VRC.LOL

Game patch 26.20Data Dragon 16.20.1

Reference patch 16.20.1

Miss Fortune

the Bounty Hunter

Miss Fortune is a ranged damage dealer who needs safe spacing and time to keep attacking. This overview keeps the explanation practical and leaves patch-sensitive numbers to Riot's structured data and the current in-game tooltip.

BotMostly physical damageRanged attacks
Usual roleBot
ClassMarksman · Mage
DifficultyLow · 1/10
Basic attacksRangedRanged basic attacks · 550 range.
Damage profileMostly physical damageMost normal kit pressure is physical. Armour may help, but check whether attacks or abilities are the main source.
Reference patch16.20.1

Strengths and limits

What Miss Fortune does well, and what can go wrong

These are kit-level patterns, not a promise that every lane or matchup plays the same way.

Good patterns

  • Uses spells to shape space, punish predictable movement or control an approach.
  • Can maintain ranged damage when positioning and target access remain safe.
  • Ranged basic attacks can contribute without entering melee distance when spacing is preserved.

Limits to respect

  • Important pressure falls while key spells are unavailable or miss their intended area.
  • Loses reliable output when forced away, controlled or reached before creating distance.

Riot ally tips

Use these while learning the champion
1

Miss Fortune ramps up speed if she hasn't recently taken damage. Avoid getting hit to move very fast.

2

Use Double Up on the furthest enemy minion if enemy champions are hiding in back; it will bounce to them for lots of damage.

3

Make sure to utilize Love Tap while Strut is on cooldown to maximize the active's availability.

Riot opponent tips

What an opponent is told to watch for
1

Miss Fortune's speed boost is removed if she is damaged by an enemy.

2

Miss Fortune is easy to kill if you can reach her; target her first in team fights.

Source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries are independently written.

Practical champion reading

How to read Miss Fortune in a real fight

Use these patterns to ask better questions before choosing an item, target or commitment. They describe the kit, not a guaranteed result.

Damage delivery

Primarily physical pressure

Armour can reduce the broad physical profile. Separate basic attacks from physical abilities before relying on an item passive that only affects attacks.

Fight rhythm

Repeated access matters

The threat grows while this champion can keep attacking a useful target. Break target access, create distance or use control before the repeated pattern settles in.

Range and access

Spacing protects repeated output

Ranged attacks are useful only while a safe line to the target remains. Flanks, hard control and blocked escape routes can remove that advantage quickly.

Typical team job

Maintain safe, repeatable damage

Target access and survival time usually matter more than one ambitious hit. Reposition between attacks and avoid giving up the safe damage line.

Control check

Identify the exact movement restriction

Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement answer.

Protection and sustain

Do not buy a counter that has no target

Reserve anti-heal and anti-shielding for a visible problem in the full team composition; they are not default answers to every champion.

Resource pattern

Mana and cooldowns both matter

A spell being available does not mean the complete sequence is sustainable. Watch the resource bar as well as the setup and escape cooldowns.

Read the whole teamThe same champion can create a different problem after changing role, items or allies. Re-check the visible match before committing to a defensive answer.

Defensive item reference

What can help against Miss Fortune?

Start with the threat that is actually affecting the match. These are conditional comparisons, not an automatic counter build.

Pre-game choices
DEFENSIVE BOOTS

Plated Steelcaps usually fit better

Armour and attack reduction address repeated physical basic attacks. The passive does not reduce every physical ability.

Choose Mercury's Treads instead when magic damage or reducible crowd control across the full team matters more.
Repeated attacksSlowsPossible critical strikes
PHYSICAL DEFENCE

Physical defence

Armour · health · role-appropriate defence

Armour can reduce physical damage, but Plated Steelcaps' passive is specific to attacks.

Match the item to attacks, critical strikes or ability burst rather than buying armour from the label alone.
REPEATED ATTACKS

Repeated attacks

Plated Steelcaps · Frozen Heart

These can reduce attack-focused pressure when their stats fit your champion.

Do not use this as an answer to physical spells that are not attacks.
CRITICAL STRIKES

Critical strikes

Randuin's Omen

Critical-strike reduction can matter after a real critical build appears.

Champion identity alone does not prove that critical strikes will be purchased.
REPEATED SLOWS

Repeated slows

Boots of Swiftness

Slow resistance can be more useful than Tenacity when repeated slowing strength is the main problem.

It gives no armour or magic resistance, so compare the rest of the opposing team.
Player decidesChampion identity is a starting point, not an automatic purchase. Compare the full opposing team, current item tooltips and the problem that is actually deciding fights. Never buy two completed pairs of Boots.

Normal Draft and Ranked role map

Where Miss Fortune fits on Summoner's Rift

Each lane is assessed separately. Open a role to reach its queue-specific build and matchup preparation.

TopUnestablished route

Historical reference. Recommendation review pending. Miss Fortune is normally played Bot and does not currently have a reviewed Top route. Top usually needs independent laning, durable trading or reliable side-lane pressure. Treat this as a deliberate experiment, not a standard recommendation.

Review this role
JungleUnestablished route

Historical reference. Recommendation review pending. Miss Fortune is normally played Bot and does not currently have a reviewed Jungle route. Jungle usually needs repeatable monster clear, safe pathing and objective control without lane income. Treat this as a deliberate experiment, not a standard recommendation.

Review this role
MidUnestablished route

Historical reference. Recommendation review pending. Miss Fortune is normally played Bot and does not currently have a reviewed Mid route. Mid usually needs solo-lane safety plus wave control, roaming or reliable burst pressure. Treat this as a deliberate experiment, not a standard recommendation.

Review this role
SupportPlayer-chosen flex

Historical reference. Recommendation review pending. Miss Fortune can be selected here as a deliberate player-chosen strategy, but it is not a primary role. The pick still needs a matchup and team plan.

Review this roleOpen matchup

Kit reference

Miss Fortune abilities

Ability names, descriptions and numeric fields come from Riot Data Dragon. Practical reads are independently written; the current in-game tooltip remains authoritative.

Abilities Data Dragon 16.20.1Cooldown / Cost / Range Data Dragon 16.20.1
P
Passive

Love Tap

What it doesMiss Fortune deals bonus physical damage whenever she basic attacks a new target.

Practical readLove Tap is an automatic part of the kit involving damage. Track when its condition is active instead of treating every fight the same way.

Q
Q ability

Double Up

What it doesMiss Fortune fires a bullet at an enemy, damaging them and a target behind them. Both strikes can also apply Love Tap.

Practical readDouble Up is a ranged cast involving its listed effect. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

Cooldown7/6/5/4/3 secCost40Listed range650 units
W
W ability

Strut

What it doesMiss Fortune passively gains Move Speed when not attacked. This ability can be activated to grant bonus Attack Speed for a short duration. While it's on cooldown, Love Taps reduce the remaining cooldown of Strut.

Practical readStrut contributes basic-attack interaction. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown12 secCost45Listed range600 units
E
E ability

Make It Rain

What it doesMiss Fortune reveals an area with a flurry of bullets, dealing waves of damage to opponents and slowing them.

Practical readMake It Rain contributes a slowing effect and damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown18/17/16/15/14 secCost80Listed range1000 units
Vision

This ability supplies sight or reveals its target. That information effect can matter even when damage is not the main reason to cast it.

R
Ultimate

Bullet Time

What it doesMiss Fortune channels a barrage of bullets into a cone in front of her, dealing large amounts of damage to enemies. Each wave of Bullet Time can critically strike

Practical readBullet Time contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown120/110/100 secCost100Listed range25000 units
Cast commitment

This cast has a wind-up, charge or channel. Movement, interruption or a changing target state can matter before the effect completes.

Levels 1–18

Miss Fortune · Health / Mana · Abilities

Base values exclude items, runes, temporary buffs and mode-specific modifiers. Cooldowns are the listed base cooldown before ability haste.

Level 1625 Health300 Mana
Level 3773 Health359 Mana
Level 61,020 Health458 Mana
Level 111,503 Health651 Mana
Level 162,073 Health879 Mana
Level 182,325 Health980 Mana

Cooldown Data Dragon 16.20.1

Q
Basic abilityDouble Up

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 17 secRank 26 secRank 35 secRank 44 secRank 53 sec
W
Basic abilityStrut

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

All ranks12 sec
E
Basic abilityMake It Rain

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 118 secRank 217 secRank 316 secRank 415 secRank 514 sec
R
UltimateBullet Time

First rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Rank 1120 secRank 2110 secRank 3100 sec
Open every levelHealth and mana from level 1 to 18
LevelHealthManaAbility milestone
1625300 ManaChoose the first basic ability
2697329 ManaAdd another basic ability or rank
3773359 ManaAdd another basic ability or rank
4852391 ManaSpend one ability point
5934424 ManaSpend one ability point
61,020458 ManaFirst ultimate rank normally available
71,110494 ManaSpend one ability point
81,203531 ManaSpend one ability point
91,299570 ManaSpend one ability point
101,399610 ManaSpend one ability point
111,503651 ManaSecond ultimate rank normally available
121,610694 ManaSpend one ability point
131,720738 ManaSpend one ability point
141,834784 ManaSpend one ability point
151,952831 ManaSpend one ability point
162,073879 ManaFinal ultimate rank normally available
172,197929 ManaSpend one ability point
182,325980 ManaSpend one ability point
How the numbers are calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics with League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Choose the next question

Turn the profile into a pre-game plan

Choose a queue-aware build, compare a lane opponent, or return to the full champion library.

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