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Game patch 26.20Data Dragon 16.20.1

Reference patch 16.20.1

Vi Jungle · Normal Draft

Vi has an established clear and map plan that can function without lane income while contesting camps and objectives.

Primary roleStandard Summoner's Rift preparation
Champion overview
Review patch unknownRecommendation review pending

These patches track recommendation review, build validation and item lookup separately. Updating item data does not complete a build review.

Recommendation patch
— Data Dragon
Build validation patch
16.19.1 Data Dragon
Item lookup patch
16.20.1 Data Dragon

Normal Draft · Jungle

Fighter jungle baseline

Follow the completed-item order as a pre-game reference. Components and owned items do not create extra inventory slots.

Primary role
S
Draft / Ranked opening · separate from item 1

Gustwalker Hatchling

450 gold

Provides Smite progression and movement speed after the Jungle companion is fully grown.

1
First item

Sundered Sky

3,100 gold

Adds health, attack damage, haste and a durable first-hit proc for Vi's initial commitment.

2
Boots

Plated Steelcaps

1,200 gold

Reduces physical attack pressure; use Mercury's Treads when magic damage or reducible crowd control is the larger problem.

3
Armour shred

Black Cleaver

3,000 gold

Adds health, haste and armour reduction for Vi and her physical-damage teammates.

4
Fight sustain

Guardian Angel

3,200 gold

Adds a revive for a decisive engage after the fighting core is complete.

5
Safety

Death's Dance

3,300 gold

Adds armour and delayed physical-damage protection against attack-damage threats.

6
Low-health safety

Sterak's Gage

3,200 gold

Adds health and a low-health shield when mixed burst can reach Vi after she commits.

Complete build choices

Choose the route before play

Recommendation review pending

AlternativeToo much healingChempunk Chainsword adds anti-heal without abandoning attack damage and health.View full route

Best when: Chempunk Chainsword adds anti-heal without abandoning attack damage and health.

  1. First itemSundered Sky
  2. BootsPlated Steelcaps
  3. Chempunk Chainsword
  4. Fight sustainGuardian Angel
  5. SafetyDeath's Dance
  6. Low-health safetySterak's Gage
AlternativeSustained magic damageKaenic Rookern is a defensive answer when repeated magic damage is the real problem.View full route

Best when: Kaenic Rookern is a defensive answer when repeated magic damage is the real problem.

  1. First itemSundered Sky
  2. BootsPlated Steelcaps
  3. Armour shredBlack Cleaver
  4. Kaenic Rookern
  5. SafetyDeath's Dance
  6. Low-health safetySterak's Gage

Complete build comparison

Complete build comparison

Recommendation review pending

AlternativeToo much healingChempunk Chainsword adds anti-heal without abandoning attack damage and health.View full route

Best when: Chempunk Chainsword adds anti-heal without abandoning attack damage and health.

  1. First itemSundered Sky
  2. BootsPlated Steelcaps
  3. Chempunk Chainsword
  4. Fight sustainGuardian Angel
  5. SafetyDeath's Dance
  6. Low-health safetySterak's Gage
AlternativeSustained magic damageKaenic Rookern is a defensive answer when repeated magic damage is the real problem.View full route

Best when: Kaenic Rookern is a defensive answer when repeated magic damage is the real problem.

  1. First itemSundered Sky
  2. BootsPlated Steelcaps
  3. Armour shredBlack Cleaver
  4. Kaenic Rookern
  5. SafetyDeath's Dance
  6. Low-health safetySterak's Gage

Runes and summoner spells

Runes and summoner spellsViJungle

The assassin page focuses one reachable target after clearing. Smite stays available for camps and objectives; the second spell reflects the champion's normal access pattern.

Normal Draft
Primary tree

Domination

ElectrocuteSudden ImpactGrisly MementosRelentless Hunter
Secondary tree

Precision

TriumphCoup de Grace
Summoner spells
FlashSmite
Keep Smite

Smite is part of Jungle companion progression and objective security. The movement or combat spell beside it is the adjustable slot.

Change the movement spell

Ghost can fit sustained access; Flash can fit one immediate reposition. Use the champion's route and intended fights to choose.

Static alternatives

Compare the problem before changing the plan

These choices are not selected from live scores. Use one only after you identify the stated match problem yourself.

Too much healing

Chempunk Chainsword

Chempunk Chainsword adds anti-heal without abandoning attack damage and health.

Sustained magic damage

Kaenic Rookern

Kaenic Rookern is a defensive answer when repeated magic damage is the real problem.

Kit reference

Vi abilities

Ability names, descriptions and numeric fields come from Riot Data Dragon. Practical reads are independently written; the current in-game tooltip remains authoritative.

Abilities Data Dragon 16.20.1Cooldown / Cost / Range Data Dragon 16.20.1
P
Passive

Blast Shield

What it doesVi charges a shield over time. The shield can be activated by hitting an enemy with an ability.

Practical readBlast Shield is an automatic part of the kit involving protection or sustain. Track when its condition is active instead of treating every fight the same way.

Cast commitment

This cast has a wind-up, charge or channel. Movement, interruption or a changing target state can matter before the effect completes.

Protection

The protection or sustain is part of the cast's value. Compare its timing with incoming damage rather than reading only the offensive effect.

Q
Q ability

Vault Breaker

What it doesVi charges her gauntlets and unleashes a vault shattering punch, carrying her forward. Enemies she hits are knocked back and receive a stack of Denting Blows.

Practical readVault Breaker is part of Vi's Q pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

Cooldown12/10.5/9/7.5/6 secCost50/60/70/80/90Listed range250 units
Cast commitment

This cast has a wind-up, charge or channel. Movement, interruption or a changing target state can matter before the effect completes.

W
W ability

Denting Blows

What it doesVi's punches break her opponent's Armor, dealing bonus damage and granting her Attack Speed.

Practical readDenting Blows contributes basic-attack interaction and damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Listed range750 units
E
E ability

Relentless Force

What it doesVi's next attack blasts through her target, dealing damage to enemies behind it.

Practical readRelentless Force contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cost26/32/38/44/50Listed range400 units
R
Ultimate

Cease and Desist

What it doesVi runs down an enemy, knocking aside anyone in the way. When she reaches her target she knocks it into the air, jumps after it, and slams it back into the ground.

Practical readCease and Desist is part of Vi's R pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

Cooldown140/115/90 secCost100Listed range800 units

Adapt the plan

What to do when the game changes

Judge the whole lane or map state, not only personal kills. Choose the situation closest to the current game.

Even plan

Keep the clear moving and choose high-information plays

1
Pathing

Track opposing camps and lane states instead of forcing the first visible target.

2
Map play

Trade sides of the map when contesting would require weaker lanes to move first.

3
Fights

Save important control for the enemy who threatens your carries or objective access.

Pings, movement and objectives

Vi Jungle map plan

Link each clear to the next informed decision. Pings should tell lanes where you are pathing and whether the team is contesting or trading an objective.

Ahead

Turn tempo into controlled territory

Ping
Use On My Way before entering a lane, Assist Me before an objective and Danger when nearby lanes cannot move to an invade.
Path or gank
Gank when the lane has reach, damage and a safe exit. Do not wait beside a protected target while camps and the next objective disappear.
Objective
Establish vision with the nearest winning lane, keep Smite available and avoid chasing away from the objective after gaining control.
Even

Choose the play with the clearest information

Ping
Use On My Way early enough for the lane to prepare, Assist Me only when nearby lanes can move, and Retreat when the contest has already become late.
Path or gank
Prefer a lane with crowd control, damaged opponents or a favourable wave. A visible opponent is not automatically a usable gank.
Objective
Check Mid and Bot priority before Dragon, or Mid and Top before Herald. Set a safe entrance before beginning the objective.
Behind

Trade the map instead of forcing recovery

Ping
Ping Retreat from lost contests, Danger on likely invades and On My Way when covering a vulnerable lane or remaining camp.
Path or gank
Counter-gank or help only when allies can survive until arrival. Repeated low-chance ganks deepen the camp and level deficit.
Objective
If entry is unsafe, trade for camps, a wave, vision or the opposite objective. Keep Smite and crowd control for a contest the team can actually reach.
Objective setup

Four calls, in order

Pings create a shared plan; they do not replace checking waves, vision and who can move.

  1. 1
    Before the route

    Decide which camps lead toward the objective and ping the nearby lanes before they spend the wave or recall timing.

  2. 2
    Check priority

    Confirm which nearby lanes can move first. Do not convert an isolated objective marker into a forced fight.

  3. 3
    Control entry

    Move with a teammate, sweep one entrance and keep Smite available before committing damage to the objective.

  4. 4
    Finish or turn

    Call whether the team is finishing, fighting or leaving. Mixed decisions are more dangerous than either clear choice.

Later objectives: Repeat the same process around later major objectives: handle nearby income, communicate the route, enter through vision and agree on the fight before committing.

Use the guide

Put Vi into a real matchup

Compare a specific opponent, return to the champion overview, or choose another champion without losing the queue distinction.

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