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ARAM · Howling AbyssMatchup guidePatch 16.20.1

Lucian vs Viktor

Build, runes, abilities and practical pre-game checks in one queue-aware reference.

LucianVSViktor

Matchup guide

Choose the matchup

Search any two champions. ARAM uses one shared lane, so no Rift role selection is required.

VS
FormatOne shared lane

Choose two champions from the list.

ARAM context

One shared lane, one champion-specific plan

The page uses ARAM starting, shopping and teamfight rules. Its internal build source is not shown as a Rift assignment.

Howling Abyss
Review patch unknownRecommendation review pending

These patches track recommendation review, build validation and item lookup separately. Updating item data does not complete a build review.

Recommendation patch
— Data Dragon
Build validation patch
16.19.1 Data Dragon
Item lookup patch
16.20.1 Data Dragon

Howling Abyss rules

Prepare for one shared lane

ARAM removes the normal Rift role map. Build around the champion, the five-player team and the next fight instead.

01
Start together

Review rerolls and the shared bench, then leave with an opening that fits this champion and the team around it.

02
Shop while dead

You cannot Recall to buy. Plan components before leaving the shop and use each death timer deliberately.

03
Share health relics

A relic heals nearby allies after a short delay. Signal it and avoid taking the trigger when a lower-health teammate needs the area.

04
Fight with the wave

Minions create structure pressure and safer space. Clearing first can be more useful than forcing another low-health engage.

ARAM · Howling Abyss

ARAM marksman reference

Compare the opening with Riot's ARAM Recommended shop before leaving base. After that, purchases happen only while dead; the six usable inventory slots do not increase.

Death-only shopping
S
ARAM opening · separate from item 1

Guardian's Hammer

950 gold

An ARAM attack-damage and sustain starter to compare with the current Recommended shop.

1
Attack-speed Boots

Berserker's Greaves

1,100 gold

Adds attack speed and movement for repeated attacks.

2
Repeated-attack core

Kraken Slayer

3,000 gold

Builds a reliable repeated-attack damage core.

3
Critical damage

Infinity Edge

3,500 gold

Increases critical-strike damage after critical chance is established.

4
Against armour

Lord Dominik's Regards

3,300 gold

Adds percentage armour penetration against meaningful armour.

5
Late sustain

Bloodthirster

3,400 gold

Adds high attack damage and sustain for extended late fights.

6
Final option

Immortal Shieldbow

3,000 gold

Completes the permanent inventory with critical strike and a low-health shield after the damage core is established.

Buy this only after selling the Guardian starter when all six permanent slots are needed.

Complete build choices

Choose the route before play

Recommendation review pending

AlternativeToo much healingMortal Reminder combines armour penetration with anti-heal.View full route

Best when: Mortal Reminder combines armour penetration with anti-heal.

  1. Attack-speed BootsBerserker's Greaves
  2. Repeated-attack coreKraken Slayer
  3. Critical damageInfinity Edge
  4. Mortal Reminder
  5. Late sustainBloodthirster
  6. Final optionImmortal Shieldbow

Buy this only after selling the Guardian starter when all six permanent slots are needed.

AlternativeMagic damage reaches meWit's End adds magic resistance without giving up attack speed.View full route

Best when: Wit's End adds magic resistance without giving up attack speed.

  1. Attack-speed BootsBerserker's Greaves
  2. Repeated-attack coreKraken Slayer
  3. Critical damageInfinity Edge
  4. Wit's End
  5. Late sustainBloodthirster
  6. Final optionImmortal Shieldbow

Buy this only after selling the Guardian starter when all six permanent slots are needed.

Complete build comparison

Complete build comparison

Recommendation review pending

AlternativeToo much healingMortal Reminder combines armour penetration with anti-heal.View full route

Best when: Mortal Reminder combines armour penetration with anti-heal.

  1. Attack-speed BootsBerserker's Greaves
  2. Repeated-attack coreKraken Slayer
  3. Critical damageInfinity Edge
  4. Mortal Reminder
  5. Late sustainBloodthirster
  6. Final optionImmortal Shieldbow

Buy this only after selling the Guardian starter when all six permanent slots are needed.

AlternativeMagic damage reaches meWit's End adds magic resistance without giving up attack speed.View full route

Best when: Wit's End adds magic resistance without giving up attack speed.

  1. Attack-speed BootsBerserker's Greaves
  2. Repeated-attack coreKraken Slayer
  3. Critical damageInfinity Edge
  4. Wit's End
  5. Late sustainBloodthirster
  6. Final optionImmortal Shieldbow

Buy this only after selling the Guardian starter when all six permanent slots are needed.

Runes and summoner spells

Runes and summoner spellsLucianHowling Abyss

Dark Harvest supports repeated low-health finish windows in ARAM. Mark supplies optional access without replacing the player's normal movement decisions.

ARAM
Primary tree

Domination

Dark HarvestSudden ImpactGrisly MementosUltimate Hunter
Secondary tree

Precision

Presence of MindCoup de Grace
Summoner spells
FlashMark
Howling Abyss only

Mark and Clarity are mode-specific choices. Do not copy this pair onto a Summoner's Rift page.

Protect the next fight

Choose the second spell around access, survival and team resources rather than treating every ARAM champion as a diver.

Matchup notes

What changes when Viktor is opposite you?

Pre-game kit comparison
Shared-lane interaction

Compare reliable reach and repeatable value

Track which champion can apply damage, control or protection without crossing the enemy team's safe space. ARAM does not turn this kit comparison into a lane-counter claim.

Team context first

Rerolls, allied range, engage and protection can matter more than either champion in isolation.

Your plan

Use the route you prepared

Use the champion-specific ARAM build as a starting reference, then check the current Recommended shop, your five-player composition and the next available death shop.

Ability reminders

Lucian reminders

  • For optimal burst, try to combine Relentless Pursuit into Piercing Light.
  • Ardent Blaze actually explodes in a star pattern. Try to line it up so the spokes hit enemy champions.
  • Once you have chosen an angle for The Culling, you cannot change it. Pick your moment well!
Ability reminders

Against Viktor

  • Be careful about how close you let Viktor get to you. Viktor's control of the battlefield increases with his proximity to his opponent.
  • Be aware of how many augments Viktor has upgraded by looking at the color of the light on his staff (purple, yellow, blue, red).

Static alternatives

Compare the problem before changing the plan

These choices are not selected from live scores. Use one only after you identify the stated match problem yourself.

Too much healing

Mortal Reminder

Mortal Reminder combines armour penetration with anti-heal.

Magic damage reaches me

Wit's End

Wit's End adds magic resistance without giving up attack speed.

Ability reference

Compare both kits

Ability reference Data Dragon 16.20.1

Cooldown (s) / Cost / Listed range (units) Data Dragon 16.20.1

Lucian

  1. P
    Lightslinger

    Whenever Lucian uses an ability, his next attack becomes a double-shot. When Lucian is healed or shielded by an ally, or when a nearby enemy Champion is immobilized, his next 2 basic attacks will deal bonus magic damage.

  2. Q
    Piercing Light

    Lucian shoots a bolt of piercing light through a target.

    Cooldown (s) 9/8/7/6/5 · Cost 48/56/64/72/80 · Listed range (units) 500
  3. W
    Ardent Blaze

    Lucian shoots a missile that explodes in a star shape, marking and briefly revealing enemies. Lucian gains Move Speed for attacking marked enemies.

    Cooldown (s) 14/13/12/11/10 · Cost 60 · Listed range (units) 900
  4. E
    Relentless Pursuit

    Lucian quickly dashes a short distance. Lightslinger attacks reduce Relentless Pursuit's cooldown.

    Cooldown (s) 16/15.5/15/14.5/14 · Cost 32/24/16/8/0 · Listed range (units) 445
  5. R
    The Culling

    Lucian unleashes a torrent of shots from his weapons.

    Cooldown (s) 110/100/90 · Cost 100 · Listed range (units) 1400

Viktor

  1. P
    Glorious Evolution

    Viktor gains Hex Fragments whenever he kills an enemy. With every 100 Hex Fragments he obtains, Viktor permanently augments an active ability. After upgrading all of his basic abilities, he can gather 100 Hex Fragments to augment his ultimate ability.

  2. Q
    Siphon Power

    Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack. Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability.

    Cooldown (s) 9/8/7/6/5 · Cost 45/50/55/60/65 · Listed range (units) 600
  3. W
    Gravity Field

    Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned. Augment: Viktor's spells apply a slow to enemies.

    Cooldown (s) 17/16/15/14/13 · Cost 65 · Listed range (units) 800
  4. E
    Hextech Ray

    Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage.

    Cooldown (s) 12/11/10/9/8 · Cost 60/70/80/90/100 · Listed range (units) 525
  5. R
    Arcane Storm

    Viktor conjures an Arcane Storm on the field, dealing magic damage and interrupting enemy channels. The storm periodically does magic damage to all nearby enemies and can be redirected by Viktor. Augment: The Arcane Storm moves 25% faster, and whenever champions die after taking damage from it, the storm grows and increases in its duration.

    Cooldown (s) 120/100/80 · Cost 100 · Listed range (units) 700

Adapt the plan

What to do when the game changes

Judge the whole lane or map state, not only personal kills. Choose the situation closest to the current game.

Even plan

Trade around health, range and the next wave

1
Wave

Let the team clear without spending every important cooldown at once.

2
Map play

Track the shared lane, brush control and available relics rather than looking for a Rift rotation.

3
Fights

Use the champion's reliable range, protection or control before forcing a low-percentage engage.

Shared-lane plan

Lucian on Howling Abyss

Read health, range, wave position and respawn timing together. ARAM has no side-lane rotation, neutral-objective setup or normal ward-control loop.

ARAM only
1
Before the fight

Clear or escort the wave, check which allies are alive and preserve enough health to use the champion's reliable range, protection or engage.

2
During the fight

Use the nearest safe target and the team's reachable follow-up. Do not cross the whole enemy formation for a single low-health champion.

3
After the fight

Push with surviving minions, take the safe structure damage available and reset only through a real death rather than donating one alone.

Keep preparing

Stay with Howling Abyss information

Open the complete ARAM build or compare another champion. Rift role counters are intentionally kept out of this page.

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