VRC.LOL

Game patch 26.20Data Dragon 16.20.1

Reference patch 16.20.1

Vladimir

the Crimson Reaper

Vladimir is a spell-focused champion who plays around range, cooldowns and controlled areas. This overview keeps the explanation practical and leaves patch-sensitive numbers to Riot's structured data and the current in-game tooltip.

MidMostly magic damageRanged attacks
Usual roleMid
ClassMage · Fighter
DifficultyMedium · 7/10
Basic attacksRangedRanged basic attacks · 450 range.
Damage profileMostly magic damageMost normal kit pressure is magic. Magic resistance may help, but control, penetration and true damage still matter.
Reference patch16.20.1

Strengths and limits

What Vladimir does well, and what can go wrong

These are kit-level patterns, not a promise that every lane or matchup plays the same way.

Good patterns

  • Uses spells to shape space, punish predictable movement or control an approach.
  • Combines damage and durability in committed skirmishes or extended exchanges.
  • Ranged basic attacks can contribute without entering melee distance when spacing is preserved.

Limits to respect

  • Important pressure falls while key spells are unavailable or miss their intended area.
  • Can be worn down or controlled before reaching the range where the kit is strongest.

Riot ally tips

Use these while learning the champion
1

Transfusion instantly deals damage to the enemy before healing Vladimir, making it one of the best last hitting tools in the game.

2

Cast Hemoplague where it will afflict the most units.

3

Sanguine Pool pops incoming missiles, so it can be used to dodge disables.

Riot opponent tips

What an opponent is told to watch for
1

Try to take Vladimir down before Hemoplague detonates, as it will heal him for each afflicted enemy Champion.

2

Making Vladimir use Sanguine Pool at the start of a fight will maximize the Health cost of the ability to him.

3

Items that counter Health stacking, such as Liandry's Torment and Blade of the Ruined King, are very effective against Vladimir.

Source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries are independently written.

Practical champion reading

How to read Vladimir in a real fight

Use these patterns to ask better questions before choosing an item, target or commitment. They describe the kit, not a guaranteed result.

Damage delivery

Primarily magic pressure

Magic resistance can reduce the broad spell profile, but positioning and cooldown tracking still decide whether the important abilities connect.

Fight rhythm

Track the complete ability cycle

Do not judge the champion from one button. Watch which setup, payoff and escape tools are available before choosing a trade or commitment.

Range and access

Spacing protects repeated output

Ranged attacks are useful only while a safe line to the target remains. Flanks, hard control and blocked escape routes can remove that advantage quickly.

Typical team job

Choose a sustainable commitment

Extended contact can favour the kit, but only when the champion reaches the right target without losing too much health on the way in.

Control check

Identify the exact movement restriction

Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement answer.

Protection and sustain

Check whether recovery changes the fight

Anti-heal or anti-shielding is situational. Buy it only when the effect is materially protecting targets and your champion can apply the answer reliably.

Resource pattern

Crimson Rush and cooldowns both matter

A spell being available does not mean the complete sequence is sustainable. Watch the resource bar as well as the setup and escape cooldowns.

Read the whole teamThe same champion can create a different problem after changing role, items or allies. Re-check the visible match before committing to a defensive answer.

Defensive item reference

What can help against Vladimir?

Start with the threat that is actually affecting the match. These are conditional comparisons, not an automatic counter build.

Pre-game choices
DEFENSIVE BOOTS

Mercury's Treads usually fit better

Magic resistance addresses the broad damage profile, while Tenacity can shorten reducible control.

Choose Plated Steelcaps instead only when physical basic attacks from this champion or the rest of the team are the larger repeated threat.
SlowsHealing or sustain
MAGIC DEFENCE

Magic defence

Kaenic Rookern · Force of Nature

Magic resistance can reduce the broad spell profile.

Choose a role-appropriate option only when repeated or burst magic damage is the problem.
REPEATED SLOWS

Repeated slows

Boots of Swiftness

Slow resistance can be more useful than Tenacity when repeated slowing strength is the main problem.

It gives no armour or magic resistance, so compare the rest of the opposing team.
MEANINGFUL HEALING

Meaningful healing

Bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds item can reduce healing.

Buy it only when healing is materially changing fights and your champion can apply it reliably.
Player decidesChampion identity is a starting point, not an automatic purchase. Compare the full opposing team, current item tooltips and the problem that is actually deciding fights. Never buy two completed pairs of Boots.

Normal Draft and Ranked role map

Where Vladimir fits on Summoner's Rift

Each lane is assessed separately. Open a role to reach its queue-specific build and matchup preparation.

TopSecondary

Historical reference. Recommendation review pending. Vladimir has a secondary role listed in this historical reference. It is less common than the primary roles, but it has a recognisable role-specific plan.

Review this roleOpen matchup
JungleUnestablished route

Historical reference. Recommendation review pending. Vladimir is normally played Mid and does not currently have a reviewed Jungle route. Jungle usually needs repeatable monster clear, safe pathing and objective control without lane income. Treat this as a deliberate experiment, not a standard recommendation.

Review this role
BotUnestablished route

Historical reference. Recommendation review pending. Vladimir is normally played Mid and does not currently have a reviewed Bot route. Bot usually needs dependable duo-lane scaling and sustained damage with shared early pressure. Treat this as a deliberate experiment, not a standard recommendation.

Review this role
SupportUnestablished route

Historical reference. Recommendation review pending. Vladimir is normally played Mid and does not currently have a reviewed Support route. Support usually needs useful engage, peel or utility while operating on low gold income. Treat this as a deliberate experiment, not a standard recommendation.

Review this role

Situational AP purchase

When should you buy anti-heal?

Buy healing reduction when enemy healing or regeneration is deciding fights and you can keep damaging the relevant target. Grievous Wounds reduces healing; it does not reduce shields, magic damage or crowd control.

Start with the component

Oblivion Orb can provide healing reduction without immediately paying for a completed Morellonomicon. Fit the component around your core damage, mana and survival needs; check the current queue's item tooltip.

Finish when it fits the fight

Complete Morellonomicon when its stats and slot efficiency suit your build. Do not treat it as a mandatory first item just because your champion deals magic damage.

Coordinate coverage

Multiple Grievous Wounds sources do not add their percentages together. Another reliable applier may cover the same target, but you may still need your own source for a separate fight or target.

Repeated spell damage and damage over time can maintain coverage more reliably than a single hit. Match the purchase to your actual spell access, enemy sustain and the teammates who can apply the debuff.

Will the fight last long enough?

If you die before dealing damage, you apply no healing reduction. If your target dies before healing, there is little healing to prevent. The debuff applies on qualifying damage immediately; it does not need to build up. It remains briefly after your last hit, so teammates can benefit even after you disengage.

Only healing during the active debuff counts. For example, 40% reduction prevents 80 of a 200-point heal, or 400 of a 1,000-point heal, before other modifiers. Compare that with the damage, penetration or survival you delayed; neither example guarantees a kill. Healing after the debuff expires is unaffected.

See the Oblivion Orb and Morellonomicon references for current effects and queue availability. These are situational decisions, not a measured best-build claim.

Kit reference

Vladimir abilities

Ability names, descriptions and numeric fields come from Riot Data Dragon. Practical reads are independently written; the current in-game tooltip remains authoritative.

Abilities Data Dragon 16.20.1Cooldown / Cost / Range Data Dragon 16.20.1
P
Passive

Crimson Pact

What it doesEvery 30 points of bonus Health gives Vladimir 1 Ability Power and every 1 point of Ability Power gives Vladimir 1.6 bonus Health (does not stack with itself).

Practical readCrimson Pact is the always-on rule shaping Vladimir's normal trading and fight pattern. Watch its in-game state before committing.

Q
Q ability

Transfusion

What it doesVladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time.

Practical readTransfusion contributes protection or sustain and damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown9/7.9/6.8/5.7/4.6 secListed range600 units
Protection

The protection or sustain is part of the cast's value. Compare its timing with incoming damage rather than reading only the offensive effect.

W
W ability

Sanguine Pool

What it doesVladimir sinks into a pool of blood, becoming untargetable for 2 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them.

Practical readSanguine Pool contributes a slowing effect. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown28/25/22/19/16 secListed range350 units
E
E ability

Tides of Blood

What it doesVladimir pays his own health to charge up a reservoir of blood which, when released, deals damage in the area around him but can be blocked by enemy units.

Practical readTides of Blood contributes movement or repositioning and damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown13/11/9/7/5 secListed range600 units
R
Ultimate

Hemoplague

What it doesVladimir infects an area with a virulent plague. Affected enemies take increased damage for the duration. After a few seconds, Hemoplague deals magic damage to infected enemies and heals Vladimir for each enemy Champion hit.

Practical readHemoplague contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown120 secListed range625 units
Protection

The protection or sustain is part of the cast's value. Compare its timing with incoming damage rather than reading only the offensive effect.

Levels 1–18

Vladimir · Health / Crimson Rush · Abilities

Base values exclude items, runes, temporary buffs and mode-specific modifiers. Cooldowns are the listed base cooldown before ability haste.

Level 1600 Health2 Crimson Rush
Level 3762 Health2 Crimson Rush
Level 61,035 Health2 Crimson Rush
Level 111,565 Health2 Crimson Rush
Level 162,192 Health2 Crimson Rush
Level 182,470 Health2 Crimson Rush

Cooldown Data Dragon 16.20.1

Q
Basic abilityTransfusion

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 19 secRank 27.9 secRank 36.8 secRank 45.7 secRank 54.6 sec
W
Basic abilitySanguine Pool

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 128 secRank 225 secRank 322 secRank 419 secRank 516 sec
E
Basic abilityTides of Blood

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 113 secRank 211 secRank 39 secRank 47 secRank 55 sec
R
UltimateHemoplague

First rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

All ranks120 sec
Open every levelHealth and crimson rush from level 1 to 18
LevelHealthCrimson RushAbility milestone
16002 Crimson RushChoose the first basic ability
26792 Crimson RushAdd another basic ability or rank
37622 Crimson RushAdd another basic ability or rank
48492 Crimson RushSpend one ability point
59402 Crimson RushSpend one ability point
61,0352 Crimson RushFirst ultimate rank normally available
71,1332 Crimson RushSpend one ability point
81,2352 Crimson RushSpend one ability point
91,3412 Crimson RushSpend one ability point
101,4512 Crimson RushSpend one ability point
111,5652 Crimson RushSecond ultimate rank normally available
121,6832 Crimson RushSpend one ability point
131,8052 Crimson RushSpend one ability point
141,9302 Crimson RushSpend one ability point
152,0592 Crimson RushSpend one ability point
162,1922 Crimson RushFinal ultimate rank normally available
172,3292 Crimson RushSpend one ability point
182,4702 Crimson RushSpend one ability point
How the numbers are calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics with League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Choose the next question

Turn the profile into a pre-game plan

Choose a queue-aware build, compare a lane opponent, or return to the full champion library.

Open Vladimir buildsPrepare a matchupBrowse champions