Arrr, VRC.LOL

Mid · Normal DraftMatchup chartPatch 16.20.1

Malzahar vs Thresh

Loadout, runes, tricks and practical pre-battle checks in one queue-aware reference.

MalzaharVSThresh

Matchup chart

Pick th' matchup

Scan th' horizon every champion, choose th' assigned role, then open th' exact queue chart.

VS
Role
Picked courseMidships

Pick two champions from th' list.

Arrr, role fit

MidMalzahar

Malzahar has an established central-course course wit' access to waves, both sides o' th' river and meaningful pressure betwixt prizes.

Arrr, primary role
Old chart, mateyRecommendations await inspection

These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.

Recommendations’ patch
16.16 Data Dragon
Build check’s patch
16.19.1 Data Dragon
Item lookup’s patch
16.20.1 Data Dragon

Arrr, normal Draft · Mid

Arrr, evidence-supported Malzahar Mid

Follow th' completed-gear order as a pre-battle reference. Components and owned gear do nay create extra inventory slots.

Arrr, primary role
S
Draft / Ranked opening · separate from gear 1

Doran's Ring

400 doubloons

This be th' most-supported Draft/Ranked starting gear in th' frozen prior-patch public role snapshot. Compare its durability, sustain and damage trade-off afore leaving base.

1
First aboard gear

Blackfire Torch

2,800 doubloons

This cargo be part of the most-supported sound core in the frozen prior-patch public role log. Use the sample as context, then adjust only for a clearly named matchup trouble.

2
Boots

Sorcerer's Shoes

1,100 doubloons

These be the most-supported Boots in the frozen prior-patch public role log; change them when enemy damage or crowd control calls for another defence.

3
Core

Liandry's Torment

3,000 doubloons

This cargo be part of the most-supported sound core in the frozen prior-patch public role log. Use the sample as context, then adjust only for a clearly named matchup trouble.

4
Late

Rylai's Crystal Scepter

2,600 doubloons

This cargo be part of the most-supported sound core in the frozen prior-patch public role log. Use the sample as context, then adjust only for a clearly named matchup trouble.

5
Flexible

Rabadon's Deathcap

3,500 doubloons

Keep this reviewed late cargo after the prior-patch cross-check; move or trade it only when its named match trouble is aboard.

6
Arrr, repeated spell rotations

Cosmic Drive

3,000 doubloons

Completes th' six-gear inventory wit' movement speed and trick haste fer repeated late-battle spell rotations.

Shipshape loadout choices

Pick th' course afore play

Recommendations await inspection

AlternativeArrr, too much healingMorellonomicon applies anti-heal. Buy it earlier only when healing be already deciding fights.Spy full course

Arrr, best when: Morellonomicon applies anti-heal. Buy it earlier only when healing be already deciding fights.

  1. First aboard gearBlackfire Torch
  2. BootsSorcerer's Shoes
  3. Morellonomicon
  4. LateRylai's Crystal Scepter
  5. FlexibleRabadon's Deathcap
  6. Arrr, repeated spell rotationsCosmic Drive
AlternativeArrr, they burst meArrr, zhonya's stasis can absorb a committed dive or lethal burst window.Spy full course

Arrr, best when: Arrr, zhonya's stasis can absorb a committed dive or lethal burst window.

  1. First aboard gearBlackfire Torch
  2. BootsSorcerer's Shoes
  3. Zhonya's Hourglass
  4. LateRylai's Crystal Scepter
  5. FlexibleRabadon's Deathcap
  6. Arrr, repeated spell rotationsCosmic Drive
AlternativeArrr, one spell stops meBanshee's spell shield can protect th' first aboard fit fer th' captain's eye cast agin' ye.Spy full course

Arrr, best when: Banshee's spell shield can protect th' first aboard fit fer th' captain's eye cast agin' ye.

  1. First aboard gearBlackfire Torch
  2. BootsSorcerer's Shoes
  3. CoreLiandry's Torment
  4. Banshee's Veil
  5. FlexibleRabadon's Deathcap
  6. Arrr, repeated spell rotationsCosmic Drive
AlternativeArrr, they stack magic resistVoid Staff becomes valuable when th' target has bought meaningful magic resistance.Spy full course

Arrr, best when: Void Staff becomes valuable when th' target has bought meaningful magic resistance.

  1. First aboard gearBlackfire Torch
  2. BootsSorcerer's Shoes
  3. CoreLiandry's Torment
  4. Void Staff
  5. FlexibleRabadon's Deathcap
  6. Arrr, repeated spell rotationsCosmic Drive

Shipshape loadout comparison

Shipshape loadout comparison

Recommendations await inspection

AlternativeArrr, too much healingMorellonomicon applies anti-heal. Buy it earlier only when healing be already deciding fights.Spy full course

Arrr, best when: Morellonomicon applies anti-heal. Buy it earlier only when healing be already deciding fights.

  1. First aboard gearBlackfire Torch
  2. BootsSorcerer's Shoes
  3. Morellonomicon
  4. LateRylai's Crystal Scepter
  5. FlexibleRabadon's Deathcap
  6. Arrr, repeated spell rotationsCosmic Drive
AlternativeArrr, they burst meArrr, zhonya's stasis can absorb a committed dive or lethal burst window.Spy full course

Arrr, best when: Arrr, zhonya's stasis can absorb a committed dive or lethal burst window.

  1. First aboard gearBlackfire Torch
  2. BootsSorcerer's Shoes
  3. Zhonya's Hourglass
  4. LateRylai's Crystal Scepter
  5. FlexibleRabadon's Deathcap
  6. Arrr, repeated spell rotationsCosmic Drive
AlternativeArrr, one spell stops meBanshee's spell shield can protect th' first aboard fit fer th' captain's eye cast agin' ye.Spy full course

Arrr, best when: Banshee's spell shield can protect th' first aboard fit fer th' captain's eye cast agin' ye.

  1. First aboard gearBlackfire Torch
  2. BootsSorcerer's Shoes
  3. CoreLiandry's Torment
  4. Banshee's Veil
  5. FlexibleRabadon's Deathcap
  6. Arrr, repeated spell rotationsCosmic Drive
AlternativeArrr, they stack magic resistVoid Staff becomes valuable when th' target has bought meaningful magic resistance.Spy full course

Arrr, best when: Void Staff becomes valuable when th' target has bought meaningful magic resistance.

  1. First aboard gearBlackfire Torch
  2. BootsSorcerer's Shoes
  3. CoreLiandry's Torment
  4. Void Staff
  5. FlexibleRabadon's Deathcap
  6. Arrr, repeated spell rotationsCosmic Drive

Arrr, runes and summoner spells

Arrr, runes and summoner spellsMalzaharMid

Control Mid range, mana and wave timing afore committing to a longer exchange or roam.

Normal Draft, matey
Arrr, primary tree

Sorcery

Arcane CometManaflow BandTranscendenceScorch
Arrr, secondary tree

Inspiration

Biscuit DeliveryCosmic Insight
Arrr, summoner spells
FlashTeleport
Pick pressure or recovery

Ignite supports a short kill window; Teleport supports recall and sea chart timing; Barrier protects agin' immediate burst.

Protect th' wave course

A more booty aggressive spell pair does nay replace seaworthy wave timing, river vision or an escape course.

Arrr, matchup notes

What changes when Thresh is opposite you?

Pre-battle kit comparison
Arrr, strategic interaction

Control th' wave and commitment

Wave pressure and direct lockdown reduce th' room fer repeated aggressive trades.

Mid battle

Wave control and th' first aboard spell-damage core most often create th' clearest pressure window.

Yer course

Use th' course ye prepared

Treat Vex as one part o' th' sea chart state. Their Jungler, nigh th' ship waves and which teammates can move determine whether th' same trade or rotation be seaworthy.

Trick reminders

Malzahar reminders

  • Wait to cast Void Swarm until there be nigh th' ship enemies fer th' Voidling to attack or kill.
  • Use Call of the Void and Nether Grasp to renew th' duration o' Malefic Visions on enemies.
  • Avoiding damage in course maximizes th' uptime on Void Shift, increasing Malzahar's safe harbour dramatically.
Trick reminders

Against Thresh

  • Thresh's Death Sentence has a long cast time. Watch fer th' cast to begin to take evasive actions.
  • Intentionally breaking a wall o' The Box can allow a vulnerable ally to escape unscathed.
  • Thresh relies on collecting souls fer a portion o' his defense and damage. Try punishing him when he moves to collect them.

Arrr, static alternatives

Compare th' problem afore changing th' course

These choices be nay picked from live scores. Use one only after ye identify th' stated clash problem yourself.

Arrr, Only when enemy healing is deciding fights

Oblivion Orb

Arrr, Oblivion Orb supplies healing reduction without committing to a completed Morellonomicon. Skip both when healing is not the problem or an ally already covers your target reliably. Healing reduction does not reduce shields.

Arrr, Conditional component, not a core item. Complete Morellonomicon only when its stats and slot efficiency justify delaying another purchase.
Arrr, they burst me

Zhonya's Hourglass

Arrr, zhonya's stasis can absorb a committed dive or lethal burst window.

Arrr, one spell stops me

Banshee's Veil

Banshee's spell shield can protect th' first aboard fit fer th' captain's eye cast agin' ye.

Arrr, they stack magic resist

Void Staff

Void Staff becomes valuable when th' target has bought meaningful magic resistance.

Trick reference

Arrr, compare both kits

Trick reference Data Dragon 16.20.1

Wait fer reload (s) / Cost / Charted reach (units) Data Dragon 16.20.1

Malzahar

  1. P
    Void ShiftEnglish

    When he hasn't recently taken damage or been crowd controlled, Malzahar gains massive damage reduction and crowd control immunity, lingering for a short period after taking damage.

  2. Q
    Call of the VoidEnglish

    Malzahar opens up two portals to the Void. After a short delay, they fire projectiles that deal Magic Damage and silence enemy champions.

    Wait fer reload (s) 6 · Cost 60/65/70/75/80 · Charted reach (units) 900
  3. W
    Void SwarmEnglish

    Malzahar summons Voidlings to attack nearby enemies.

    Wait fer reload (s) 8 · Cost 40/45/50/55/60 · Charted reach (units) 150
  4. E
    Malefic VisionsEnglish

    Malzahar infects his target's mind with cruel visions of their demise, dealing damage over time. Using Malzahar's other spells on the target will refresh the visions. If the target dies while afflicted by the visions, they pass on to a nearby enemy unit and Malzahar gains Mana. Malzahar's Voidlings are attracted to affected units.

    Wait fer reload (s) 11/10/9/8/7 · Cost 60/70/80/90/100 · Charted reach (units) 650
  5. R
    Nether GraspEnglish

    Malzahar channels the essence of the Void to suppress an enemy champion over a zone of damaging negative energy.

    Wait fer reload (s) 140/110/80 · Cost 100 · Charted reach (units) 700

Thresh

  1. P
    DamnationEnglish

    Thresh can harvest the souls of enemies that die near him, permanently granting him Armor and Ability Power.

  2. Q
    Death SentenceEnglish

    Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy.

    Wait fer reload (s) 19/16.5/14/11.5/9 · Cost 70 · Charted reach (units) 1075
  3. W
    Dark PassageEnglish

    Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh.

    Wait fer reload (s) 21/20/19/18/17 · Cost 50/55/60/65/70 · Charted reach (units) 950
  4. E
    FlayEnglish

    Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow.

    Wait fer reload (s) 13/12.25/11.5/10.75/10 · Cost 60/65/70/75/80 · Charted reach (units) 500
  5. R
    The BoxEnglish

    A prison of walls that slow and deal damage if broken.

    Wait fer reload (s) 120/100/80 · Cost 100 · Charted reach (units) 450

Adapt th' course

What to do when th' battle changes

Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.

Even course

Manage th' wave and keep both sides o' th' sea chart visible

1
Course

Trade when yer key trick and minion position favour ye; an even course does nay require a forced solo kill.

2
Sea chart play

Move on a completed wave and return afore several waves be lost to th' tower.

3
Fights

Position fer th' champion's reliable damage or control instead o' beginning wit' th' lowest-percentage spell.

Pings, movement and prizes

Malzahar Mid sea chart course

Mid can reach either side, but th' wave pays fer every move. Communicate th' foe first aboard, then move only when th' course and destination be credible.

Ahead

Use priority to arrive first aboard, nay recklessly

Ping
Ping Foe Lost overboard when th' foe leaves, On Me Way afore entering river and Peril on th' course th' foe may use.
Arrr, stay or roam
Roam after clearing th' wave and choose th' side where crewmates can participate. Return afore several waves be lost.
Prize
Reach river wit' th' Jungler, control one entrance and preserve th' spell that stops an foe engage or secures th' first aboard target.
Even

Turn one managed wave into sea chart pressure

Ping
Use Foe Lost overboard immediately, then On Me Way only when ye be genuinely moving rather than considering it.
Arrr, stay or roam
Move after th' wave be handled. If following requires entering fog alone, ping Peril and take th' seaworthy course instead.
Prize
Lend a hand establish river vision afore th' set sail. Do nay burn th' only control spell on poke if it be needed to protect th' entrance.
Behind

Clear th' deck safely and warn both side lanes

Ping
Ping Foe Lost overboard early and repeat Peril on th' threatened side. Use Retreat if matching th' roam would expose ye to another kill.
Arrr, stay or roam
Arrr, follow through established vision or remain Mid and recover farm. A late blind follow often loses both positions.
Prize
Approach astern o' th' front line and use reliable control or range. Trade th' prize if th' crew cannae safely enter river.
Prize setup

Arrr, four calls, in order

Pings create a shared course; they do nay replace checking waves, vision and who can move.

  1. 1
    Handle th' wave

    Push, catch or communicate th' wave afore leaving so th' foe does nay gain a free move and free income.

  2. 2
    Signal th' course

    Use On Me Way fer th' course ye be actually taking and Peril where an unseen foe may arrive.

  3. 3
    Arrr, enter together

    Move through controlled vision wit' th' Jungler or another ally instead o' face-checking th' prize alone.

  4. 4
    Pick th' job

    Decide whether ye be engaging, front-lining, flanking or protecting a carry afore th' fight begins.

Later prizes: Repeat th' same process 'round later major prizes: handle nigh th' ship income, communicate th' course, enter through vision and agree on th' fight afore committing.

Arrr, keep preparing

Use th' champion chart or choose another foe

Th' matchup chart be a pre-battle reference. It does nay predict th' result or alter its recommendation from changing live clash data.

Unfurl full loadoutArrr, compare counter options