Arrr, VRC.LOL

Support · Normal DraftMatchup chartPatch 16.20.1

Janna vs Master Yi

Loadout, runes, tricks and practical pre-battle checks in one queue-aware reference.

JannaVSMaster Yi

Matchup chart

Pick th' matchup

Scan th' horizon every champion, choose th' assigned role, then open th' exact queue chart.

VS
Role
Picked courseSupport

Pick two champions from th' list.

Arrr, role fit

SupportJanna

Janna has an established low-income Support course wit' useful course pressure, protection, engage or crew utility.

Arrr, primary role
Old chart, mateyRecommendations await inspection

These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.

Recommendations’ patch
16.16 Data Dragon
Build check’s patch
16.19.1 Data Dragon
Item lookup’s patch
16.20.1 Data Dragon

Arrr, normal Draft · Support

Arrr, reviewed Janna protection Support

Follow th' completed-gear order as a pre-battle reference. Components and owned gear do nay create extra inventory slots.

Arrr, primary role
S
Draft / Ranked opening · separate from gear 1

World Atlas

400 doubloons

Arrr, starts Support income and progresses into wards.

1
Arrr, free quest choice

Dream Maker

400 doubloons

Provides th' free protection-focused Support quest choice.

2
First aboard gear

Moonstone Renewer

2,200 doubloons

Adds a reviewed part o' this champion and role core.

3
Boots

Boots of Swiftness

1,000 doubloons

These be the most-supported Boots in the frozen prior-patch public role log; change them when enemy damage or crowd control calls for another defence.

4
Arrr, core utility

Redemption

2,300 doubloons

Provides a long-range crew heal fer spread fights.

5
Crew utility

Shurelya's Battlesong

2,200 doubloons

Helps nigh th' ship crewmates set sail or leave a fight.

6
Flexible

Mikael's Blessing

2,300 doubloons

Adds a reviewed part o' this champion and role core.

Shipshape loadout choices

Pick th' course afore play

Recommendations await inspection

AlternativeArrr, too much healingApply anti-heal only when repeated healing be materially changing fights.Spy full course

Arrr, best when: Apply anti-heal only when repeated healing be materially changing fights.

  1. Arrr, free quest choiceDream Maker
  2. First aboard gearMoonstone Renewer
  3. BootsBoots of Swiftness
  4. Morellonomicon
  5. Crew utilityShurelya's Battlesong
  6. FlexibleMikael's Blessing
AlternativeCrew gets burstLocket gives nigh th' ship crewmates an immediate shield when foe burst lands together.Spy full course

Arrr, best when: Locket gives nigh th' ship crewmates an immediate shield when foe burst lands together.

  1. Arrr, free quest choiceDream Maker
  2. First aboard gearMoonstone Renewer
  3. Locket of the Iron Solari
  4. Arrr, core utilityRedemption
  5. Crew utilityShurelya's Battlesong
  6. FlexibleMikael's Blessing

Shipshape loadout comparison

Shipshape loadout comparison

Recommendations await inspection

AlternativeArrr, too much healingApply anti-heal only when repeated healing be materially changing fights.Spy full course

Arrr, best when: Apply anti-heal only when repeated healing be materially changing fights.

  1. Arrr, free quest choiceDream Maker
  2. First aboard gearMoonstone Renewer
  3. BootsBoots of Swiftness
  4. Morellonomicon
  5. Crew utilityShurelya's Battlesong
  6. FlexibleMikael's Blessing
AlternativeCrew gets burstLocket gives nigh th' ship crewmates an immediate shield when foe burst lands together.Spy full course

Arrr, best when: Locket gives nigh th' ship crewmates an immediate shield when foe burst lands together.

  1. Arrr, free quest choiceDream Maker
  2. First aboard gearMoonstone Renewer
  3. Locket of the Iron Solari
  4. Arrr, core utilityRedemption
  5. Crew utilityShurelya's Battlesong
  6. FlexibleMikael's Blessing

Arrr, runes and summoner spells

Arrr, runes and summoner spellsJannaSupport

Protect th' course partner and keep enough mana fer th' next aboard trade.

Normal Draft, matey
Arrr, primary tree

Sorcery

Summon AeryManaflow BandTranscendenceScorch
Arrr, secondary tree

Resolve

Bone PlatingRevitalize
Arrr, summoner spells
FlashExhaust
Coordinate th' Bot pair

Inspect which defensive spell th' Bot partner picked afore duplicating Heal, Barrier or Exhaust.

Clash th' course threat

Exhaust answers a committed damage dealer; Ignite adds pressure and anti-heal; Heal protects both nigh th' ship partners.

Arrr, matchup notes

What changes when Master Yi is opposite you?

Pre-battle kit comparison
Arrr, strategic interaction

Arrr, preserve distance

Disengage, shields and movement control lend a hand deny a clean all-in.

Arrr, mid to late

Control and protection become clearer once teams group 'round prizes and carries need a front line.

Yer course

Use th' course ye prepared

Keep Vex visible afore committing. Th' second Bot-course champion and nigh th' ship Jungler can change whether th' same engage be seaworthy.

Trick reminders

Janna reminders

  • Arrr, Eye of the Storm can be used on allied turrets.
  • Quickly firing a Howling Gale without th' charge up can be used to heavily disable th' other crew.
  • Timing Janna's ultimate can push enemies astern from a wounded ally or even separate enemies.
Trick reminders

Against Master Yi

  • Meditate be an effective method o' healing damage over time, but Master Yi be susceptible to coordinated crew ganks early in th' battle.
  • If Master Yi tries to farm wit' Alpha Strike, hit him a few times so he has to use mana wit' Meditate to heal.
  • Although Master Yi cannae be slowed while using Highlander, other disables can stop him in his tracks.

Arrr, static alternatives

Compare th' problem afore changing th' course

These choices be nay picked from live scores. Use one only after ye identify th' stated clash problem yourself.

Arrr, Only when enemy healing is deciding fights

Oblivion Orb

Arrr, Oblivion Orb supplies healing reduction without committing to a completed Morellonomicon. Skip both when healing is not the problem or an ally already covers your target reliably. Healing reduction does not reduce shields.

Arrr, Conditional component, not a core item. Complete Morellonomicon only when its stats and slot efficiency justify delaying another purchase.
Crew gets burst

Locket of the Iron Solari

Locket gives nigh th' ship crewmates an immediate shield when foe burst lands together.

Trick reference

Arrr, compare both kits

Trick reference Data Dragon 16.20.1

Wait fer reload (s) / Cost / Charted reach (units) Data Dragon 16.20.1

Janna

  1. P
    TailwindEnglish

    Janna's allies gain Move Speed moving towards her. Janna deals a portion of bonus Move Speed as bonus magic damage on hit and with Zephyr.

  2. Q
    Howling GaleEnglish

    By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.

    Wait fer reload (s) 14 · Cost 90/95/100/105/110 · Charted reach (units) 1075
  3. W
    ZephyrEnglish

    Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed.

    That exported range ain't a verified in-game distance. Check the ability's current tooltip, matey.

    Wait fer reload (s) 8/7.5/7/6.5/6 · Cost 50/55/60/65/70
  4. E
    Eye Of The StormEnglish

    Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.

    Wait fer reload (s) 16/15/14/13/12 · Cost 70/75/80/85/90 · Charted reach (units) 800
  5. R
    MonsoonEnglish

    Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.

    Wait fer reload (s) 130/115/100 · Cost 100 · Charted reach (units) 725

Master Yi

  1. P
    Double StrikeEnglish

    Every few consecutive basic attack, Master Yi strikes twice.

  2. Q
    Alpha StrikeEnglish

    Master Yi teleports across the battlefield with blinding speed, dealing physical damage to multiple units in his path, while simultaneously becoming untargetable. Alpha Strike can critically strike and deals bonus physical damage to monsters. Basic attacks reduce Alpha Strike's cooldown.

    Wait fer reload (s) 20/19.5/19/18.5/18 · Cost 50/55/60/65/70 · Charted reach (units) 600
  3. W
    MeditateEnglish

    Master Yi rejuvenates his body by focus of mind, restoring Health and taking reduced damage for a short time. In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels.

    Wait fer reload (s) 10 · Cost 40 · Charted reach (units) 20
  4. E
    Wuju StyleEnglish

    Grants bonus true damage on basic attacks.

    Wait fer reload (s) 14 · Charted reach (units) 20
  5. R
    HighlanderEnglish

    Master Yi moves with unparalleled agility, temporarily increasing his Move Speed and Attack Speed as well as making him immune to all slowing effects. While active, Champion kills or assists extend Highlander's duration. Passively reduces cooldown for his other abilities on a kill or assist.

    Wait fer reload (s) 85 · Cost 100

Adapt th' course

What to do when th' battle changes

Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.

Even course

Balance course pressure wit' protection fer th' carry

1
Course

Hold th' trick that makes foes respect yer course and trade when both Bot-course partners be shipshape.

2
Sea chart play

Recall and move on seaworthy wave timings; an unsupported roam can cost th' carry an entire wave or a dive.

3
Fights

Control one approach and keep enough protection fer th' foe's most likely engage.

Pings, movement and prizes

Janna Support sea chart course

Keep th' carry moored to seaworthy space. Signal peril early enough to prevent th' fight, nay after protection be already late.

Ahead

Make th' lead open th' sea chart

Ping
Use On Me Way afore changing angle, then Assist Me on Dragon after Bot be seaworthy to move. Use Peril if th' carry starts following through an unsafe course.
Sea chart movement
Roam after a pushed wave, shared recall or when th' carry can collect safely. Deep wards still require th' Jungler or another nigh th' ship ally.
Prize
Arrive early, clear th' deck th' foe entrance and hold th' key engage or peel spell. Do nay chase astern from Dragon and hand th' foe a free course back aboard in.
Even

Create one clear th' deck numbers advantage

Ping
Use On Me Way afore an engage or roam, Foe Lost overboard as soon as a course foe disappears, and Peril when yer carry cannae follow.
Sea chart movement
Leave only on a seaworthy wave or recall timing. If th' carry would meet defeat a full wave or face a dive, stay Bot and communicate that ye be nay moving.
Prize
Lend a hand Bot finish th' wave, then enter river wit' th' Jungler. Set vision afore starting and avoid turning an even prize into an unseen gamble.
Behind

Stop th' next aboard defeat afore seeking a play

Ping
Use Retreat or Peril afore an ally enters darkness, Foe Lost overboard immediately, and Assist Me when ye need company to restore defensive vision.
Sea chart movement
Do nay abandon a crashing wave or vulnerable carry. Move after th' wave be stable and use th' nearest seaworthy ward line rather than forcing deep vision.
Prize
If yer crew cannae enter river safely, ping Retreat and trade fer farm, vision or another sea chart resource. Contest only after creating a seaworthy course together.
Prize setup

Arrr, four calls, in order

Pings create a shared course; they do nay replace checking waves, vision and who can move.

  1. 1
    Afore th' move

    'Round a minute afore Dragon, ping th' course, spend doubloons if needed and make sure Bot and Mid know whether they can move.

  2. 2
    Arrr, enter together

    Walk wit' th' Jungler or another ally. Sweep one course, place useful entrance vision and ne'er face-inspect alone.

  3. 3
    Afore starting

    Inspect nigh th' ship waves and foe positions. Hold th' spell that either starts a reachable fight or protects yer main damage dealer.

  4. 4
    During th' contest

    Keep enemies astern from th' seaworthy entrance, mark th' reachable threat and avoid chasing so far across th' waters that Dragon be left unprotected.

Later prizes: Use th' same pattern fer Rift Herald or Baron: communicate first aboard, move through controlled vision wit' an ally, then choose engage or peel afore th' fight begins.

Arrr, keep preparing

Use th' champion chart or choose another foe

Th' matchup chart be a pre-battle reference. It does nay predict th' result or alter its recommendation from changing live clash data.

Unfurl full loadoutArrr, compare counter options