Patch notes 26.22 · Data Dragon 16.22.1Reference patch 26.20 · Data Dragon 16.20.1
Yasuo Top · Ranked Flex
Historical reference. Recommendation review pending. Yasuo has a secondary role listed in this historical reference. It is less common than the primary roles, but it has a recognisable role-specific plan.
These patches track recommendation review, build validation and item lookup separately. Updating item data does not complete a build review.
Game patch
26.22
Recommendation patch
16.16
Build validation patch
16.19.1 Data Dragon
Item lookup patch
16.20.1 / 16.22.1 Data Dragon
Ranked Flex · Top
Evidence-supported Yasuo Top
Recommendation review pending
Historical reference
S
Starting items
Doran's Bow
400 gold
Recommendation review pending
This is the most-supported Draft/Ranked starting item in the frozen prior-patch public role snapshot, manually checked against Riot patch 26.17. Compare its durability, sustain and damage trade-off before leaving base.
1
First item
Kraken Slayer
3,000 gold
This item is part of the most-supported coherent core in the frozen prior-patch public role snapshot, manually checked against Riot patch 26.17. Treat the sample as context, then adjust only for a clearly identified matchup problem.
2
Boots
Berserker's Greaves
1,100 gold
This is the most-supported Boots choice in the frozen prior-patch public role snapshot, manually checked against Riot patch 26.17; change it when the opposing damage or crowd control calls for a different defence.
3
Core
Immortal Shieldbow
3,000 gold
This item is part of the most-supported coherent core in the frozen prior-patch public role snapshot, manually checked against Riot patch 26.17. Treat the sample as context, then adjust only for a clearly identified matchup problem.
4
Late
Infinity Edge
3,500 gold
This item is part of the most-supported coherent core in the frozen prior-patch public role snapshot, manually checked against Riot patch 26.17. Treat the sample as context, then adjust only for a clearly identified matchup problem.
5
Flexible
Death's Dance
3,300 gold
Recommendation review pending
6
Against armour
Serylda's Grudge
3,000 gold
Completes the six-item inventory with armour penetration and ability-based slowing against armoured targets.
Complete build comparison
Recommendation review pending
02AlternativeToo much healingRecommendation review pendingView full route▾
Historical reference Chempunk Chainsword adds anti-heal without abandoning attack damage and health.
Item to replace Immortal Shieldbow→ Chempunk Chainsword
First itemKraken Slayer
BootsBerserker's Greaves
Chempunk Chainsword
LateInfinity Edge
FlexibleDeath's Dance
Against armourSerylda's Grudge
03AlternativeSustained magic damageRecommendation review pendingView full route▾
Historical reference Kaenic Rookern is a defensive answer when repeated magic damage is the real problem.
Item to replace Infinity Edge→ Kaenic Rookern
First itemKraken Slayer
BootsBerserker's Greaves
CoreImmortal Shieldbow
Kaenic Rookern
FlexibleDeath's Dance
Against armourSerylda's Grudge
Runes and summoner spells
Runes and summoner spells · Yasuo · Top
Use repeated combat and durability rather than gambling the long solo lane on one short trade.
Ranked Flex
Primary tree
Precision
ConquerorTriumphLegend: AlacrityLast Stand
Secondary tree
Resolve
Bone PlatingOvergrowth
Summoner spells
FlashTeleport
Long-lane safety
Teleport preserves recalls and side-lane access. Ignite is a deliberate pressure trade-off, not a universal upgrade.
Respect the matchup
Keep the defensive secondary runes when repeated poke or one committed trade can decide the lane.
Static alternatives
Compare the problem before changing the plan
These choices are not selected from live scores. Use one only after you identify the stated match problem yourself.
Too much healing
Chempunk Chainsword
Chempunk Chainsword adds anti-heal without abandoning attack damage and health.
Sustained magic damage
Kaenic Rookern
Kaenic Rookern is a defensive answer when repeated magic damage is the real problem.
Kit reference
Yasuo abilities
Ability names, descriptions and numeric fields come from Riot Data Dragon. Practical reads are independently written; the current in-game tooltip remains authoritative.
AbilitiesData Dragon 16.20.1Cooldown (s) / Cost / Listed range (units)Data Dragon 16.20.1
P
Passive
Way of the Wanderer
What it doesYasuo's Critical Strike Chance is increased. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.
Q
Qability
Steel Tempest
What it doesThrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things.
Cooldown (s)4Listed range (units)475
W
Wability
Wind Wall
What it doesCreates a moving wall that blocks all enemy projectiles for 4 seconds.
Cooldown (s)25/23/21/19/17Listed range (units)400
E
Eability
Sweeping Blade
What it doesDashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount. Cannot be re-cast on the same enemy for a few seconds. If Steel Tempest is cast while dashing, it will strike as a circle.
Cooldown (s)0.5/0.4/0.3/0.2/0.1Listed range (units)475
R
Ultimate
Last Breath
What it doesBlinks to an Airborne enemy champion, dealing physical damage and holding all Airborne enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm. For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration.
Cooldown (s)70/50/30Listed range (units)1400
Adapt the plan
What to do when the game changes
Judge the whole lane or map state, not only personal kills. Choose the situation closest to the current game.
Ahead plan
Control the side lane without donating the lead
1
Lane
Hold a favourable wave, pressure the enemy away from farm and keep enough vision to survive the second opponent.
2
Map play
Push before moving to an objective; arrive through a known route rather than giving up the wave and your shutdown.
3
Fights
Use the lead to occupy space for the team. Do not chase through the entire enemy formation for one target.
Even plan
Trade around the wave and your strongest cooldowns
1
Lane
Keep health and minions balanced so one poor trade does not decide the lane.
2
Map play
Move after the wave is handled and communicate if the opposing Top laner leaves first.
3
Fights
Choose between front-line duty, side pressure and carry access according to the champion kit.
Behind plan
Protect experience and stop the lane from accelerating
1
Lane
Farm near safety, avoid repeating the losing trade and ask for help only when the wave creates a realistic window.
2
Map play
Do not follow a stronger opponent through unseen river. Signal the move and recover guaranteed resources.
3
Fights
Contribute control or pressure to the nearest safe target instead of trying to repair the score alone.
Pings, movement and objectives
Yasuo Top map plan
Manage the long lane before leaving it. A useful move begins with a handled wave, a visible route and a teammate who knows you are coming.
Ahead
Use the side-lane lead without donating it
Ping
Ping Enemy Missing when the opposing Top leaves, then On My Way before a flank or objective move.
Stay or move
Push the wave before moving. Stay if leaving would hand several minions or your tower back to the opponent.
Objective
Arrive through a known route and mark whether you are front-lining, flanking or protecting a carry. Do not enter alone before the team can follow.
Even
Make the wave create the first move
Ping
Use Enemy Missing early, Danger on the route they may take, and On My Way only after your own wave is handled.
Stay or move
Move after pushing or on a shared recall. Do not follow through unwarded river merely because the opponent left first.
Objective
Tell the team whether you can move before the objective starts. Approach with vision and save the cooldown needed for the first real commitment.
Behind
Protect experience and communicate the pressure
Ping
Ping Enemy Missing immediately and Retreat if teammates are about to meet the stronger Top laner without you.
Stay or move
Do not match a stronger opponent through darkness. Clear the safe wave, then group by the shortest controlled route.
Objective
State early if you cannot contest. If the team still fights, provide control or protection instead of attempting an isolated flank.
Objective setup
Four calls, in order
Pings create a shared plan; they do not replace checking waves, vision and who can move.
1
Handle the wave
Push, catch or communicate the wave before leaving so the opponent does not gain a free move and free income.
2
Signal the route
Use On My Way for the route you are actually taking and Danger where an unseen opponent may arrive.
3
Enter together
Move through controlled vision with the Jungler or another ally instead of face-checking the objective alone.
4
Choose the job
Decide whether you are engaging, front-lining, flanking or protecting a carry before the fight begins.
Later objectives: Repeat the same process around later major objectives: handle nearby income, communicate the route, enter through vision and agree on the fight before committing.
Use the guide
Put Yasuo into a real matchup
Compare a specific opponent, return to the champion overview, or choose another champion without losing the queue distinction.