VRC.LOL

Game patch 26.20Data Dragon 16.20.1

Reference patch 16.20.1

Illaoi Jungle · Normal Draft

Illaoi is normally played Top and does not currently have a reviewed Jungle route. Jungle usually needs repeatable monster clear, safe pathing and objective control without lane income. Treat this as a deliberate experiment, not a standard recommendation.

Unestablished routeStandard Summoner's Rift preparation
Champion overview
Review patch unknownRecommendation review pending

These patches track recommendation review, build validation and item lookup separately. Updating item data does not complete a build review.

Recommendation patch
— Data Dragon
Build validation patch
16.19.1 Data Dragon
Item lookup patch
16.20.1 Data Dragon

Unreviewed route

No reviewed Illaoi Jungle build

Illaoi is normally played Top and does not currently have a reviewed Jungle route. Jungle usually needs repeatable monster clear, safe pathing and objective control without lane income. Treat this as a deliberate experiment, not a standard recommendation.

A different lane's items are not relabelled as correct. Role income, map access and starting rules can change the whole purchase order.

Champion guide Top

Runes and summoner spells

Runes and summoner spellsIllaoiJungle

Reach the fight with control available and absorb the first response.

Normal Draft
Primary tree

Resolve

AftershockFont of LifeConditioningOvergrowth
Secondary tree

Precision

TriumphLegend: Haste
Summoner spells
FlashSmite
Keep Smite

Smite is part of Jungle companion progression and objective security. The movement or combat spell beside it is the adjustable slot.

Change the movement spell

Ghost can fit sustained access; Flash can fit one immediate reposition. Use the champion's route and intended fights to choose.

Kit reference

Illaoi abilities

Ability names, descriptions and numeric fields come from Riot Data Dragon. Practical reads are independently written; the current in-game tooltip remains authoritative.

Abilities Data Dragon 16.20.1Cooldown / Cost / Range Data Dragon 16.20.1
P
Passive

Prophet of an Elder God

What it doesIllaoi and the Vessels she creates spawn Tentacles on nearby impassible terrain. Tentacles swing at spirits, Vessels, and victims of Illaoi's Harsh lesson. Tentacles deal physical damage to enemies hit, and will heal Illaoi if they damage a champion.

Practical readProphet of an Elder God is an automatic part of the kit involving protection or sustain and damage. Track when its condition is active instead of treating every fight the same way.

Q
Q ability

Tentacle Smash

What it doesIncreases the damage dealt by Tentacles. When activated, Illaoi smashes down a Tentacle that deals physical damage.

Practical readTentacle Smash contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown10/9/8/7/6 secCost40/45/50/55/60Listed range850 units
W
W ability

Harsh Lesson

What it doesIllaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target.

Practical readHarsh Lesson contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown4 secCost30Listed range400 units
Movement

The cast changes position or access. Account for where the champion finishes, not only where the ability begins.

E
E ability

Test of Spirit

What it doesIllaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles.

Practical readTest of Spirit contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown16/15/14/13/12 secCost35/40/45/50/55Listed range900 units
R
Ultimate

Leap of Faith

What it doesIllaoi smashes her idol into the ground, dealing physical damage to nearby enemies. A Tentacle spawns for each enemy champion hit.

Practical readLeap of Faith contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown120/95/70 secCost100Listed range450 units

Adapt the plan

What to do when the game changes

Judge the whole lane or map state, not only personal kills. Choose the situation closest to the current game.

Even plan

Keep the clear moving and choose high-information plays

1
Pathing

Track opposing camps and lane states instead of forcing the first visible target.

2
Map play

Trade sides of the map when contesting would require weaker lanes to move first.

3
Fights

Save important control for the enemy who threatens your carries or objective access.

Pings, movement and objectives

Illaoi Jungle map plan

Link each clear to the next informed decision. Pings should tell lanes where you are pathing and whether the team is contesting or trading an objective.

Ahead

Turn tempo into controlled territory

Ping
Use On My Way before entering a lane, Assist Me before an objective and Danger when nearby lanes cannot move to an invade.
Path or gank
Gank when the lane has reach, damage and a safe exit. Do not wait beside a protected target while camps and the next objective disappear.
Objective
Establish vision with the nearest winning lane, keep Smite available and avoid chasing away from the objective after gaining control.
Even

Choose the play with the clearest information

Ping
Use On My Way early enough for the lane to prepare, Assist Me only when nearby lanes can move, and Retreat when the contest has already become late.
Path or gank
Prefer a lane with crowd control, damaged opponents or a favourable wave. A visible opponent is not automatically a usable gank.
Objective
Check Mid and Bot priority before Dragon, or Mid and Top before Herald. Set a safe entrance before beginning the objective.
Behind

Trade the map instead of forcing recovery

Ping
Ping Retreat from lost contests, Danger on likely invades and On My Way when covering a vulnerable lane or remaining camp.
Path or gank
Counter-gank or help only when allies can survive until arrival. Repeated low-chance ganks deepen the camp and level deficit.
Objective
If entry is unsafe, trade for camps, a wave, vision or the opposite objective. Keep Smite and crowd control for a contest the team can actually reach.
Objective setup

Four calls, in order

Pings create a shared plan; they do not replace checking waves, vision and who can move.

  1. 1
    Before the route

    Decide which camps lead toward the objective and ping the nearby lanes before they spend the wave or recall timing.

  2. 2
    Check priority

    Confirm which nearby lanes can move first. Do not convert an isolated objective marker into a forced fight.

  3. 3
    Control entry

    Move with a teammate, sweep one entrance and keep Smite available before committing damage to the objective.

  4. 4
    Finish or turn

    Call whether the team is finishing, fighting or leaving. Mixed decisions are more dangerous than either clear choice.

Later objectives: Repeat the same process around later major objectives: handle nearby income, communicate the route, enter through vision and agree on the fight before committing.

Use the guide

Put Illaoi into a real matchup

Compare a specific opponent, return to the champion overview, or choose another champion without losing the queue distinction.

Prepare a matchupChampion overviewBrowse champions