Arrr, VRC.LOL

Support · Normal DraftMatchup chart

Alistar vs Quinn

Loadout, runes, tricks and practical pre-battle checks in one queue-aware reference.

AlistarVSQuinn

Matchup chart

Pick th' matchup

Scan th' horizon every champion, choose th' assigned role, then open th' exact queue chart.

VS
Role
Picked courseSupport

Arrr, role fit

SupportAlistar

Old chart, matey. Recommendations await inspection. Alistar has an established low-income Support course wit' useful course pressure, protection, engage or crew utility.

Arrr, primary role
Old chart, mateyRecommendations await inspectionRecommendations’ patch 16.16

These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.

Game patch, matey
26.22
Recommendations’ patch
16.16
Build check’s patch
16.19.1 Data Dragon
Item lookup’s patch
16.20.1 / 16.22.1 Data Dragon

Arrr, normal Draft · Support

Arrr, evidence-supported Alistar Support

Recommendations await inspection

Old chart, matey
Starting gear

World Atlas

400 doubloons

Recommendations await inspection

Riot hands ye World Atlas automatically if ye be assigned Support.

1
First aboard gear

Solstice Sleigh

400 doubloons

Recommendations await inspection

2
Boots

Locket of the Iron Solari

2,200 doubloons

This cargo be part of the most-supported sound core in the frozen prior-patch public role log. Use the sample as context, then adjust only for a clearly named matchup trouble.

3
Core

Boots of Swiftness

1,000 doubloons

These be the most-supported Boots in the frozen prior-patch public role log; change them when enemy damage or crowd control calls for another defence.

4
Late

Zeke's Convergence

2,200 doubloons

This cargo be part of the most-supported sound core in the frozen prior-patch public role log. Use the sample as context, then adjust only for a clearly named matchup trouble.

5
Flexible

Knight's Vow

2,300 doubloons

This cargo be part of the most-supported sound core in the frozen prior-patch public role log. Use the sample as context, then adjust only for a clearly named matchup trouble.

6
Arrr, against repeated attacks

Frozen Heart

2,500 doubloons

Recommendations await inspection

Shipshape loadout comparison

Recommendations await inspection

AlternativeArrr, too much healingRecommendations await inspectionSpy full course

Old chart, matey
Apply anti-heal only when repeated healing be materially changing fights.

Item ye would replace Zeke's Convergence→ Morellonomicon

  1. First aboard gearSolstice Sleigh
  2. BootsLocket of the Iron Solari
  3. CoreBoots of Swiftness
  4. Morellonomicon
  5. FlexibleKnight's Vow
  6. Arrr, against repeated attacksFrozen Heart
AlternativeArrr, crowd controlRecommendations await inspectionSpy full course

Old chart, matey
Mikael's removes eligible crowd control from an ally; inspect that th' effect can actually be cleansed.

Item ye would replace Zeke's Convergence→ Mikael's Blessing

  1. First aboard gearSolstice Sleigh
  2. BootsLocket of the Iron Solari
  3. CoreBoots of Swiftness
  4. Mikael's Blessing
  5. FlexibleKnight's Vow
  6. Arrr, against repeated attacksFrozen Heart
AlternativeCannae set sail fightsRecommendations await inspectionSpy full course

Old chart, matey
Shurelya's movement speed helps th' crew engage or disengage when positioning be th' problem.

Item ye would replace Zeke's Convergence→ Shurelya's Battlesong

  1. First aboard gearSolstice Sleigh
  2. BootsLocket of the Iron Solari
  3. CoreBoots of Swiftness
  4. Shurelya's Battlesong
  5. FlexibleKnight's Vow
  6. Arrr, against repeated attacksFrozen Heart

Shipshape loadout comparison

Recommendations await inspection

Loadout referenceArrr, evidence-supported Alistar SupportRecommendations await inspectionSpy full course
  1. First aboard gearSolstice Sleigh
  2. BootsLocket of the Iron Solari
  3. CoreBoots of Swiftness
  4. LateZeke's Convergence
  5. FlexibleKnight's Vow
  6. Arrr, against repeated attacksFrozen Heart
AlternativeArrr, too much healingRecommendations await inspectionSpy full course

Old chart, matey
Apply anti-heal only when repeated healing be materially changing fights.

Item ye would replace Zeke's Convergence→ Morellonomicon

  1. First aboard gearSolstice Sleigh
  2. BootsLocket of the Iron Solari
  3. CoreBoots of Swiftness
  4. Morellonomicon
  5. FlexibleKnight's Vow
  6. Arrr, against repeated attacksFrozen Heart
AlternativeArrr, crowd controlRecommendations await inspectionSpy full course

Old chart, matey
Mikael's removes eligible crowd control from an ally; inspect that th' effect can actually be cleansed.

Item ye would replace Zeke's Convergence→ Mikael's Blessing

  1. First aboard gearSolstice Sleigh
  2. BootsLocket of the Iron Solari
  3. CoreBoots of Swiftness
  4. Mikael's Blessing
  5. FlexibleKnight's Vow
  6. Arrr, against repeated attacksFrozen Heart
AlternativeCannae set sail fightsRecommendations await inspectionSpy full course

Old chart, matey
Shurelya's movement speed helps th' crew engage or disengage when positioning be th' problem.

Item ye would replace Zeke's Convergence→ Shurelya's Battlesong

  1. First aboard gearSolstice Sleigh
  2. BootsLocket of the Iron Solari
  3. CoreBoots of Swiftness
  4. Shurelya's Battlesong
  5. FlexibleKnight's Vow
  6. Arrr, against repeated attacksFrozen Heart

Arrr, runes and summoner spells

Arrr, runes and summoner spellsAlistarSupport

Catch, survive th' return damage, then create another opening.

Normal Draft, matey
Arrr, primary tree

Resolve

AftershockFont of LifeBone PlatingUnflinching
Arrr, secondary tree

Inspiration

Hextech FlashtraptionCosmic Insight
Arrr, summoner spells
FlashIgnite
Coordinate th' Bot pair

Inspect which defensive spell th' Bot partner picked afore duplicating Heal, Barrier or Exhaust.

Clash th' course threat

Exhaust answers a committed damage dealer; Ignite adds pressure and anti-heal; Heal protects both nigh th' ship partners.

Arrr, matchup notes

What changes when Quinn is opposite you?

Pre-battle kit comparison
Arrr, strategic interaction

Captain's answer th' engage

A durable front line can interrupt an approach and create space fer th' carry.

Arrr, mid to late

Control and protection become clearer once teams group 'round prizes and carries need a front line.

Yer course

Use th' course ye prepared

Keep Quinn visible afore committing. Th' second Bot-course champion and nigh th' ship Jungler can change whether th' same engage be seaworthy.

Trick reminders

Alistar reminders

  • Using Pulverize can allow ye to establish better positioning fer Headbutt.
  • Move Speed be very fit fer th' captain's eye on Alistar. Consider which boots to buy carefully.
  • Using Flash can allow ye catch yer target off guard to knock them back aboard into yer crewmates wit' Pulverize and Headbutt.
Trick reminders

Against Quinn

  • After being marked, move astern from Quinn so she can't take advantage o' it.
  • Keep tabs on Quinn's position. Behind Foe Lines can enable Valor to cross th' sea chart very quickly and attack ye by surprise.
  • When Quinn be using Behind Foe Lines, damaging her removes her Move Speed bonus temporarily.

Arrr, static alternatives

Compare th' problem afore changing th' course

These choices be nay picked from live scores. Use one only after ye identify th' stated clash problem yourself.

Arrr, Only when enemy healing is deciding fights

Oblivion Orb

Arrr, Oblivion Orb supplies healing reduction without committing to a completed Morellonomicon. Skip both when healing is not the problem or an ally already covers your target reliably. Healing reduction does not reduce shields.

Arrr, Conditional component, not a core item. Complete Morellonomicon only when its stats and slot efficiency justify delaying another purchase.
Arrr, crowd control

Mikael's Blessing

Mikael's removes eligible crowd control from an ally; inspect that th' effect can actually be cleansed.

Cannae set sail fights

Shurelya's Battlesong

Shurelya's movement speed helps th' crew engage or disengage when positioning be th' problem.

Trick reference

Arrr, compare both kits

Alistar

Data Dragon 16.20.1
  1. P
    Triumphant RoarEnglish

    Alistar charges his roar by stunning or displacing enemy champions or when nearby enemies die. When fully charged he heals himself all nearby allied champions.

  2. Q
    PulverizeEnglish

    Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air.

    Wait fer reload (s) 14/13/12/11/10 · Cost 50/55/60/65/70 · Charted reach (units) 365
  3. W
    HeadbuttEnglish

    Alistar rams a target with his head, dealing damage and knocking the target back.

    Wait fer reload (s) 14/13/12/11/10 · Cost 50/55/60/65/70 · Charted reach (units) 650
  4. E
    TrampleEnglish

    Alistar tramples nearby enemy units, ignoring unit collision and gaining stacks if he damages an enemy champion. At full stacks Alistar's next basic attack against an enemy champion deals additional magic damage and stuns them.

    Wait fer reload (s) 12/11.5/11/10.5/10 · Cost 50/55/60/65/70 · Charted reach (units) 350
  5. R
    Unbreakable WillEnglish

    Alistar lets out a wild roar, removing all crowd control effects on himself, and reducing incoming physical and magical damage for the duration.

    Wait fer reload (s) 120/100/80 · Cost 100

Quinn

Data Dragon 16.20.1
  1. P
    HarrierEnglish

    Valor, Quinn's Demacian eagle, periodically marks enemies with Harrier. Quinn's first basic attack against Harrier targets will deal bonus physical damage.

  2. Q
    Blinding AssaultEnglish

    Quinn calls Valor to mark an enemy and hinder its vision before damaging all enemies in the immediate area.

    Wait fer reload (s) 11/10.5/10/9.5/9 · Cost 50/55/60/65/70 · Charted reach (units) 1025
  3. W
    Heightened SensesEnglish

    Passively grants Quinn Attack Speed and Move Speed after she attacks a Harrier target. Activate to have Valor reveal a large area nearby.

    Wait fer reload (s) 50/45/40/35/30 · Charted reach (units) 2100
  4. E
    VaultEnglish

    Quinn dashes to an enemy, dealing physical damage and slowing the target's Move Speed. Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum Attack Range away from the target.

    Wait fer reload (s) 12/11/10/9/8 · Cost 50 · Charted reach (units) 675
  5. R
    Behind Enemy LinesEnglish

    Quinn and Valor team up to fly around at great speed. Ending the ability casts Skystrike, which deals damage to nearby enemies and marks champions with Harrier.

    Wait fer reload (s) 3 · Cost 50/25/0 · Charted reach (units) 700

Adapt th' course

What to do when th' battle changes

Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.

Even course

Balance course pressure wit' protection fer th' carry

1
Course

Hold th' trick that makes foes respect yer course and trade when both Bot-course partners be shipshape.

2
Sea chart play

Recall and move on seaworthy wave timings; an unsupported roam can cost th' carry an entire wave or a dive.

3
Fights

Control one approach and keep enough protection fer th' foe's most likely engage.

Pings, movement and prizes

Alistar Support sea chart course

Reveal th' engage afore casting it. Yer best set sail be one yer Bot carry and Jungler can reach.

Ahead

Make th' lead open th' sea chart

Ping
Use On Me Way afore changing angle, then Assist Me on Dragon after Bot be seaworthy to move. Use Peril if th' carry starts following through an unsafe course.
Sea chart movement
Roam after a pushed wave, shared recall or when th' carry can collect safely. Deep wards still require th' Jungler or another nigh th' ship ally.
Prize
Arrive early, clear th' deck th' foe entrance and hold th' key engage or peel spell. Do nay chase astern from Dragon and hand th' foe a free course back aboard in.
Even

Create one clear th' deck numbers advantage

Ping
Use On Me Way afore an engage or roam, Foe Lost overboard as soon as a course foe disappears, and Peril when yer carry cannae follow.
Sea chart movement
Leave only on a seaworthy wave or recall timing. If th' carry would meet defeat a full wave or face a dive, stay Bot and communicate that ye be nay moving.
Prize
Lend a hand Bot finish th' wave, then enter river wit' th' Jungler. Set vision afore starting and avoid turning an even prize into an unseen gamble.
Behind

Stop th' next aboard defeat afore seeking a play

Ping
Use Retreat or Peril afore an ally enters darkness, Foe Lost overboard immediately, and Assist Me when ye need company to restore defensive vision.
Sea chart movement
Do nay abandon a crashing wave or vulnerable carry. Move after th' wave be stable and use th' nearest seaworthy ward line rather than forcing deep vision.
Prize
If yer crew cannae enter river safely, ping Retreat and trade fer farm, vision or another sea chart resource. Contest only after creating a seaworthy course together.
Prize setup

Arrr, four calls, in order

Pings create a shared course; they do nay replace checking waves, vision and who can move.

  1. 1
    Afore th' move

    'Round a minute afore Dragon, ping th' course, spend doubloons if needed and make sure Bot and Mid know whether they can move.

  2. 2
    Arrr, enter together

    Walk wit' th' Jungler or another ally. Sweep one course, place useful entrance vision and ne'er face-inspect alone.

  3. 3
    Afore starting

    Inspect nigh th' ship waves and foe positions. Hold th' spell that either starts a reachable fight or protects yer main damage dealer.

  4. 4
    During th' contest

    Keep enemies astern from th' seaworthy entrance, mark th' reachable threat and avoid chasing so far across th' waters that Dragon be left unprotected.

Later prizes: Use th' same pattern fer Rift Herald or Baron: communicate first aboard, move through controlled vision wit' an ally, then choose engage or peel afore th' fight begins.

Arrr, keep preparing

Use th' champion chart or choose another foe

Th' matchup chart be a pre-battle reference. It does nay predict th' result or alter its recommendation from changing live clash data.

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