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Game patch 26.21Data Dragon 16.21.1

Reference patch 16.20.1

Vayne Bot · Swiftplay

Vayne has an established Bot carry plan that can scale through shared-lane farm and work with a Support partner.

Primary roleFaster starting rules and queue evidence
Champion overview
Review patch unknownRecommendation review pending

These patches track recommendation review, build validation and item lookup separately. Updating item data does not complete a build review.

Recommendation patch
— Data Dragon
Build validation patch
16.19.1 Data Dragon
Item lookup patch
16.20.1 Data Dragon

Swiftplay · Bot

Marksman baseline

Follow the completed-item order as a pre-game reference. Components and owned items do not create extra inventory slots.

Primary role
S
Swiftplay opening · separate from item 1

Guardian's Hammer

950 gold

Adds attack damage, health and life steal for physical champions who rely on repeated basic attacks in Swiftplay.

1
First item

Kraken Slayer

3,000 gold

Completes the six-item inventory with high attack damage and sustain for extended late fights.

2
Boots

Berserker's Greaves

1,100 gold

Adds attack speed and movement speed for champions whose repeated basic attacks remain central to the route.

3
Critical damage

Infinity Edge

3,500 gold

Increases critical-strike damage after a reliable critical core is established; it does not repair a route with too little critical chance.

4
Armour pen

Lord Dominik's Regards

3,300 gold

Adds percentage armour penetration against targets who have built meaningful armour.

5
Safety

Guardian Angel

3,200 gold

Adds a revive for a high-value late fight after the functional damage or durability core is established.

6
Late sustain

Bloodthirster

3,400 gold

Adds high attack damage and sustain after the route can already reach targets and survive long enough to keep attacking.

Buy this only after selling the Guardian starter when all six permanent slots are needed.

Complete build choices

Choose the route before play

Recommendation review pending

AlternativeToo much healingMortal Reminder combines armour penetration with anti-heal.View full route

Best when: Mortal Reminder combines armour penetration with anti-heal.

  1. First itemKraken Slayer
  2. BootsBerserker's Greaves
  3. Critical damageInfinity Edge
  4. Mortal Reminder
  5. SafetyGuardian Angel
  6. Late sustainBloodthirster

Buy this only after selling the Guardian starter when all six permanent slots are needed.

AlternativeMagic damage reaches meWit's End adds magic resistance without giving up attack speed.View full route

Best when: Wit's End adds magic resistance without giving up attack speed.

  1. First itemKraken Slayer
  2. BootsBerserker's Greaves
  3. Critical damageInfinity Edge
  4. Wit's End
  5. SafetyGuardian Angel
  6. Late sustainBloodthirster

Buy this only after selling the Guardian starter when all six permanent slots are needed.

Complete build comparison

Complete build comparison

Recommendation review pending

AlternativeToo much healingMortal Reminder combines armour penetration with anti-heal.View full route

Best when: Mortal Reminder combines armour penetration with anti-heal.

  1. First itemKraken Slayer
  2. BootsBerserker's Greaves
  3. Critical damageInfinity Edge
  4. Mortal Reminder
  5. SafetyGuardian Angel
  6. Late sustainBloodthirster

Buy this only after selling the Guardian starter when all six permanent slots are needed.

AlternativeMagic damage reaches meWit's End adds magic resistance without giving up attack speed.View full route

Best when: Wit's End adds magic resistance without giving up attack speed.

  1. First itemKraken Slayer
  2. BootsBerserker's Greaves
  3. Critical damageInfinity Edge
  4. Wit's End
  5. SafetyGuardian Angel
  6. Late sustainBloodthirster

Buy this only after selling the Guardian starter when all six permanent slots are needed.

Runes and summoner spells

Runes and summoner spellsVayneBot

Press the Attack supports a deliberate short damage sequence. Flash and Barrier preserve firing space when the opposing duo commits.

Swiftplay
Primary tree

Precision

Press the AttackPresence of MindLegend: BloodlineCut Down
Secondary tree

Sorcery

CelerityGathering Storm
Summoner spells
FlashBarrier
Coordinate the Support

Avoid duplicating the same defensive spell without a reason. Barrier protects the user; Heal can protect both nearby lane partners.

Cleanse is specific

Choose Cleanse only when removable crowd control is the lane or fight problem and you can use it reliably.

Static alternatives

Compare the problem before changing the plan

These choices are not selected from live scores. Use one only after you identify the stated match problem yourself.

Too much healing

Mortal Reminder

Mortal Reminder combines armour penetration with anti-heal.

Magic damage reaches me

Wit's End

Wit's End adds magic resistance without giving up attack speed.

Kit reference

Vayne abilities

Ability names, descriptions and numeric fields come from Riot Data Dragon. Practical reads are independently written; the current in-game tooltip remains authoritative.

Abilities Data Dragon 16.20.1Cooldown (s) / Cost / Listed range (units) Data Dragon 16.20.1
P
Passive

Night Hunter

What it doesVayne ruthlessly hunts evil-doers, gaining Move Speed when moving toward nearby enemy champions.

Q
Q ability

Tumble

What it doesVayne tumbles, maneuvering to carefully place her next shot. Her next attack deals bonus damage.

Cooldown (s)6/5/4/3/2Cost30Listed range (units)300
W
W ability

Silver Bolts

What it doesVayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target's max health as bonus true damage.

Listed range (units)750
E
E ability

Condemn

What it doesVayne draws a heavy crossbow from her back, and fires a huge bolt at her target, knocking them back and dealing damage. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.

Cooldown (s)20/18/16/14/12Cost90Listed range (units)550
R
Ultimate

Final Hour

What it doesReadying herself for an epic confrontation, Vayne gains increased Attack Damage, Invisibility during Tumble, reduced Tumble cooldown, and more bonus Move Speed from Night Hunter

Cooldown (s)100/85/70Cost80

Adapt the plan

What to do when the game changes

Judge the whole lane or map state, not only personal kills. Choose the situation closest to the current game.

Even plan

Prioritise farm, spacing and coordination with Support

1
Lane

Match the opposing carry's income and trade when both lane partners can participate.

2
Map play

Finish the wave before rotating unless the fight is immediate and clearly reachable.

3
Fights

Stand behind allied control and build damage on reachable targets before stepping toward the back line.

Pings, movement and objectives

Vayne Bot map plan

Protect income and coordinate with Support. Your movement should follow the wave, while your pings make target choice and danger clear before the fight begins.

Ahead

Carry the lead into the next safe fight

Ping
Use Target on the reachable opponent, Danger when Support or Jungle is too far away, and On My Way after the wave is secured.
Farm or rotate
Finish the wave, recall on the item timing and rotate with protection. Do not cross river alone to save a few seconds.
Objective
Attack from the safe side of the objective and keep damaging the nearest reachable threat. Preserving the shutdown matters more than chasing.
Even

Build the item timing and move together

Ping
Use Target to align with Support, Enemy Missing when either Bot opponent leaves and Danger if an engage begins outside your safe range.
Farm or rotate
Rotate after the wave or when the objective fight is immediate and reachable. Communicate if staying for the wave is the safer call.
Objective
Enter behind vision and allied control. Keep a route away from the enemy engage before starting sustained damage.
Behind

Shorten exposure and recover guaranteed gold

Ping
Use Retreat before Support or Jungle forces a fight you cannot damage, and Enemy Missing as soon as the winning Bot lane leaves.
Farm or rotate
Avoid being first into river. Move with Support after the safe wave, or trade an unsafe objective for protected farm.
Objective
Stand beside peel and attack whoever enters safe range. Do not cross enemy control to reach the opposing carry.
Objective setup

Four calls, in order

Pings create a shared plan; they do not replace checking waves, vision and who can move.

  1. 1
    Secure the wave

    Finish safe farm and communicate the recall or move before the objective setup begins.

  2. 2
    Enter protected

    Walk with Support or another ally and choose the side where enemy engage cannot reach you first.

  3. 3
    Set attack space

    Keep an exit route and identify the nearest target you can damage without crossing enemy control.

  4. 4
    Stay alive

    Continue useful damage without chasing away from the objective or donating a shutdown.

Later objectives: Repeat the same process around later major objectives: handle nearby income, communicate the route, enter through vision and agree on the fight before committing.

Use the guide

Put Vayne into a real matchup

Compare a specific opponent, return to the champion overview, or choose another champion without losing the queue distinction.

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