Master Yi does not have a reviewed Bot route for Draft / Ranked. A route shown in Swiftplay is kept separate because its starting rules, pace or evidence may be different.
Not listed for Draft / RankedStandard Summoner's Rift preparation
These patches track recommendation review, build validation and item lookup separately. Updating item data does not complete a build review.
Recommendation patch
— Data Dragon
Build validation patch
16.19.1 Data Dragon
Item lookup patch
16.20.1 Data Dragon
?
Unreviewed route
No reviewed Master Yi Bot build
Master Yi does not have a reviewed Bot route for Draft / Ranked. A route shown in Swiftplay is kept separate because its starting rules, pace or evidence may be different.
A different lane's items are not relabelled as correct. Role income, map access and starting rules can change the whole purchase order.
A melee Bot route must survive ranged access before committing. Conqueror supports the longer entry while Barrier protects the close-range damage window.
Normal Draft
Primary tree
Precision
ConquerorTriumphLegend: AlacrityLast Stand
Secondary tree
Resolve
Second WindOvergrowth
Summoner spells
FlashBarrier
Coordinate the Support
Avoid duplicating the same defensive spell without a reason. Barrier protects the user; Heal can protect both nearby lane partners.
Cleanse is specific
Choose Cleanse only when removable crowd control is the lane or fight problem and you can use it reliably.
Kit reference
Master Yi abilities
Ability names, descriptions and numeric fields come from Riot Data Dragon. Practical reads are independently written; the current in-game tooltip remains authoritative.
What it doesEvery few consecutive basic attack, Master Yi strikes twice.
Practical readDouble Strike is an automatic part of the kit involving basic-attack interaction. Track when its condition is active instead of treating every fight the same way.
Q
Qability
Alpha Strike
What it doesMaster Yi teleports across the battlefield with blinding speed, dealing physical damage to multiple units in his path, while simultaneously becoming untargetable. Alpha Strike can critically strike and deals bonus physical damage to monsters. Basic attacks reduce Alpha Strike's cooldown.
Practical readAlpha Strike contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.
Cooldown20/19.5/19/18.5/18 secCost50/55/60/65/70Listed range600 units
Movement
The cast changes position or access. Account for where the champion finishes, not only where the ability begins.
W
Wability
Meditate
What it doesMaster Yi rejuvenates his body by focus of mind, restoring Health and taking reduced damage for a short time. In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels.
Practical readMeditate contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.
Cooldown10 secCost40Listed range20 units
Cast commitment
This cast has a wind-up, charge or channel. Movement, interruption or a changing target state can matter before the effect completes.
E
Eability
Wuju Style
What it doesGrants bonus true damage on basic attacks.
Practical readWuju Style contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.
Cooldown14 secListed range20 units
R
Ultimate
Highlander
What it doesMaster Yi moves with unparalleled agility, temporarily increasing his Move Speed and Attack Speed as well as making him immune to all slowing effects. While active, Champion kills or assists extend Highlander's duration. Passively reduces cooldown for his other abilities on a kill or assist.
Practical readHighlander contributes a slowing effect and basic-attack interaction. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.
Cooldown85 secCost100
Adapt the plan
What to do when the game changes
Judge the whole lane or map state, not only personal kills. Choose the situation closest to the current game.
Ahead plan
Protect the carry lead and finish the next objective
1
Lane
Pressure farm with your Support while keeping the wave and river warded; two opponents can still punish an isolated carry.
2
Map play
Move after the wave is secured and attack the objective from a position your team can defend.
3
Fights
Deal damage to the closest safe target and preserve the shutdown. The lead matters only while you remain alive.
Even plan
Prioritise farm, spacing and coordination with Support
1
Lane
Match the opposing carry's income and trade when both lane partners can participate.
2
Map play
Finish the wave before rotating unless the fight is immediate and clearly reachable.
3
Fights
Stand behind allied control and build damage on reachable targets before stepping toward the back line.
Behind plan
Keep collecting safe gold and shorten dangerous exposure
1
Lane
Farm near tower or with nearby allies. Give up isolated minions instead of offering another kill.
2
Map play
Avoid being first into river and trade an unsafe objective for income when the team cannot contest.
3
Fights
Wait for enemy cooldowns and attack whoever enters your safe range; survival creates more damage than a desperate flank.
Pings, movement and objectives
Master Yi Bot map plan
Protect income and coordinate with Support. Your movement should follow the wave, while your pings make target choice and danger clear before the fight begins.
Ahead
Carry the lead into the next safe fight
Ping
Use Target on the reachable opponent, Danger when Support or Jungle is too far away, and On My Way after the wave is secured.
Farm or rotate
Finish the wave, recall on the item timing and rotate with protection. Do not cross river alone to save a few seconds.
Objective
Attack from the safe side of the objective and keep damaging the nearest reachable threat. Preserving the shutdown matters more than chasing.
Even
Build the item timing and move together
Ping
Use Target to align with Support, Enemy Missing when either Bot opponent leaves and Danger if an engage begins outside your safe range.
Farm or rotate
Rotate after the wave or when the objective fight is immediate and reachable. Communicate if staying for the wave is the safer call.
Objective
Enter behind vision and allied control. Keep a route away from the enemy engage before starting sustained damage.
Behind
Shorten exposure and recover guaranteed gold
Ping
Use Retreat before Support or Jungle forces a fight you cannot damage, and Enemy Missing as soon as the winning Bot lane leaves.
Farm or rotate
Avoid being first into river. Move with Support after the safe wave, or trade an unsafe objective for protected farm.
Objective
Stand beside peel and attack whoever enters safe range. Do not cross enemy control to reach the opposing carry.
Objective setup
Four calls, in order
Pings create a shared plan; they do not replace checking waves, vision and who can move.
1
Secure the wave
Finish safe farm and communicate the recall or move before the objective setup begins.
2
Enter protected
Walk with Support or another ally and choose the side where enemy engage cannot reach you first.
3
Set attack space
Keep an exit route and identify the nearest target you can damage without crossing enemy control.
4
Stay alive
Continue useful damage without chasing away from the objective or donating a shutdown.
Later objectives: Repeat the same process around later major objectives: handle nearby income, communicate the route, enter through vision and agree on the fight before committing.
Use the guide
Put Master Yi into a real matchup
Compare a specific opponent, return to the champion overview, or choose another champion without losing the queue distinction.