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Top · Normal DraftMatchup chartPatch 16.20.1

Gwen vs Wukong

Loadout, runes, tricks and practical pre-battle checks in one queue-aware reference.

GwenVSWukong

Matchup chart

Pick th' matchup

Scan th' horizon every champion, choose th' assigned role, then open th' exact queue chart.

VS
Role
Picked courseTopside

Pick two champions from th' list.

Arrr, role fit

TopGwen

Gwen has an established solo-course course wit' th' income and space needed to trade, manage waves and influence a side course.

Arrr, primary role
Old chart, mateyRecommendations await inspection

These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.

Recommendations’ patch
16.16 Data Dragon
Build check’s patch
16.19.1 Data Dragon
Item lookup’s patch
16.20.1 Data Dragon

Arrr, normal Draft · Top

Arrr, aP solo fighter

Follow th' completed-gear order as a pre-battle reference. Components and owned gear do nay create extra inventory slots.

Arrr, primary role
S
Draft / Ranked opening · separate from gear 1

Doran's Ring

400 doubloons

This be th' most-supported Draft/Ranked starting gear in th' frozen prior-patch public role snapshot. Compare its durability, sustain and damage trade-off afore leaving base.

1
First aboard gear

Dusk and Dawn

3,100 doubloons

This cargo be part of the most-supported sound core in the frozen prior-patch public role log. Use the sample as context, then adjust only for a clearly named matchup trouble.

2
Boots

Sorcerer's Shoes

1,100 doubloons

These be the most-supported Boots in the frozen prior-patch public role log; change them when enemy damage or crowd control calls for another defence.

3
Arrr, extended fights

Shadowflame

3,200 doubloons

This cargo be part of the most-supported sound core in the frozen prior-patch public role log. Use the sample as context, then adjust only for a clearly named matchup trouble.

4
Commit safe harbour

Rabadon's Deathcap

3,500 doubloons

This cargo be part of the most-supported sound core in the frozen prior-patch public role log. Use the sample as context, then adjust only for a clearly named matchup trouble.

5
Arrr, flexible defence

Zhonya's Hourglass

3,250 doubloons

Keep this reviewed late cargo after the prior-patch cross-check; move or trade it only when its named match trouble is aboard.

6
Arrr, repeated spell rotations

Cosmic Drive

3,000 doubloons

Completes th' six-gear inventory wit' movement speed and trick haste fer repeated late-battle spell rotations.

Shipshape loadout choices

Pick th' course afore play

Recommendations await inspection

AlternativeArrr, too much healingMorellonomicon applies anti-heal. Buy it earlier only when healing be already deciding fights.Spy full course

Arrr, best when: Morellonomicon applies anti-heal. Buy it earlier only when healing be already deciding fights.

  1. First aboard gearDusk and Dawn
  2. BootsSorcerer's Shoes
  3. Morellonomicon
  4. Commit safe harbourRabadon's Deathcap
  5. Arrr, flexible defenceZhonya's Hourglass
  6. Arrr, repeated spell rotationsCosmic Drive
AlternativeArrr, one spell stops meBanshee's spell shield can protect th' first aboard fit fer th' captain's eye cast agin' ye.Spy full course

Arrr, best when: Banshee's spell shield can protect th' first aboard fit fer th' captain's eye cast agin' ye.

  1. First aboard gearDusk and Dawn
  2. BootsSorcerer's Shoes
  3. Arrr, extended fightsShadowflame
  4. Banshee's Veil
  5. Arrr, flexible defenceZhonya's Hourglass
  6. Arrr, repeated spell rotationsCosmic Drive
AlternativeArrr, they stack magic resistVoid Staff becomes valuable when th' target has bought meaningful magic resistance.Spy full course

Arrr, best when: Void Staff becomes valuable when th' target has bought meaningful magic resistance.

  1. First aboard gearDusk and Dawn
  2. BootsSorcerer's Shoes
  3. Arrr, extended fightsShadowflame
  4. Void Staff
  5. Arrr, flexible defenceZhonya's Hourglass
  6. Arrr, repeated spell rotationsCosmic Drive

Shipshape loadout comparison

Shipshape loadout comparison

Recommendations await inspection

AlternativeArrr, too much healingMorellonomicon applies anti-heal. Buy it earlier only when healing be already deciding fights.Spy full course

Arrr, best when: Morellonomicon applies anti-heal. Buy it earlier only when healing be already deciding fights.

  1. First aboard gearDusk and Dawn
  2. BootsSorcerer's Shoes
  3. Morellonomicon
  4. Commit safe harbourRabadon's Deathcap
  5. Arrr, flexible defenceZhonya's Hourglass
  6. Arrr, repeated spell rotationsCosmic Drive
AlternativeArrr, one spell stops meBanshee's spell shield can protect th' first aboard fit fer th' captain's eye cast agin' ye.Spy full course

Arrr, best when: Banshee's spell shield can protect th' first aboard fit fer th' captain's eye cast agin' ye.

  1. First aboard gearDusk and Dawn
  2. BootsSorcerer's Shoes
  3. Arrr, extended fightsShadowflame
  4. Banshee's Veil
  5. Arrr, flexible defenceZhonya's Hourglass
  6. Arrr, repeated spell rotationsCosmic Drive
AlternativeArrr, they stack magic resistVoid Staff becomes valuable when th' target has bought meaningful magic resistance.Spy full course

Arrr, best when: Void Staff becomes valuable when th' target has bought meaningful magic resistance.

  1. First aboard gearDusk and Dawn
  2. BootsSorcerer's Shoes
  3. Arrr, extended fightsShadowflame
  4. Void Staff
  5. Arrr, flexible defenceZhonya's Hourglass
  6. Arrr, repeated spell rotationsCosmic Drive

Arrr, runes and summoner spells

Arrr, runes and summoner spellsGwenTop

Use repeated combat and durability rather than gambling th' long solo course on one short trade.

Normal Draft, matey
Arrr, primary tree

Precision

ConquerorTriumphLegend: AlacrityLast Stand
Arrr, secondary tree

Resolve

Bone PlatingOvergrowth
Arrr, summoner spells
FlashTeleport
Long-course safe harbour

Teleport preserves recalls and side-course access. Ignite be a deliberate pressure trade-off, nay a universal upgrade.

Respect th' matchup

Keep th' defensive secondary runes when repeated poke or one committed trade can decide th' course.

Arrr, matchup notes

What changes when Wukong is opposite you?

Pre-battle kit comparison
Arrr, strategic interaction

Arrr, sustained magic damage

Repeated magic damage can challenge foes who be comfortable absorbing short physical trades.

Arrr, early to mid

Use trading, skirmishes and side-course pressure afore long-range grouped fights restrict access.

Yer course

Use th' course ye prepared

Treat Vex as one part o' th' sea chart state. Their Jungler, nigh th' ship waves and which teammates can move determine whether th' same trade or rotation be seaworthy.

Trick reminders

Gwen reminders

  • Always be Attacking - In addition to dealing bonus damage, Gwen's Attacks empower or reset th' course many o' her Tricks.
  • Gwen can still damage enemies outside her Hallowed Mists, especially wit' her Ultimate's range.
  • Some o' Gwen's Tricks can apply her passive to multiple enemies, so aim them at groups to get maximum damage and healing.
Trick reminders

Against Wukong

  • Wukong will often use Decoy after Nimbus Strike. Try delaying yer tricks by a short amount o' time to ensure that ye're hitting th' real Wukong.
  • Arrr, Wukong becomes tougher to kill when surrounded by his enemies. Try to isolate him to gain an advantage.

Arrr, static alternatives

Compare th' problem afore changing th' course

These choices be nay picked from live scores. Use one only after ye identify th' stated clash problem yourself.

Arrr, Only when enemy healing is deciding fights

Oblivion Orb

Arrr, Oblivion Orb supplies healing reduction without committing to a completed Morellonomicon. Skip both when healing is not the problem or an ally already covers your target reliably. Healing reduction does not reduce shields.

Arrr, Conditional component, not a core item. Complete Morellonomicon only when its stats and slot efficiency justify delaying another purchase.
Arrr, one spell stops me

Banshee's Veil

Banshee's spell shield can protect th' first aboard fit fer th' captain's eye cast agin' ye.

Arrr, they stack magic resist

Void Staff

Void Staff becomes valuable when th' target has bought meaningful magic resistance.

Trick reference

Arrr, compare both kits

Trick reference Data Dragon 16.20.1

Wait fer reload (s) / Cost / Charted reach (units) Data Dragon 16.20.1

Gwen

  1. P
    A Thousand CutsEnglish

    Gwen's attacks deal bonus magic damage based on the targets health. She heals for a portion of the damage dealt to champions by this effect.

  2. Q
    Snip Snip!English

    Gwen snips her scissors in a cone up to 6 times dealing magic damage. Gwen deals true damage to units in the center and applies her passive to them on each snip.

    Wait fer reload (s) 6.5/5.75/5/4.25/3.5 · Cost 40 · Charted reach (units) 450
  3. W
    Hallowed MistEnglish

    Gwen summons mist that protects her from enemies outside of it. She can only be targeted by enemies who enter the mist.

    Wait fer reload (s) 22/21/20/19/18 · Cost 60
  4. E
    Skip 'n SlashEnglish

    Gwen dashes a short distance then gains Attack Speed, attack range, and magic damage On-Hit for a few seconds. If she hits an enemy during that time, this Ability's cooldown is partially refunded.

    Wait fer reload (s) 13/12.5/12/11.5/11 · Cost 35 · Charted reach (units) 400
  5. R
    NeedleworkEnglish

    Gwen hurls a needle that slows enemies hit, deals magic damage, and applies A Thousand Cuts to champions hit. This ability can be cast up to two more times, with each cast throwing additional needles and dealing more damage.

    Wait fer reload (s) 120/100/80 · Cost 100 · Charted reach (units) 1200

Wukong

  1. P
    Stone SkinEnglish

    Wukong gains stacking armor and max health regeneration while fighting champions and monsters.

  2. Q
    Crushing BlowEnglish

    Wukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds.

    Wait fer reload (s) 8/7.5/7/6.5/6 · Cost 20 · Charted reach (units) 250/275/300/325/350
  3. W
    Warrior TricksterEnglish

    Wukong becomes Invisible and dashes in a direction, leaving behind a clone that will attack nearby enemies.

    Wait fer reload (s) 22/21/20/19/18 · Cost 60/55/50/45/40 · Charted reach (units) 275
  4. E
    Nimbus StrikeEnglish

    Wukong dashes to a targeted enemy and sends out images to attack enemies near his target, dealing damage to each enemy struck.

    Wait fer reload (s) 10/9.25/8.5/7.75/7 · Cost 30/35/40/45/50 · Charted reach (units) 650
  5. R
    CycloneEnglish

    Wukong's extends his staff and spins it around repeatedly, gaining Move Speed. Enemies struck take damage and are knocked up.

    Wait fer reload (s) 130/110/90 · Cost 100 · Charted reach (units) 315

Adapt th' course

What to do when th' battle changes

Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.

Even course

Trade 'round th' wave and yer strongest cooldowns

1
Course

Keep hull and minions balanced so one poor trade does nay decide th' course.

2
Sea chart play

Move after th' wave be handled and communicate if th' opposing Top laner leaves first aboard.

3
Fights

Pick betwixt front-line duty, side pressure and carry access according to th' champion kit.

Pings, movement and prizes

Gwen Top sea chart course

Manage th' long course afore leaving it. A useful move begins wit' a handled wave, a visible course and a teammate who knows ye be coming.

Ahead

Use th' side-course lead without donating it

Ping
Ping Foe Lost overboard when th' opposing Top leaves, then On Me Way afore a flank or prize move.
Arrr, stay or move
Push th' wave afore moving. Stay if leaving would hand several minions or yer tower back aboard to th' foe.
Prize
Arrive through a known course and mark whether ye be front-lining, flanking or protecting a carry. Do nay enter alone afore th' crew can follow.
Even

Make th' wave create th' first aboard move

Ping
Use Foe Lost overboard early, Peril on th' course they may take, and On Me Way only after yer own wave be handled.
Arrr, stay or move
Move after pushing or on a shared recall. Do nay follow through unwarded river merely because th' foe left first aboard.
Prize
Tell th' crew whether ye can move afore th' prize starts. Approach wit' vision and save th' cooldown needed fer th' first aboard real commitment.
Behind

Protect experience and communicate th' pressure

Ping
Ping Foe Lost overboard immediately and Retreat if teammates be about to meet th' stronger Top laner without ye.
Arrr, stay or move
Do nay clash a stronger foe through darkness. Clear th' deck th' seaworthy wave, then group by th' shortest controlled course.
Prize
State early if ye cannae contest. If th' crew still fights, provide control or protection instead o' attempting an isolated flank.
Prize setup

Arrr, four calls, in order

Pings create a shared course; they do nay replace checking waves, vision and who can move.

  1. 1
    Handle th' wave

    Push, catch or communicate th' wave afore leaving so th' foe does nay gain a free move and free income.

  2. 2
    Signal th' course

    Use On Me Way fer th' course ye be actually taking and Peril where an unseen foe may arrive.

  3. 3
    Arrr, enter together

    Move through controlled vision wit' th' Jungler or another ally instead o' face-checking th' prize alone.

  4. 4
    Pick th' job

    Decide whether ye be engaging, front-lining, flanking or protecting a carry afore th' fight begins.

Later prizes: Repeat th' same process 'round later major prizes: handle nigh th' ship income, communicate th' course, enter through vision and agree on th' fight afore committing.

Arrr, keep preparing

Use th' champion chart or choose another foe

Th' matchup chart be a pre-battle reference. It does nay predict th' result or alter its recommendation from changing live clash data.

Unfurl full loadoutArrr, compare counter options