy full course

Arrr, best when: Banshee's spell shield can protect th' first aboard fit fer th' captain's eye cast agin' ye.

  1. First aboard gearMalignance
  2. BootsPlated Steelcaps
  3. CoreRylai's Crystal Scepter
  4. Banshee's Veil
  5. FlexibleRabadon's Deathcap
  6. Arrr, repeated spell rotationsCosmic Drive
AlternativeArrr, they stack magic resistVoid Staff becomes valuable when th' target has bought meaningful magic resistance.Spy full course

Arrr, best when: Void Staff becomes valuable when th' target has bought meaningful magic resistance.

  1. First aboard gearMalignance
  2. BootsPlated Steelcaps
  3. CoreRylai's Crystal Scepter
  4. Void Staff
  5. FlexibleRabadon's Deathcap
  6. Arrr, repeated spell rotationsCosmic Drive

Shipshape loadout comparison

Shipshape loadout comparison

Recommendations await inspection

AlternativeArrr, too much healingMorellonomicon applies anti-heal. Buy it earlier only when healing be already deciding fights.Spy full course

Arrr, best when: Morellonomicon applies anti-heal. Buy it earlier only when healing be already deciding fights.

  1. First aboard gearMalignance
  2. BootsPlated Steelcaps
  3. Morellonomicon
  4. LateZhonya's Hourglass
  5. FlexibleRabadon's Deathcap
  6. Arrr, repeated spell rotationsCosmic Drive
AlternativeArrr, one spell stops meBanshee's spell shield can protect th' first aboard fit fer th' captain's eye cast agin' ye.Spy full course

Arrr, best when: Banshee's spell shield can protect th' first aboard fit fer th' captain's eye cast agin' ye.

  1. First aboard gearMalignance
  2. BootsPlated Steelcaps
  3. CoreRylai's Crystal Scepter
  4. Banshee's Veil
  5. FlexibleRabadon's Deathcap
  6. Arrr, repeated spell rotationsCosmic Drive
AlternativeArrr, they stack magic resistVoid Staff becomes valuable when th' target has bought meaningful magic resistance.Spy full course

Arrr, best when: Void Staff becomes valuable when th' target has bought meaningful magic resistance.

  1. First aboard gearMalignance
  2. BootsPlated Steelcaps
  3. CoreRylai's Crystal Scepter
  4. Void Staff
  5. FlexibleRabadon's Deathcap
  6. Arrr, repeated spell rotationsCosmic Drive

Arrr, runes and summoner spells

Arrr, runes and summoner spellsSwainBot

A spell-casting Bot course needs mana and repeated trick contact rather than a marksman attack-speed chart. Heal supports th' shared course.

Normal Draft, matey
Arrr, primary tree

Sorcery

Arcane CometManaflow BandTranscendenceScorch
Arrr, secondary tree

Precision

Presence of MindCut Down
Arrr, summoner spells
FlashHeal
Coordinate th' Support

Avoid duplicating th' same defensive spell without a reason. Barrier protects th' user; Heal can protect both nigh th' ship course partners.

Cleanse be specific

Pick Cleanse only when removable crowd control be th' course or fight problem and ye can use it reliably.

Arrr, matchup notes

What changes when Vex is opposite you?

Pre-battle kit comparison
Arrr, kit comparison

Respect th' foe's reliable threat

Track th' cooldown and range o' th' trick that starts their safest trade. Do nay treat this chart as a statistical counter claim.

Yer course

Use th' course ye prepared

Treat Vex as one part o' th' sea chart state. Their Jungler, nigh th' ship waves and which teammates can move determine whether th' same trade or rotation be seaworthy.

Trick reminders

Swain reminders

  • If ye're having trouble rooting an foe wit' Nevermove, try throwing it at foes when they be nigh their minions so th' explosion surprises them.
  • While laning, try to use Death's Hand's piercing damage to damage foes from a seaworthy distance.
  • Vision of Empire be quite difficult to land on its own, look fer skirmishes 'round th' sea chart where enemies may be distracted or crowd controlled so ye can land it more booty easily.

Arrr, static alternatives

Compare th' problem afore changing th' course

These choices be nay picked from live scores. Use one only after ye identify th' stated clash problem yourself.

Arrr, Only when enemy healing is deciding fights

Oblivion Orb

Arrr, Oblivion Orb supplies healing reduction without committing to a completed Morellonomicon. Skip both when healing is not the problem or an ally already covers your target reliably. Healing reduction does not reduce shields.

Arrr, Conditional component, not a core item. Complete Morellonomicon only when its stats and slot efficiency justify delaying another purchase.
Arrr, one spell stops me

Banshee's Veil

Banshee's spell shield can protect th' first aboard fit fer th' captain's eye cast agin' ye.

Arrr, they stack magic resist

Void Staff

Void Staff becomes valuable when th' target has bought meaningful magic resistance.

Trick reference

Arrr, compare both kits

Trick reference Data Dragon 16.20.1

Wait fer reload (s) / Cost / Charted reach (units) Data Dragon 16.20.1

Swain

  1. P
    Ravenous FlockEnglish

    Swain's ravens collect Soul Fragments that heal him and permanently increase his maximum health.

  2. Q
    Death's HandEnglish

    Swain unleashes several bolts of eldritch power that pierce through enemies. Enemies hit take more damage for each bolt they are struck by.

    Wait fer reload (s) 7/6/5/4/3 · Cost 40/45/50/55/60 · Charted reach (units) 750
  3. W
    Vision of EmpireEnglish

    Swain opens a demon eye that deals damage and slows enemies. Champions hit are revealed and also grant Swain a Soul Fragment.

    Wait fer reload (s) 20/19/18/17/16 · Cost 60/65/70/75/80 · Charted reach (units) 5500/6000/6500/7000/7500
  4. E
    NevermoveEnglish

    Swain launches a wave of demonic power forward. It then returns to Swain and roots enemies it hits. Swain can then choose to pull all rooted champions closer. This ability has a shorter cooldown during Demonic Ascension.

    Wait fer reload (s) 12/11.5/11/10.5/10 · Cost 50/55/60/65/70 · Charted reach (units) 850
  5. R
    Demonic AscensionEnglish

    Swain transforms into a demon and drains health from nearby enemy champions, minions, and neutral monsters. Swain can cast Demonflare to decimate and slow nearby enemies with a nova of soulfire. This form is indefinite as long as Swain drains enemy champions.

    Wait fer reload (s) 120 · Cost 100 · Charted reach (units) 650

Vex

  1. P
    Doom 'n GloomEnglish

    Vex periodically becomes empowered, causing her next basic Ability to fear enemies and interrupt dashes. Whenever a nearby enemy dashes, Vex applies a mark that can be consumed for bonus damage that also reduces the cooldown of her empowered state.

  2. Q
    Mistral BoltEnglish

    Launch a damaging missile that accelerates mid-flight.

    Wait fer reload (s) 8/7/6/5/4 · Cost 45/50/55/60/65 · Charted reach (units) 1200
  3. W
    Personal SpaceEnglish

    Gain a shield and damage nearby enemies.

    Wait fer reload (s) 16/15/14/13/12 · Cost 75 · Charted reach (units) 475
  4. E
    Looming DarknessEnglish

    Summon a damaging and slowing zone that applies Gloom to enemies.

    Wait fer reload (s) 12 · Cost 70/80/90/100/110 · Charted reach (units) 800
  5. R
    Shadow SurgeEnglish

    Fire a missile that marks an enemy champion. Recast to dash to them and deal damage.

    Wait fer reload (s) 140/120/100 · Cost 100 · Charted reach (units) 2000/2500/3000

Adapt th' course

What to do when th' battle changes

Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.

Even course

Prioritise farm, spacing and coordination wit' Support

1
Course

Clash th' opposing carry's income and trade when both course partners can participate.

2
Sea chart play

Finish th' wave afore rotating unless th' fight be immediate and clearly reachable.

3
Fights

Stand astern o' allied control and loadout damage on reachable targets afore stepping toward th' back aboard line.

Pings, movement and prizes

Swain Bot sea chart course

Protect income and coordinate wit' Support. Yer movement should follow th' wave, while yer pings make target choice and peril clear th' deck afore th' fight begins.

Ahead

Carry th' lead into th' next aboard seaworthy fight

Ping
Use Target on th' reachable foe, Peril when Support or Jungle be too far across th' waters astern, and On Me Way after th' wave be secured.
Arrr, farm or rotate
Finish th' wave, recall on th' gear timing and rotate wit' protection. Do nay cross river alone to save a few seconds.
Prize
Attack from th' seaworthy side o' th' prize and keep damaging th' nearest reachable threat. Preserving th' shutdown matters more booty than chasing.
Even

Loadout th' gear timing and move together

Ping
Use Target to align wit' Support, Foe Lost overboard when either Bot foe leaves and Peril if an engage begins outside yer seaworthy range.
Arrr, farm or rotate
Rotate after th' wave or when th' prize fight be immediate and reachable. Communicate if staying fer th' wave be th' safer call.
Prize
Enter astern o' vision and allied control. Keep a course astern from th' foe engage afore starting sustained damage.
Behind

Shorten exposure and recover promised doubloons

Ping
Use Retreat afore Support or Jungle forces a fight ye cannae damage, and Foe Lost overboard as soon as th' taking th' victory Bot course leaves.
Arrr, farm or rotate
Avoid being first aboard into river. Move wit' Support after th' seaworthy wave, or trade an unsafe prize fer protected farm.
Prize
Stand beside peel and attack whoever enters seaworthy range. Do nay cross foe control to reach th' opposing carry.
Prize setup

Arrr, four calls, in order

Pings create a shared course; they do nay replace checking waves, vision and who can move.

  1. 1
    Secure th' wave

    Finish seaworthy farm and communicate th' recall or move afore th' prize setup begins.

  2. 2
    Arrr, enter protected

    Walk wit' Support or another ally and choose th' side where foe engage cannae reach ye first aboard.

  3. 3
    Arrr, set attack space

    Keep an exit course and identify th' nearest target ye can damage without crossing foe control.

  4. 4
    Arrr, stay alive

    Continue useful damage without chasing astern from th' prize or donating a shutdown.

Later prizes: Repeat th' same process 'round later major prizes: handle nigh th' ship income, communicate th' course, enter through vision and agree on th' fight afore committing.

Arrr, keep preparing

Use th' champion chart or choose another foe

Th' matchup chart be a pre-battle reference. It does nay predict th' result or alter its recommendation from changing live clash data.

Unfurl full loadoutArrr, compare counter options