Arrr, VRC.LOL

Support · Normal DraftMatchup chartPatch 16.20.1

Leona vs Viktor

Loadout, runes, tricks and practical pre-battle checks in one queue-aware reference.

LeonaVSViktor

Matchup chart

Pick th' matchup

Scan th' horizon every champion, choose th' assigned role, then open th' exact queue chart.

VS
Role
Picked courseSupport

Pick two champions from th' list.

Arrr, role fit

SupportLeona

Leona has an established low-income Support course wit' useful course pressure, protection, engage or crew utility.

Arrr, primary role
Old chart, mateyRecommendations await inspection

These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.

Recommendations’ patch
16.16 Data Dragon
Build check’s patch
16.19.1 Data Dragon
Item lookup’s patch
16.20.1 Data Dragon

Arrr, normal Draft · Support

Arrr, evidence-supported Leona Support

Follow th' completed-gear order as a pre-battle reference. Components and owned gear do nay create extra inventory slots.

Arrr, primary role
S
Draft / Ranked opening · separate from gear 1

World Atlas

400 doubloons

Keep this reviewed late cargo after the prior-patch cross-check; move or trade it only when its named match trouble is aboard.

1
First aboard gear

Solstice Sleigh

400 doubloons

Keep this reviewed late cargo after the prior-patch cross-check; move or trade it only when its named match trouble is aboard.

2
Boots

Locket of the Iron Solari

2,200 doubloons

This cargo be part of the most-supported sound core in the frozen prior-patch public role log. Use the sample as context, then adjust only for a clearly named matchup trouble.

3
Core

Plated Steelcaps

1,200 doubloons

These be the most-supported Boots in the frozen prior-patch public role log; change them when enemy damage or crowd control calls for another defence.

4
Late

Knight's Vow

2,300 doubloons

This cargo be part of the most-supported sound core in the frozen prior-patch public role log. Use the sample as context, then adjust only for a clearly named matchup trouble.

5
Flexible

Bandlepipes

2,300 doubloons

This cargo be part of the most-supported sound core in the frozen prior-patch public role log. Use the sample as context, then adjust only for a clearly named matchup trouble.

6
Arrr, against repeated attacks

Frozen Heart

2,500 doubloons

Keep this reviewed late cargo after the prior-patch cross-check; move or trade it only when its named match trouble is aboard.

Shipshape loadout choices

Pick th' course afore play

Recommendations await inspection

AlternativeArrr, too much healingApply anti-heal only when repeated healing be materially changing fights.Spy full course

Arrr, best when: Apply anti-heal only when repeated healing be materially changing fights.

  1. First aboard gearSolstice Sleigh
  2. BootsLocket of the Iron Solari
  3. CorePlated Steelcaps
  4. Morellonomicon
  5. FlexibleBandlepipes
  6. Arrr, against repeated attacksFrozen Heart
AlternativeArrr, crowd controlMikael's removes eligible crowd control from an ally; inspect that th' effect can actually be cleansed.Spy full course

Arrr, best when: Mikael's removes eligible crowd control from an ally; inspect that th' effect can actually be cleansed.

  1. First aboard gearSolstice Sleigh
  2. BootsLocket of the Iron Solari
  3. CorePlated Steelcaps
  4. Mikael's Blessing
  5. FlexibleBandlepipes
  6. Arrr, against repeated attacksFrozen Heart
AlternativeCannae set sail fightsShurelya's movement speed helps th' crew engage or disengage when positioning be th' problem.Spy full course

Arrr, best when: Shurelya's movement speed helps th' crew engage or disengage when positioning be th' problem.

  1. First aboard gearSolstice Sleigh
  2. BootsLocket of the Iron Solari
  3. CorePlated Steelcaps
  4. Shurelya's Battlesong
  5. FlexibleBandlepipes
  6. Arrr, against repeated attacksFrozen Heart

Shipshape loadout comparison

Shipshape loadout comparison

Recommendations await inspection

AlternativeArrr, too much healingApply anti-heal only when repeated healing be materially changing fights.Spy full course

Arrr, best when: Apply anti-heal only when repeated healing be materially changing fights.

  1. First aboard gearSolstice Sleigh
  2. BootsLocket of the Iron Solari
  3. CorePlated Steelcaps
  4. Morellonomicon
  5. FlexibleBandlepipes
  6. Arrr, against repeated attacksFrozen Heart
AlternativeArrr, crowd controlMikael's removes eligible crowd control from an ally; inspect that th' effect can actually be cleansed.Spy full course

Arrr, best when: Mikael's removes eligible crowd control from an ally; inspect that th' effect can actually be cleansed.

  1. First aboard gearSolstice Sleigh
  2. BootsLocket of the Iron Solari
  3. CorePlated Steelcaps
  4. Mikael's Blessing
  5. FlexibleBandlepipes
  6. Arrr, against repeated attacksFrozen Heart
AlternativeCannae set sail fightsShurelya's movement speed helps th' crew engage or disengage when positioning be th' problem.Spy full course

Arrr, best when: Shurelya's movement speed helps th' crew engage or disengage when positioning be th' problem.

  1. First aboard gearSolstice Sleigh
  2. BootsLocket of the Iron Solari
  3. CorePlated Steelcaps
  4. Shurelya's Battlesong
  5. FlexibleBandlepipes
  6. Arrr, against repeated attacksFrozen Heart

Arrr, runes and summoner spells

Arrr, runes and summoner spellsLeonaSupport

Catch, survive th' return damage, then create another opening.

Normal Draft, matey
Arrr, primary tree

Resolve

AftershockFont of LifeBone PlatingUnflinching
Arrr, secondary tree

Inspiration

Hextech FlashtraptionCosmic Insight
Arrr, summoner spells
FlashIgnite
Coordinate th' Bot pair

Inspect which defensive spell th' Bot partner picked afore duplicating Heal, Barrier or Exhaust.

Clash th' course threat

Exhaust answers a committed damage dealer; Ignite adds pressure and anti-heal; Heal protects both nigh th' ship partners.

Arrr, matchup notes

What changes when Viktor is opposite you?

Pre-battle kit comparison
Arrr, strategic interaction

Commit through th' poke window

Arrr, durability and layered control can turn a missed spell into an all-in opportunity.

Arrr, early to mid

Look fer course pressure, first aboard recalls and early prizes afore scaling carries shipshape several gear.

Yer course

Use th' course ye prepared

Keep Vex visible afore committing. Th' second Bot-course champion and nigh th' ship Jungler can change whether th' same engage be seaworthy.

Trick reminders

Leona reminders

  • Lead th' charge and mark yer foes wit' Sunlight afore yer crewmates deal damage.
  • Arrr, Shield of Daybreak and Zenith Blade form a powerful offensive combo.
  • Ye can absorb a huge amount o' damage using Eclipse, but ye must stay nigh enemies to gain th' bonus duration.
Trick reminders

Against Viktor

  • Be careful about how belay ye let Viktor get to ye. Viktor's control o' th' battlefield increases wit' his proximity to his foe.
  • Be aware o' how many augments Viktor has upgraded by looking at th' color o' th' light on his staff (purple, yellow, blue, red).

Arrr, static alternatives

Compare th' problem afore changing th' course

These choices be nay picked from live scores. Use one only after ye identify th' stated clash problem yourself.

Arrr, Only when enemy healing is deciding fights

Oblivion Orb

Arrr, Oblivion Orb supplies healing reduction without committing to a completed Morellonomicon. Skip both when healing is not the problem or an ally already covers your target reliably. Healing reduction does not reduce shields.

Arrr, Conditional component, not a core item. Complete Morellonomicon only when its stats and slot efficiency justify delaying another purchase.
Arrr, crowd control

Mikael's Blessing

Mikael's removes eligible crowd control from an ally; inspect that th' effect can actually be cleansed.

Cannae set sail fights

Shurelya's Battlesong

Shurelya's movement speed helps th' crew engage or disengage when positioning be th' problem.

Trick reference

Arrr, compare both kits

Trick reference Data Dragon 16.20.1

Wait fer reload (s) / Cost / Charted reach (units) Data Dragon 16.20.1

Leona

  1. P
    SunlightEnglish

    Damaging spells afflict enemies with Sunlight for 1.5 seconds. When allied Champions deal damage to those targets, they consume the Sunlight to deal additional magic damage.

  2. Q
    Shield of DaybreakEnglish

    Leona uses her shield to perform her next basic attack, dealing bonus magic damage and stunning the target.

    Wait fer reload (s) 5 · Cost 30/35/40/45/50 · Charted reach (units) 100
  3. W
    EclipseEnglish

    Leona raises her shield to gain Damage Reduction, Armor, and Magic Resist. When the duration first ends, if there are nearby enemies, she will deal magic damage to them and prolong the duration of the effect.

    Wait fer reload (s) 14/13/12/11/10 · Cost 60 · Charted reach (units) 450
  4. E
    Zenith BladeEnglish

    Leona projects a solar image of her sword, dealing magic damage to all enemies in a line. When the image fades, the last enemy champion struck will be briefly immobilized and Leona will dash to them.

    Wait fer reload (s) 12/10.5/9/7.5/6 · Cost 40/45/50/55/60 · Charted reach (units) 875
  5. R
    Solar FlareEnglish

    Leona calls down a beam of solar energy, dealing damage to enemies in an area. Enemies in the center of the area are stunned, while enemies on the outside are slowed.

    Wait fer reload (s) 90/75/60 · Cost 100 · Charted reach (units) 1200

Viktor

  1. P
    Glorious EvolutionEnglish

    Viktor gains Hex Fragments whenever he kills an enemy. With every 100 Hex Fragments he obtains, Viktor permanently augments an active ability. After upgrading all of his basic abilities, he can gather 100 Hex Fragments to augment his ultimate ability.

  2. Q
    Siphon PowerEnglish

    Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack. Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability.

    Wait fer reload (s) 9/8/7/6/5 · Cost 45/50/55/60/65 · Charted reach (units) 600
  3. W
    Gravity FieldEnglish

    Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned. Augment: Viktor's spells apply a slow to enemies.

    Wait fer reload (s) 17/16/15/14/13 · Cost 65 · Charted reach (units) 800
  4. E
    Hextech RayEnglish

    Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage.

    Wait fer reload (s) 12/11/10/9/8 · Cost 60/70/80/90/100 · Charted reach (units) 525
  5. R
    Arcane StormEnglish

    Viktor conjures an Arcane Storm on the field, dealing magic damage and interrupting enemy channels. The storm periodically does magic damage to all nearby enemies and can be redirected by Viktor. Augment: The Arcane Storm moves 25% faster, and whenever champions die after taking damage from it, the storm grows and increases in its duration.

    Wait fer reload (s) 120/100/80 · Cost 100 · Charted reach (units) 700

Adapt th' course

What to do when th' battle changes

Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.

Even course

Balance course pressure wit' protection fer th' carry

1
Course

Hold th' trick that makes foes respect yer course and trade when both Bot-course partners be shipshape.

2
Sea chart play

Recall and move on seaworthy wave timings; an unsupported roam can cost th' carry an entire wave or a dive.

3
Fights

Control one approach and keep enough protection fer th' foe's most likely engage.

Pings, movement and prizes

Leona Support sea chart course

Reveal th' engage afore casting it. Yer best set sail be one yer Bot carry and Jungler can reach.

Ahead

Make th' lead open th' sea chart

Ping
Use On Me Way afore changing angle, then Assist Me on Dragon after Bot be seaworthy to move. Use Peril if th' carry starts following through an unsafe course.
Sea chart movement
Roam after a pushed wave, shared recall or when th' carry can collect safely. Deep wards still require th' Jungler or another nigh th' ship ally.
Prize
Arrive early, clear th' deck th' foe entrance and hold th' key engage or peel spell. Do nay chase astern from Dragon and hand th' foe a free course back aboard in.
Even

Create one clear th' deck numbers advantage

Ping
Use On Me Way afore an engage or roam, Foe Lost overboard as soon as a course foe disappears, and Peril when yer carry cannae follow.
Sea chart movement
Leave only on a seaworthy wave or recall timing. If th' carry would meet defeat a full wave or face a dive, stay Bot and communicate that ye be nay moving.
Prize
Lend a hand Bot finish th' wave, then enter river wit' th' Jungler. Set vision afore starting and avoid turning an even prize into an unseen gamble.
Behind

Stop th' next aboard defeat afore seeking a play

Ping
Use Retreat or Peril afore an ally enters darkness, Foe Lost overboard immediately, and Assist Me when ye need company to restore defensive vision.
Sea chart movement
Do nay abandon a crashing wave or vulnerable carry. Move after th' wave be stable and use th' nearest seaworthy ward line rather than forcing deep vision.
Prize
If yer crew cannae enter river safely, ping Retreat and trade fer farm, vision or another sea chart resource. Contest only after creating a seaworthy course together.
Prize setup

Arrr, four calls, in order

Pings create a shared course; they do nay replace checking waves, vision and who can move.

  1. 1
    Afore th' move

    'Round a minute afore Dragon, ping th' course, spend doubloons if needed and make sure Bot and Mid know whether they can move.

  2. 2
    Arrr, enter together

    Walk wit' th' Jungler or another ally. Sweep one course, place useful entrance vision and ne'er face-inspect alone.

  3. 3
    Afore starting

    Inspect nigh th' ship waves and foe positions. Hold th' spell that either starts a reachable fight or protects yer main damage dealer.

  4. 4
    During th' contest

    Keep enemies astern from th' seaworthy entrance, mark th' reachable threat and avoid chasing so far across th' waters that Dragon be left unprotected.

Later prizes: Use th' same pattern fer Rift Herald or Baron: communicate first aboard, move through controlled vision wit' an ally, then choose engage or peel afore th' fight begins.

Arrr, keep preparing

Use th' champion chart or choose another foe

Th' matchup chart be a pre-battle reference. It does nay predict th' result or alter its recommendation from changing live clash data.

Unfurl full loadoutArrr, compare counter options