Arrr, good patterns
- Arrr, combines damage and durability in committed skirmishes or extended exchanges.
- Rewards using th' kit's main range, timing and target pattern deliberately.
Game patch, matey 26.20Data Dragon 16.20.1
Arrr, reference patch 16.20.1
the Empress of the Void
Bel'Veth be a belay-range combatant who balances damage, durability and th' timing o' a commitment. This overview keeps th' explanation practical and leaves patch-sensitive numbers to Riot's structured data and th' present in-battle tooltip.
Arrr, strengths and limits
These be kit-level patterns, nay a promise that every course or matchup plays th' same way.
Arrr, practical champion reading
Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.
Armour can reduce th' broad physical profile. Separate basic attacks from physical tricks afore relying on an gear passive that only affects attacks.
Th' threat grows while this champion can keep attacking a useful target. Break target access, create distance or use control afore th' repeated pattern settles in.
Range, slows, displacement and terrain can deny th' clean contact this champion wants. Course th' course in as carefully as th' damage after arrival.
Extended contact can favour th' kit, but only when th' champion reaches th' right target without losing too much hull on th' way in.
Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement captain's answer.
Anti-heal or anti-shielding be situational. Buy it only when th' effect be materially protecting targets and yer champion can apply th' captain's answer reliably.
This champion does nay use a normal mana-style bar. Track fit fer th' captain's eye cooldowns, charges or champion-specific states instead o' awaiting fer an empty resource bar.
Defensive gear reference
Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.
Armour and attack reduction address repeated physical basic attacks. Th' passive does nay reduce every physical trick.
Pick Mercury's Treads instead when magic damage or reducible crowd control across th' full crew matters more booty.Normal Draft and Ranked role sea chart
Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.
Old chart, matey. Recommendations await inspection. Bel'Veth be normally played Jungle and does nay currently have a reviewed Top course. Top most often needs independent laning, durable trading or reliable side-course pressure. Treat this as a deliberate experiment, nay a standard recommendation.
Old chart, matey. Recommendations await inspection. Bel'Veth has an established clear th' deck and sea chart course that can function without course income while contesting camps and prizes.
Old chart, matey. Recommendations await inspection. Bel'Veth be normally played Jungle and does nay currently have a reviewed Mid course. Mid most often needs solo-course safe harbour plus wave control, roaming or reliable burst pressure. Treat this as a deliberate experiment, nay a standard recommendation.
Old chart, matey. Recommendations await inspection. Bel'Veth be normally played Jungle and does nay currently have a reviewed Bot course. Bot most often needs dependable duo-course scaling and sustained damage wit' shared early pressure. Treat this as a deliberate experiment, nay a standard recommendation.
Old chart, matey. Recommendations await inspection. Bel'Veth be normally played Jungle and does nay currently have a reviewed Support course. Support most often needs useful engage, peel or utility while operating on low doubloons income. Treat this as a deliberate experiment, nay a standard recommendation.
Arrr, kit reference
Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Arrr, what it doesEnglishBel'Veth gains permanent attack speed stacks after taking down large minions and monsters and champions. She also gains temporary bonus attack speed after using an ability.
Arrr, practical readDeath in Lavender be an automatic part o' th' kit involving basic-attack interaction. Track when its condition be active instead o' treating every fight th' same way.

Arrr, what it doesEnglishBel'Veth dashes in a chosen direction and damages all enemies she passes through.
Arrr, practical readVoid Surge contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.
Th' cast changes position or access. Sailor record fer where th' champion finishes, nay only where th' trick begins.

Arrr, what it doesEnglishBel'Veth slams her tail to the ground, damaging, knocking up, and slowing her enemies.
Arrr, practical readAbove and Below contributes a slowing effect. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

Arrr, what it doesEnglishBel'Veth roots herself in place, channeling a storm of slashes around her that targets the lowest-health enemy and grants her lifesteal and damage reduction.
Arrr, practical readRoyal Maelstrom contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.
This cast has a wind-up, charge or channel. Movement, interruption or a changing target state can matter afore th' effect completes.

Arrr, what it doesEnglishBel'Veth consumes Void coral remnants, transforming into her true form and increasing her max health, attack range, and attack speed. Consuming the Void coral remnants of a Void epic monster will grant her the power to summon Void remora.
Arrr, practical readEndless Banquet creates setup or area pressure. Place it where th' foe must choose betwixt entering its space, changing course or giving up th' immediate contest.
This effect references a maximum-hull value. Inspect whether th' present tooltip uses th' caster's or th' target's hull afore comparing damage or protection.
Arrr, levels 1–18
Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.
Cooldown Data Dragon 16.20.1
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.
| Rank | Health, arr | Trick resource | Trick milestone |
|---|---|---|---|
| 1 | 580 | Nay mana pool | Pick th' first aboard basic trick |
| 2 | 656 | Nay mana pool | Stow another basic trick or rank |
| 3 | 735 | Nay mana pool | Stow another basic trick or rank |
| 4 | 818 | Nay mana pool | Spend one trick point |
| 5 | 904 | Nay mana pool | Spend one trick point |
| 6 | 995 | Nay mana pool | First aboard ultimate rank normally available |
| 7 | 1,089 | Nay mana pool | Spend one trick point |
| 8 | 1,186 | Nay mana pool | Spend one trick point |
| 9 | 1,288 | Nay mana pool | Spend one trick point |
| 10 | 1,393 | Nay mana pool | Spend one trick point |
| 11 | 1,501 | Nay mana pool | Arrr, second ultimate rank normally available |
| 12 | 1,614 | Nay mana pool | Spend one trick point |
| 13 | 1,730 | Nay mana pool | Spend one trick point |
| 14 | 1,849 | Nay mana pool | Spend one trick point |
| 15 | 1,973 | Nay mana pool | Spend one trick point |
| 16 | 2,100 | Nay mana pool | Arrr, final ultimate rank normally available |
| 17 | 2,231 | Nay mana pool | Spend one trick point |
| 18 | 2,365 | Nay mana pool | Spend one trick point |
Pick th' next aboard query
Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.