Arrr, VRC.LOL

Support · Normal DraftMatchup chartPatch 16.20.1

Alistar vs Blitzcrank

Loadout, runes, tricks and practical pre-battle checks in one queue-aware reference.

AlistarVSBlitzcrank

Matchup chart

Pick th' matchup

Scan th' horizon every champion, choose th' assigned role, then open th' exact queue chart.

VS
Role
Picked courseSupport

Pick two champions from th' list.

Arrr, role fit

SupportAlistar

Alistar has an established low-income Support course wit' useful course pressure, protection, engage or crew utility.

Arrr, primary role
Old chart, mateyRecommendations await inspection

These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.

Recommendations’ patch
16.16 Data Dragon
Build check’s patch
16.19.1 Data Dragon
Item lookup’s patch
16.20.1 Data Dragon

Arrr, normal Draft · Support

Arrr, evidence-supported Alistar Support

Follow th' completed-gear order as a pre-battle reference. Components and owned gear do nay create extra inventory slots.

Arrr, primary role
S
Draft / Ranked opening · separate from gear 1

World Atlas

400 doubloons

Keep this reviewed late cargo after the prior-patch cross-check; move or trade it only when its named match trouble is aboard.

1
First aboard gear

Solstice Sleigh

400 doubloons

Keep this reviewed late cargo after the prior-patch cross-check; move or trade it only when its named match trouble is aboard.

2
Boots

Locket of the Iron Solari

2,200 doubloons

This cargo be part of the most-supported sound core in the frozen prior-patch public role log. Use the sample as context, then adjust only for a clearly named matchup trouble.

3
Core

Boots of Swiftness

1,000 doubloons

These be the most-supported Boots in the frozen prior-patch public role log; change them when enemy damage or crowd control calls for another defence.

4
Late

Zeke's Convergence

2,200 doubloons

This cargo be part of the most-supported sound core in the frozen prior-patch public role log. Use the sample as context, then adjust only for a clearly named matchup trouble.

5
Flexible

Knight's Vow

2,300 doubloons

This cargo be part of the most-supported sound core in the frozen prior-patch public role log. Use the sample as context, then adjust only for a clearly named matchup trouble.

6
Arrr, against repeated attacks

Frozen Heart

2,500 doubloons

Keep this reviewed late cargo after the prior-patch cross-check; move or trade it only when its named match trouble is aboard.

Shipshape loadout choices

Pick th' course afore play

Recommendations await inspection

AlternativeArrr, too much healingApply anti-heal only when repeated healing be materially changing fights.Spy full course

Arrr, best when: Apply anti-heal only when repeated healing be materially changing fights.

  1. First aboard gearSolstice Sleigh
  2. BootsLocket of the Iron Solari
  3. CoreBoots of Swiftness
  4. Morellonomicon
  5. FlexibleKnight's Vow
  6. Arrr, against repeated attacksFrozen Heart
AlternativeArrr, crowd controlMikael's removes eligible crowd control from an ally; inspect that th' effect can actually be cleansed.Spy full course

Arrr, best when: Mikael's removes eligible crowd control from an ally; inspect that th' effect can actually be cleansed.

  1. First aboard gearSolstice Sleigh
  2. BootsLocket of the Iron Solari
  3. CoreBoots of Swiftness
  4. Mikael's Blessing
  5. FlexibleKnight's Vow
  6. Arrr, against repeated attacksFrozen Heart
AlternativeCannae set sail fightsShurelya's movement speed helps th' crew engage or disengage when positioning be th' problem.Spy full course

Arrr, best when: Shurelya's movement speed helps th' crew engage or disengage when positioning be th' problem.

  1. First aboard gearSolstice Sleigh
  2. BootsLocket of the Iron Solari
  3. CoreBoots of Swiftness
  4. Shurelya's Battlesong
  5. FlexibleKnight's Vow
  6. Arrr, against repeated attacksFrozen Heart

Shipshape loadout comparison

Shipshape loadout comparison

Recommendations await inspection

AlternativeArrr, too much healingApply anti-heal only when repeated healing be materially changing fights.Spy full course

Arrr, best when: Apply anti-heal only when repeated healing be materially changing fights.

  1. First aboard gearSolstice Sleigh
  2. BootsLocket of the Iron Solari
  3. CoreBoots of Swiftness
  4. Morellonomicon
  5. FlexibleKnight's Vow
  6. Arrr, against repeated attacksFrozen Heart
AlternativeArrr, crowd controlMikael's removes eligible crowd control from an ally; inspect that th' effect can actually be cleansed.Spy full course

Arrr, best when: Mikael's removes eligible crowd control from an ally; inspect that th' effect can actually be cleansed.

  1. First aboard gearSolstice Sleigh
  2. BootsLocket of the Iron Solari
  3. CoreBoots of Swiftness
  4. Mikael's Blessing
  5. FlexibleKnight's Vow
  6. Arrr, against repeated attacksFrozen Heart
AlternativeCannae set sail fightsShurelya's movement speed helps th' crew engage or disengage when positioning be th' problem.Spy full course

Arrr, best when: Shurelya's movement speed helps th' crew engage or disengage when positioning be th' problem.

  1. First aboard gearSolstice Sleigh
  2. BootsLocket of the Iron Solari
  3. CoreBoots of Swiftness
  4. Shurelya's Battlesong
  5. FlexibleKnight's Vow
  6. Arrr, against repeated attacksFrozen Heart

Arrr, runes and summoner spells

Arrr, runes and summoner spellsAlistarSupport

Catch, survive th' return damage, then create another opening.

Normal Draft, matey
Arrr, primary tree

Resolve

AftershockFont of LifeBone PlatingUnflinching
Arrr, secondary tree

Inspiration

Hextech FlashtraptionCosmic Insight
Arrr, summoner spells
FlashIgnite
Coordinate th' Bot pair

Inspect which defensive spell th' Bot partner picked afore duplicating Heal, Barrier or Exhaust.

Clash th' course threat

Exhaust answers a committed damage dealer; Ignite adds pressure and anti-heal; Heal protects both nigh th' ship partners.

Arrr, matchup notes

What changes when Blitzcrank is opposite you?

Pre-battle kit comparison
Arrr, reviewed interaction

Seaworthy front line

Arrr, a pulled Alistar can immediately threaten a counter-engage rather than becoming an easy pick.

Arrr, mid to late

Control and protection become clearer once teams group 'round prizes and carries need a front line.

Yer course

Use th' course ye prepared

Keep Vex visible afore committing. Th' second Bot-course champion and nigh th' ship Jungler can change whether th' same engage be seaworthy.

Trick reminders

Alistar reminders

  • Using Pulverize can allow ye to establish better positioning fer Headbutt.
  • Move Speed be very fit fer th' captain's eye on Alistar. Consider which boots to buy carefully.
  • Using Flash can allow ye catch yer target off guard to knock them back aboard into yer crewmates wit' Pulverize and Headbutt.
Trick reminders

Against Blitzcrank

  • Blitzcrank's passive Mana Barrier grants him a shield when he be low on hull.
  • Staying astern o' creeps can prevent ye from being Rocket Grabbed. Blitzcrank's Rocket Grab only pulls th' first aboard foe target it encounters.

Arrr, static alternatives

Compare th' problem afore changing th' course

These choices be nay picked from live scores. Use one only after ye identify th' stated clash problem yourself.

Arrr, Only when enemy healing is deciding fights

Oblivion Orb

Arrr, Oblivion Orb supplies healing reduction without committing to a completed Morellonomicon. Skip both when healing is not the problem or an ally already covers your target reliably. Healing reduction does not reduce shields.

Arrr, Conditional component, not a core item. Complete Morellonomicon only when its stats and slot efficiency justify delaying another purchase.
Arrr, crowd control

Mikael's Blessing

Mikael's removes eligible crowd control from an ally; inspect that th' effect can actually be cleansed.

Cannae set sail fights

Shurelya's Battlesong

Shurelya's movement speed helps th' crew engage or disengage when positioning be th' problem.

Trick reference

Arrr, compare both kits

Trick reference Data Dragon 16.20.1

Wait fer reload (s) / Cost / Charted reach (units) Data Dragon 16.20.1

Alistar

  1. P
    Triumphant RoarEnglish

    Alistar charges his roar by stunning or displacing enemy champions or when nearby enemies die. When fully charged he heals himself all nearby allied champions.

  2. Q
    PulverizeEnglish

    Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air.

    Wait fer reload (s) 14/13/12/11/10 · Cost 50/55/60/65/70 · Charted reach (units) 365
  3. W
    HeadbuttEnglish

    Alistar rams a target with his head, dealing damage and knocking the target back.

    Wait fer reload (s) 14/13/12/11/10 · Cost 50/55/60/65/70 · Charted reach (units) 650
  4. E
    TrampleEnglish

    Alistar tramples nearby enemy units, ignoring unit collision and gaining stacks if he damages an enemy champion. At full stacks Alistar's next basic attack against an enemy champion deals additional magic damage and stuns them.

    Wait fer reload (s) 12/11.5/11/10.5/10 · Cost 50/55/60/65/70 · Charted reach (units) 350
  5. R
    Unbreakable WillEnglish

    Alistar lets out a wild roar, removing all crowd control effects on himself, and reducing incoming physical and magical damage for the duration.

    Wait fer reload (s) 120/100/80 · Cost 100

Blitzcrank

  1. P
    Mana BarrierEnglish

    Blitzcrank gains a shield based on their mana when dropping to low health.

  2. Q
    Rocket GrabEnglish

    Blitzcrank fires their right hand to grab an opponent on its path, dealing damage and dragging it back to them.

    Wait fer reload (s) 20/19/18/17/16 · Cost 100 · Charted reach (units) 1079
  3. W
    OverdriveEnglish

    Blitzcrank super charges themself to get dramatically increased Move and Attack Speed. They are temporarily slowed after the effect ends.

    Wait fer reload (s) 15 · Cost 75
  4. E
    Power FistEnglish

    Blitzcrank charges up their fist to make the next attack deal double damage and pop their target up in the air.

    Wait fer reload (s) 7/6.5/6/5.5/5 · Cost 25 · Charted reach (units) 300
  5. R
    Static FieldEnglish

    Enemies attacked by Blitzcrank are marked and take lightning damage after 1 second. Additionally, Blitzcrank can activate this ability to remove nearby enemies' shields, damage them, and silence them briefly.

    Fire it near foes to strip their shields, hurt 'em and silence 'em briefly.

    Wait fer reload (s) 60/40/20 · Cost 100 · Charted reach (units) 600

Adapt th' course

What to do when th' battle changes

Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.

Even course

Balance course pressure wit' protection fer th' carry

1
Course

Hold th' trick that makes foes respect yer course and trade when both Bot-course partners be shipshape.

2
Sea chart play

Recall and move on seaworthy wave timings; an unsupported roam can cost th' carry an entire wave or a dive.

3
Fights

Control one approach and keep enough protection fer th' foe's most likely engage.

Pings, movement and prizes

Alistar Support sea chart course

Reveal th' engage afore casting it. Yer best set sail be one yer Bot carry and Jungler can reach.

Ahead

Make th' lead open th' sea chart

Ping
Use On Me Way afore changing angle, then Assist Me on Dragon after Bot be seaworthy to move. Use Peril if th' carry starts following through an unsafe course.
Sea chart movement
Roam after a pushed wave, shared recall or when th' carry can collect safely. Deep wards still require th' Jungler or another nigh th' ship ally.
Prize
Arrive early, clear th' deck th' foe entrance and hold th' key engage or peel spell. Do nay chase astern from Dragon and hand th' foe a free course back aboard in.
Even

Create one clear th' deck numbers advantage

Ping
Use On Me Way afore an engage or roam, Foe Lost overboard as soon as a course foe disappears, and Peril when yer carry cannae follow.
Sea chart movement
Leave only on a seaworthy wave or recall timing. If th' carry would meet defeat a full wave or face a dive, stay Bot and communicate that ye be nay moving.
Prize
Lend a hand Bot finish th' wave, then enter river wit' th' Jungler. Set vision afore starting and avoid turning an even prize into an unseen gamble.
Behind

Stop th' next aboard defeat afore seeking a play

Ping
Use Retreat or Peril afore an ally enters darkness, Foe Lost overboard immediately, and Assist Me when ye need company to restore defensive vision.
Sea chart movement
Do nay abandon a crashing wave or vulnerable carry. Move after th' wave be stable and use th' nearest seaworthy ward line rather than forcing deep vision.
Prize
If yer crew cannae enter river safely, ping Retreat and trade fer farm, vision or another sea chart resource. Contest only after creating a seaworthy course together.
Prize setup

Arrr, four calls, in order

Pings create a shared course; they do nay replace checking waves, vision and who can move.

  1. 1
    Afore th' move

    'Round a minute afore Dragon, ping th' course, spend doubloons if needed and make sure Bot and Mid know whether they can move.

  2. 2
    Arrr, enter together

    Walk wit' th' Jungler or another ally. Sweep one course, place useful entrance vision and ne'er face-inspect alone.

  3. 3
    Afore starting

    Inspect nigh th' ship waves and foe positions. Hold th' spell that either starts a reachable fight or protects yer main damage dealer.

  4. 4
    During th' contest

    Keep enemies astern from th' seaworthy entrance, mark th' reachable threat and avoid chasing so far across th' waters that Dragon be left unprotected.

Later prizes: Use th' same pattern fer Rift Herald or Baron: communicate first aboard, move through controlled vision wit' an ally, then choose engage or peel afore th' fight begins.

Arrr, keep preparing

Use th' champion chart or choose another foe

Th' matchup chart be a pre-battle reference. It does nay predict th' result or alter its recommendation from changing live clash data.

Unfurl full loadoutArrr, compare counter options