Review rerolls and the shared bench, then leave with an opening that fits this champion and the team around it.
ARAM · Howling AbyssMatchup guidePatch 16.20.1
Lucian vs Singed
Build, runes, abilities and practical pre-game checks in one queue-aware reference.
ARAM context
One shared lane, one champion-specific plan
The page uses ARAM starting, shopping and teamfight rules. Its internal build source is not shown as a Rift assignment.
Review patch unknownRecommendation review pending
These patches track recommendation review, build validation and item lookup separately. Updating item data does not complete a build review.
- Recommendation patch
- — Data Dragon
- Build validation patch
- 16.19.1 Data Dragon
- Item lookup patch
- 16.20.1 Data Dragon
Howling Abyss rules
Prepare for one shared lane
ARAM removes the normal Rift role map. Build around the champion, the five-player team and the next fight instead.

You cannot Recall to buy. Plan components before leaving the shop and use each death timer deliberately.
A relic heals nearby allies after a short delay. Signal it and avoid taking the trigger when a lower-health teammate needs the area.
Minions create structure pressure and safer space. Clearing first can be more useful than forcing another low-health engage.
ARAM · Howling Abyss
ARAM marksman reference
Compare the opening with Riot's ARAM Recommended shop before leaving base. After that, purchases happen only while dead; the six usable inventory slots do not increase.

Guardian's Hammer
950 goldAn ARAM attack-damage and sustain starter to compare with the current Recommended shop.

Berserker's Greaves
1,100 goldAdds attack speed and movement for repeated attacks.

Kraken Slayer
3,000 goldBuilds a reliable repeated-attack damage core.

Infinity Edge
3,500 goldIncreases critical-strike damage after critical chance is established.

Lord Dominik's Regards
3,300 goldAdds percentage armour penetration against meaningful armour.

Bloodthirster
3,400 goldAdds high attack damage and sustain for extended late fights.

Immortal Shieldbow
3,000 goldCompletes the permanent inventory with critical strike and a low-health shield after the damage core is established.
Buy this only after selling the Guardian starter when all six permanent slots are needed.
Complete build choices
Choose the route before play
Recommendation review pending
AlternativeToo much healingMortal Reminder combines armour penetration with anti-heal.View full route▾
Best when: Mortal Reminder combines armour penetration with anti-heal.
Attack-speed BootsBerserker's Greaves
Repeated-attack coreKraken Slayer
Critical damageInfinity Edge
Mortal Reminder
Late sustainBloodthirster
Final optionImmortal Shieldbow
Buy this only after selling the Guardian starter when all six permanent slots are needed.
AlternativeMagic damage reaches meWit's End adds magic resistance without giving up attack speed.View full route▾
Best when: Wit's End adds magic resistance without giving up attack speed.
Attack-speed BootsBerserker's Greaves
Repeated-attack coreKraken Slayer
Critical damageInfinity Edge
Wit's End
Late sustainBloodthirster
Final optionImmortal Shieldbow
Buy this only after selling the Guardian starter when all six permanent slots are needed.
Runes and summoner spells
Runes and summoner spellsLucianHowling Abyss
Dark Harvest supports repeated low-health finish windows in ARAM. Mark supplies optional access without replacing the player's normal movement decisions.
Domination
Precision
Mark and Clarity are mode-specific choices. Do not copy this pair onto a Summoner's Rift page.
Choose the second spell around access, survival and team resources rather than treating every ARAM champion as a diver.
Matchup notes
What changes when Singed is opposite you?
Compare reliable reach and repeatable value
Track which champion can apply damage, control or protection without crossing the enemy team's safe space. ARAM does not turn this kit comparison into a lane-counter claim.
Team context firstRerolls, allied range, engage and protection can matter more than either champion in isolation.
Use the route you prepared
Use the champion-specific ARAM build as a starting reference, then check the current Recommended shop, your five-player composition and the next available death shop.
Lucian reminders
- For optimal burst, try to combine Relentless Pursuit into Piercing Light.
- Ardent Blaze actually explodes in a star pattern. Try to line it up so the spokes hit enemy champions.
- Once you have chosen an angle for The Culling, you cannot change it. Pick your moment well!
Against Singed
- Keep your distance to avoid being Flung back into Singed's allies.
- Singed needs to run close to your team to be effective. Try to take advantage of this by using crowd control effects on him while attacking his allies.
- Be careful when chasing Singed. He's very difficult to bring down, and can leave his Poison Trail to damage you in your pursuit.
Static alternatives
Compare the problem before changing the plan
These choices are not selected from live scores. Use one only after you identify the stated match problem yourself.

Mortal Reminder
Mortal Reminder combines armour penetration with anti-heal.

Wit's End
Wit's End adds magic resistance without giving up attack speed.
Ability reference
Compare both kits
Ability reference Data Dragon 16.20.1
Cooldown (s) / Cost / Listed range (units) Data Dragon 16.20.1
Lucian
- PLightslinger
Whenever Lucian uses an ability, his next attack becomes a double-shot. When Lucian is healed or shielded by an ally, or when a nearby enemy Champion is immobilized, his next 2 basic attacks will deal bonus magic damage.
- QPiercing Light
Lucian shoots a bolt of piercing light through a target.
Cooldown (s) 9/8/7/6/5 · Cost 48/56/64/72/80 · Listed range (units) 500 - WArdent Blaze
Lucian shoots a missile that explodes in a star shape, marking and briefly revealing enemies. Lucian gains Move Speed for attacking marked enemies.
Cooldown (s) 14/13/12/11/10 · Cost 60 · Listed range (units) 900 - ERelentless Pursuit
Lucian quickly dashes a short distance. Lightslinger attacks reduce Relentless Pursuit's cooldown.
Cooldown (s) 16/15.5/15/14.5/14 · Cost 32/24/16/8/0 · Listed range (units) 445 - RThe Culling
Lucian unleashes a torrent of shots from his weapons.
Cooldown (s) 110/100/90 · Cost 100 · Listed range (units) 1400
Singed
- PNoxious Slipstream
Singed drafts off nearby champions, gaining a burst of Move Speed when passing them.
- QPoison Trail
Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path.
Cost 13 · Listed range (units) 20 - WMega Adhesive
Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it.
Cooldown (s) 17/16/15/14/13 · Cost 60/70/80/90/100 · Listed range (units) 1000 - EFling
Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted.
Cooldown (s) 10/9.5/9/8.5/8 · Cost 60/70/80/90/100 · Listed range (units) 125 - RInsanity Potion
Singed drinks a potent brew of chemicals, granting him increased combat stats, and making his Poison Trail apply Grievous Wounds.
Cooldown (s) 100 · Cost 100 · Listed range (units) 20
Adapt the plan
What to do when the game changes
Judge the whole lane or map state, not only personal kills. Choose the situation closest to the current game.
Protect the lead while the lane stays shared
Clear together and keep enough health to use the next structure window.
Use brushes and the available healing safely; there are no side lanes to abandon.
Keep useful allies in reach and avoid giving away shutdowns through an isolated chase.
Trade around health, range and the next wave
Let the team clear without spending every important cooldown at once.
Track the shared lane, brush control and available relics rather than looking for a Rift rotation.
Use the champion's reliable range, protection or control before forcing a low-percentage engage.
Use structure space and coordinated clears
Clear from safety and avoid dying before the next minion wave reaches the structure.
Wait for teammates to respawn instead of walking into the shared lane alone.
Punish overextension and preserve the cooldown that can stop the first enemy commitment.
Shared-lane plan
Lucian on Howling Abyss
Read health, range, wave position and respawn timing together. ARAM has no side-lane rotation, neutral-objective setup or normal ward-control loop.
Clear or escort the wave, check which allies are alive and preserve enough health to use the champion's reliable range, protection or engage.
Use the nearest safe target and the team's reachable follow-up. Do not cross the whole enemy formation for a single low-health champion.
Push with surviving minions, take the safe structure damage available and reset only through a real death rather than donating one alone.
Keep preparing
Stay with Howling Abyss information
Open the complete ARAM build or compare another champion. Rift role counters are intentionally kept out of this page.