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Game patch 26.20Data Dragon 16.20.1

Reference patch 16.20.1

Malphite ARAM · Howling Abyss

A champion-specific Howling Abyss plan with ARAM starting, shopping and teamfight rules. Summoner's Rift roles are not used here.

One shared laneOne-lane Howling Abyss preparation
Champion overview
Review patch unknownRecommendation review pending

These patches track recommendation review, build validation and item lookup separately. Updating item data does not complete a build review.

Recommendation patch
— Data Dragon
Build validation patch
16.19.1 Data Dragon
Item lookup patch
16.20.1 Data Dragon

Howling Abyss rules

Prepare for one shared lane

ARAM removes the normal Rift role map. Build around the champion, the five-player team and the next fight instead.

01
Start together

Review rerolls and the shared bench, then leave with an opening that fits this champion and the team around it.

02
Shop while dead

You cannot Recall to buy. Plan components before leaving the shop and use each death timer deliberately.

03
Share health relics

A relic heals nearby allies after a short delay. Signal it and avoid taking the trigger when a lower-health teammate needs the area.

04
Fight with the wave

Minions create structure pressure and safer space. Clearing first can be more useful than forcing another low-health engage.

ARAM · Howling Abyss

ARAM tank reference

Compare the opening with Riot's ARAM Recommended shop before leaving base. After that, purchases happen only while dead; the six usable inventory slots do not increase.

Death-only shopping
S
ARAM opening · separate from item 1

Guardian's Horn

950 gold

An ARAM health and regeneration starter to compare with the current Recommended shop.

1
Physical-defence Boots

Plated Steelcaps

1,200 gold

Adds movement and basic-attack defence against physical pressure.

2
Mixed resistance

Jak'Sho, The Protean

3,200 gold

Adds mixed resistance during extended fights.

3
Armour and wave control

Sunfire Aegis

2,800 gold

Adds health, armour and close-range wave control.

4
Against magic damage

Kaenic Rookern

2,900 gold

Adds dedicated magic resistance against sustained spell damage.

5
Against critical strikes

Randuin's Omen

2,700 gold

Adds armour and critical-strike protection against attack-heavy opponents.

6
Health and recovery

Warmog's Armor

3,100 gold

Completes the permanent inventory with health and recovery after the resistance core.

Buy this only after selling the Guardian starter when all six permanent slots are needed.

Complete build choices

Choose the route before play

Recommendation review pending

AlternativeToo much healingMorellonomicon applies anti-heal. Buy it earlier only when healing is already deciding fights.View full route

Best when: Morellonomicon applies anti-heal. Buy it earlier only when healing is already deciding fights.

  1. Physical-defence BootsPlated Steelcaps
  2. Mixed resistanceJak'Sho, The Protean
  3. Morellonomicon
  4. Against magic damageKaenic Rookern
  5. Against critical strikesRanduin's Omen
  6. Health and recoveryWarmog's Armor

Buy this only after selling the Guardian starter when all six permanent slots are needed.

AlternativeThey burst meZhonya's stasis can absorb a committed dive or lethal burst window.View full route

Best when: Zhonya's stasis can absorb a committed dive or lethal burst window.

  1. Physical-defence BootsPlated Steelcaps
  2. Mixed resistanceJak'Sho, The Protean
  3. Zhonya's Hourglass
  4. Against magic damageKaenic Rookern
  5. Against critical strikesRanduin's Omen
  6. Health and recoveryWarmog's Armor

Buy this only after selling the Guardian starter when all six permanent slots are needed.

AlternativeOne spell stops meBanshee's spell shield can protect the first important cast against you.View full route

Best when: Banshee's spell shield can protect the first important cast against you.

  1. Physical-defence BootsPlated Steelcaps
  2. Mixed resistanceJak'Sho, The Protean
  3. Armour and wave controlSunfire Aegis
  4. Banshee's Veil
  5. Against critical strikesRanduin's Omen
  6. Health and recoveryWarmog's Armor

Buy this only after selling the Guardian starter when all six permanent slots are needed.

AlternativeThey stack magic resistVoid Staff becomes valuable when the target has bought meaningful magic resistance.View full route

Best when: Void Staff becomes valuable when the target has bought meaningful magic resistance.

  1. Physical-defence BootsPlated Steelcaps
  2. Mixed resistanceJak'Sho, The Protean
  3. Armour and wave controlSunfire Aegis
  4. Void Staff
  5. Against critical strikesRanduin's Omen
  6. Health and recoveryWarmog's Armor

Buy this only after selling the Guardian starter when all six permanent slots are needed.

Complete build comparison

Complete build comparison

Recommendation review pending

AlternativeToo much healingMorellonomicon applies anti-heal. Buy it earlier only when healing is already deciding fights.View full route

Best when: Morellonomicon applies anti-heal. Buy it earlier only when healing is already deciding fights.

  1. Physical-defence BootsPlated Steelcaps
  2. Mixed resistanceJak'Sho, The Protean
  3. Morellonomicon
  4. Against magic damageKaenic Rookern
  5. Against critical strikesRanduin's Omen
  6. Health and recoveryWarmog's Armor

Buy this only after selling the Guardian starter when all six permanent slots are needed.

AlternativeThey burst meZhonya's stasis can absorb a committed dive or lethal burst window.View full route

Best when: Zhonya's stasis can absorb a committed dive or lethal burst window.

  1. Physical-defence BootsPlated Steelcaps
  2. Mixed resistanceJak'Sho, The Protean
  3. Zhonya's Hourglass
  4. Against magic damageKaenic Rookern
  5. Against critical strikesRanduin's Omen
  6. Health and recoveryWarmog's Armor

Buy this only after selling the Guardian starter when all six permanent slots are needed.

AlternativeOne spell stops meBanshee's spell shield can protect the first important cast against you.View full route

Best when: Banshee's spell shield can protect the first important cast against you.

  1. Physical-defence BootsPlated Steelcaps
  2. Mixed resistanceJak'Sho, The Protean
  3. Armour and wave controlSunfire Aegis
  4. Banshee's Veil
  5. Against critical strikesRanduin's Omen
  6. Health and recoveryWarmog's Armor

Buy this only after selling the Guardian starter when all six permanent slots are needed.

AlternativeThey stack magic resistVoid Staff becomes valuable when the target has bought meaningful magic resistance.View full route

Best when: Void Staff becomes valuable when the target has bought meaningful magic resistance.

  1. Physical-defence BootsPlated Steelcaps
  2. Mixed resistanceJak'Sho, The Protean
  3. Armour and wave controlSunfire Aegis
  4. Void Staff
  5. Against critical strikesRanduin's Omen
  6. Health and recoveryWarmog's Armor

Buy this only after selling the Guardian starter when all six permanent slots are needed.

Runes and summoner spells

Runes and summoner spellsMalphiteHowling Abyss

ARAM rewards reliable access to clustered fights. Mark helps a melee front liner enter; Flash preserves a separate escape or reposition.

ARAM
Primary tree

Resolve

Grasp of the UndyingFont of LifeConditioningOvergrowth
Secondary tree

Precision

TriumphLegend: Haste
Summoner spells
FlashMark
Howling Abyss only

Mark and Clarity are mode-specific choices. Do not copy this pair onto a Summoner's Rift page.

Protect the next fight

Choose the second spell around access, survival and team resources rather than treating every ARAM champion as a diver.

Static alternatives

Compare the problem before changing the plan

These choices are not selected from live scores. Use one only after you identify the stated match problem yourself.

Only when enemy healing is deciding fights

Oblivion Orb

Oblivion Orb supplies healing reduction without committing to a completed Morellonomicon. Skip both when healing is not the problem or an ally already covers your target reliably. Healing reduction does not reduce shields.

Conditional component, not a core item. Complete Morellonomicon only when its stats and slot efficiency justify delaying another purchase.
They burst me

Zhonya's Hourglass

Zhonya's stasis can absorb a committed dive or lethal burst window.

One spell stops me

Banshee's Veil

Banshee's spell shield can protect the first important cast against you.

They stack magic resist

Void Staff

Void Staff becomes valuable when the target has bought meaningful magic resistance.

Situational AP purchase

When should you buy anti-heal?

Buy healing reduction when enemy healing or regeneration is deciding fights and you can keep damaging the relevant target. Grievous Wounds reduces healing; it does not reduce shields, magic damage or crowd control.

Start with the component

Oblivion Orb can provide healing reduction without immediately paying for a completed Morellonomicon. Fit the component around your core damage, mana and survival needs; check the current queue's item tooltip.

Finish when it fits the fight

Complete Morellonomicon when its stats and slot efficiency suit your build. Do not treat it as a mandatory first item just because your champion deals magic damage.

Coordinate coverage

Multiple Grievous Wounds sources do not add their percentages together. Another reliable applier may cover the same target, but you may still need your own source for a separate fight or target.

Repeated spell damage and damage over time can maintain coverage more reliably than a single hit. Match the purchase to your actual spell access, enemy sustain and the teammates who can apply the debuff.

Will the fight last long enough?

If you die before dealing damage, you apply no healing reduction. If your target dies before healing, there is little healing to prevent. The debuff applies on qualifying damage immediately; it does not need to build up. It remains briefly after your last hit, so teammates can benefit even after you disengage.

Only healing during the active debuff counts. For example, 40% reduction prevents 80 of a 200-point heal, or 400 of a 1,000-point heal, before other modifiers. Compare that with the damage, penetration or survival you delayed; neither example guarantees a kill. Healing after the debuff expires is unaffected.

See the Oblivion Orb and Morellonomicon references for current effects and queue availability. These are situational decisions, not a measured best-build claim.

Kit reference

Malphite abilities

Ability names, descriptions and numeric fields come from Riot Data Dragon. Practical reads are independently written; the current in-game tooltip remains authoritative.

Abilities Data Dragon 16.20.1Cooldown / Cost / Range Data Dragon 16.20.1
P
Passive

Granite Shield

What it doesMalphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum Health. If Malphite has not been hit for a few seconds, this effect recharges.

Practical readGranite Shield is an automatic part of the kit involving damage. Track when its condition is active instead of treating every fight the same way.

Maximum-health interaction

This effect references a maximum-health value. Check whether the current tooltip uses the caster's or the target's health before comparing damage or protection.

Cast commitment

This cast has a wind-up, charge or channel. Movement, interruption or a changing target state can matter before the effect completes.

Protection

The protection or sustain is part of the cast's value. Compare its timing with incoming damage rather than reading only the offensive effect.

Q
Q ability

Seismic Shard

What it doesMalphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds.

Practical readSeismic Shard contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown8 secCost70/75/80/85/90Listed range625 units
W
W ability

Thunderclap

What it doesMalphite attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him.

Practical readThunderclap is part of Malphite's W pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

Cooldown10/9.5/9/8.5/8 secCost30/35/40/45/50Listed range400 units
E
E ability

Ground Slam

What it doesMalphite slams the ground, sending out a shockwave that deals magic damage based on his Armor and reduces the Attack Speed of enemies for a short duration.

Practical readGround Slam contributes basic-attack interaction and damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown7 secCost50/55/60/65/70Listed range400 units
R
Ultimate

Unstoppable Force

What it doesMalphite launches himself to a location at high speed, damaging enemies and knocking them into the air.

Practical readUnstoppable Force is part of Malphite's R pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

Cooldown130/115/100 secCost100Listed range1000 units

Adapt the plan

What to do when the game changes

Judge the whole lane or map state, not only personal kills. Choose the situation closest to the current game.

Even plan

Trade around health, range and the next wave

1
Wave

Let the team clear without spending every important cooldown at once.

2
Map play

Track the shared lane, brush control and available relics rather than looking for a Rift rotation.

3
Fights

Use the champion's reliable range, protection or control before forcing a low-percentage engage.

Shared-lane plan

Malphite on Howling Abyss

Read health, range, wave position and respawn timing together. ARAM has no side-lane rotation, neutral-objective setup or normal ward-control loop.

ARAM only
1
Before the fight

Clear or escort the wave, check which allies are alive and preserve enough health to use the champion's reliable range, protection or engage.

2
During the fight

Use the nearest safe target and the team's reachable follow-up. Do not cross the whole enemy formation for a single low-health champion.

3
After the fight

Push with surviving minions, take the safe structure damage available and reset only through a real death rather than donating one alone.

Keep preparing

Stay inside the ARAM ruleset

Compare another champion, review all Howling Abyss builds, or return to the champion overview. Rift lanes and counter-pick claims stay out of this mode.

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