
World Atlas
400 goldStarts Support income and the ward quest from the assigned opening.
Game patch 26.20Data Dragon 16.20.1
Reference patch 16.20.1
Miss Fortune can be selected here as a deliberate player-chosen strategy, but it is not a primary role. The pick still needs a matchup and team plan.
These patches track recommendation review, build validation and item lookup separately. Updating item data does not complete a build review.
Normal Draft · Support
Follow the completed-item order as a pre-game reference. Components and owned items do not create extra inventory slots.

Starts Support income and the ward quest from the assigned opening.

Choose this free damage-focused quest upgrade after earning enough quest gold; it is not a purchased completed item.

Adds mana and spell impact, but its full price is slow on Support income.

Adds movement and magic penetration against low-resistance targets.

Rewards connecting a long-range spell before following with the rest of the rotation.

Adds percentage magic penetration after opponents buy meaningful resistance.

Applies Grievous Wounds only when repeated healing is genuinely changing fights; it is not an automatic final purchase.
Complete build choices
Recommendation review pending
Best when: Mikael's removes eligible crowd control from an ally; check that the effect can actually be cleansed.
Best when: Locket gives nearby allies an immediate shield when enemy burst lands together.
Best when: Shurelya's movement speed helps the team engage or disengage when positioning is the problem.
Recommendation review pending
Runes and summoner spells
A marksman Support still operates on reduced income. Fleet supports short trades and retreat timing; Heal keeps the shared lane safer.
Check which defensive spell the Bot partner selected before duplicating Heal, Barrier or Exhaust.
Exhaust answers a committed damage dealer; Ignite adds pressure and anti-heal; Heal protects both nearby partners.
Static alternatives
These choices are not selected from live scores. Use one only after you identify the stated match problem yourself.

Mikael's removes eligible crowd control from an ally; check that the effect can actually be cleansed.

Locket gives nearby allies an immediate shield when enemy burst lands together.

Shurelya's movement speed helps the team engage or disengage when positioning is the problem.
Kit reference
Ability names, descriptions and numeric fields come from Riot Data Dragon. Practical reads are independently written; the current in-game tooltip remains authoritative.

What it doesMiss Fortune deals bonus physical damage whenever she basic attacks a new target.
Practical readLove Tap is an automatic part of the kit involving damage. Track when its condition is active instead of treating every fight the same way.

What it doesMiss Fortune fires a bullet at an enemy, damaging them and a target behind them. Both strikes can also apply Love Tap.
Practical readDouble Up is a ranged cast involving its listed effect. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

What it doesMiss Fortune passively gains Move Speed when not attacked. This ability can be activated to grant bonus Attack Speed for a short duration. While it's on cooldown, Love Taps reduce the remaining cooldown of Strut.
Practical readStrut contributes basic-attack interaction. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

What it doesMiss Fortune reveals an area with a flurry of bullets, dealing waves of damage to opponents and slowing them.
Practical readMake It Rain contributes a slowing effect and damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.
This ability supplies sight or reveals its target. That information effect can matter even when damage is not the main reason to cast it.

What it doesMiss Fortune channels a barrage of bullets into a cone in front of her, dealing large amounts of damage to enemies. Each wave of Bullet Time can critically strike
Practical readBullet Time contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.
This cast has a wind-up, charge or channel. Movement, interruption or a changing target state can matter before the effect completes.
Adapt the plan
Judge the whole lane or map state, not only personal kills. Choose the situation closest to the current game.
Deny space with your lane partner, but keep the carry connected to the wave instead of roaming at every opportunity.
Move first with an ally, establish vision and protect the route your team will use to enter.
Start only when allies can follow, then change to peel if an enemy reaches the protected carry.
Hold the ability that makes opponents respect your lane and trade when both Bot-lane partners are ready.
Recall and move on safe wave timings; an unsupported roam can cost the carry an entire wave or a dive.
Control one approach and keep enough protection for the enemy's most likely engage.
Stay for a crashing wave, block a dive and avoid spending the key defensive ability on low-value poke.
Enter darkness with another player and ward the nearest useful entrance instead of reaching for deep vision.
Peel first and punish overextension. A blind engage rarely repairs a losing game.
Pings, movement and objectives
Turn information into a shared decision. Move with an ally and preserve the tool that makes the next fight safe.
Pings create a shared plan; they do not replace checking waves, vision and who can move.
Around a minute before Dragon, ping the plan, spend gold if needed and make sure Bot and Mid know whether they can move.
Walk with the Jungler or another ally. Sweep one route, place useful entrance vision and never face-check alone.
Check nearby waves and enemy positions. Hold the spell that either starts a reachable fight or protects your main damage dealer.
Keep enemies away from the safe entrance, mark the reachable threat and avoid chasing so far that Dragon is left unprotected.
Later objectives: Use the same pattern for Rift Herald or Baron: communicate first, move through controlled vision with an ally, then choose engage or peel before the fight begins.
Use the guide
Compare a specific opponent, return to the champion overview, or choose another champion without losing the queue distinction.