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Game patch 26.20Data Dragon 16.20.1

Reference patch 16.20.1

Shaco Support · Normal Draft

Shaco has a reviewed secondary role here. It is less common than the primary roles, but it has a recognisable role-specific plan.

Reviewed secondaryStandard Summoner's Rift preparation
Champion overview
Review patch unknownRecommendation review pending

These patches track recommendation review, build validation and item lookup separately. Updating item data does not complete a build review.

Recommendation patch
— Data Dragon
Build validation patch
16.19.1 Data Dragon
Item lookup patch
16.20.1 Data Dragon

Normal Draft · Support

AP trap Support

Follow the completed-item order as a pre-game reference. Components and owned items do not create extra inventory slots.

Reviewed secondary
S
Draft / Ranked opening · separate from item 1

World Atlas

400 gold

Starts Support income and progresses into wards.

1
First item

Zaz'Zak's Realmspike

400 gold

Completes the damage-focused Support quest for poke and trap contact.

2
Boots

Blackfire Torch

2,800 gold

Adds mana, haste and repeated spell damage for boxes and ranged poke.

3
Core

Ionian Boots of Lucidity

900 gold

Adds inexpensive ability haste and movement for repeated setup.

4
Late

Liandry's Torment

3,000 gold

Adds health and sustained burn to repeated spell and trap damage.

5
Flexible

Zhonya's Hourglass

3,250 gold

Adds armour, ability power and a player-timed stasis when an escape is not enough.

6
Final option

Cryptbloom

3,000 gold

Adds percentage magic penetration and a team heal after takedowns in later fights.

Complete build choices

Choose the route before play

Recommendation review pending

AlternativeToo much healingApply anti-heal only when repeated healing is materially changing fights.View full route

Best when: Apply anti-heal only when repeated healing is materially changing fights.

  1. First itemZaz'Zak's Realmspike
  2. BootsBlackfire Torch
  3. CoreIonian Boots of Lucidity
  4. Morellonomicon
  5. FlexibleZhonya's Hourglass
  6. Final optionCryptbloom
AlternativeCrowd controlMikael's removes eligible crowd control from an ally; check that the effect can actually be cleansed.View full route

Best when: Mikael's removes eligible crowd control from an ally; check that the effect can actually be cleansed.

  1. First itemZaz'Zak's Realmspike
  2. BootsBlackfire Torch
  3. CoreIonian Boots of Lucidity
  4. Mikael's Blessing
  5. FlexibleZhonya's Hourglass
  6. Final optionCryptbloom
AlternativeTeam gets burstLocket gives nearby allies an immediate shield when enemy burst lands together.View full route

Best when: Locket gives nearby allies an immediate shield when enemy burst lands together.

  1. First itemZaz'Zak's Realmspike
  2. BootsBlackfire Torch
  3. Locket of the Iron Solari
  4. LateLiandry's Torment
  5. FlexibleZhonya's Hourglass
  6. Final optionCryptbloom
AlternativeCannot start fightsShurelya's movement speed helps the team engage or disengage when positioning is the problem.View full route

Best when: Shurelya's movement speed helps the team engage or disengage when positioning is the problem.

  1. First itemZaz'Zak's Realmspike
  2. BootsBlackfire Torch
  3. CoreIonian Boots of Lucidity
  4. Shurelya's Battlesong
  5. FlexibleZhonya's Hourglass
  6. Final optionCryptbloom

Complete build comparison

Complete build comparison

Recommendation review pending

AlternativeToo much healingApply anti-heal only when repeated healing is materially changing fights.View full route

Best when: Apply anti-heal only when repeated healing is materially changing fights.

  1. First itemZaz'Zak's Realmspike
  2. BootsBlackfire Torch
  3. CoreIonian Boots of Lucidity
  4. Morellonomicon
  5. FlexibleZhonya's Hourglass
  6. Final optionCryptbloom
AlternativeCrowd controlMikael's removes eligible crowd control from an ally; check that the effect can actually be cleansed.View full route

Best when: Mikael's removes eligible crowd control from an ally; check that the effect can actually be cleansed.

  1. First itemZaz'Zak's Realmspike
  2. BootsBlackfire Torch
  3. CoreIonian Boots of Lucidity
  4. Mikael's Blessing
  5. FlexibleZhonya's Hourglass
  6. Final optionCryptbloom
AlternativeTeam gets burstLocket gives nearby allies an immediate shield when enemy burst lands together.View full route

Best when: Locket gives nearby allies an immediate shield when enemy burst lands together.

  1. First itemZaz'Zak's Realmspike
  2. BootsBlackfire Torch
  3. Locket of the Iron Solari
  4. LateLiandry's Torment
  5. FlexibleZhonya's Hourglass
  6. Final optionCryptbloom
AlternativeCannot start fightsShurelya's movement speed helps the team engage or disengage when positioning is the problem.View full route

Best when: Shurelya's movement speed helps the team engage or disengage when positioning is the problem.

  1. First itemZaz'Zak's Realmspike
  2. BootsBlackfire Torch
  3. CoreIonian Boots of Lucidity
  4. Shurelya's Battlesong
  5. FlexibleZhonya's Hourglass
  6. Final optionCryptbloom

Recommendation review pending

Runes and summoner spells

Runes and summoner spellsShacoSupport

Use controlled poke and preserve the cooldown that makes the next catch safe.

Normal Draft
Primary tree

Sorcery

Arcane CometManaflow BandTranscendenceScorch
Secondary tree

Inspiration

Biscuit DeliveryCosmic Insight
Summoner spells
FlashIgnite
Coordinate the Bot pair

Check which defensive spell the Bot partner selected before duplicating Heal, Barrier or Exhaust.

Match the lane threat

Exhaust answers a committed damage dealer; Ignite adds pressure and anti-heal; Heal protects both nearby partners.

Static alternatives

Compare the problem before changing the plan

These choices are not selected from live scores. Use one only after you identify the stated match problem yourself.

Too much healing

Morellonomicon

Apply anti-heal only when repeated healing is materially changing fights.

Crowd control

Mikael's Blessing

Mikael's removes eligible crowd control from an ally; check that the effect can actually be cleansed.

Team gets burst

Locket of the Iron Solari

Locket gives nearby allies an immediate shield when enemy burst lands together.

Cannot start fights

Shurelya's Battlesong

Shurelya's movement speed helps the team engage or disengage when positioning is the problem.

Kit reference

Shaco abilities

Ability names, descriptions and numeric fields come from Riot Data Dragon. Practical reads are independently written; the current in-game tooltip remains authoritative.

Abilities Data Dragon 16.20.1Cooldown / Cost / Range Data Dragon 16.20.1
P
Passive

Backstab

What it doesShaco's basic attacks and Two-Shiv Poison deal additional damage when striking from behind.

Practical readBackstab is an automatic part of the kit involving damage. Track when its condition is active instead of treating every fight the same way.

Q
Q ability

Deceive

What it doesShaco becomes Invisible and teleports to target location. His first attack while Invisible is empowered, dealing bonus damage and critically striking if he attacks from behind.

Practical readDeceive contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown13/12.5/12/11.5/11 secCost40Listed range400 units
Movement

The cast changes position or access. Account for where the champion finishes, not only where the ability begins.

W
W ability

Jack In The Box

What it doesShaco creates a hidden animated Jack-in-the-Box. When triggered, it will fear and attack nearby enemies.

Practical readJack In The Box contributes hard crowd control. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown15 secCost70/65/60/55/50Listed range500 units
E
E ability

Two-Shiv Poison

What it doesShaco's Shivs passively poison targets on hit, slowing their Move Speed. He can throw his Shivs to deal damage and poison the target. The thrown Shiv deals bonus damage if the target is below 30% health.

Practical readTwo-Shiv Poison contributes a slowing effect and damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown8 secCost75Listed range625 units
R
Ultimate

Hallucinate

What it doesShaco creates an illusion of himself near him, which can attack nearby enemies (Deals reduced damage to turrets). Upon death, it explodes, spawning three mini Jack in the Boxes and dealing damage to nearby enemies.

Practical readHallucinate contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown100/90/80 secCost100Listed range200 units

Adapt the plan

What to do when the game changes

Judge the whole lane or map state, not only personal kills. Choose the situation closest to the current game.

Even plan

Balance lane pressure with protection for the carry

1
Lane

Hold the ability that makes opponents respect your lane and trade when both Bot-lane partners are ready.

2
Map play

Recall and move on safe wave timings; an unsupported roam can cost the carry an entire wave or a dive.

3
Fights

Control one approach and keep enough protection for the enemy's most likely engage.

Pings, movement and objectives

Shaco Support map plan

Turn information into a shared decision. Move with an ally and preserve the tool that makes the next fight safe.

Ahead

Make the lead open the map

Ping
Use On My Way before changing angle, then Assist Me on Dragon after Bot is safe to move. Use Danger if the carry starts following through an unsafe route.
Map movement
Roam after a pushed wave, shared recall or when the carry can collect safely. Deep wards still require the Jungler or another nearby ally.
Objective
Arrive early, clear the enemy entrance and hold the key engage or peel spell. Do not chase away from Dragon and hand the opponent a free route back in.
Even

Create one clear numbers advantage

Ping
Use On My Way before an engage or roam, Enemy Missing as soon as a lane opponent disappears, and Danger when your carry cannot follow.
Map movement
Leave only on a safe wave or recall timing. If the carry would lose a full wave or face a dive, stay Bot and communicate that you are not moving.
Objective
Help Bot finish the wave, then enter river with the Jungler. Set vision before starting and avoid turning an even objective into an unseen gamble.
Behind

Stop the next loss before seeking a play

Ping
Use Retreat or Danger before an ally enters darkness, Enemy Missing immediately, and Assist Me when you need company to restore defensive vision.
Map movement
Do not abandon a crashing wave or vulnerable carry. Move after the wave is stable and use the nearest safe ward line rather than forcing deep vision.
Objective
If your team cannot enter river safely, ping Retreat and trade for farm, vision or another map resource. Contest only after creating a safe route together.
Objective setup

Four calls, in order

Pings create a shared plan; they do not replace checking waves, vision and who can move.

  1. 1
    Before the move

    Around a minute before Dragon, ping the plan, spend gold if needed and make sure Bot and Mid know whether they can move.

  2. 2
    Enter together

    Walk with the Jungler or another ally. Sweep one route, place useful entrance vision and never face-check alone.

  3. 3
    Before starting

    Check nearby waves and enemy positions. Hold the spell that either starts a reachable fight or protects your main damage dealer.

  4. 4
    During the contest

    Keep enemies away from the safe entrance, mark the reachable threat and avoid chasing so far that Dragon is left unprotected.

Later objectives: Use the same pattern for Rift Herald or Baron: communicate first, move through controlled vision with an ally, then choose engage or peel before the fight begins.

Use the guide

Put Shaco into a real matchup

Compare a specific opponent, return to the champion overview, or choose another champion without losing the queue distinction.

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