Review rerolls and the shared bench, then leave with an opening that fits this champion and the team around it.
ARAM · Howling AbyssMatchup guidePatch 16.20.1
Ashe vs Darius
Build, runes, abilities and practical pre-game checks in one queue-aware reference.
ARAM context
One shared lane, one champion-specific plan
The page uses ARAM starting, shopping and teamfight rules. Its internal build source is not shown as a Rift assignment.
Review patch unknownRecommendation review pending
These patches track recommendation review, build validation and item lookup separately. Updating item data does not complete a build review.
- Recommendation patch
- — Data Dragon
- Build validation patch
- 16.19.1 Data Dragon
- Item lookup patch
- 16.20.1 Data Dragon
Howling Abyss rules
Prepare for one shared lane
ARAM removes the normal Rift role map. Build around the champion, the five-player team and the next fight instead.

You cannot Recall to buy. Plan components before leaving the shop and use each death timer deliberately.
A relic heals nearby allies after a short delay. Signal it and avoid taking the trigger when a lower-health teammate needs the area.
Minions create structure pressure and safer space. Clearing first can be more useful than forcing another low-health engage.
ARAM · Howling Abyss
ARAM marksman reference
Compare the opening with Riot's ARAM Recommended shop before leaving base. After that, purchases happen only while dead; the six usable inventory slots do not increase.

Guardian's Hammer
950 goldAn ARAM attack-damage and sustain starter to compare with the current Recommended shop.

Berserker's Greaves
1,100 goldAdds attack speed and movement for repeated attacks.

Kraken Slayer
3,000 goldBuilds a reliable repeated-attack damage core.

Infinity Edge
3,500 goldIncreases critical-strike damage after critical chance is established.

Lord Dominik's Regards
3,300 goldAdds percentage armour penetration against meaningful armour.

Bloodthirster
3,400 goldAdds high attack damage and sustain for extended late fights.

Immortal Shieldbow
3,000 goldCompletes the permanent inventory with critical strike and a low-health shield after the damage core is established.
Buy this only after selling the Guardian starter when all six permanent slots are needed.
Complete build choices
Choose the route before play
Recommendation review pending
AlternativeToo much healingMortal Reminder combines armour penetration with anti-heal.View full route▾
Best when: Mortal Reminder combines armour penetration with anti-heal.
Attack-speed BootsBerserker's Greaves
Repeated-attack coreKraken Slayer
Critical damageInfinity Edge
Mortal Reminder
Late sustainBloodthirster
Final optionImmortal Shieldbow
Buy this only after selling the Guardian starter when all six permanent slots are needed.
AlternativeMagic damage reaches meWit's End adds magic resistance without giving up attack speed.View full route▾
Best when: Wit's End adds magic resistance without giving up attack speed.
Attack-speed BootsBerserker's Greaves
Repeated-attack coreKraken Slayer
Critical damageInfinity Edge
Wit's End
Late sustainBloodthirster
Final optionImmortal Shieldbow
Buy this only after selling the Guardian starter when all six permanent slots are needed.
Runes and summoner spells
Runes and summoner spellsAsheHowling Abyss
The marksman page preserves sustained damage and spacing. Flash and Ghost provide two player-controlled movement tools on the narrow Howling Abyss.
Precision
Sorcery
Mark and Clarity are mode-specific choices. Do not copy this pair onto a Summoner's Rift page.
Choose the second spell around access, survival and team resources rather than treating every ARAM champion as a diver.
Matchup notes
What changes when Darius is opposite you?
Compare reliable reach and repeatable value
Track which champion can apply damage, control or protection without crossing the enemy team's safe space. ARAM does not turn this kit comparison into a lane-counter claim.
Team context firstRerolls, allied range, engage and protection can matter more than either champion in isolation.
Use the route you prepared
Use the champion-specific ARAM build as a starting reference, then check the current Recommended shop, your five-player composition and the next available death shop.
Ashe reminders
- Try to fire Enchanted Crystal Arrow in the same direction enemies are moving, so it is more likely to hit.
- Volley arrows are blocked by the first enemy they hit, so keep your distance to avoid having them all absorbed by enemy frontliners.
- Hawkshot reveals units in brush. If a team fight is occuring in the jungle it can give you a significant advantage.
Against Darius
- When Darius's axe grab is on cooldown, he is vulnerable to harassment attacks.
- Darius's ability to escape from fights is limited. If you have an advantage against him, press your lead.
Static alternatives
Compare the problem before changing the plan
These choices are not selected from live scores. Use one only after you identify the stated match problem yourself.

Mortal Reminder
Mortal Reminder combines armour penetration with anti-heal.

Wit's End
Wit's End adds magic resistance without giving up attack speed.
Ability reference
Compare both kits
Ability reference Data Dragon 16.20.1
Cooldown (s) / Cost / Listed range (units) Data Dragon 16.20.1
Ashe
- PFrost Shot
Ashe's attacks slow their target, causing her to deal increased damage to these targets. Ashe's critical strikes deal no bonus damage but apply an empowered slow to the target.
- QRanger's Focus
Ashe builds up Focus by attacking. At maximum Focus, Ashe can cast Ranger's Focus to consume all stacks of Focus, temporarily increasing her Attack Speed and transforming her basic attack into a powerful flurry attack for the duration.
Cost 30 · Listed range (units) 400 - WVolley
Ashe fires arrows in a cone for increased damage. Also applies Frost Shot.
Cooldown (s) 18/14.5/11/7.5/4 · Cost 75/70/65/60/55 · Listed range (units) 1200 - EHawkshot
Ashe sends her Hawk Spirit on a scouting mission anywhere on the map.
The exported range is not a verified gameplay distance. Check the current ability tooltip.
- REnchanted Crystal Arrow
Ashe fires a missile of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion, stunning for longer the farther arrow has traveled. In addition, surrounding enemy units take damage and are slowed.
The exported range is not a verified gameplay distance. Check the current ability tooltip.
Cooldown (s) 100/80/60 · Cost 100
Darius
- PHemorrhage
Darius' attacks and damaging abilities cause enemies to bleed for physical damage over 5 seconds, stacking up to 5 times. Darius enrages and gains massive Attack Damage when his target reaches max stacks.
- QDecimate
Darius winds up and swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle. Darius heals based on enemy champions and large monsters hit by the blade.
Cooldown (s) 9/8/7/6/5 · Cost 25/30/35/40/45 - WCrippling Strike
Darius's next attack strikes an enemy's crucial artery. As they bleed out, their Move Speed is slowed.
Cooldown (s) 5 · Cost 40 · Listed range (units) 300 - EApprehend
Darius hones his axe, passively causing his physical damage to ignore a percentage of his target's Armor. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
Cooldown (s) 26/23.5/21/18.5/16 · Cost 70/60/50/40/30 · Listed range (units) 535 - RNoxian Guillotine
Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed for a brief duration.
Cooldown (s) 120/100/80 · Cost 100/100/0 · Listed range (units) 460
Adapt the plan
What to do when the game changes
Judge the whole lane or map state, not only personal kills. Choose the situation closest to the current game.
Protect the lead while the lane stays shared
Clear together and keep enough health to use the next structure window.
Use brushes and the available healing safely; there are no side lanes to abandon.
Keep useful allies in reach and avoid giving away shutdowns through an isolated chase.
Trade around health, range and the next wave
Let the team clear without spending every important cooldown at once.
Track the shared lane, brush control and available relics rather than looking for a Rift rotation.
Use the champion's reliable range, protection or control before forcing a low-percentage engage.
Use structure space and coordinated clears
Clear from safety and avoid dying before the next minion wave reaches the structure.
Wait for teammates to respawn instead of walking into the shared lane alone.
Punish overextension and preserve the cooldown that can stop the first enemy commitment.
Shared-lane plan
Ashe on Howling Abyss
Read health, range, wave position and respawn timing together. ARAM has no side-lane rotation, neutral-objective setup or normal ward-control loop.
Clear or escort the wave, check which allies are alive and preserve enough health to use the champion's reliable range, protection or engage.
Use the nearest safe target and the team's reachable follow-up. Do not cross the whole enemy formation for a single low-health champion.
Push with surviving minions, take the safe structure damage available and reset only through a real death rather than donating one alone.
Keep preparing
Stay with Howling Abyss information
Open the complete ARAM build or compare another champion. Rift role counters are intentionally kept out of this page.