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Game patch 26.21Data Dragon 16.21.1

Reference patch 16.20.1

Jayce Top · Swiftplay

Jayce has an established solo-lane plan with the income and space needed to trade, manage waves and influence a side lane.

Primary roleFaster starting rules and queue evidence
Champion overview
Review patch unknownRecommendation review pending

These patches track recommendation review, build validation and item lookup separately. Updating item data does not complete a build review.

Recommendation patch
— Data Dragon
Build validation patch
16.19.1 Data Dragon
Item lookup patch
16.20.1 Data Dragon

Swiftplay · Top

Reviewed Jayce poke Top

Follow the completed-item order as a pre-game reference. Components and owned items do not create extra inventory slots.

Primary role
S
Swiftplay opening · separate from item 1

Guardian's Hammer

950 gold

Adds attack damage, health and life steal for physical champions who rely on repeated basic attacks in Swiftplay.

1
First item

Youmuu's Ghostblade

2,800 gold

Adds lethality and movement for picks and rotations.

2
Boots

Ionian Boots of Lucidity

900 gold

Adds inexpensive ability haste and movement speed.

3
Core

Voltaic Cyclosword

3,000 gold

Adds lethality and an energised slow for a first pick window.

4
Second core

Serylda's Grudge

3,000 gold

Adds percentage armour penetration and a slow after ability damage.

5
Late power

Edge of Night

3,000 gold

Adds health, lethality and a spell shield before a risky entry.

6
Flexible

Guardian Angel

3,200 gold

Adds a revive after the damage core is established.

Buy this only after selling the Guardian starter when all six permanent slots are needed.

Complete build choices

Choose the route before play

Recommendation review pending

AlternativeToo much healingMortal Reminder combines armour penetration with anti-heal.View full route

Best when: Mortal Reminder combines armour penetration with anti-heal.

  1. First itemYoumuu's Ghostblade
  2. BootsIonian Boots of Lucidity
  3. CoreVoltaic Cyclosword
  4. Mortal Reminder
  5. Late powerEdge of Night
  6. FlexibleGuardian Angel

Buy this only after selling the Guardian starter when all six permanent slots are needed.

AlternativeMagic damage reaches meWit's End adds magic resistance without giving up attack speed.View full route

Best when: Wit's End adds magic resistance without giving up attack speed.

  1. First itemYoumuu's Ghostblade
  2. BootsIonian Boots of Lucidity
  3. CoreVoltaic Cyclosword
  4. Wit's End
  5. Late powerEdge of Night
  6. FlexibleGuardian Angel

Buy this only after selling the Guardian starter when all six permanent slots are needed.

AlternativeThey stack armourLord Dominik's Regards adds percentage armour penetration.View full route

Best when: Lord Dominik's Regards adds percentage armour penetration.

  1. First itemYoumuu's Ghostblade
  2. BootsIonian Boots of Lucidity
  3. CoreVoltaic Cyclosword
  4. Lord Dominik's Regards
  5. Late powerEdge of Night
  6. FlexibleGuardian Angel

Buy this only after selling the Guardian starter when all six permanent slots are needed.

Complete build comparison

Complete build comparison

Recommendation review pending

AlternativeToo much healingMortal Reminder combines armour penetration with anti-heal.View full route

Best when: Mortal Reminder combines armour penetration with anti-heal.

  1. First itemYoumuu's Ghostblade
  2. BootsIonian Boots of Lucidity
  3. CoreVoltaic Cyclosword
  4. Mortal Reminder
  5. Late powerEdge of Night
  6. FlexibleGuardian Angel

Buy this only after selling the Guardian starter when all six permanent slots are needed.

AlternativeMagic damage reaches meWit's End adds magic resistance without giving up attack speed.View full route

Best when: Wit's End adds magic resistance without giving up attack speed.

  1. First itemYoumuu's Ghostblade
  2. BootsIonian Boots of Lucidity
  3. CoreVoltaic Cyclosword
  4. Wit's End
  5. Late powerEdge of Night
  6. FlexibleGuardian Angel

Buy this only after selling the Guardian starter when all six permanent slots are needed.

AlternativeThey stack armourLord Dominik's Regards adds percentage armour penetration.View full route

Best when: Lord Dominik's Regards adds percentage armour penetration.

  1. First itemYoumuu's Ghostblade
  2. BootsIonian Boots of Lucidity
  3. CoreVoltaic Cyclosword
  4. Lord Dominik's Regards
  5. Late powerEdge of Night
  6. FlexibleGuardian Angel

Buy this only after selling the Guardian starter when all six permanent slots are needed.

Runes and summoner spells

Runes and summoner spellsJayceTop

Use repeated combat and durability rather than gambling the long solo lane on one short trade.

Swiftplay
Primary tree

Precision

ConquerorTriumphLegend: AlacrityLast Stand
Secondary tree

Resolve

Bone PlatingOvergrowth
Summoner spells
FlashTeleport
Long-lane safety

Teleport preserves recalls and side-lane access. Ignite is a deliberate pressure trade-off, not a universal upgrade.

Respect the matchup

Keep the defensive secondary runes when repeated poke or one committed trade can decide the lane.

Static alternatives

Compare the problem before changing the plan

These choices are not selected from live scores. Use one only after you identify the stated match problem yourself.

Too much healing

Mortal Reminder

Mortal Reminder combines armour penetration with anti-heal.

Magic damage reaches me

Wit's End

Wit's End adds magic resistance without giving up attack speed.

They stack armour

Lord Dominik's Regards

Lord Dominik's Regards adds percentage armour penetration.

Kit reference

Jayce abilities

Ability names, descriptions and numeric fields come from Riot Data Dragon. Practical reads are independently written; the current in-game tooltip remains authoritative.

Abilities Data Dragon 16.20.1Cooldown (s) / Cost / Listed range (units) Data Dragon 16.20.1
P
Passive

Hextech Capacitor

What it doesWhen Jayce swaps weapons he gains Move Speed for a short duration.

Q
Q ability

To the Skies! / Shock Blast

What it doesHammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit.

Cooldown (s)16/14/12/10/8/6Cost40Listed range (units)600
W
W ability

Lightning Field / Hyper Charge

What it doesHammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks.

Cooldown (s)10Cost40Listed range (units)285
E
E ability

Thundering Blow / Acceleration Gate

What it doesHammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.

Cooldown (s)20/18/16/14/12/10Cost55Listed range (units)240
R
Ultimate

Mercury Cannon / Mercury Hammer

What it doesHammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist. Cannon Stance: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.

Cooldown (s)6Listed range (units)600

Adapt the plan

What to do when the game changes

Judge the whole lane or map state, not only personal kills. Choose the situation closest to the current game.

Even plan

Trade around the wave and your strongest cooldowns

1
Lane

Keep health and minions balanced so one poor trade does not decide the lane.

2
Map play

Move after the wave is handled and communicate if the opposing Top laner leaves first.

3
Fights

Choose between front-line duty, side pressure and carry access according to the champion kit.

Pings, movement and objectives

Jayce Top map plan

Manage the long lane before leaving it. A useful move begins with a handled wave, a visible route and a teammate who knows you are coming.

Ahead

Use the side-lane lead without donating it

Ping
Ping Enemy Missing when the opposing Top leaves, then On My Way before a flank or objective move.
Stay or move
Push the wave before moving. Stay if leaving would hand several minions or your tower back to the opponent.
Objective
Arrive through a known route and mark whether you are front-lining, flanking or protecting a carry. Do not enter alone before the team can follow.
Even

Make the wave create the first move

Ping
Use Enemy Missing early, Danger on the route they may take, and On My Way only after your own wave is handled.
Stay or move
Move after pushing or on a shared recall. Do not follow through unwarded river merely because the opponent left first.
Objective
Tell the team whether you can move before the objective starts. Approach with vision and save the cooldown needed for the first real commitment.
Behind

Protect experience and communicate the pressure

Ping
Ping Enemy Missing immediately and Retreat if teammates are about to meet the stronger Top laner without you.
Stay or move
Do not match a stronger opponent through darkness. Clear the safe wave, then group by the shortest controlled route.
Objective
State early if you cannot contest. If the team still fights, provide control or protection instead of attempting an isolated flank.
Objective setup

Four calls, in order

Pings create a shared plan; they do not replace checking waves, vision and who can move.

  1. 1
    Handle the wave

    Push, catch or communicate the wave before leaving so the opponent does not gain a free move and free income.

  2. 2
    Signal the route

    Use On My Way for the route you are actually taking and Danger where an unseen opponent may arrive.

  3. 3
    Enter together

    Move through controlled vision with the Jungler or another ally instead of face-checking the objective alone.

  4. 4
    Choose the job

    Decide whether you are engaging, front-lining, flanking or protecting a carry before the fight begins.

Later objectives: Repeat the same process around later major objectives: handle nearby income, communicate the route, enter through vision and agree on the fight before committing.

Use the guide

Put Jayce into a real matchup

Compare a specific opponent, return to the champion overview, or choose another champion without losing the queue distinction.

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