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Game patch 26.20Data Dragon 16.20.1

Reference patch 16.20.1

Caitlyn Bot · Ranked Solo/Duo

Caitlyn has an established Bot carry plan that can scale through shared-lane farm and work with a Support partner.

Primary roleRanked Solo/Duo
Champion overview
Historical referenceRecommendation review pending

These patches track recommendation review, build validation and item lookup separately. Updating item data does not complete a build review.

Recommendation patch
16.16 Data Dragon
Build validation patch
16.19.1 Data Dragon
Item lookup patch
16.20.1 Data Dragon

Ranked Solo/Duo · Bot

Evidence-supported Caitlyn Bot

Follow the completed-item order as a pre-game reference. Components and owned items do not create extra inventory slots.

Primary role
S
Draft / Ranked opening · separate from item 1

Doran's Bow

400 gold

This is the most-supported Draft/Ranked starting item in the frozen prior-patch public role snapshot. Compare its durability, sustain and damage trade-off before leaving base.

1
First item

Hexoptics C44

2,800 gold

This item is part of the most-supported coherent core in the frozen prior-patch public role snapshot. Treat the sample as context, then adjust only for a clearly identified matchup problem.

2
Boots

Berserker's Greaves

1,100 gold

This is the most-supported Boots choice in the frozen prior-patch public role snapshot; change it when the opposing damage or crowd control calls for a different defence.

3
Core

Infinity Edge

3,500 gold

This item is part of the most-supported coherent core in the frozen prior-patch public role snapshot. Treat the sample as context, then adjust only for a clearly identified matchup problem.

4
Late

Rapid Firecannon

2,650 gold

This item is part of the most-supported coherent core in the frozen prior-patch public role snapshot. Treat the sample as context, then adjust only for a clearly identified matchup problem.

5
Flexible

Lord Dominik's Regards

3,300 gold

Keeps a reviewed late option after the prior-patch cross-check; move or replace it only when its stated match problem is present.

6
Late sustain

Bloodthirster

3,400 gold

Completes the six-item inventory with high attack damage and sustain for extended late fights.

Complete build choices

Choose the route before play

Recommendation review pending

AlternativeThey burst meGuardian Angel protects a completed damage core from one decisive death.View full route

Best when: Guardian Angel protects a completed damage core from one decisive death.

  1. First itemHexoptics C44
  2. BootsBerserker's Greaves
  3. CoreInfinity Edge
  4. LateRapid Firecannon
  5. Guardian Angel
  6. Late sustainBloodthirster
AlternativeMagic damage reaches meWit's End adds magic resistance without giving up attack speed.View full route

Best when: Wit's End adds magic resistance without giving up attack speed.

  1. First itemHexoptics C44
  2. BootsBerserker's Greaves
  3. CoreInfinity Edge
  4. Wit's End
  5. FlexibleLord Dominik's Regards
  6. Late sustainBloodthirster

Complete build comparison

Complete build comparison

Recommendation review pending

AlternativeThey burst meGuardian Angel protects a completed damage core from one decisive death.View full route

Best when: Guardian Angel protects a completed damage core from one decisive death.

  1. First itemHexoptics C44
  2. BootsBerserker's Greaves
  3. CoreInfinity Edge
  4. LateRapid Firecannon
  5. Guardian Angel
  6. Late sustainBloodthirster
AlternativeMagic damage reaches meWit's End adds magic resistance without giving up attack speed.View full route

Best when: Wit's End adds magic resistance without giving up attack speed.

  1. First itemHexoptics C44
  2. BootsBerserker's Greaves
  3. CoreInfinity Edge
  4. Wit's End
  5. FlexibleLord Dominik's Regards
  6. Late sustainBloodthirster

Runes and summoner spells

Runes and summoner spellsCaitlynBot

Preserve firing space and turn longer fights into sustained damage.

Ranked Solo/Duo
Primary tree

Precision

Lethal TempoPresence of MindLegend: AlacrityCut Down
Secondary tree

Sorcery

CelerityGathering Storm
Summoner spells
FlashBarrier
Coordinate the Support

Avoid duplicating the same defensive spell without a reason. Barrier protects the user; Heal can protect both nearby lane partners.

Cleanse is specific

Choose Cleanse only when removable crowd control is the lane or fight problem and you can use it reliably.

Static alternatives

Compare the problem before changing the plan

These choices are not selected from live scores. Use one only after you identify the stated match problem yourself.

They burst me

Guardian Angel

Guardian Angel protects a completed damage core from one decisive death.

Magic damage reaches me

Wit's End

Wit's End adds magic resistance without giving up attack speed.

Kit reference

Caitlyn abilities

Ability names, descriptions and numeric fields come from Riot Data Dragon. Practical reads are independently written; the current in-game tooltip remains authoritative.

Abilities Data Dragon 16.20.1Cooldown / Cost / Range Data Dragon 16.20.1
P
Passive

Headshot

What it doesEvery few basic attacks, or against a target she has trapped or netted, Caitlyn will fire a headshot dealing bonus damage that scales with her critical strike chance. On trapped or netted targets, Caitlyn's Headshot attack range is doubled.

Practical readHeadshot is an automatic part of the kit involving damage. Track when its condition is active instead of treating every fight the same way.

Q
Q ability

Piltover Peacemaker

What it doesCaitlyn revs up her rifle for 1 second to unleash a penetrating shot that deals physical damage (deals less damage to subsequent targets).

Practical readPiltover Peacemaker contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown10/9/8/7/6 secCost55/60/65/70/75Listed range1250 units
Damage falloff

Targets after the first receive reduced damage, so the order of units in the line changes the result.

W
W ability

Yordle Snap Trap

What it doesCaitlyn sets a trap that, when sprung, reveals and immobilizes the enemy champion for 1.5 seconds, granting Caitlyn an empowered Headshot.

Practical readYordle Snap Trap creates setup or area pressure. Place it where the opponent must choose between entering its space, changing route or giving up the immediate contest.

Cost20Listed range800 units
Vision

This ability supplies sight or reveals its target. That information effect can matter even when damage is not the main reason to cast it.

E
E ability

90 Caliber Net

What it doesCaitlyn fires a heavy net to slow her target. The recoil knocks Caitlyn back.

Practical read90 Caliber Net is a ranged cast involving a slowing effect. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

Cooldown16/14/12/10/8 secCost75Listed range750 units
Movement

The cast changes position or access. Account for where the champion finishes, not only where the ability begins.

R
Ultimate

Ace in the Hole

What it doesCaitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally.

Practical readAce in the Hole contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown90 secCost100Listed range3500 units
Same damage near or far

Ace in the Hole does not become weaker when Caitlyn fires from nearby. Distance changes whether she can start the cast, but it does not change the shot's damage.

Another champion can block it

The bullet hits the first enemy champion in its path. An opponent can protect the marked target by standing between that target and Caitlyn.

Needs time to fire

Caitlyn must finish lining up the shot before it fires. Interrupting her channel or making the target untargetable can stop the normal hit.

Armour reduces the shot

Ace in the Hole deals physical ability damage. Plated Steelcaps help through their armour, but their basic-attack reduction passive does not reduce this ultimate. Mercury's Treads do not directly reduce the physical hit.

Adapt the plan

What to do when the game changes

Judge the whole lane or map state, not only personal kills. Choose the situation closest to the current game.

Even plan

Prioritise farm, spacing and coordination with Support

1
Lane

Match the opposing carry's income and trade when both lane partners can participate.

2
Map play

Finish the wave before rotating unless the fight is immediate and clearly reachable.

3
Fights

Stand behind allied control and build damage on reachable targets before stepping toward the back line.

Pings, movement and objectives

Caitlyn Bot map plan

Protect income and coordinate with Support. Your movement should follow the wave, while your pings make target choice and danger clear before the fight begins.

Ahead

Carry the lead into the next safe fight

Ping
Use Target on the reachable opponent, Danger when Support or Jungle is too far away, and On My Way after the wave is secured.
Farm or rotate
Finish the wave, recall on the item timing and rotate with protection. Do not cross river alone to save a few seconds.
Objective
Attack from the safe side of the objective and keep damaging the nearest reachable threat. Preserving the shutdown matters more than chasing.
Even

Build the item timing and move together

Ping
Use Target to align with Support, Enemy Missing when either Bot opponent leaves and Danger if an engage begins outside your safe range.
Farm or rotate
Rotate after the wave or when the objective fight is immediate and reachable. Communicate if staying for the wave is the safer call.
Objective
Enter behind vision and allied control. Keep a route away from the enemy engage before starting sustained damage.
Behind

Shorten exposure and recover guaranteed gold

Ping
Use Retreat before Support or Jungle forces a fight you cannot damage, and Enemy Missing as soon as the winning Bot lane leaves.
Farm or rotate
Avoid being first into river. Move with Support after the safe wave, or trade an unsafe objective for protected farm.
Objective
Stand beside peel and attack whoever enters safe range. Do not cross enemy control to reach the opposing carry.
Objective setup

Four calls, in order

Pings create a shared plan; they do not replace checking waves, vision and who can move.

  1. 1
    Secure the wave

    Finish safe farm and communicate the recall or move before the objective setup begins.

  2. 2
    Enter protected

    Walk with Support or another ally and choose the side where enemy engage cannot reach you first.

  3. 3
    Set attack space

    Keep an exit route and identify the nearest target you can damage without crossing enemy control.

  4. 4
    Stay alive

    Continue useful damage without chasing away from the objective or donating a shutdown.

Later objectives: Repeat the same process around later major objectives: handle nearby income, communicate the route, enter through vision and agree on the fight before committing.

Use the guide

Put Caitlyn into a real matchup

Compare a specific opponent, return to the champion overview, or choose another champion without losing the queue distinction.

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