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Game patch 26.20Data Dragon 16.20.1

Reference patch 16.20.1

Camille Top · Normal Draft

Camille has an established solo-lane plan with the income and space needed to trade, manage waves and influence a side lane.

Primary roleStandard Summoner's Rift preparation
Champion overview
Historical referenceRecommendation review pending

These patches track recommendation review, build validation and item lookup separately. Updating item data does not complete a build review.

Recommendation patch
16.16 Data Dragon
Build validation patch
16.19.1 Data Dragon
Item lookup patch
16.20.1 Data Dragon

Normal Draft · Top

Reviewed Camille duelist Top

Follow the completed-item order as a pre-game reference. Components and owned items do not create extra inventory slots.

Primary role
S
Draft / Ranked opening · separate from item 1

Doran's Blade

450 gold

This is the most-supported Draft/Ranked starting item in the frozen prior-patch public role snapshot. Compare its durability, sustain and damage trade-off before leaving base.

1
First item

Trinity Force

3,333 gold

Adds health, haste and a strong spell-into-attack power spike.

2
Boots

Plated Steelcaps

1,200 gold

Reduces physical basic-attack pressure; swap Boots when that is not the draft problem.

3
Core

Ravenous Hydra

3,300 gold

Adds attack damage, sustain and faster wave control.

4
Second core

Death's Dance

3,300 gold

Adds a reviewed part of this champion and role core.

5
Late power

Spear of Shojin

3,100 gold

Adds health, attack damage and haste for repeated ability use.

6
Flexible

Guardian Angel

3,200 gold

Adds a revive after the damage core is established.

Complete build choices

Choose the route before play

Recommendation review pending

AlternativeToo much healingChempunk Chainsword adds anti-heal without abandoning attack damage and health.View full route

Best when: Chempunk Chainsword adds anti-heal without abandoning attack damage and health.

  1. First itemTrinity Force
  2. BootsPlated Steelcaps
  3. Chempunk Chainsword
  4. Second coreDeath's Dance
  5. Late powerSpear of Shojin
  6. FlexibleGuardian Angel
AlternativeSustained magic damageKaenic Rookern is a defensive answer when repeated magic damage is the real problem.View full route

Best when: Kaenic Rookern is a defensive answer when repeated magic damage is the real problem.

  1. First itemTrinity Force
  2. BootsPlated Steelcaps
  3. CoreRavenous Hydra
  4. Kaenic Rookern
  5. Late powerSpear of Shojin
  6. FlexibleGuardian Angel
AlternativeThey stack armourBlack Cleaver shreds armour during extended fights.View full route

Best when: Black Cleaver shreds armour during extended fights.

  1. First itemTrinity Force
  2. BootsPlated Steelcaps
  3. Black Cleaver
  4. Second coreDeath's Dance
  5. Late powerSpear of Shojin
  6. FlexibleGuardian Angel

Complete build comparison

Complete build comparison

Recommendation review pending

AlternativeToo much healingChempunk Chainsword adds anti-heal without abandoning attack damage and health.View full route

Best when: Chempunk Chainsword adds anti-heal without abandoning attack damage and health.

  1. First itemTrinity Force
  2. BootsPlated Steelcaps
  3. Chempunk Chainsword
  4. Second coreDeath's Dance
  5. Late powerSpear of Shojin
  6. FlexibleGuardian Angel
AlternativeSustained magic damageKaenic Rookern is a defensive answer when repeated magic damage is the real problem.View full route

Best when: Kaenic Rookern is a defensive answer when repeated magic damage is the real problem.

  1. First itemTrinity Force
  2. BootsPlated Steelcaps
  3. CoreRavenous Hydra
  4. Kaenic Rookern
  5. Late powerSpear of Shojin
  6. FlexibleGuardian Angel
AlternativeThey stack armourBlack Cleaver shreds armour during extended fights.View full route

Best when: Black Cleaver shreds armour during extended fights.

  1. First itemTrinity Force
  2. BootsPlated Steelcaps
  3. Black Cleaver
  4. Second coreDeath's Dance
  5. Late powerSpear of Shojin
  6. FlexibleGuardian Angel

Runes and summoner spells

Runes and summoner spellsCamilleTop

Use repeated combat and durability rather than gambling the long solo lane on one short trade.

Normal Draft
Primary tree

Precision

ConquerorTriumphLegend: AlacrityLast Stand
Secondary tree

Resolve

Bone PlatingOvergrowth
Summoner spells
FlashTeleport
Long-lane safety

Teleport preserves recalls and side-lane access. Ignite is a deliberate pressure trade-off, not a universal upgrade.

Respect the matchup

Keep the defensive secondary runes when repeated poke or one committed trade can decide the lane.

Static alternatives

Compare the problem before changing the plan

These choices are not selected from live scores. Use one only after you identify the stated match problem yourself.

Too much healing

Chempunk Chainsword

Chempunk Chainsword adds anti-heal without abandoning attack damage and health.

Sustained magic damage

Kaenic Rookern

Kaenic Rookern is a defensive answer when repeated magic damage is the real problem.

They stack armour

Black Cleaver

Black Cleaver shreds armour during extended fights.

Kit reference

Camille abilities

Ability names, descriptions and numeric fields come from Riot Data Dragon. Practical reads are independently written; the current in-game tooltip remains authoritative.

Abilities Data Dragon 16.20.1Cooldown / Cost / Range Data Dragon 16.20.1
P
Passive

Adaptive Defenses

What it doesBasic attacks on champions grant a shield equal to a percentage of Camille's maximum health against their damage type (Physical or Magic) for a brief duration.

Practical readAdaptive Defenses is an automatic part of the kit involving protection or sustain and damage. Track when its condition is active instead of treating every fight the same way.

Maximum-health interaction

This effect references a maximum-health value. Check whether the current tooltip uses the caster's or the target's health before comparing damage or protection.

Protection

The protection or sustain is part of the cast's value. Compare its timing with incoming damage rather than reading only the offensive effect.

Q
Q ability

Precision Protocol

What it doesCamille's next attack deals bonus damage and grants bonus Move Speed. This spell can be recast for a short period of time, doing significantly increased bonus damage if Camille delays a period of time between the two attacks.

Practical readPrecision Protocol contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown9/8/7/6/5 secCost25Listed range325 units
Recast

This button has a follow-up cast. The first activation and recast have different jobs, timing or safety checks.

W
W ability

Tactical Sweep

What it doesCamille blasts in a cone after a delay, dealing damage. Enemies in the outer half are slowed and take extra damage, while also healing Camille.

Practical readTactical Sweep contributes a slowing effect and protection or sustain. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown12/11.5/11/10.5/10 secCost50/55/60/65/70Listed range610 units
Protection

The protection or sustain is part of the cast's value. Compare its timing with incoming damage rather than reading only the offensive effect.

E
E ability

Hookshot

What it doesCamille pulls herself to a wall, leaping off and knocking up enemy champions upon landing.

Practical readHookshot is part of Camille's E pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

Cooldown16/15/14/13/12 secCost70Listed range800 units
Movement

The cast changes position or access. Account for where the champion finishes, not only where the ability begins.

R
Ultimate

The Hextech Ultimatum

What it doesCamille dashes to target champion, anchoring them to the area. She also deals bonus magic damage to the target with her basic attacks.

Practical readThe Hextech Ultimatum contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown140/115/90 secCost100Listed range475 units
Movement

The cast changes position or access. Account for where the champion finishes, not only where the ability begins.

Adapt the plan

What to do when the game changes

Judge the whole lane or map state, not only personal kills. Choose the situation closest to the current game.

Even plan

Trade around the wave and your strongest cooldowns

1
Lane

Keep health and minions balanced so one poor trade does not decide the lane.

2
Map play

Move after the wave is handled and communicate if the opposing Top laner leaves first.

3
Fights

Choose between front-line duty, side pressure and carry access according to the champion kit.

Pings, movement and objectives

Camille Top map plan

Manage the long lane before leaving it. A useful move begins with a handled wave, a visible route and a teammate who knows you are coming.

Ahead

Use the side-lane lead without donating it

Ping
Ping Enemy Missing when the opposing Top leaves, then On My Way before a flank or objective move.
Stay or move
Push the wave before moving. Stay if leaving would hand several minions or your tower back to the opponent.
Objective
Arrive through a known route and mark whether you are front-lining, flanking or protecting a carry. Do not enter alone before the team can follow.
Even

Make the wave create the first move

Ping
Use Enemy Missing early, Danger on the route they may take, and On My Way only after your own wave is handled.
Stay or move
Move after pushing or on a shared recall. Do not follow through unwarded river merely because the opponent left first.
Objective
Tell the team whether you can move before the objective starts. Approach with vision and save the cooldown needed for the first real commitment.
Behind

Protect experience and communicate the pressure

Ping
Ping Enemy Missing immediately and Retreat if teammates are about to meet the stronger Top laner without you.
Stay or move
Do not match a stronger opponent through darkness. Clear the safe wave, then group by the shortest controlled route.
Objective
State early if you cannot contest. If the team still fights, provide control or protection instead of attempting an isolated flank.
Objective setup

Four calls, in order

Pings create a shared plan; they do not replace checking waves, vision and who can move.

  1. 1
    Handle the wave

    Push, catch or communicate the wave before leaving so the opponent does not gain a free move and free income.

  2. 2
    Signal the route

    Use On My Way for the route you are actually taking and Danger where an unseen opponent may arrive.

  3. 3
    Enter together

    Move through controlled vision with the Jungler or another ally instead of face-checking the objective alone.

  4. 4
    Choose the job

    Decide whether you are engaging, front-lining, flanking or protecting a carry before the fight begins.

Later objectives: Repeat the same process around later major objectives: handle nearby income, communicate the route, enter through vision and agree on the fight before committing.

Use the guide

Put Camille into a real matchup

Compare a specific opponent, return to the champion overview, or choose another champion without losing the queue distinction.

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