VRC.LOL

Game patch 26.20Data Dragon 16.20.1

Reference patch 16.20.1

Bel'Veth

the Empress of the Void

Bel'Veth is a close-range combatant who balances damage, durability and the timing of a commitment. This overview keeps the explanation practical and leaves patch-sensitive numbers to Riot's structured data and the current in-game tooltip.

JungleMostly physical damageMelee attacks
Usual roleJungle
ClassFighter
DifficultyHigh · 10/10
Basic attacksMeleeMelee basic attacks · 150 range.
Damage profileMostly physical damageMost normal kit pressure is physical. Armour may help, but check whether attacks or abilities are the main source.
Reference patch16.20.1

Strengths and limits

What Bel'Veth does well, and what can go wrong

These are kit-level patterns, not a promise that every lane or matchup plays the same way.

Good patterns

  • Combines damage and durability in committed skirmishes or extended exchanges.
  • Rewards using the kit's main range, timing and target pattern deliberately.

Limits to respect

  • Can be worn down or controlled before reaching the range where the kit is strongest.
  • Basic attacks require close access, so enemy range, slows and displacement can deny a clean trade.
Source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries are independently written.

Practical champion reading

How to read Bel'Veth in a real fight

Use these patterns to ask better questions before choosing an item, target or commitment. They describe the kit, not a guaranteed result.

Damage delivery

Primarily physical pressure

Armour can reduce the broad physical profile. Separate basic attacks from physical abilities before relying on an item passive that only affects attacks.

Fight rhythm

Repeated access matters

The threat grows while this champion can keep attacking a useful target. Break target access, create distance or use control before the repeated pattern settles in.

Range and access

Needs close access for basic attacks

Range, slows, displacement and terrain can deny the clean contact this champion wants. Plan the route in as carefully as the damage after arrival.

Typical team job

Choose a sustainable commitment

Extended contact can favour the kit, but only when the champion reaches the right target without losing too much health on the way in.

Control check

Identify the exact movement restriction

Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement answer.

Protection and sustain

Check whether recovery changes the fight

Anti-heal or anti-shielding is situational. Buy it only when the effect is materially protecting targets and your champion can apply the answer reliably.

Resource pattern

Cooldowns are the visible limiter

This champion does not use a normal mana-style bar. Track important cooldowns, charges or champion-specific states instead of waiting for an empty resource bar.

Read the whole teamThe same champion can create a different problem after changing role, items or allies. Re-check the visible match before committing to a defensive answer.

Defensive item reference

What can help against Bel'Veth?

Start with the threat that is actually affecting the match. These are conditional comparisons, not an automatic counter build.

Pre-game choices
DEFENSIVE BOOTS

Plated Steelcaps usually fit better

Armour and attack reduction address repeated physical basic attacks. The passive does not reduce every physical ability.

Choose Mercury's Treads instead when magic damage or reducible crowd control across the full team matters more.
Repeated attacksReducible controlDisplacementSlowsHealing or sustainHealth-scaling or true damage
PHYSICAL DEFENCE

Physical defence

Armour · health · role-appropriate defence

Armour can reduce physical damage, but Plated Steelcaps' passive is specific to attacks.

Match the item to attacks, critical strikes or ability burst rather than buying armour from the label alone.
REPEATED ATTACKS

Repeated attacks

Plated Steelcaps · Frozen Heart

These can reduce attack-focused pressure when their stats fit your champion.

Do not use this as an answer to physical spells that are not attacks.
CONTROL AND ONE KEY SPELL

Control and one key spell

Mercury's Treads · Quicksilver Sash · Banshee's Veil · Edge of Night

Tenacity and a removable-control active can help against the relevant disabling effects. Airborne and displacement effects are not solved simply by stacking Tenacity.

Check the current tooltip and whether the exact effect can be shortened, removed or blocked.
REPEATED SLOWS

Repeated slows

Boots of Swiftness

Slow resistance can be more useful than Tenacity when repeated slowing strength is the main problem.

It gives no armour or magic resistance, so compare the rest of the opposing team.
MEANINGFUL HEALING

Meaningful healing

Bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds item can reduce healing.

Buy it only when healing is materially changing fights and your champion can apply it reliably.
HEALTH-SCALING OR TRUE DAMAGE

Health-scaling or true damage

Shields · sustain · positioning · exact resistance check

Raw health or one resistance may be incomplete against percent-health, missing-health or true-damage mechanics.

Read the current ability tooltip before choosing defence; these mechanics do not all use the same counter.
Player decidesChampion identity is a starting point, not an automatic purchase. Compare the full opposing team, current item tooltips and the problem that is actually deciding fights. Never buy two completed pairs of Boots.

Normal Draft and Ranked role map

Where Bel'Veth fits on Summoner's Rift

Each lane is assessed separately. Open a role to reach its queue-specific build and matchup preparation.

TopUnestablished route

Historical reference. Recommendation review pending. Bel'Veth is normally played Jungle and does not currently have a reviewed Top route. Top usually needs independent laning, durable trading or reliable side-lane pressure. Treat this as a deliberate experiment, not a standard recommendation.

Review this role
MidUnestablished route

Historical reference. Recommendation review pending. Bel'Veth is normally played Jungle and does not currently have a reviewed Mid route. Mid usually needs solo-lane safety plus wave control, roaming or reliable burst pressure. Treat this as a deliberate experiment, not a standard recommendation.

Review this role
BotUnestablished route

Historical reference. Recommendation review pending. Bel'Veth is normally played Jungle and does not currently have a reviewed Bot route. Bot usually needs dependable duo-lane scaling and sustained damage with shared early pressure. Treat this as a deliberate experiment, not a standard recommendation.

Review this role
SupportUnestablished route

Historical reference. Recommendation review pending. Bel'Veth is normally played Jungle and does not currently have a reviewed Support route. Support usually needs useful engage, peel or utility while operating on low gold income. Treat this as a deliberate experiment, not a standard recommendation.

Review this role

Kit reference

Bel'Veth abilities

Ability names, descriptions and numeric fields come from Riot Data Dragon. Practical reads are independently written; the current in-game tooltip remains authoritative.

Abilities Data Dragon 16.20.1Cooldown / Cost / Range Data Dragon 16.20.1
P
Passive

Death in Lavender

What it doesBel'Veth gains permanent attack speed stacks after taking down large minions and monsters and champions. She also gains temporary bonus attack speed after using an ability.

Practical readDeath in Lavender is an automatic part of the kit involving basic-attack interaction. Track when its condition is active instead of treating every fight the same way.

Q
Q ability

Void Surge

What it doesBel'Veth dashes in a chosen direction and damages all enemies she passes through.

Practical readVoid Surge contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown4/3.25/2.5/1.75/1 secListed range450 units
Movement

The cast changes position or access. Account for where the champion finishes, not only where the ability begins.

W
W ability

Above and Below

What it doesBel'Veth slams her tail to the ground, damaging, knocking up, and slowing her enemies.

Practical readAbove and Below contributes a slowing effect. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown12/11/10/9/8 secListed range715 units
E
E ability

Royal Maelstrom

What it doesBel'Veth roots herself in place, channeling a storm of slashes around her that targets the lowest-health enemy and grants her lifesteal and damage reduction.

Practical readRoyal Maelstrom contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown24/21/18/15/12 secListed range500 units
Cast commitment

This cast has a wind-up, charge or channel. Movement, interruption or a changing target state can matter before the effect completes.

R
Ultimate

Endless Banquet

What it doesBel'Veth consumes Void coral remnants, transforming into her true form and increasing her max health, attack range, and attack speed. Consuming the Void coral remnants of a Void epic monster will grant her the power to summon Void remora.

Practical readEndless Banquet creates setup or area pressure. Place it where the opponent must choose between entering its space, changing route or giving up the immediate contest.

Cooldown1 secListed range450 units
Maximum-health interaction

This effect references a maximum-health value. Check whether the current tooltip uses the caster's or the target's health before comparing damage or protection.

Levels 1–18

Bel'Veth · Health / Ability resource · Abilities

Base values exclude items, runes, temporary buffs and mode-specific modifiers. Cooldowns are the listed base cooldown before ability haste.

Level 1580 HealthNo mana pool
Level 3735 HealthNo mana pool
Level 6995 HealthNo mana pool
Level 111,501 HealthNo mana pool
Level 162,100 HealthNo mana pool
Level 182,365 HealthNo mana pool

Cooldown Data Dragon 16.20.1

Q
Basic abilityVoid Surge

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 14 secRank 23.25 secRank 32.5 secRank 41.75 secRank 51 sec
W
Basic abilityAbove and Below

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 112 secRank 211 secRank 310 secRank 49 secRank 58 sec
E
Basic abilityRoyal Maelstrom

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 124 secRank 221 secRank 318 secRank 415 secRank 512 sec
R
UltimateEndless Banquet

First rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

All ranks1 sec
Open every levelHealth and ability resource from level 1 to 18
LevelHealthAbility resourceAbility milestone
1580No mana poolChoose the first basic ability
2656No mana poolAdd another basic ability or rank
3735No mana poolAdd another basic ability or rank
4818No mana poolSpend one ability point
5904No mana poolSpend one ability point
6995No mana poolFirst ultimate rank normally available
71,089No mana poolSpend one ability point
81,186No mana poolSpend one ability point
91,288No mana poolSpend one ability point
101,393No mana poolSpend one ability point
111,501No mana poolSecond ultimate rank normally available
121,614No mana poolSpend one ability point
131,730No mana poolSpend one ability point
141,849No mana poolSpend one ability point
151,973No mana poolSpend one ability point
162,100No mana poolFinal ultimate rank normally available
172,231No mana poolSpend one ability point
182,365No mana poolSpend one ability point
How the numbers are calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics with League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Choose the next question

Turn the profile into a pre-game plan

Choose a queue-aware build, compare a lane opponent, or return to the full champion library.

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